def CPP(Mesh): vertexs = Mesh.getVertexs() output = [] output.append('void ' + formatName(Mesh.getName()) + '(){\n') output.append(' glBegin("GL_POLYGON")\n') for vertex in vertexs: x, y, z = vertex output.append(' glVertex3f({},{},{})\n'.format(x, y, z)) output.append(' glEnd()\n') output.append('}\n') return output