def saveModel(self): self.model = Model([], [1, 0, 0, 0] + [0, 1, 0, 0] + [0, 0, 1, 0] + [0, 0, 0, 1], self.modelName) for m in self.parser.object.meshes: if m.type != 1: continue mesh = Mesh([], None, None, 16*[0]) # get system coordinates for i in range(0, 3): for j in range(0, 4): mesh.matrix4[i*3+j] = m.data.matrix[i+j*3] # get vertices & texCoordinates for i in range(0, m.data.nrOfVertices): mesh.vertices += m.data.vertices[i] if m.data.coordinates: if not mesh.texels: mesh.texels = [] mesh.texels += m.data.coordinates[i] # get faces if m.data.faces: mesh.triangles = [] for group in m.data.faces.materialGroups: triangles = Mesh.Triangles([], self.materialMng.get(group.materialName)) for i in group.faces: triangles.faces += m.data.faces.faces[i] mesh.triangles.append(triangles) self.model.meshes.append(mesh) self.modelMng.add(self.model)