예제 #1
0
파일: video.py 프로젝트: mcauley16/psyqt
class Video(QWidget):
    def __init__(self):
        # init the widget
        QWidget.__init__(self)

        # set up the scene
        self.scene=QGraphicsScene()
        self.scene.setSceneRect(0,0,800,600)

        # add a view of that scene
        self.view = QGraphicsView()
        self.view.setScene(self.scene)
        self.view.setRenderHint(QPainter.Antialiasing)
        self.view.setFixedSize(800,600)
        self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)

        # set the screen sync
        val = "1"
        # Set for nVidia linux
        os.environ["__GL_SYNC_TO_VBLANK"] = val
        # Set for recent linux Mesa DRI Radeon
        os.environ["LIBGL_SYNC_REFRESH"] = val

        qglf = QGLFormat()
        qglf.setSampleBuffers(True)
        #qglf.setSwapInterval(1)
        self.glw = QGLWidget(qglf)
        self.glw.setAutoBufferSwap(False)
        self.view.setViewport(self.glw)
        
        QTimer.singleShot(0,self.glw.swapBuffers)

    def swapBuffers(self):
        # first call the swap on the QGLWidget
        self.glw.swapBuffers()

        self.glw.makeCurrent()

        # The following is taken from the PsychToolbox
        # Draw a single pixel in left-top area of back-buffer. 
        # This will wait/stall the rendering pipeline
        # until the buffer flip has happened, aka immediately after the VBL has started.
        # We need the pixel as "synchronization token", so the following glFinish() really
        # waits for VBL instead of just "falling through" due to the asynchronous nature of
        # OpenGL:
        glDrawBuffer(GL_BACK)
        # We draw our single pixel with an alpha-value of zero - so effectively it doesn't
        # change the color buffer - just the z-buffer if z-writes are enabled...
        glColor4f(0.0,0.0,0.0,0.0)
        glBegin(GL_POINTS)
        glVertex2i(10,10)
        glEnd()
        # This glFinish() will wait until point drawing is finished, ergo backbuffer was ready
        # for drawing, ergo buffer swap in sync with start of VBL has happened.
        glFinish()

    def show(self):
        # shows the viewer widget
        self.view.show()
예제 #2
0
파일: Figure.py 프로젝트: ElricleNecro/LISA
class Figure(QGraphicsView):

    def __init__(self, *args, **kwargs):

        super(Figure, self).__init__(*args, **kwargs)

        # Creation of the Plotting class:
        # Then we add it as background of the View:
        self._context = QGLWidget(QGLFormat(QGL.NoAccumBuffer))
        self.setViewport(self._context)

        # create the context for Opengl
        self._context.makeCurrent()

        # And we set it as scene for the View:
        self.scene = OGLWidget()
        self.setScene(self.scene)
        self.scene.initializeGL()

        # Set some properties and palette to have a black background:
        color = QColor()
        color.black()
        self.background_color = color

        # unset the context ???
        self._context.doneCurrent()

    @property
    def background_color(self):
        return self._background_color

    @background_color.setter
    def background_color(self, background_color):
        self._background_color = background_color
        self.setAutoFillBackground(True)
        self.setPalette(
            QPalette(
                self._background_color
            )
        )

    def addWidget(self, wid):
        tmp = self.scene.addWidget(wid, Qt.Window)
        tmp.setFlag(
            QGraphicsItem.ItemIsMovable
        )
        tmp.setFlag(
            QGraphicsItem.ItemIsSelectable
        )
        tmp.setCacheMode(
            QGraphicsItem.DeviceCoordinateCache
        )

    def resizeEvent(self, event):
        if self.scene:
            self.scene.resizeGL(event.size().width(), event.size().height())
            super(Figure, self).resizeEvent(event)

    def keyPressEvent(self, event):
        super(Figure, self).keyPressEvent(event)
        if (
            event.modifiers() == Qt.ControlModifier and
            event.key() == Qt.Key_W
        ) or event.key() == Qt.Key_Escape:
            print("Quiting!")
            self.close()
        else:
            event.ignore()

    def __getitem__(self, ind):
        return self.scene.lines[ind]

    def __delitem__(self, ind):
        pass

    @property
    def axes(self):
        return self.scene.lines

    @axes.setter
    def axes(self, value):

        # store the instance for plots
        self.scene.lines = value

        # create shaders if there is one
        self._context.makeCurrent()
        try:
            value.createShaders(self._context)
        except AttributeError:
            pass
        self._context.doneCurrent()

        # add widget created by user
        try:
            wid = value.createWidget()
            if wid:
                self.addWidget(wid)
        except AttributeError:
            pass