def resizeGL(self, width, height): """ Called upon window resizing: reinitialize the viewport. """ # update the window size self.width, self.height = width, height self.x_ticks = int(self.width / 80) self.y_ticks = int(self.height / 14) if self.y_ticks > 6: self.y_ticks = int(self.y_ticks / 1.5) self.setOrtho(self.view.view()) #print "Resizing" QGLWidget.resizeGL(self, width, height)
def resizeGL(self, width, height): QGLWidget.resizeGL(self, width, height) glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() cfg = Config('game', 'OpenGL') fovy = cfg.get('y_field_of_view') z_near = cfg.get('z_near') z_far = cfg.get('z_far') gluPerspective(fovy, float(width) / height, z_near, z_far)
def resizeGL(self, width, height): QGLWidget.resizeGL(self,width,height) glViewport(0,0,width,height) glMatrixMode(GL_PROJECTION) glLoadIdentity() cfg = Config('game','OpenGL') fovy = cfg.get('y_field_of_view') z_near = cfg.get('z_near') z_far = cfg.get('z_far') gluPerspective(fovy,float(width)/height,z_near,z_far)
def resizeGL(self, width, height): QGLWidget.resizeGL(self,width,height) default_perspective(width, height) self.mouse_center = (width / 2, height / 2)