예제 #1
0
	def _main(self):
		self.shooting = True
		
		speed = self.regulation.speed
		for i in range(int(self.regulation.launchSetNum)):
			targetAngle = self._getPos().getAngle(
				Ctrl.Actor.myShip.position)
			
			for _ in range(i + 1):
				drawParam = Auxs.createBulletBlueDrawParam(
					self._getPos(), Std.Vector2DF(16, 16))
				NWay.launchLinear(
					self._getPos(), 
					targetAngle, 
					self.regulation.firstAngleInterval, 
					self.regulation.firstWayNum, 
					int(drawParam.dst.w/2), 
					drawParam, 
					speed)
					
				wait = createWait(self.regulation.launchInterval)
				while wait(): yield
				
				angleList = NWay.getAngleList(
					targetAngle, 
					self.regulation.secondAngleInterval, 
					self.regulation.secondWayNum)
				drawParam = Auxs.createBulletBlueDrawParam(
					self._getPos(), Std.Vector2DF(14, 14))
				for angle in angleList:
					NWay.launchLinear(
						self._getPos(), 
						angle, 
						self.regulation.secondAngleIntervalPerWay, 
						self.regulation.secondWayNumPerWay, 
						int(drawParam.dst.w/2), 
						drawParam, 
						speed)
				
				wait = createWait(self.regulation.launchInterval)
				while wait(): yield
			
			wait = createWait(self.regulation.setInterval)
			while wait(): yield
		
		self.shooting = False
예제 #2
0
	def _launch(self):
		while True:
			wait = createWait(self.regulation.launchWait)
			while wait(): yield
			
			for _ in range(int(self.regulation.launchRepeat)):
				pos = self.locator.position
				drawParam = Auxs.createBulletBlueDrawParam(
					pos, Std.Vector2DF(24, 8))
				NWay.launchLinear(
					pos, 
					self.locator.angle + 180, 
					self.regulation.angleInterval, 
					self.regulation.wayNum, 
					int(drawParam.dst.w/4), 
					drawParam, 
					self.regulation.bulletSpeed)
				
				wait = createWait(self.regulation.launchInterval)
				while wait(): yield
예제 #3
0
	def update(self):
		self.repCounter.update()
		
		rand = Ctrl.getRandom()
		for _ in range(self.repCounter.repeatCount):
			pos = self._getPos()
			baseAngle = 90 + rand.getFloat(-45, 45)
			
			drawParam = Auxs.createBulletBlueDrawParam(
				pos, Std.Vector2DF(16, 16))
			drawParam.dst = pos.makeRect(
				drawParam.dst.w, drawParam.dst.h, True)
			
			NWay.launchLinear(
				pos, 
				baseAngle, 
				self.regulation.angleInterval, 
				self.regulation.wayNum, 
				int(drawParam.dst.w/4), 
				drawParam, 
				self.regulation.speed)
예제 #4
0
파일: En01.py 프로젝트: wtm4080/STGProject
	def updatePhase(self):
		self.locator.speed.setUnitVector(90)
		self.locator.speed *= 4
		while self.locator.position.y < 100: yield
		
		self.locator.speed *= 0
		mlActor = None
		while self.hp > 0:
			if mlActor is None or not mlActor.valid:
				mlActor = Auxs.Bullet.MLActor(
					self.resource.bml_En01_01, 
					self.locator.position)
				
				createParam = Auxs.Bullet.MLParam()
				createParam.hitRadius = 2
				createParam.drawParameter = Auxs.createBulletBlueDrawParam(
					self.locator.position, Std.Vector2DF(14, 14))
				mlActor.addCreateParam(createParam)
			
			mlActor.locator.position = self.locator.position
			mlActor.update()
			
			yield