예제 #1
0
    def test_toMatrix(self):
        q1 = Quaternion()
        q1.setByAngleAxis(math.pi / 2, Vector.Unit_Z)

        m1 = q1.toMatrix()

        m2 = Matrix()
        m2.setByRotationAxis(math.pi / 2, Vector.Unit_Z)

        self.assertTrue(Float.fuzzyCompare(m1.at(0, 0), m2.at(0, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 1), m2.at(0, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 2), m2.at(0, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 3), m2.at(0, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 0), m2.at(1, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 1), m2.at(1, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 2), m2.at(1, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 3), m2.at(1, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 0), m2.at(2, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 1), m2.at(2, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 2), m2.at(2, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 3), m2.at(2, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 0), m2.at(3, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 1), m2.at(3, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 2), m2.at(3, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 3), m2.at(3, 3), 1e-6))
예제 #2
0
    def test_toMatrix(self):
        q1 = Quaternion()
        q1.setByAngleAxis(math.pi / 2, Vector.Unit_Z)

        m1 = q1.toMatrix()

        m2 = Matrix()
        m2.setByRotationAxis(math.pi / 2, Vector.Unit_Z)

        self.assertTrue(Float.fuzzyCompare(m1.at(0, 0), m2.at(0, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 1), m2.at(0, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 2), m2.at(0, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(0, 3), m2.at(0, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 0), m2.at(1, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 1), m2.at(1, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 2), m2.at(1, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(1, 3), m2.at(1, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 0), m2.at(2, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 1), m2.at(2, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 2), m2.at(2, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(2, 3), m2.at(2, 3), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 0), m2.at(3, 0), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 1), m2.at(3, 1), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 2), m2.at(3, 2), 1e-6))
        self.assertTrue(Float.fuzzyCompare(m1.at(3, 3), m2.at(3, 3), 1e-6))
예제 #3
0
    def _createPolygon(self, layer_thickness: float, path: List[List[Union[float, int]]], extruder_offsets: List[float]) -> bool:
        countvalid = 0
        for point in path:
            if point[8] > 0:
                countvalid += 1
                if countvalid >= 2:
                    # we know what to do now, no need to count further
                    continue
        if countvalid < 2:
            return False
        try:
            self._layer_data_builder.addLayer(self._layer_number)
            self._layer_data_builder.setLayerHeight(self._layer_number, path[0][2])
            self._layer_data_builder.setLayerThickness(self._layer_number, layer_thickness)
            this_layer = self._layer_data_builder.getLayer(self._layer_number)
        except ValueError:
            return False
        count = len(path)
        line_types = numpy.empty((count - 1, 1), numpy.int32)
        line_widths = numpy.empty((count - 1, 1), numpy.float32)
        line_thicknesses = numpy.empty((count - 1, 1), numpy.float32)
        line_feedrates = numpy.empty((count - 1, 1), numpy.float32)
        line_widths[:, 0] = 0.35  # Just a guess
        line_thicknesses[:, 0] = layer_thickness
        points = numpy.empty((count, 6), numpy.float32)
        extrusion_values = numpy.empty((count, 1), numpy.float32)
        i = 0
        for point in path:
            matrix = Matrix([[point[0], point[1], point[2], 1]])
            vector_matrix = Matrix([[0,0,1,1]])
            matrix.rotateByAxis(radians(point[3]), Vector.Unit_X)
            matrix.rotateByAxis(radians(point[4]), Vector.Unit_Y)
            matrix.rotateByAxis(radians(point[5]), Vector.Unit_Z)
            vector_matrix.rotateByAxis(radians(point[3]), Vector.Unit_X)
            vector_matrix.rotateByAxis(radians(point[4]), Vector.Unit_Y)
            vector_matrix.rotateByAxis(radians(point[5]), Vector.Unit_Z)
            #points[i, :] = [point[0] + extruder_offsets[0], point[2], -point[1] - extruder_offsets[1]]
            points[i, :] = [matrix.at(0,0) + extruder_offsets[0], matrix.at(0,2), -matrix.at(0,1)-extruder_offsets[1], 
                            -vector_matrix.at(0,1), vector_matrix.at(0,2), -vector_matrix.at(0,0)]
            extrusion_values[i] = point[7]
            if i > 0:
                line_feedrates[i - 1] = point[6]
                line_types[i - 1] = point[8]
                if point[8] in [LayerPolygon.MoveCombingType, LayerPolygon.MoveRetractionType]:
                    line_widths[i - 1] = 0.1
                    line_thicknesses[i - 1] = 0.0 # Travels are set as zero thickness lines
                else:
                    line_widths[i - 1] = self._calculateLineWidth(points[i], points[i-1], extrusion_values[i], extrusion_values[i-1], layer_thickness)
            i += 1

        this_poly = LayerPolygon(self._extruder_number, line_types, points, line_widths, line_thicknesses, line_feedrates)
        this_poly.buildCache()

        this_layer.polygons.append(this_poly)
        return True
예제 #4
0
    def read(self, file_name):
        result = None
        extension = os.path.splitext(file_name)[1]
        if extension.lower() == self._supported_extension:
            result = SceneNode()
            # The base object of 3mf is a zipped archive.
            archive = zipfile.ZipFile(file_name, 'r')
            try:
                root = ET.parse(archive.open("3D/3dmodel.model"))

                # There can be multiple objects, try to load all of them.
                objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
                for object in objects:
                    mesh = MeshData()
                    node = SceneNode()
                    vertex_list = []
                    #for vertex in object.mesh.vertices.vertex:
                    for vertex in object.findall(".//3mf:vertex", self._namespaces):
                        vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])

                    triangles = object.findall(".//3mf:triangle", self._namespaces)

                    mesh.reserveFaceCount(len(triangles))
                    
                    #for triangle in object.mesh.triangles.triangle:
                    for triangle in triangles:
                        v1 = int(triangle.get("v1"))
                        v2 = int(triangle.get("v2"))
                        v3 = int(triangle.get("v3"))
                        mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
                    #TODO: We currently do not check for normals and simply recalculate them. 
                    mesh.calculateNormals()
                    node.setMeshData(mesh)
                    node.setSelectable(True)
                    
                    transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
                    if transformation:
                        transformation = transformation[0]

                    if transformation.get("transform"):
                        splitted_transformation = transformation.get("transform").split()
                        ## Transformation is saved as:
                        ## M00 M01 M02 0.0
                        ## M10 M11 M12 0.0
                        ## M20 M21 M22 0.0
                        ## M30 M31 M32 1.0
                        ## We switch the row & cols as that is how everyone else uses matrices!
                        temp_mat = Matrix()
                        # Rotation & Scale
                        temp_mat._data[0,0] = splitted_transformation[0]
                        temp_mat._data[1,0] = splitted_transformation[1]
                        temp_mat._data[2,0] = splitted_transformation[2]
                        temp_mat._data[0,1] = splitted_transformation[3]
                        temp_mat._data[1,1] = splitted_transformation[4]
                        temp_mat._data[2,1] = splitted_transformation[5]
                        temp_mat._data[0,2] = splitted_transformation[6]
                        temp_mat._data[1,2] = splitted_transformation[7]
                        temp_mat._data[2,2] = splitted_transformation[8]
                        
                        # Translation
                        temp_mat._data[0,3] = splitted_transformation[9]
                        temp_mat._data[1,3] = splitted_transformation[10]
                        temp_mat._data[2,3] = splitted_transformation[11]
                        
                        node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
                        
                        temp_quaternion = Quaternion()
                        temp_quaternion.setByMatrix(temp_mat)
                        node.setOrientation(temp_quaternion)
                        
                        # Magical scale extraction
                        S2 = temp_mat.getTransposed().multiply(temp_mat)
                        scale_x = math.sqrt(S2.at(0,0))
                        scale_y = math.sqrt(S2.at(1,1))
                        scale_z = math.sqrt(S2.at(2,2))
                        node.setScale(Vector(scale_x,scale_y,scale_z))
                        
                        # We use a different coordinate frame, so rotate.
                        rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
                        node.rotate(rotation)
                    result.addChild(node)

                #If there is more then one object, group them.
                try:
                    if len(objects) > 1:
                        group_decorator = GroupDecorator()
                        result.addDecorator(group_decorator)
                except:
                    pass
            except Exception as e:
                Logger.log("e" ,"exception occured in 3mf reader: %s" , e)      
        return result  
예제 #5
0
    def setByMatrix(self, matrix: Matrix, ensure_unit_length: bool = False) -> None:
        """Set quaternion by providing a homogeneous (4x4) rotation matrix.

        :param matrix: 4x4 Matrix object
        :param ensure_unit_length:
        """

        trace = matrix.at(0, 0) + matrix.at(1, 1) + matrix.at(2, 2)
        if trace > 0.0:
            self._data[0] = matrix.at(2, 1) - matrix.at(1, 2)
            self._data[1] = matrix.at(0, 2) - matrix.at(2, 0)
            self._data[2] = matrix.at(1, 0) - matrix.at(0, 1)
            self._data[3] = trace + 1
        else:
            i = 0
            if matrix.at(1, 1) > matrix.at(0, 0):
                i = 1

            if matrix.at(2, 2) > matrix.at(i, i):
                i = 2

            # Yes, this is repeated code. Writing it out however makes the code way
            # more readable than any magical index shifting.
            if i == 0:
                self._data[0] = matrix.at(0, 0) - matrix.at(1, 1) - matrix.at(2, 2) + 1.0
                self._data[1] = matrix.at(0, 1) + matrix.at(1, 0)
                self._data[2] = matrix.at(0, 2) + matrix.at(2, 0)
                self._data[3] = matrix.at(2, 1) - matrix.at(1, 2)
            elif i == 1:
                self._data[0] = matrix.at(0, 1) + matrix.at(1, 0)
                self._data[1] = matrix.at(1, 1) - matrix.at(0, 0) - matrix.at(2, 2) + 1.0
                self._data[2] = matrix.at(1, 2) + matrix.at(2, 1)
                self._data[3] = matrix.at(0, 2) - matrix.at(2, 0)
            else:
                self._data[0] = matrix.at(0, 2) + matrix.at(2, 0)
                self._data[1] = matrix.at(2, 1) + matrix.at(1, 2)
                self._data[1] = matrix.at(2, 2) - matrix.at(0, 0) - matrix.at(1, 1) + 1.0
                self._data[3] = matrix.at(1, 0) - matrix.at(0, 1)
        if ensure_unit_length:
            self.normalize()
예제 #6
0
    def read(self, file_name):
        result = None
        extension = os.path.splitext(file_name)[1]
        if extension.lower() == self._supported_extension:
            result = SceneNode()
            # The base object of 3mf is a zipped archive.
            archive = zipfile.ZipFile(file_name, "r")
            try:
                root = ET.parse(archive.open("3D/3dmodel.model"))

                # There can be multiple objects, try to load all of them.
                objects = root.findall("./3mf:resources/3mf:object",
                                       self._namespaces)
                if len(objects) == 0:
                    Logger.log(
                        "w",
                        "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format",
                        file_name)
                    return None

                for object in objects:
                    mesh = MeshData()
                    node = SceneNode()
                    vertex_list = []
                    #for vertex in object.mesh.vertices.vertex:
                    for vertex in object.findall(".//3mf:vertex",
                                                 self._namespaces):
                        vertex_list.append([
                            vertex.get("x"),
                            vertex.get("y"),
                            vertex.get("z")
                        ])
                        Job.yieldThread()

                    triangles = object.findall(".//3mf:triangle",
                                               self._namespaces)

                    mesh.reserveFaceCount(len(triangles))

                    #for triangle in object.mesh.triangles.triangle:
                    for triangle in triangles:
                        v1 = int(triangle.get("v1"))
                        v2 = int(triangle.get("v2"))
                        v3 = int(triangle.get("v3"))
                        mesh.addFace(vertex_list[v1][0], vertex_list[v1][1],
                                     vertex_list[v1][2], vertex_list[v2][0],
                                     vertex_list[v2][1], vertex_list[v2][2],
                                     vertex_list[v3][0], vertex_list[v3][1],
                                     vertex_list[v3][2])
                        Job.yieldThread()

                    #TODO: We currently do not check for normals and simply recalculate them.
                    mesh.calculateNormals()
                    node.setMeshData(mesh)
                    node.setSelectable(True)

                    transformation = root.findall(
                        "./3mf:build/3mf:item[@objectid='{0}']".format(
                            object.get("id")), self._namespaces)
                    if transformation:
                        transformation = transformation[0]

                    if transformation.get("transform"):
                        splitted_transformation = transformation.get(
                            "transform").split()
                        ## Transformation is saved as:
                        ## M00 M01 M02 0.0
                        ## M10 M11 M12 0.0
                        ## M20 M21 M22 0.0
                        ## M30 M31 M32 1.0
                        ## We switch the row & cols as that is how everyone else uses matrices!
                        temp_mat = Matrix()
                        # Rotation & Scale
                        temp_mat._data[0, 0] = splitted_transformation[0]
                        temp_mat._data[1, 0] = splitted_transformation[1]
                        temp_mat._data[2, 0] = splitted_transformation[2]
                        temp_mat._data[0, 1] = splitted_transformation[3]
                        temp_mat._data[1, 1] = splitted_transformation[4]
                        temp_mat._data[2, 1] = splitted_transformation[5]
                        temp_mat._data[0, 2] = splitted_transformation[6]
                        temp_mat._data[1, 2] = splitted_transformation[7]
                        temp_mat._data[2, 2] = splitted_transformation[8]

                        # Translation
                        temp_mat._data[0, 3] = splitted_transformation[9]
                        temp_mat._data[1, 3] = splitted_transformation[10]
                        temp_mat._data[2, 3] = splitted_transformation[11]

                        node.setPosition(
                            Vector(temp_mat.at(0, 3), temp_mat.at(1, 3),
                                   temp_mat.at(2, 3)))

                        temp_quaternion = Quaternion()
                        temp_quaternion.setByMatrix(temp_mat)
                        node.setOrientation(temp_quaternion)

                        # Magical scale extraction
                        scale = temp_mat.getTransposed().multiply(temp_mat)
                        scale_x = math.sqrt(scale.at(0, 0))
                        scale_y = math.sqrt(scale.at(1, 1))
                        scale_z = math.sqrt(scale.at(2, 2))
                        node.setScale(Vector(scale_x, scale_y, scale_z))

                        # We use a different coordinate frame, so rotate.
                        #rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
                        #node.rotate(rotation)
                    result.addChild(node)

                    Job.yieldThread()

                #If there is more then one object, group them.
                try:
                    if len(objects) > 1:
                        group_decorator = GroupDecorator()
                        result.addDecorator(group_decorator)
                except:
                    pass
            except Exception as e:
                Logger.log("e", "exception occured in 3mf reader: %s", e)
        return result
예제 #7
0
 def test_invalidAt(self):
     matrix = Matrix()
     with pytest.raises(IndexError):
         matrix.at(12, 13)
예제 #8
0
    def setByMatrix(self,
                    matrix: Matrix,
                    ensure_unit_length: bool = False) -> None:
        trace = matrix.at(0, 0) + matrix.at(1, 1) + matrix.at(2, 2)
        if trace > 0.0:
            self._data[0] = matrix.at(2, 1) - matrix.at(1, 2)
            self._data[1] = matrix.at(0, 2) - matrix.at(2, 0)
            self._data[2] = matrix.at(1, 0) - matrix.at(0, 1)
            self._data[3] = trace + 1
        else:
            i = 0
            if matrix.at(1, 1) > matrix.at(0, 0):
                i = 1

            if matrix.at(2, 2) > matrix.at(i, i):
                i = 2

            # Yes, this is repeated code. Writing it out however makes the code way
            # more readable than any magical index shifting.
            if i == 0:
                self._data[0] = matrix.at(0, 0) - matrix.at(1, 1) - matrix.at(
                    2, 2) + 1.0
                self._data[1] = matrix.at(0, 1) + matrix.at(1, 0)
                self._data[2] = matrix.at(0, 2) + matrix.at(2, 0)
                self._data[3] = matrix.at(2, 1) - matrix.at(1, 2)
            elif i == 1:
                self._data[0] = matrix.at(0, 1) + matrix.at(1, 0)
                self._data[1] = matrix.at(1, 1) - matrix.at(0, 0) - matrix.at(
                    2, 2) + 1.0
                self._data[2] = matrix.at(1, 2) + matrix.at(2, 1)
                self._data[3] = matrix.at(0, 2) - matrix.at(2, 0)
            else:
                self._data[0] = matrix.at(0, 2) + matrix.at(2, 0)
                self._data[1] = matrix.at(2, 1) + matrix.at(1, 2)
                self._data[1] = matrix.at(2, 2) - matrix.at(0, 0) - matrix.at(
                    1, 1) + 1.0
                self._data[3] = matrix.at(1, 0) - matrix.at(0, 1)
        if ensure_unit_length:
            self.normalize()