def _updateTransformation(self): scale, shear, euler_angles, translation, mirror = self._transformation.decompose( ) self._position = translation self._scale = scale self._shear = shear self._mirror = mirror orientation = Quaternion() euler_angle_matrix = Matrix() euler_angle_matrix.setByEuler(euler_angles.x, euler_angles.y, euler_angles.z) orientation.setByMatrix(euler_angle_matrix) self._orientation = orientation if self._parent: self._world_transformation = self._parent.getWorldTransformation( ).multiply(self._transformation, copy=True) else: self._world_transformation = self._transformation world_scale, world_shear, world_euler_angles, world_translation, world_mirror = self._world_transformation.decompose( ) self._derived_position = world_translation self._derived_scale = world_scale world_euler_angle_matrix = Matrix() world_euler_angle_matrix.setByEuler(world_euler_angles.x, world_euler_angles.y, world_euler_angles.z) self._derived_orientation.setByMatrix(world_euler_angle_matrix)
def _updateTransformation(self): scale, shear, euler_angles, translation, mirror = self._transformation.decompose() self._position = translation self._scale = scale self._shear = shear self._mirror = mirror orientation = Quaternion() euler_angle_matrix = Matrix() euler_angle_matrix.setByEuler(euler_angles.x, euler_angles.y, euler_angles.z) orientation.setByMatrix(euler_angle_matrix) self._orientation = orientation if self._parent: self._world_transformation = self._parent.getWorldTransformation().multiply(self._transformation, copy = True) else: self._world_transformation = self._transformation world_scale, world_shear, world_euler_angles, world_translation, world_mirror = self._world_transformation.decompose() self._derived_position = world_translation self._derived_scale = world_scale world_euler_angle_matrix = Matrix() world_euler_angle_matrix.setByEuler(world_euler_angles.x, world_euler_angles.y, world_euler_angles.z) self._derived_orientation.setByMatrix(world_euler_angle_matrix)