예제 #1
0
 def attack(self):
     if self.moves_alive:
         e_card = wzglobals.cardboxes[self.get_attack_position()].card
         Prototype.attack(self)
         if e_card.name != 'player':
             self.parent.player.enemy.damage(self.power, self, True)
     e_card = None
 def attack(self):
     if self.moves_alive:
         e_card = wzglobals.cardboxes[self.get_attack_position()].card
         Prototype.attack(self)
         if e_card.name != 'player':
             self.parent.player.enemy.damage(self.power, self, True)
     e_card = None
예제 #3
0
 def attack(self):
     if self.moves_alive:
         if wzglobals.cardboxes[
                 self.get_attack_position()].card.name == "player":
             self.run_attack_animation()
             wzglobals.cardboxes[self.get_attack_position()].card.damage(
                 self.power + 10, self)
             self.die()
         else:
             Prototype.attack(self)
 def attack(self):
     if self.moves_alive:
         if wzglobals.cardboxes[
             self.get_attack_position()
         ].card.name == "player":
             self.run_attack_animation()
             wzglobals.cardboxes[
                 self.get_attack_position()
             ].card.damage(self.power + 10, self)
             self.die()
         else:
             Prototype.attack(self)
예제 #5
0
 def attack(self):
     if self.stone:
         return
     else:
         Prototype.attack(self)
 def attack(self):
     if self.stone:
         return
     else:
         Prototype.attack(self)
 def attack(self):
     Prototype.attack(self)
     for card in self.get_enemy_cards():
         card.damage(1, self, False)
 def attack(self):
     Prototype.attack(self)
     for card in self.get_enemy_cards():
         card.damage(1, self, False)