def turn(self): Prototype.turn(self) if self.parent.player.mana['life'] >= 2: self.parent.player.mana['life'] -= 2 else: self.parent.player.mana['life'] = 0 self.parent.player.mana['death'] += 1
def turn(self): self.default_power = 3 + self.killed Prototype.turn(self)
def turn(self): Prototype.turn(self) if self.parent.player.mana['death']: self.parent.player.mana['death'] -= 1 self.parent.player.mana['life'] += 1
def turn(self): Prototype.turn(self) self.parent.player.mana['water'] += 2
def turn(self): Prototype.turn(self) self.parent.player.mana['earth'] += 1
def turn(self): Prototype.turn(self) self.set_power(self.parent.player.mana['fire'] + 3)
def turn(self): Prototype.turn(self) if self.parent.player.mana['earth'] < 3: self.damage(3, self) else: self.heal(3, self.max_health)
def turn(self): Prototype.turn(self) self.power = self.parent.player.mana["water"] if not self.power: self.power = 1
def turn(self): Prototype.turn(self) self.parent.player.mana["water"] -= 2 if self.parent.player.mana["water"] < 0: self.parent.player.mana["water"] = 0
def turn(self): Prototype.turn(self) self.parent.player.mana["water"] += 2
def turn(self): Prototype.turn(self) self.set_power(self.parent.player.mana["fire"] + 3)
def turn(self): Prototype.turn(self) self.parent.player.mana["fire"] += 1 self.parent.player.enemy.mana["fire"] += 1
def turn(self): Prototype.turn(self) self.power = self.parent.player.mana['water'] if not self.power: self.power = 1
def turn(self): Prototype.turn(self) self.stone = False
def turn(self): Prototype.turn(self) self.parent.player.mana['fire'] += 1 self.parent.player.enemy.mana['fire'] += 1
def turn(self): Prototype.turn(self) self.parent.player.mana['earth'] += 2 self.set_power(self.parent.player.mana[self.element])
def turn(self): Prototype.turn(self) self.parent.player.mana['water'] -= 2 if self.parent.player.mana['water'] < 0: self.parent.player.mana['water'] = 0