예제 #1
0
 def cast_action(self):
     Prototype.cast_action(self)  # enable focus-cast
     for card in self.get_self_cards():
         if card.element == 'fire' and card != self:
             card.light_switch(True)
         else:
             continue
 def cast_action(self):
     if self.parent.player.mana['air'] >= 2:
         # if player have mana for cast
         Prototype.cast_action(self)  # activating focus-cast
         for card in self.get_enemy_cards():
             if card.cast:  # if it`s caster
                 card.light_switch(True)  # enable lighting
예제 #3
0
 def cast_action(self):
     if self.parent.player.mana['air'] >= 2:
         # if player have mana for cast
         Prototype.cast_action(self)  # activating focus-cast
         for card in self.get_enemy_cards():
             if card.cast:  # if it`s caster
                 card.light_switch(True)  # enable lighting
 def cast_action(self):
     if self.parent.player.mana['life'] >= 2:
         # если хватает маны, то активируем фокус
         Prototype.cast_action(self)
         for card in self.get_enemy_cards():
             if card.element == "death":
                 card.light_switch(True)
 def cast_action(self):
     Prototype.cast_action(self)  # enable focus-cast
     for card in self.get_self_cards():
         if card.element == "fire" and card != self:
             card.light_switch(True)
         else:
             continue
 def cast_action(self):
     if self.parent.player.mana['life'] >= 2:  # если хватает маны
         Prototype.cast_action(self)  # включаем фокус-каст
         for card in self.get_enemy_cards():  # включаем подсветку
             card.light_switch(True)
예제 #7
0
 def cast_action(self):
     if self.parent.player.mana['death'] >= 3:
         Prototype.cast_action(self)
         for card in self.get_enemy_cards():
             if card.level <= 3:
                 card.light_switch(True)
 def cast_action(self):
     Prototype.cast_action(self)
     for card in self.get_self_cards():
         if card != self:
             card.light_switch(True)
 def cast_action(self):
     Prototype.cast_action(self)
     for card in self.get_self_cards():
         if card != self:
             card.light_switch(True)
 def cast_action(self):
     if self.parent.player.mana['death'] >= 3:
         Prototype.cast_action(self)
         for card in self.get_enemy_cards():
             if card.level <= 3:
                 card.light_switch(True)