def kickRight(): return BodyCommand(0, 0, 0, BodyCommand.KICKRIGHT)
def goalieRight(): return BodyCommand(0, 0, 0, BodyCommand.GOALIERIGHT)
def kickLeft(): return BodyCommand(0, 0, 0, BodyCommand.KICKLEFT)
def goalieLeft(): return BodyCommand(0, 0, 0, BodyCommand.GOALIELEFT)
def goalieMid(): return BodyCommand(0, 0, 0, BodyCommand.GOALIEMID)
def walk(forward=0, left=0, turn=0): return BodyCommand(forward, left, turn, BodyCommand.WENXI)
def standup(): return BodyCommand(0, 0, 0, BodyCommand.STANDUP)
def crouch(): """ BodyCommand defined as [x, y, t, gaitType] === """ return BodyCommand(0, 0, 0, BodyCommand.CROUCH)