예제 #1
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 def test_single_basketball_rfsf_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = sbcn.jldg_sf_choose(1)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         hc.edit_event()  #点击编辑赛事
         bb = sbcn.jldg_sf_edit_event(1)  #选择1场比赛
         if bb == 1:
             print("暂无赛事,已返回")
             ###返回首页的检查点
         if bb == 2:
             hcn.confirm_match()  # 点击确认赛事
             #投注页获取注数的检查点,应该为2注1倍
         if bb == 0:  #只有一场的时候
             print("我已进入竞足单关")
예제 #2
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 def test_jxks_play_case(self):
     """验证玩法"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = SingleFootChooseNumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  #点击竞彩蓝球
     hb.Play_f()  ###点击玩法
     hb.Play_mix()  ###点击混合投注
     a = hb1.Play_dgp_text()  ###读取显示的玩法文本
     self.assertEqual('混合投注', a)
     hb.Play_f()  ###点击玩法
     hb.Play_sf()  ###点击胜负
     b = hb1.Play_dgp_text()  ###读取显示的玩法文本
     self.assertEqual('胜负', b)
     hb.Play_f()  ###点击玩法
     hb.Play_rfsf()  ###点击让分胜负
     c = hb1.Play_dgp_text()  ###读取显示的玩法文本
     self.assertEqual('让分胜负', c)
     hb.Play_f()  ###点击玩法
     hb.Play_sfc()  ###点击让胜分差
     d = hb1.Play_dgp_text()  ###读取显示的玩法文本
     self.assertEqual('胜分差', d)
     hb.Play_f()  ###点击玩法
     hb.Play_dxf()  ###点击大小分
     e = hb1.Play_dgp_text()  ###读取显示的玩法文本
     self.assertEqual('大小分', e)
예제 #3
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 def test_haobc_rfsf_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         hc.edit_event()#点击编辑赛事
         sleep(3)
         bb = hcn.sf_edit_event(1)  # 选择1场比赛
         if bb == 1:
             print("场次小于两场")
         if bb == 2:
             hcn.confirm_match()  # 点击确认赛事
             text = pbc.Pf_pass_text()  # 获取过关方式文本
             print(text)
             self.assertIn("3串1", text)
         if bb == 3:
             print("我已进入竞足单关")
예제 #4
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 def test_haobc_rfsf_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     hcn.sf_choose(10)#选择比赛
예제 #5
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 def test_haobc_rfsf_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     hcn.sf_click_all()  # 选择比赛
예제 #6
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 def test_single_basketball_rfsf_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  #选择玩法
     hcn.Play_rfsf()  #选择让分胜负
     sbcn.jldg_sf_choose(10)  #选择比赛
예제 #7
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 def test_single_basketball_rfsf_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     sbcn.jldg_click_all()  # 选择比赛
예제 #8
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 def test_haobc_rfsf_8_case(self):
     '''选择8场比赛,流程测试'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(8)#选择比赛
     if aa==2:
         hcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
예제 #9
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 def test_single_basketball_rfsf_8_case(self):
     '''选择8场比赛,流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关单关
     hcn.Play_f()  #选择玩法
     hcn.Play_rfsf()  #选择让分胜负
     aa = sbcn.jldg_sf_choose(8)  #选择比赛
     if aa > 0:
         hcn.confirm_match()  #确认所选场次
         cl.submit_order_to_station_owner_button()  #提交订单给站主
예제 #10
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 def test_haobc_rfsf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()#点击-按钮
         text=cl.throw_time_text()
         self.assertIn('4',text)
예제 #11
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 def test_haobc_rfsf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()#点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
예제 #12
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 def test_haobc_rfsf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(9)  # 选择比赛
     if aa!=0 and aa!=3:
         try:
             hcn.know()
         except ElementNotVisibleException:
             print("当前场次小于8场")
         hcn.confirm_match()#确认赛事
예제 #13
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 def test_haobc_rfsf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()#点击投注倍数输入框
         pbc.Times_input(3)#输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3',text)
예제 #14
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 def test_single_basketball_rfsf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa > 0:
         hcn.clear_button()  #点击清除按钮
         sbcn.jldg_sf_choose(3)  #选择3场比赛
         hcn.confirm_match()  #确认所选场次
예제 #15
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 def test__haobc_rfsf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa==2:
         hcn.clear_button()#点击清除按钮
         hcn.sf_choose(3)#选择3场比赛
         hcn.confirm_match()#确认所选场次
         text=pbc.Pf_pass_text()#获取过关方式文本
         self.assertIn("3串1",text)
예제 #16
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 def test_single_basketball_rfsf_throw_add_btn_case(self):
     '''点击投注倍数的+按钮流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_add()  #点击+按钮
         text = cl.throw_time_text()
         self.assertIn('6', text)
예제 #17
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 def test_haobc_rfsf_throw20_case(self):
     '''选择投20倍流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(20)  # 点击投注20倍
         text = cl.throw_time_text()
         self.assertIn('20', text)
예제 #18
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 def test_single_basketball_rfsf_throw10_case(self):
     '''选择投10倍流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  #点击确认赛事
         pbc.Times_input_click()  #点击投注倍数
         pbc.throw_times(10)  #点击投注10倍
         text = cl.throw_time_text()  #获取投注倍数文本
         print(text)
         self.assertIn('10', text)
예제 #19
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 def test_haobc_rfsf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_rfsf()  ##点击让分胜负
     aa = hcn.sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.Dxf_nn()  ###读取删除前有多少个X按钮
         pbc.DXF_del_n(1)  ##点击删除第一场赛事
         a1 =pbc.Dxf_nn()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
예제 #20
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 def test_haobc_rfsf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞彩篮球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l=Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(2)#选择比赛
     if aa==2:
         hcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
         l.login()#点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()#确认支付
예제 #21
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 def test_single_basketball_rfsf_1_case(self):
     '''选择一场比赛流程测试'''
     ###点击进入竞篮单关选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分让分胜负
     aa = sbcn.jldg_sf_choose(1)  # 选择比赛
     if aa > 0:
         hcn.confirm_match()  # 确认所选场次
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         l.login()  # 点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()  # 确认支付
예제 #22
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 def test_haobc_rfsf_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_rfsf()  ##点击让分胜负
     aa = hcn.sf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()#点击删除图标
         cl.confirm_delete_button()#点击确认删除按钮
         hcn.sf_choose(4)#选择4场比赛
         hcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)