class GameDisplay(Frame): def __init__(self, parent): # Create a new game object self.game_logic = Game() Frame.__init__(self, parent) self.parent = parent self.initUI() def initUI(self): self.parent.title("Memory Sums!") self.pack(fill=BOTH, expand=1) self.var = IntVar() # Create a string variable self.eq = StringVar() self.user_input = StringVar() # Create a input box widget self.input_box = Entry(self, textvariable= self.user_input) # Create button widget self.submit = Button(self, text="Answer", command = self.onClick) # Create a text box widget to display equations self.tb = Text(self, width = 40, height = 5) # Bind a key to the widget self.input_box.bind('<Key-Return>', self.onClick) # Add the buttons to the window self.tb.pack() self.input_box.pack() self.submit.pack() # Start by showing equations while(not self.game_logic.rb.isFull()): self.tb.delete(1.0, END) self.tb.insert(1.0, self.game_logic.nextEquation()) sleep(1) def onClick(self, event=None): ''' Event that occurs when the answer button is pressed. The incoming event will either be from a click, or the submit button being pressed ''' self.tb.delete('1.0', '3.0') # Verify the answer in the text box print self.user_input.get() if(self.game_logic.validateAnswer(int(self.user_input.get()))): self.tb.insert('2.0', 'Correct!') self.tb.insert('1.0', self.game_logic.nextEquation()) # Clear the input box self.user_input.set('')