def main(): pygame.init() pygame.font.init() game = Game(__NAME__) size = SCREEN_SIZE screen = pygame.display.set_mode(size) pygame.display.set_caption(__NAME__) isRunning = True clock = pygame.time.Clock() game.onResize(size) while isRunning: for event in pygame.event.get(): if event.type == pygame.QUIT: isRunning = False break game.onEvent(event) game.onUpdate() game.onRender(screen) pygame.display.flip() clock.tick(100) pygame.quit()