def load(self): gameMap = GameMap.getGameMap(self.mapId) self.game = Game(self.id, self.name, gameMap, self.myNickName) serverSocket.write( pickle.dumps({ 'action': 'getGameMemberInfo', 'game_id': self.id })) serverSocket.flush()
def load(self): gameMap = GameMap.getGameMap(self.mapId) self.game = Game(self.id, self.name, gameMap, self.myNickName) serverSocket.write(pickle.dumps({'action': 'getGameMemberInfo', 'game_id': self.id})) serverSocket.flush()