def player_activate(event_var): # Set rescue player counter setAttribute(event_var['userid'], 'hostage_rescued', 0)
def load(): # Start all current players hostage rescue counters setAttribute('#all', 'hostage_rescued', 0)
def es_map_start(event_var): # Reset all hostage rescue player counters setAttribute('#all', 'hostage_rescued', 0)
def load(): # Set each player's multilevel attributes setAttribute('#all', 'multiLevels', 0) setAttribute('#all', 'multiLevelEntities', [])
def player_activate(event_var): # Set hostage killed player counter setAttribute(event_var['userid'], 'hostage_killed', 0)
def es_map_start(event_var): # Reset all hostage killed player counters setAttribute('#all', 'hostage_killed', 0)
def load(): # Start all current players hostage stop counters setAttribute('#all', 'hostage_stopped', 0)
def load(): # Start all current players hostage killed counters setAttribute('#all', 'hostage_killed', 0)
def create_attributes(filter): setAttribute(filter, 'nadeBonusLevel', 1) setAttribute(filter, 'nadeBonusMulti', 0)
def es_map_start(event_var): # Reset all hostage stop player counters setAttribute('#all', 'hostage_stopped', 0)