Example #1
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def player_activate(event_var):
    # Set rescue player counter
    setAttribute(event_var['userid'], 'hostage_rescued', 0)
Example #2
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def load():
    # Start all current players hostage rescue counters
    setAttribute('#all', 'hostage_rescued', 0)
Example #3
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def es_map_start(event_var):
    # Reset all hostage rescue player counters
    setAttribute('#all', 'hostage_rescued', 0)
def player_activate(event_var):
    # Set rescue player counter
    setAttribute(event_var['userid'], 'hostage_rescued', 0)
Example #5
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def load():
    # Set each player's multilevel attributes
    setAttribute('#all', 'multiLevels', 0)
    setAttribute('#all', 'multiLevelEntities', [])
Example #6
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def player_activate(event_var):
    # Set hostage killed player counter
    setAttribute(event_var['userid'], 'hostage_killed', 0)
def es_map_start(event_var):
    # Reset all hostage rescue player counters
    setAttribute('#all', 'hostage_rescued', 0)
def es_map_start(event_var):
    # Reset all hostage killed player counters
    setAttribute('#all', 'hostage_killed', 0)
def player_activate(event_var):
    # Set hostage killed player counter
    setAttribute(event_var['userid'], 'hostage_killed', 0)
def load():
    # Start all current players hostage stop counters
    setAttribute('#all', 'hostage_stopped', 0)
def load():
    # Start all current players hostage killed counters
    setAttribute('#all', 'hostage_killed', 0)
Example #12
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def create_attributes(filter):
    setAttribute(filter, 'nadeBonusLevel', 1)
    setAttribute(filter, 'nadeBonusMulti', 0)
Example #13
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def es_map_start(event_var):
    # Reset all hostage stop player counters
    setAttribute('#all', 'hostage_stopped', 0)
Example #14
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def load():
    # Start all current players hostage stop counters
    setAttribute('#all', 'hostage_stopped', 0)
Example #15
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def load():
    # Set each player's multilevel attributes
    setAttribute('#all', 'multiLevels', 0)
    setAttribute('#all', 'multiLevelEntities', [])
def load():
    # Start all current players hostage rescue counters
    setAttribute('#all', 'hostage_rescued', 0)
Example #17
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def create_attributes(filter):
    setAttribute(filter, 'nadeBonusLevel', 1)
    setAttribute(filter, 'nadeBonusMulti', 0)
Example #18
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def load():
    # Start all current players hostage killed counters
    setAttribute('#all', 'hostage_killed', 0)