Exemple #1
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def player_activate(event_var):
    # Set rescue player counter
    setAttribute(event_var['userid'], 'hostage_rescued', 0)
Exemple #2
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def load():
    # Start all current players hostage rescue counters
    setAttribute('#all', 'hostage_rescued', 0)
Exemple #3
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def es_map_start(event_var):
    # Reset all hostage rescue player counters
    setAttribute('#all', 'hostage_rescued', 0)
def player_activate(event_var):
    # Set rescue player counter
    setAttribute(event_var['userid'], 'hostage_rescued', 0)
def load():
    # Set each player's multilevel attributes
    setAttribute('#all', 'multiLevels', 0)
    setAttribute('#all', 'multiLevelEntities', [])
Exemple #6
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def player_activate(event_var):
    # Set hostage killed player counter
    setAttribute(event_var['userid'], 'hostage_killed', 0)
def es_map_start(event_var):
    # Reset all hostage rescue player counters
    setAttribute('#all', 'hostage_rescued', 0)
def es_map_start(event_var):
    # Reset all hostage killed player counters
    setAttribute('#all', 'hostage_killed', 0)
def player_activate(event_var):
    # Set hostage killed player counter
    setAttribute(event_var['userid'], 'hostage_killed', 0)
def load():
    # Start all current players hostage stop counters
    setAttribute('#all', 'hostage_stopped', 0)
def load():
    # Start all current players hostage killed counters
    setAttribute('#all', 'hostage_killed', 0)
Exemple #12
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def create_attributes(filter):
    setAttribute(filter, 'nadeBonusLevel', 1)
    setAttribute(filter, 'nadeBonusMulti', 0)
Exemple #13
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def es_map_start(event_var):
    # Reset all hostage stop player counters
    setAttribute('#all', 'hostage_stopped', 0)
Exemple #14
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def load():
    # Start all current players hostage stop counters
    setAttribute('#all', 'hostage_stopped', 0)
Exemple #15
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def load():
    # Set each player's multilevel attributes
    setAttribute('#all', 'multiLevels', 0)
    setAttribute('#all', 'multiLevelEntities', [])
def load():
    # Start all current players hostage rescue counters
    setAttribute('#all', 'hostage_rescued', 0)
Exemple #17
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def create_attributes(filter):
    setAttribute(filter, 'nadeBonusLevel', 1)
    setAttribute(filter, 'nadeBonusMulti', 0)
Exemple #18
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def load():
    # Start all current players hostage killed counters
    setAttribute('#all', 'hostage_killed', 0)