def _generate_reset_input(self) -> UnityInputProto: rl_in = UnityRLInputProto() rl_in.command = RESET rl_in.side_channel = bytes( self._side_channel_manager.generate_side_channel_messages()) return self._wrap_unity_input(rl_in)
def _generate_reset_input(self) -> UnityInputProto: rl_in = UnityRLInputProto() rl_in.command = RESET rl_in.side_channel = bytes( self._generate_side_channel_data(self.side_channels)) return self.wrap_unity_input(rl_in)