예제 #1
0
 def generateToonMoveTrack(self, toon):
     node = NodePath('tempNode')
     displacement = Vec3(toon.getPos(render) - self.getPos(render))
     displacement.setZ(0)
     displacement.normalize()
     movieDistance = self.movieNode.getDistance(self.rotateNode)
     displacement *= movieDistance
     node.reparentTo(render)
     node.setPos(displacement + self.getPos(render))
     node.lookAt(self)
     heading = PythonUtil.fitDestAngle2Src(toon.getH(render),
                                           node.getH(render))
     hpr = toon.getHpr(render)
     hpr.setX(heading)
     finalX = node.getX(render)
     finalY = node.getY(render)
     finalZ = node.getZ(render)
     node.removeNode()
     toonTrack = Sequence(
         Parallel(
             ActorInterval(toon, 'walk', loop=True, duration=1),
             Parallel(
                 LerpPosInterval(toon,
                                 1.0,
                                 Point3(finalX, finalY, toon.getZ(render)),
                                 fluid=True,
                                 bakeInStart=False)),
             LerpHprInterval(toon, 1.0, hpr=hpr)),
         Func(toon.loop, 'neutral'))
     return toonTrack
예제 #2
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    def test_windows_setup(self):
        self.store.storeNode('files/node.bam', '', 'window_r')
        self.store.storeNode('files/hood_node.bam', '', 'window_l')

        windows = DNAWindows('windows')

        x = .1
        y = .4
        np = NodePath('window_root')
        code = 'window_l'
        scale = 1.25
        color = Vec4(.842, .167, .361, 1)

        windows.makeWindows(x, y, np, code, scale, color, self.store, False)

        # Check if the nodes attributes are correct
        model = np.find('**/node')
        self.assertFalse(model.isEmpty())
        self.assertEqual(model.getPos(np), Point3(x, 0, y))
        self.assertEqual(model.getScale(np), Vec3(scale))

        # Now test with flip = True
        np.removeNode()
        np = NodePath('window_root')

        windows.makeWindows(x, y, np, code, scale, color, self.store, True)
        # Check if the nodes attributes are correct
        model = np.find('**/hood_node')
        self.assertFalse(model.isEmpty())
        self.assertEqual(model.getPos(np), Point3(x, 0, y))
        self.assertEqual(model.getScale(np), Vec3(scale))
 def generateToonMoveTrack(self, toon):
     node = NodePath("tempNode")
     displacement = Vec3(toon.getPos(render) - self.getPos(render))
     displacement.setZ(0)
     displacement.normalize()
     movieDistance = self.movieNode.getDistance(self.rotateNode)
     displacement *= movieDistance
     node.reparentTo(render)
     node.setPos(displacement + self.getPos(render))
     node.lookAt(self)
     heading = PythonUtil.fitDestAngle2Src(toon.getH(render), node.getH(render))
     hpr = toon.getHpr(render)
     hpr.setX(heading)
     finalX = node.getX(render)
     finalY = node.getY(render)
     finalZ = node.getZ(render)
     node.removeNode()
     toonTrack = Sequence(
         Parallel(
             ActorInterval(toon, "walk", loop=True, duration=1),
             Parallel(
                 LerpPosInterval(toon, 1.0, Point3(finalX, finalY, toon.getZ(render)), fluid=True, bakeInStart=False)
             ),
             LerpHprInterval(toon, 1.0, hpr=hpr),
         ),
         Func(toon.loop, "neutral"),
     )
     return toonTrack
예제 #4
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    def cleanup(self):
        for page in self.catalogItemPages:
            page.cleanup()

        self.tabButton.destroy()

        NodePath.removeNode(self)
예제 #5
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    def test_windows_setup(self):
        self.store.storeNode('files/node.bam', '', 'window_r')
        self.store.storeNode('files/hood_node.bam', '', 'window_l')

        windows = DNAWindows('windows')

        x = .1
        y = .4
        np = NodePath('window_root')
        code = 'window_l'
        scale = 1.25
        color = Vec4(.842, .167, .361, 1)

        windows.makeWindows(x, y, np, code, scale, color, self.store, False)

        # Check if the nodes attributes are correct
        model = np.find('**/node')
        self.assertFalse(model.isEmpty())
        self.assertEqual(model.getPos(np), Point3(x, 0, y))
        self.assertEqual(model.getScale(np), Vec3(scale))

        # Now test with flip = True
        np.removeNode()
        np = NodePath('window_root')

        windows.makeWindows(x, y, np, code, scale, color, self.store, True)
        # Check if the nodes attributes are correct
        model = np.find('**/hood_node')
        self.assertFalse(model.isEmpty())
        self.assertEqual(model.getPos(np), Point3(x, 0, y))
        self.assertEqual(model.getScale(np), Vec3(scale))
예제 #6
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class CogdoMaze(MazeBase, DirectObject):
    def __init__(self, model, data, cellWidth):
        MazeBase.__init__(self, model, data, cellWidth)
        self._initWaterCoolers()
        self.elevatorPos = self.maze.find('**/elevator_loc').getPos(render)
        self.exitPos = self.maze.find('**/exit_loc').getPos(render)
        self.maze.flattenStrong()
        self._clearColor = VBase4(base.win.getClearColor())
        self._clearColor.setW(1.0)
        base.win.setClearColor(VBase4(0.0, 0.0, 0.0, 1.0))

    def _initWaterCoolers(self):
        self._waterCoolers = []
        self._waterCoolerRoot = NodePath('WaterCoolerRoot')
        self._waterCoolerRoot.reparentTo(render)
        models = []
        for model in self.maze.findAllMatches('**/*waterCooler'):
            model.wrtReparentTo(render)
            models.append(
                (model.getPos(self.maze), model.getHpr(self.maze), model))

        models.sort()
        i = 0
        for pos, hpr, model in models:
            wc = CogdoMazeWaterCooler(i, model)
            wc.wrtReparentTo(self._waterCoolerRoot)
            wc.setPos(pos)
            wc.setHpr(hpr)
            self._waterCoolers.append(wc)
            i += 1

        self._waterCoolerRoot.stash()

    def getWaterCoolers(self):
        return self._waterCoolers

    def isAccessible(self, tX, tY):
        if tX < 0 or tY < 0 or tX >= self.width or tY >= self.height:
            return 0
        return self.collisionTable[tY][tX] != 1

    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)

    def onstage(self):
        MazeBase.onstage(self)
        self._waterCoolerRoot.unstash()

    def offstage(self):
        self._waterCoolerRoot.stash()
        MazeBase.offstage(self)
class CogdoMaze(MazeBase, DirectObject):

    def __init__(self, model, data, cellWidth):
        MazeBase.__init__(self, model, data, cellWidth)
        self._initWaterCoolers()
        self.elevatorPos = self.maze.find('**/elevator_loc').getPos(render)
        self.exitPos = self.maze.find('**/exit_loc').getPos(render)
        self.maze.flattenStrong()
        self._clearColor = VBase4(base.win.getClearColor())
        self._clearColor.setW(1.0)
        base.win.setClearColor(VBase4(0.0, 0.0, 0.0, 1.0))

    def _initWaterCoolers(self):
        self._waterCoolers = []
        self._waterCoolerRoot = NodePath('WaterCoolerRoot')
        self._waterCoolerRoot.reparentTo(render)
        models = []
        for model in self.maze.findAllMatches('**/*waterCooler'):
            model.wrtReparentTo(render)
            models.append((model.getPos(self.maze), model.getHpr(self.maze), model))

        models.sort()
        i = 0
        for pos, hpr, model in models:
            wc = CogdoMazeWaterCooler(i, model)
            wc.wrtReparentTo(self._waterCoolerRoot)
            wc.setPos(pos)
            wc.setHpr(hpr)
            self._waterCoolers.append(wc)
            i += 1

        self._waterCoolerRoot.stash()

    def getWaterCoolers(self):
        return self._waterCoolers

    def isAccessible(self, tX, tY):
        if tX < 0 or tY < 0 or tX >= self.width or tY >= self.height:
            return 0
        return self.collisionTable[tY][tX] != 1

    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)

    def onstage(self):
        MazeBase.onstage(self)
        self._waterCoolerRoot.unstash()

    def offstage(self):
        self._waterCoolerRoot.stash()
        MazeBase.offstage(self)
class RepairSawingLine:
    def __init__(self, parent, thickness, color, lineSpawnDist=0.01):
        self.points = []
        self.parent = parent
        self.thickness = thickness
        self.color = color
        self.lineNode = None
        self.lineDrawer = LineSegs()
        self.lineDrawer.setThickness(thickness)
        self.lineSpawnDist = lineSpawnDist
        self.currentPoint = None
        self.startPoint = None
        self.redraw()

    def redraw(self):
        self.clearLine()
        self.lineDrawer.reset()
        self.lineDrawer.setThickness(self.thickness)
        self.lineDrawer.setColor(self.color)
        if len(self.points) > 0:
            self.lineDrawer.moveTo(self.points[0])
            for i in range(1, len(self.points)):
                p = self.points[i]
                self.lineDrawer.drawTo(p)
                self.currentPoint = p

        self.lineNode = NodePath(self.lineDrawer.create())
        self.lineNode.reparentTo(self.parent)
        self.lineNode.setBin('fixed', 37)
        self.lineNode.setTransparency(True)

    def update(self, point):
        if self.currentPoint == None or (
                point - self.currentPoint).length() >= self.lineSpawnDist:
            self.addPoint(point)
            self.redraw()

    def addPoint(self, p):
        if len(self.points) == 0:
            self.startPoint = p

        self.points.append(p)

    def clearLine(self):
        if self.lineNode != None:
            self.lineNode.removeNode()

    def reset(self):
        self.clearLine()
        self.points = []
        self.redraw()
        self.currentPoint = None
        self.startPoint = None

    def show(self):
        self.lineNode.unstash()

    def hide(self):
        self.lineNode.stash()
예제 #9
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class CogdoMazeHud():
    __module__ = __name__

    def __init__(self):
        self._update = None
        self._initQuestArrow()
        return

    def _initQuestArrow(self):
        matchingGameGui = loader.loadModel(
            'phase_3.5/models/gui/matching_game_gui')
        arrow = matchingGameGui.find('**/minnieArrow')
        arrow.setScale(Globals.QuestArrowScale)
        arrow.setColor(*Globals.QuestArrowColor)
        arrow.setHpr(90, -90, 0)
        self._questArrow = NodePath('Arrow')
        arrow.reparentTo(self._questArrow)
        self._questArrow.reparentTo(render)
        self.hideQuestArrow()
        matchingGameGui.removeNode()

    def destroy(self):
        self.__stopUpdateTask()
        self._questArrow.removeNode()
        self._questArrow = None
        return

    def showQuestArrow(self, parent, nodeToPoint, offset=Point3(0, 0, 0)):
        self._questArrowNodeToPoint = nodeToPoint
        self._questArrowParent = parent
        self._questArrowOffset = offset
        self._questArrow.unstash()
        self._questArrowVisible = True
        self.__startUpdateTask()

    def hideQuestArrow(self):
        self._questArrow.stash()
        self.__stopUpdateTask()
        self._questArrowVisible = False
        self._questArrowNodeToPoint = None
        return

    def __startUpdateTask(self):
        self.__stopUpdateTask()
        self._update = taskMgr.add(self._updateTask, 'CogdoMazeHud_Update', 45)

    def __stopUpdateTask(self):
        if self._update is not None:
            taskMgr.remove(self._update)
        return

    def _updateTask(self, task):
        if self._questArrowVisible:
            self._questArrow.setPos(self._questArrowParent,
                                    self._questArrowOffset)
            self._questArrow.lookAt(self._questArrowNodeToPoint)
        return Task.cont
예제 #10
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    def cleanup(self):
        for item in self.catalogItems:
            if hasattr(item, 'destroy'):
                item.destroy()

        for itemFrame in self.itemFrames:
            itemFrame.destroy()

        NodePath.removeNode(self)
예제 #11
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    def cleanup(self):
        for item in self.catalogItems:
            if hasattr(item, 'destroy'):
                item.destroy()

        for itemFrame in self.itemFrames:
            itemFrame.destroy()

        NodePath.removeNode(self)
예제 #12
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class CogdoMazeHud():
    __module__ = __name__

    def __init__(self):
        self._update = None
        self._initQuestArrow()
        return

    def _initQuestArrow(self):
        matchingGameGui = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
        arrow = matchingGameGui.find('**/minnieArrow')
        arrow.setScale(Globals.QuestArrowScale)
        arrow.setColor(*Globals.QuestArrowColor)
        arrow.setHpr(90, -90, 0)
        self._questArrow = NodePath('Arrow')
        arrow.reparentTo(self._questArrow)
        self._questArrow.reparentTo(render)
        self.hideQuestArrow()
        matchingGameGui.removeNode()

    def destroy(self):
        self.__stopUpdateTask()
        self._questArrow.removeNode()
        self._questArrow = None
        return

    def showQuestArrow(self, parent, nodeToPoint, offset = Point3(0, 0, 0)):
        self._questArrowNodeToPoint = nodeToPoint
        self._questArrowParent = parent
        self._questArrowOffset = offset
        self._questArrow.unstash()
        self._questArrowVisible = True
        self.__startUpdateTask()

    def hideQuestArrow(self):
        self._questArrow.stash()
        self.__stopUpdateTask()
        self._questArrowVisible = False
        self._questArrowNodeToPoint = None
        return

    def __startUpdateTask(self):
        self.__stopUpdateTask()
        self._update = taskMgr.add(self._updateTask, 'CogdoMazeHud_Update', 45)

    def __stopUpdateTask(self):
        if self._update is not None:
            taskMgr.remove(self._update)
        return

    def _updateTask(self, task):
        if self._questArrowVisible:
            self._questArrow.setPos(self._questArrowParent, self._questArrowOffset)
            self._questArrow.lookAt(self._questArrowNodeToPoint)
        return Task.cont
예제 #13
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	def genCollTree(self):
		
		tempNode = NodePath('tempNode')
		toOctreefy = self.geomRoot.copyTo(tempNode)
		toOctreefy.flattenLight()
		print "begin octreefy"
		collRoot = nodeOctree.octreefy(toOctreefy)
		print "end octreefy"
		tempNode.removeNode()
		self.collRoot.removeNode()
		self.collRoot = collRoot
		collRoot.reparentTo(self.terrainRoot)
예제 #14
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    def __init__(self, cameraPos, heightfield, plantModelDict, numberOfTiles, sizeOfTile, usingLod):
        # storage for the nodepaths used by the plants
        self.tileDict = dict()

        self.plantClassNp = render.attachNewNode("plants-%i-%i" % (numberOfTiles, sizeOfTile))

        self.usingLod = usingLod
        # save camera position to create plants around it
        self.cameraPos = cameraPos
        # save a instance of the heightfield to access heightinformations of the ground
        self.heightfield = heightfield

        # dictionary with the models
        self.plantModelDict = plantModelDict
        # number of tiles around the camera
        self.numberOfTiles = numberOfTiles
        # size of one of these tiles
        self.sizeOfTile = sizeOfTile
        # sum up all distribution numbers of the plantmodelDict
        self.plantmodelDistributionSum = reduce(
            add, [self.plantModelDict[key][0] for key in self.plantModelDict.keys()]
        )

        # a dictionary to store the models which need to be faded in
        self.fadingNodepaths = dict()

        # convert the egg's to bam's
        for name, [c, modelName, minS, maxS, distF] in self.plantModelDict.items():
            try:
                tempModelRoot = loader.loadModel(modelName + ".egg")
                tempModelRoot.flattenStrong()
                modelRoot = NodePath("modelRoot-%s" % name)
                tempModelRoot.getChildren().reparentTo(modelRoot)
                modelRoot.flattenStrong()
                modelRoot.writeBamFile(modelName + ".bam")
                modelRoot.removeNode()
            # for models with different lod's
            except:
                for [maxLodDist, minLodDistance, modelName] in modelName:
                    tempModelRoot = loader.loadModel(modelName + ".egg")
                    tempModelRoot.flattenStrong()
                    modelRoot = NodePath("modelRoot-%s" % name)
                    tempModelRoot.getChildren().reparentTo(modelRoot)
                    modelRoot.flattenStrong()
                    modelRoot.writeBamFile(modelName + ".bam")
                    modelRoot.removeNode()

        # task to create the plants
        taskMgr.add(self.updatePlants, "updatePlants")
예제 #15
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class CarExplosion(object):

	def __init__(self,carNode):
		self.ticks=0
		self.endOfLife=False
		self.subExplosions=[]
		self.carNode=carNode

		self.containerNode=NodePath("CarExplosion")
		self.containerNode.reparentTo(carNode)
		self.containerNode.setPos(0.0,0.0,0.0)

		subExplosion=CarSubExplosion(
			-30,
			0.3,
			0,
			0,
			self.containerNode
        )
		self.subExplosions.append(subExplosion)
		for i in range(6):
			self.addSubExplosion()

	def addSubExplosion(self):
		subExplosion=CarSubExplosion(
			int(random.random()*40.0),
			(random.random()*0.5+0.5)*0.25,
			random.random()*0.6-0.3,
			random.random()*0.6-0.3,
			self.containerNode
        )
		self.subExplosions.append(subExplosion)

	def advanceTime(self):
		for subExplosion in self.subExplosions:
			subExplosion.advanceTime()
		self.ticks=self.ticks+1

	def isComplete(self):
		isComplete=True
		for subExplosion in self.subExplosions:
			if not subExplosion.isComplete():
				isComplete=False
		return isComplete

	def delete(self):
		self.containerNode.removeNode()
		pass
예제 #16
0
class MinigameHood:
    def __init__(self, cr):
        self.cr = cr
        self.isLoaded = 0
        self.dnaStore = DNAStorage()

    def createHood(self, loadStorage=1):
        if loadStorage:
            loadDNAFile(self.dnaStore, "phase_13/dna/storage_party_sz.dna")
        self.node = loadDNAFile(self.dnaStore, "phase_13/dna/party_sz.dna")
        if self.node.getNumParents() == 1:
            self.geom = NodePath(self.node.getParent(0))
            self.geom.reparentTo(hidden)
        else:
            self.geom = hidden.attachNewNode(self.node)
        gsg = base.win.getGsg()
        if gsg:
            self.geom.prepareScene(gsg)
        self.geom.setName('minigames')

        base.hoodBGM = base.loadMusic(
            "phase_13/audio/bgm/party_original_theme.ogg")
        base.hoodBGM.setVolume(0.7)
        base.hoodBGM.setLoop(True)
        base.hoodBGM.play()

        self.sky = loader.loadModel("phase_3.5/models/props/TT_sky.bam")
        self.sky.reparentTo(self.geom)
        self.sky.setPos(9.15527e-005, -1.90735e-006, 2.6226e-006)
        self.sky.setH(-90)

        self.skyUtil = SkyUtil()
        self.skyUtil.startSky(self.sky)

        self.geom.reparentTo(render)

        self.isLoaded = 1
        messenger.send("loadedHood")

    def unloadHood(self):
        self.isLoaded = 0
        self.skyUtil.stopSky()
        self.geom.removeNode()
        base.hoodBGM.stop()
예제 #17
0
파일: GeomObjects.py 프로젝트: crempp/psg
class AttackCursor(object):
    _EDGES = 40
    _color = Vec4(0.8, 0.3, 0.3, 1)

    def __init__(self, parent, entity, foot=1):
        self.entity = entity
        self.pos = entity.pos
        self.attackRad = entity.attackRad
        self.footRad = foot
        self._footCircle = LineSegs()
        self._footCircleNP = NodePath("Movement Foot Circle Node")
        self._attackRadCircle = LineSegs()
        self._attackRadCircleNP = NodePath("Attack Radius Node")
        self._np = NodePath("Movement Node")
        self.attackables = Entity.EntityManager().getEntitiesWithin(
            self.pos, self.attackRad)

        for e in self.attackables:
            if isinstance(
                    e, Entity.EntityShip
            ) and e != self.entity and e.owner != self.entity.owner:
                e.representation.setAttackable()

    def draw(self):
        # Draw attack radius
        attackRadLine = LineSegs()
        attackRadLine.setThickness(1)
        attackRadLine.setColor(self._color)
        attackRadLine.moveTo(self.attackRad, 0, 0)
        for i in range(self._EDGES + 1):
            newX = (self.attackRad * math.cos((2 * math.pi / self._EDGES) * i))
            newY = (self.attackRad * math.sin((2 * math.pi / self._EDGES) * i))
            attackRadLine.drawTo(newX, newY, 0)
        attackRadGeom = attackRadLine.create()
        self._attackRadCircleNP = NodePath(attackRadGeom)
        self._attackRadCircleNP.reparentTo(self._np)

        # Draw foot circle
        self._footCircle.setThickness(1)
        self._footCircle.setColor(self._color)
        self._footCircle.moveTo(self.footRad, 0, 0)
        for i in range(self._EDGES):
            newX = (self.footRad * math.cos((2 * math.pi / self._EDGES) * i))
            newY = (self.footRad * math.sin((2 * math.pi / self._EDGES) * i))
            self._footCircle.drawTo(newX, newY, 0)
        self._footCircle.drawTo(self.footRad, 0, 0)
        footCircleGeom = self._footCircle.create()
        self._footCircleNP = NodePath(footCircleGeom)
        self._footCircleNP.reparentTo(self._np)

    def removeNode(self):
        for e in self.attackables:
            if isinstance(e, Entity.EntityShip):
                e.representation.unsetAttackable()
        self._footCircleNP.removeNode()
        self._attackRadCircleNP.removeNode()
        self._np.removeNode()

    def __del__(self):
        self.removeNode()
예제 #18
0
class CarExplosion(object):
    def __init__(self, carNode):
        self.ticks = 0
        self.endOfLife = False
        self.subExplosions = []
        self.carNode = carNode

        self.containerNode = NodePath("CarExplosion")
        self.containerNode.reparentTo(carNode)
        self.containerNode.setPos(0.0, 0.0, 0.0)

        subExplosion = CarSubExplosion(-30, 0.3, 0, 0, self.containerNode)
        self.subExplosions.append(subExplosion)
        for i in range(6):
            self.addSubExplosion()

    def addSubExplosion(self):
        subExplosion = CarSubExplosion(int(random.random() * 40.0),
                                       (random.random() * 0.5 + 0.5) * 0.25,
                                       random.random() * 0.6 - 0.3,
                                       random.random() * 0.6 - 0.3,
                                       self.containerNode)
        self.subExplosions.append(subExplosion)

    def advanceTime(self):
        for subExplosion in self.subExplosions:
            subExplosion.advanceTime()
        self.ticks = self.ticks + 1

    def isComplete(self):
        isComplete = True
        for subExplosion in self.subExplosions:
            if not subExplosion.isComplete():
                isComplete = False
        return isComplete

    def delete(self):
        self.containerNode.removeNode()
        pass
예제 #19
0
파일: GeomObjects.py 프로젝트: crempp/psg
class AttackCursor(object):
	_EDGES = 40
	_color = Vec4(0.8, 0.3, 0.3, 1)
	
	def __init__(self, parent, entity, foot=1):
		self.entity = entity
		self.pos = entity.pos
		self.attackRad         = entity.attackRad
		self.footRad           = foot
		self._footCircle       = LineSegs()
		self._footCircleNP     = NodePath("Movement Foot Circle Node")
		self._attackRadCircle  = LineSegs()
		self._attackRadCircleNP= NodePath("Attack Radius Node")
		self._np               = NodePath("Movement Node")
		self.attackables       = Entity.EntityManager().getEntitiesWithin(self.pos, self.attackRad)
		
		for e in self.attackables:
			if isinstance(e, Entity.EntityShip) and e != self.entity and e.owner != self.entity.owner: 
				e.representation.setAttackable()
			
	def draw(self):
		# Draw attack radius
		attackRadLine = LineSegs()
		attackRadLine.setThickness(1)
		attackRadLine.setColor(self._color)
		attackRadLine.moveTo(self.attackRad, 0, 0)
		for i in range(self._EDGES + 1):
			newX = (self.attackRad * math.cos((2*math.pi/self._EDGES)*i))
			newY = (self.attackRad * math.sin((2*math.pi/self._EDGES)*i))
			attackRadLine.drawTo(newX, newY, 0)
		attackRadGeom = attackRadLine.create()
		self._attackRadCircleNP = NodePath(attackRadGeom)
		self._attackRadCircleNP.reparentTo(self._np)
		
		# Draw foot circle
		self._footCircle.setThickness(1)
		self._footCircle.setColor(self._color)
		self._footCircle.moveTo(self.footRad, 0, 0)
		for i in range(self._EDGES):
			newX = (self.footRad * math.cos((2*math.pi/self._EDGES)*i))
			newY = (self.footRad * math.sin((2*math.pi/self._EDGES)*i))
			self._footCircle.drawTo(newX, newY, 0)
		self._footCircle.drawTo(self.footRad, 0, 0)
		footCircleGeom = self._footCircle.create()
		self._footCircleNP = NodePath(footCircleGeom)
		self._footCircleNP.reparentTo(self._np)
		
	def removeNode(self):
		for e in self.attackables:
			if isinstance(e, Entity.EntityShip):
				e.representation.unsetAttackable()
		self._footCircleNP.removeNode()
		self._attackRadCircleNP.removeNode()
		self._np.removeNode()

	def __del__(self):
		self.removeNode()
예제 #20
0
class LegendaryFishingGameGUI:
    def __init__(self, gameObject=None):
        base.loadingScreen.beginStep('LegendaryGameGUI', 4, 20)
        self.gameObject = gameObject
        self.guiImage = loader.loadModel(
            'models/minigames/pir_m_gam_fsh_legendaryGui')
        self.UICompoments = {}
        self.uiBaseNode = NodePath('baseNode')
        self.uiBaseNode.reparentTo(aspect2d)
        self.uiBaseNode.show()
        self.leftBaseNode = NodePath('leftBaseNode')
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)
        self.leftBaseNode.show()
        self.fishActor = None
        self.actorAnim = {}
        self.scaleSize = {
            InventoryType.Collection_Set11_Part1: 0.059999999999999998,
            InventoryType.Collection_Set11_Part2: 0.055,
            InventoryType.Collection_Set11_Part3: 0.12,
            InventoryType.Collection_Set11_Part4: 0.086999999999999994,
            InventoryType.Collection_Set11_Part5: 0.080000000000000002
        }
        self.meterFrame = DirectFrame(
            parent=self.leftBaseNode,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.0, 0.0),
            frameColor=(1.0, 1.0, 1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=(1.0, 0.0, -0.45000000000000001),
            hpr=(0, 0, 0),
            scale=(1.3, 0.0, 1.3),
            image=self.guiImage.find('**/pir_t_gui_fsh_meter'),
            image_scale=(0.20000000000000001, 0.0, 0.80000000000000004),
            image_pos=(0, 0, 0),
            text='',
            textMayChange=1,
            text_scale=PiratesGuiGlobals.TextScaleTitleLarge,
            text_pos=(-0.55000000000000004, 0.10000000000000001),
            text_shadow=PiratesGuiGlobals.TextShadow)
        self.UICompoments['meterFrame'] = self.meterFrame
        self.fishingRod = DirectFrame(
            parent=self.meterFrame,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=FishingGlobals.fishingRodScreenPosition,
            image=self.guiImage.find('**/pir_t_gui_fsh_fullRod'),
            image_scale=(1.0, 0.0, 0.125),
            image_pos=(0.20000000000000001, 0, 0))
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)
        self.UICompoments['fishingRod'] = self.fishingRod
        base.loadingScreen.tick()
        self.fishingHandleBaseFrame = DirectFrame(
            parent=self.uiBaseNode,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.5, 1.5),
            frameColor=(1.0, 1.0, 1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=(0.0, 0.0, 0.0),
            hpr=(0, 0, 0),
            scale=(0.71999999999999997, 0.0, 0.71999999999999997),
            image=self.guiImage.find('**/pir_t_gui_fsh_partialRod'),
            image_scale=(3.7999999999999998, 0.0, 1.8999999999999999),
            image_pos=(0, 0, 0),
            image_hpr=(0.0, 0.0, 0))
        self.fishingHandleBaseFrame.hide()
        self.UICompoments[
            'fishingHandleBaseFrame'] = self.fishingHandleBaseFrame
        self.fishingHandle = DirectFrame(
            parent=self.fishingHandleBaseFrame,
            frameSize=(-0.080000000000000002, 0.080000000000000002,
                       -0.20000000000000001, 0.20000000000000001),
            relief=None,
            state=DGG.DISABLED,
            pos=(-0.10000000000000001, 0.0, -0.050000000000000003),
            hpr=(0, 0, 0),
            image=self.guiImage.find('**/pir_t_gui_fsh_handleArm'),
            image_scale=(1.0, 0.0, 1.0),
            image_pos=(-0.042000000000000003, 0, -0.115),
            image_hpr=(0.0, 0.0, 0))
        self.UICompoments['fishingHandle'] = self.fishingHandle
        self.arrowImage = DirectFrame(
            parent=self.fishingHandleBaseFrame,
            frameSize=(-0.40000000000000002, 0.40000000000000002,
                       -0.40000000000000002, 0.40000000000000002),
            relief=None,
            state=DGG.DISABLED,
            pos=(0.0, 0.0, 0.0),
            hpr=(0, 0, 0),
            scale=(1.2, 0.0, 1.2),
            image=self.guiImage.find('**/pir_t_gui_fsh_arrow'),
            image_scale=(1.0, 0.0, 1.0),
            image_pos=(0.0, 0, 0.0),
            image_hpr=(0.0, 0.0, 0.0))
        self.arrowImage.hide()
        self.UICompoments['arrowImage'] = self.arrowImage
        btnGeom = (self.guiImage.find('**/pir_t_gui_fsh_handle'),
                   self.guiImage.find('**/pir_t_gui_fsh_handle'),
                   self.guiImage.find('**/pir_t_gui_fsh_handleOn'))
        self.fishingHandleButton = GuiButton(pos=(-0.29999999999999999, 0,
                                                  -0.55000000000000004),
                                             hpr=(0, 0, 0),
                                             scale=0.45000000000000001,
                                             image=btnGeom,
                                             image_pos=(0, 0, 0),
                                             image_scale=1.0,
                                             sortOrder=2)
        self.fishingHandleButton.bind(DGG.B1PRESS, self.handleButtonClicked)
        self.fishingHandleButton.reparentTo(self.fishingHandle)
        self.UICompoments['fishingHandleButton'] = self.fishingHandleButton
        self.fishingHandleBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.meterFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.lineOneTransitTextNode = TextNode('lineOneTransitText')
        self.lineOneTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineOneTransitTextNode.setText('')
        self.lineOneTransitTextNode.setAlign(TextNode.ACenter)
        self.lineOneTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineOneTransitTextNodePath = NodePath(self.lineOneTransitTextNode)
        self.lineOneTransitTextNodePath.setPos(0.0, 0.0, -0.80000000000000004)
        self.lineOneTransitTextNodePath.setScale(0.34999999999999998,
                                                 0.34999999999999998,
                                                 0.34999999999999998)
        self.lineOneTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineOneTransitTextNodePath.hide()
        self.UICompoments[
            'lineOneTransitText'] = self.lineOneTransitTextNodePath
        self.lineTwoTransitTextNode = TextNode('lineTwoTransitText')
        self.lineTwoTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineTwoTransitTextNode.setText('')
        self.lineTwoTransitTextNode.setAlign(TextNode.ACenter)
        self.lineTwoTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineTwoTransitTextNodePath = NodePath(self.lineTwoTransitTextNode)
        self.lineTwoTransitTextNodePath.setPos(-0.40000000000000002, 0.0,
                                               -0.94999999999999996)
        self.lineTwoTransitTextNodePath.setScale(0.12, 0.12, 0.12)
        self.lineTwoTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineTwoTransitTextNodePath.hide()
        self.UICompoments[
            'lineTwoTransitText'] = self.lineTwoTransitTextNodePath
        base.loadingScreen.tick()
        self.test_guiImage = loader.loadModel('models/gui/toplevel_gui')
        self.buttonIcon = (
            self.test_guiImage.find('**/treasure_chest_closed'),
            self.test_guiImage.find('**/treasure_chest_closed'),
            self.test_guiImage.find('**/treasure_chest_closed_over'))
        self.winImagePanel = GuiPanel.GuiPanel('', 2.6000000000000001,
                                               1.8999999999999999, True)
        self.winImagePanel.setPos(-1.3, 0.0, -0.94999999999999996)
        self.winImagePanel.reparentTo(self.uiBaseNode)
        self.winImagePanel.background = OnscreenImage(
            parent=self.winImagePanel,
            scale=(2.3999999999999999, 0, 1.8),
            image=self.guiImage.find('**/pir_t_gui_fsh_posterBackground'),
            hpr=(0, 0, 0),
            pos=(1.3, 0, 0.94999999999999996))
        self.winImagePanel.setBin('gui-popup', -4)
        self.winTitleTextNode = TextNode('winTitleTextNode')
        self.winTitleTextNode.setText('Congratulations!')
        self.winTitleTextNode.setAlign(TextNode.ACenter)
        self.winTitleTextNode.setFont(PiratesGlobals.getPirateFont())
        self.winTitleTextNode.setTextColor(0.23000000000000001,
                                           0.089999999999999997,
                                           0.029999999999999999, 1.0)
        self.winTitleTextNodePath = NodePath(self.winTitleTextNode)
        self.winTitleTextNodePath.setPos(1.3500000000000001, 0.0,
                                         1.6699999999999999)
        self.winTitleTextNodePath.setScale(0.17999999999999999)
        self.winTitleTextNodePath.reparentTo(self.winImagePanel)
        self.wholeStoryTextNode = TextNode('storyTextNode')
        self.wholeStoryTextNode.setText('')
        self.wholeStoryTextNode.setWordwrap(19.0)
        self.wholeStoryTextNode.setTextColor(0.23000000000000001,
                                             0.089999999999999997,
                                             0.029999999999999999, 1.0)
        self.wholeStoryTextNodePath = NodePath(self.wholeStoryTextNode)
        self.wholeStoryTextNodePath.setPos(0.33000000000000002, 0.0,
                                           1.6399999999999999)
        self.wholeStoryTextNodePath.setScale(0.050000000000000003)
        self.wholeStoryTextNodePath.reparentTo(self.winImagePanel)
        self.winImagePanel.closeButton[
            'command'] = self.closeDialogGotNextState
        self.winImagePanel.closeButton['extraArgs'] = [
            'winImagePanel', 'FarewellLegendaryFish', False
        ]
        self.UICompoments['winImagePanel'] = self.winImagePanel
        self.winImagePanel.hide()
        self.luiCloseDialogSequence = Sequence()
        self.arrowImageRotationInterval = LerpHprInterval(
            self.arrowImage, 2.2000000000000002,
            self.arrowImage.getHpr() + Point3(0.0, 0.0, 280.0),
            self.arrowImage.getHpr())
        self.luiArrowRotatingSequence = Sequence(
            Func(self.showGui, ['arrowImage']),
            Parallel(Func(self.arrowImageRotationInterval.start),
                     Wait(2.2000000000000002)),
            Func(self.hideGui, ['arrowImage']),
            Func(self.arrowImage.setHpr,
                 self.arrowImage.getHpr() + Point3(0.0, 0.0, 5.0)),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiArrowRotatingSequence'))
        self.lineOneColorChange = LerpColorScaleInterval(
            self.lineOneTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (1.0, 1.0, 1.0, 0.0), (1.0, 1.0, 1.0, 1.0),
            blendType='easeOut')
        self.lineOnePosChange = LerpPosInterval(
            self.lineOneTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (0.0, 0.0, -0.20000000000000001), (0.0, 0.0, -0.80000000000000004),
            blendType='easeOut')
        self.lineTwoCholorChange = LerpColorScaleInterval(
            self.lineTwoTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (1.0, 1.0, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0),
            blendType='easeOut')
        self.lineTwoPosChange = LerpPosInterval(
            self.lineTwoTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (0.0, 0.0, -0.32000000000000001), (0.0, 0.0, -0.94999999999999996),
            blendType='easeOut')
        self.transitionTextMovingSequence = Sequence(
            Func(self.lineOneTransitTextNodePath.show),
            Func(self.lineTwoTransitTextNodePath.show),
            Parallel(self.lineOnePosChange, self.lineTwoPosChange,
                     self.lineOneColorChange, self.lineTwoCholorChange),
            Func(self.lineOneTransitTextNodePath.hide),
            Func(self.lineTwoTransitTextNodePath.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'transitionTextMovingSequence'))
        self.meterFadeInInterval = Sequence(
            Func(self.meterFrame.show),
            LerpColorScaleInterval(
                self.meterFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 1.0),
                startColorScale=(1.0, 1.0, 1.0, 0.0),
                blendType='easeOut'),
            name='FadeInLegendaryMeter')
        self.meterFadeOutInterval = Sequence(LerpColorScaleInterval(
            self.meterFrame,
            FishingGlobals.legendaryTransitionTextDuration,
            colorScale=(1.0, 1.0, 1.0, 0.0),
            startColorScale=(1.0, 1.0, 1.0, 1.0),
            blendType='easeOut'),
                                             Func(self.meterFrame.hide),
                                             name='FadeOutLegendaryMeter')
        self.rodFadeInInterval = Sequence(
            Func(self.fishingHandleBaseFrame.show),
            LerpColorScaleInterval(
                self.fishingHandleBaseFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 1.0),
                startColorScale=(1.0, 1.0, 1.0, 0.0),
                blendType='easeOut'),
            name='FadeInLegendaryRodInterface')
        self.rodFadeOutInterval = Sequence(
            LerpColorScaleInterval(
                self.fishingHandleBaseFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 0.0),
                startColorScale=(1.0, 1.0, 1.0, 1.0),
                blendType='easeOut'),
            Func(self.fishingHandleBaseFrame.hide),
            name='FadeOutLegendaryRodInterface')
        base.loadingScreen.tick()
        smallScale = self.fishingHandleButton['scale']
        bigScale = self.fishingHandleButton['scale'] * 1.2
        self.buttonGrowUpInterval = LerpScaleInterval(self.fishingHandleButton,
                                                      1.0, bigScale,
                                                      smallScale)
        self.luiFightTransitSequence = Sequence(
            Parallel(Func(self.fishingHandleBaseFrame.show),
                     Func(self.meterFadeOutInterval.start),
                     Func(self.rodFadeInInterval.start),
                     Func(self.buttonGrowUpInterval.start)),
            Wait(1.0),
            Func(self.meterFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiFightTransitSequence'))
        self.luiReelTransitSequence = Sequence(
            Parallel(Func(self.fishingHandleBaseFrame.show),
                     Func(self.meterFadeOutInterval.start),
                     Func(self.rodFadeInInterval.start)),
            Wait(1.0),
            Func(self.meterFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiReelTransitSequence'))
        self.luiStruggleTransitSequence = Sequence(
            Parallel(Func(self.meterFrame.show), Func(self.resetFishingRod),
                     self.meterFadeInInterval, self.rodFadeOutInterval),
            Wait(1.0),
            Func(self.fishingHandleBaseFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiStruggleTransitSequence'))
        self.meterFadeOutInterval.start()
        self.rodFadeOutInterval.start()
        self.hideAllGUI()
        base.loadingScreen.endStep('LegendaryGameGUI')

    def hideAllGUI(self):
        self.uiBaseNode.reparentTo(hidden)
        self.leftBaseNode.reparentTo(hidden)

    def showAllGUI(self):
        self.uiBaseNode.reparentTo(aspect2d)
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)

    def hideGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].hide()

    def showGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].show()

    def destroy(self):
        self.arrowImageRotationInterval.pause()
        self.arrowImageRotationInterval.clearToInitial()
        self.luiArrowRotatingSequence.pause()
        self.luiArrowRotatingSequence.clearToInitial()
        self.luiCloseDialogSequence.pause()
        self.luiCloseDialogSequence.clearToInitial()
        totalKey = self.UICompoments.keys()
        for iKey in totalKey:
            del self.UICompoments[iKey]

        self.fishingHandle = None
        self.fishingHandleButton = None
        self.fishingRod.removeNode()
        self.leftBaseNode.removeNode()
        self.uiBaseNode.removeNode()
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None

    def handleButtonClicked(self, mouseKey):
        if self.gameObject.lfgFsm.getCurrentOrNextState() in ['CatchIt']:
            self.gameObject.lfgFsm.request('Transition', 'Struggle')
            self.gameObject.sfx['legendaryGreen'].play()

    def setTransitionText(self, state):
        self.lineOneTransitTextNode.setText(
            PLocalizer.LegendaryFishingGui[state][0])
        self.lineTwoTransitTextNode.setText(
            PLocalizer.LegendaryFishingGui[state][1])

    def resetInterval(self):
        self.transitionTextMovingSequence.pause()
        self.transitionTextMovingSequence.clearToInitial()
        self.lineOneColorChange.pause()
        self.lineOneColorChange.clearToInitial()
        self.lineOnePosChange.pause()
        self.lineOnePosChange.clearToInitial()
        self.lineTwoCholorChange.pause()
        self.lineTwoCholorChange.clearToInitial()
        self.lineTwoPosChange.pause()
        self.lineTwoPosChange.clearToInitial()
        self.luiReelTransitSequence.pause()
        self.luiReelTransitSequence.clearToInitial()
        self.luiStruggleTransitSequence.pause()
        self.luiStruggleTransitSequence.clearToInitial()
        self.luiFightTransitSequence.pause()
        self.luiFightTransitSequence.clearToInitial()
        self.buttonGrowUpInterval.pause()
        self.buttonGrowUpInterval.clearToInitial()
        self.meterFadeOutInterval.pause()
        self.meterFadeOutInterval.clearToInitial()
        self.rodFadeInInterval.pause()
        self.rodFadeInInterval.clearToInitial()
        self.meterFadeInInterval.pause()
        self.meterFadeInInterval.clearToInitial()
        self.rodFadeOutInterval.pause()
        self.rodFadeOutInterval.clearToInitial()

    def fightingTransit(self):
        self.luiFightTransitSequence.start()

    def reelTransit(self):
        self.luiReelTransitSequence.start()

    def struggleTransit(self):
        self.luiStruggleTransitSequence.start()

    def resetFishingRod(self):
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)

    def showWinImage(self, fish):
        self.hideGui(['meterFrame', 'fishingHandleBaseFrame'])
        result = fish.myData['name'].split(' ')
        fileName = str(result[0]).capitalize()
        imgName = 'pir_t_gui_fsh_render%s' % fileName
        self.actorAnim[
            'swimIdleOpposite'] = 'models/char/pir_a_gam_fsh_%s_%s.bam' % (
                fish.myData['model'], 'swimIdleOpposite')
        self.fishActor = BlendActor(
            'models/char/pir_r_gam_fsh_%s.bam' % fish.myData['model'],
            self.actorAnim, FishingGlobals.defaultFishBlendTime,
            FishingGlobals.fishBlendTimeDict)
        self.fishActor.setPlayRate(
            fish.myData['speed'] * fish.myData['swimAnimationMultiplier'],
            'swimIdleOpposite')
        self.fishActor.changeAnimationTo('swimIdleOpposite')
        self.fishActor.reparentTo(self.winImagePanel)
        self.fishActor.setScale(self.scaleSize[fish.myData['id']])
        self.fishActor.setPos(1.7, 0, 1.0)
        self.fishActor.setHpr(0, 0, 35)
        self.fishActor.setDepthWrite(True)
        self.fishActor.setDepthTest(True)
        self.wholeStoryTextNode.setText(
            PLocalizer.LegendSelectionGui['wholeStory'][fish.myData['id']])
        self.winImagePanel.show()

    def closeDialogGotNextState(self, object, targetState, ifFadeInAgain):
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None

        self.luiCloseDialogSequence = Sequence(
            Func(self.gameObject.distributedFishingSpot.fadeOut),
            Wait(0.40000000000000002),
            Func(self.UICompoments[object].hide),
            Func(self.gameObject.lfgFsm.request, targetState),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiCloseDialogSequence'))
        self.luiCloseDialogSequence.start()

    def updateStruggleTimerText(self, time, percent):
        self.meterFrame['text'] = str(time)
        self.meterFrame['text_fg'] = (1.0 - percent, percent, 0.0, 1.0)
class FishLure(NodePath):
    def __init__(self, gameObject, type):
        NodePath.__init__(self, "FishingLure_%s" % type)
        self.gameObject = gameObject
        self.type = type
        self.initLureModel()
        if FishingGlobals.wantDebugCollisionVisuals:
            self.initCollision()

        self.initLureHelpText()
        self.setLightOff()

    def initLureModel(self):
        self.lureModel = NodePath("lure")
        self.currentLureType = "regular"
        self.lureAttractRadius = FishingGlobals.lureTypeToAttractRadius[self.currentLureType]
        self.lureModel = loader.loadModel(FishingGlobals.lureTypeToModel[self.currentLureType])
        self.lureModel.setScale(2.0)
        self.lureModel.reparentTo(self)
        self.lureModel.setDepthWrite(False)
        self.lureModel.setDepthTest(True)
        self.lureModel.setBin("ground", 25)
        self.mainGui = loader.loadModel("models/gui/gui_main")

    def initCollision(self):
        self.lureCollisionVisual = loader.loadModel("models/ammunition/cannonball")
        self.lureCollisionVisual.setTransparency(1)
        self.lureCollisionVisual.setColor(0.0, 0.0, 1.0, 0.29999999999999999)
        self.lureCollisionVisual.setScale(self.lureAttractRadius)
        self.lureCollisionVisual.reparentTo(self)
        self.lureCollisionVisual.hide()

    def initLureHelpText(self):
        self.helpTextNode = TextNode("fishBitingIcon")
        self.helpTextNodePath = NodePath(self.helpTextNode)
        self.helpTextNodePath.setPos(0.0, 0.0, 0.69999999999999996)
        self.helpTextNode.setText(" ")
        self.helpTextNode.setAlign(TextNode.ACenter)
        self.helpTextNode.setFont(PiratesGlobals.getPirateFont())
        self.helpTextNode.setTextColor(1.0, 1.0, 1.0, 1.0)
        self.helpTextNodePath.reparentTo(self)
        self.helpTextNodePath.setBillboardPointEye()
        self.helpTextNodePath.setBin("fishingGame", 10)
        self.helpTextNodePath.hide()

    def enableLureGlow(self, glowType):
        self.lureGlow = LureGlow.getEffect()
        if self.lureGlow:
            if self.gameObject.fishManager.activeFish is not None:
                self.lureGlow.reparentTo(self.gameObject.fishManager.activeFish.mouthJoint)
            else:
                self.lureGlow.reparentTo(self)
            self.lureGlow.effectColor = _glowColors[glowType]
            self.lureGlow.setShaderOff()
            self.lureGlow.setBin("fishingGame", 5)
            self.lureGlow.play()

    def showHelpText(self, textToShow):
        taskMgr.remove(self.gameObject.distributedFishingSpot.uniqueName("ClearLureText"))
        if textToShow is None:
            self.helpTextNode.setText(" ")
            self.helpTextNodePath.hide()
        elif self.gameObject.fishManager.activeFish is not None:
            self.helpTextNodePath.setScale(
                FishingGlobals.fishSizeToHelpTextScale[self.gameObject.fishManager.activeFish.myData["size"]]
            )
        else:
            self.helpTextNodePath.setScale(1.0)
        self.helpTextNode.setText(textToShow)
        self.helpTextNodePath.show()
        taskMgr.doMethodLater(
            FishingGlobals.lureHelpTextDuration,
            self.showHelpText,
            name=self.gameObject.distributedFishingSpot.uniqueName("ClearLureText"),
            extraArgs=[None],
        )

    def setLureType(self, type):
        self.currentLureType = type
        if type == None:
            self.lureModel.hide()
            self.gameObject.gui.setTackleBoxPulse(True)
        elif type == "regular":
            self.gameObject.gui.setTackleBoxPulse(False)
            self.currentLureType = type
            self.lureModel.removeNode()
            self.lureAttractRadius = FishingGlobals.lureTypeToAttractRadius[type]
            self.lureModel = loader.loadModel(FishingGlobals.lureTypeToModel[type])
            self.lureModel.setScale(2.0)
            self.lureModel.reparentTo(self)
            self.lureModel.setDepthWrite(False)
            self.lureModel.setDepthTest(True)
            self.lureModel.setBin("ground", 25)
        elif type == "legendary":
            self.gameObject.gui.setTackleBoxPulse(False)
            self.currentLureType = type
            self.lureModel.removeNode()
            self.lureAttractRadius = FishingGlobals.lureTypeToAttractRadius[type]
            self.lureModel = loader.loadModel(FishingGlobals.lureTypeToModel[type])
            self.lureModel.setScale(2.0)
            self.lureModel.reparentTo(self)
            self.lureModel.setDepthWrite(False)
            self.lureModel.setDepthTest(True)
            self.lureModel.setBin("ground", 25)

    def showCollisionVisuals(self):
        if FishingGlobals.wantDebugCollisionVisuals:
            self.lureCollisionVisual.show()

    def hideCollisionVisuals(self):
        if FishingGlobals.wantDebugCollisionVisuals:
            self.lureCollisionVisual.hide()

    def requestPitch(self, fish):
        offset = fish.getPos() - self.getPos()
        if fish.getX() < self.getX():
            return math.degrees(math.atan2(offset.getZ(), -offset.getX()))
        else:
            return math.degrees(math.atan2(-offset.getZ(), offset.getX()))

    def resetLureModel(self):
        self.lureModel.reparentTo(self)
        self.lureModel.show()
        self.lureModel.setPosHpr(0, 0, 0, 0, 0, 0.0)
        if self.currentLureType == None:
            self.lureModel.hide()
            self.gameObject.gui.setTackleBoxPulse(True)
        else:
            self.gameObject.gui.setTackleBoxPulse(False)

    def destroy(self):
        self.lureModel.removeNode()
        self.removeNode()
예제 #22
0
파일: entity.py 프로젝트: asceth/devsyn
class Entity(DirectObject, object):
  def __init__(self, model = None):
    self.prime = None
    if model != None:
      self.set_model(model)

  def get_model(self):
    return self.prime

  def set_model(self, model):
    if model != None:
      if isinstance(model, PandaNode):
        self.prime = NodePath(model)
      elif isinstance(model, NodePath):
        self.prime = model
      else:
        if Filename(model).exists():
          self.model = Filename(model).getBasenameWoExtension()
          path = model
        else:
          if isinstance(model, Filename):
            self.model = model.getBasenameWoExtension()
            path = model.getFullpath()
          else:
            path = APP_PATH + model

          print "path: ", path
          if Filename(path).exists():
            pass
          elif Filename(path + ".bam").exists():
            path += ".bam"
          elif Filename(path + ".bam.pz").exists():
            path += ".bam.pz"
          elif Filename(path + ".egg").exists():
            path += ".egg"
          elif Filename(path + ".egg.pz").exists():
            path += ".egg.pz"
          elif Filename(path + ".x").exists():
            path += ".x"
          else:
            print ":object(error): can't find model", model, "!"
            # Probably shouldn't exit because of this
            sys.exit(1)
          self.model = model
        self.prime = base.loader.loadModel(path)
        if self.prime == None:
          print ":object(error): can't load model", model, "!"
          # Probably shouldn't exit because of this
          sys.exit(1)

  def getX(self):
    return self.prime.getX(base.render)

  def getY(self):
    return self.prime.getY(base.render)

  def getZ(self):
    return self.prime.getZ(base.render)

  def getH(self):
    return self.prime.getH(base.render)

  def getP(self):
    return self.prime.getP(base.render)

  def getR(self):
    return self.prime.getR(base.render)

  def getSx(self):
    return self.prime.getSx(base.render)

  def getSy(self):
    return self.prime.getSy(base.render)

  def getSz(self):
    return self.prime.getSz(base.render)

  def getPos(self):
    return self.prime.getPos(base.render)

  def getHpr(self):
    return self.prime.getHpr(base.render)

  def getScale(self):
    return self.prime.getScale(base.render)

  def getCollideMask(self):
    return self.prime.getCollideMask()

  def getTransparency(self):
    return self.prime.getTransparency()

  def getTwoSided(self):
    return self.prime.getTwoSided()

  def getParent(self):
    return self.prime.getParent()

  def setX(self, *v):
    self.prime.setX(*v)

  def setY(self, *v):
    self.prime.setY(*v)

  def setZ(self, *v):
    self.prime.setZ(*v)

  def setH(self, *v):
    self.prime.setH(*v)

  def setP(self, *v):
    self.prime.setP(*v)

  def setR(self, *v):
    self.prime.setR(*v)

  def setSx(self, *v):
    self.prime.setSx(*v)

  def setSy(self, *v):
    self.prime.setSy(*v)

  def setSz(self, *v):
    self.prime.setSz(*v)

  def setPos(self, *v):
    self.prime.setPos(*v)

  def setHpr(self, *v):
    self.prime.setHpr(*v)

  def setScale(self, *v):
    self.prime.setScale(*v)

  def setCollideMask(self, *v):
    self.prime.setCollideMask(*v)

  def setTransparency(self, *v):
    self.prime.setTransparency(*v)

  def setTwoSided(self, *v):
    self.prime.setTwoSided(*v)

  def removeNode(self):
    self.prime.removeNode()

  def reparentTo(self, parent):
    if isinstance(parent, Entity):
      parent = parent.prime
    if isinstance(parent, str):
      if parent.startswith("render/"):
        parent = parent[7:]
        tv = parent
        parent = base.render.find(tv)
        if parent == NodePath():
          parent = base.render.find("**/" + tv)
    if parent != NodePath() and parent != None:
      self.prime.reparentTo(parent)

  def wrtReparentTo(self, parent):
    if isinstance(parent, Entity):
      parent = parent.prime
    if isinstance(parent, str):
      if parent.startswith("render/"):
        parent = parent[7:]
        tv = parent
        parent = base.render.find(tv)
        if parent == NodePath():
          parent = base.render.find("**/" + tv)
    if parent != NodePath():
      self.prime.reparentTo(parent)

  def attachTo(self, parent):
    """This attaches the object to another object/nodepath. The caller object stays at the same place, with the same scale and rotation,
    but they become relative to the other object/nodepath. This is useful with for example a character that steps onto a moving ship or so."""
    if isinstance(parent, Entity):
      parent = parent.prime
    if isinstance(parent, str):
      if(parent.startswith("render/")): parent = parent[7:]
      tv = parent
      parent = base.render.find(tv)
      if(parent == NodePath()):
        parent = base.render.find("**/" + tv)
    if(parent != NodePath()):
      self.prime.setPos(self.prime.getPos(parent))
      self.prime.setHpr(self.prime.getHpr(parent))
      self.prime.setScale(self.prime.getScale(parent))
      self.prime.reparentTo(parent)

  def hide(self):
    self.prime.hide()

  def show(self):
    self.prime.show()

  def __del__(self):
    try:
      if isinstance(self.prime, NodePath):
        self.prime.removeNode()
    except AttributeError: pass

  def __getstate__(self):
    return [self.model, self.getX(), self.getY(), self.getZ(), self.getH(),
            self.getP(), self.getR(), self.getSx(), self.getSy(),
            self.getSz(), self.getCollideMask().getWord(),
            self.getTransparency(), self.getTwoSided(), str(self.getParent())]

  def __setstate__(self, p):
    if len(p) < 14:
      print ":object(error): This state is not compatible with this version!"
      sys.exit(1)

    self.setModel(p[0])
    self.setX(p[1])
    self.setY(p[2])
    self.setZ(p[3])
    self.setH(p[4])
    self.setP(p[5])
    self.setR(p[6])
    self.setSx(p[7])
    self.setSy(p[8])
    self.setSz(p[9])
    self.setCollideMask(BitMask32(p[10]))
    self.setTransparency(p[11])
    self.setTwoSided(p[12])
    self.reparentTo(p[13])
class CameraManager:
    nextID = 0

    def __init__(self, cameraNP):
        self.cameraNP = cameraNP
        self.id = CameraManager.nextID
        CameraManager.nextID += 1
        self.otherNP = render
        self.lookAtNP = NodePath('CameraManager%d.lookAtNP' % self.id)
        self.lookAtEnabled = False
        self.targetPos = Point3(0.0, 0.0, 0.0)
        self.targetLookAtPos = Point3(0.0, 1.0, 0.0)
        self.enabled = False
        self.rate = 10.0

    def destroy(self):
        if self.enabled:
            self.setEnabled(False)
        self.lookAtNP.removeNode()
        del self.lookAtNP
        del self.targetPos
        del self.targetLookAtPos
        del self.otherNP

    def setEnabled(self, enabled):
        if enabled != self.enabled:
            if enabled:
                taskMgr.add(self.updateTask, 'CameraManager%d.update' % self.id)
            else:
                taskMgr.remove('CameraManager%d.update' % self.id)
            self.enabled = enabled

    def setTargetPos(self, p):
        self.targetPos = p

    def setPos(self, p):
        self.targetPos = p
        self.cameraNP.setPos(self.otherNP, p)

    def setTargetLookAtPos(self, p):
        self.lookAtEnabled = True
        self.targetLookAtPos = p

    def setLookAtPos(self, p):
        self.lookAtEnabled = True
        self.targetLookAtPos = p
        self.lookAtNP.setPos(p)

    def setHpr(self, hpr):
        self.lookAtEnabled = False
        self.cameraNP.setHpr(self.otherNP, hpr)

    def updateTask(self, task):
        newCameraPos = self.rateInterpolate(self.cameraNP.getPos(self.otherNP), self.targetPos)
        self.cameraNP.setPos(self.otherNP, newCameraPos)
        if self.lookAtEnabled:
            newLookAtPos = self.rateInterpolate(self.lookAtNP.getPos(self.otherNP), self.targetLookAtPos)
            self.lookAtNP.setPos(self.otherNP, newLookAtPos)
            self.cameraNP.lookAt(self.lookAtNP)
        return task.cont

    def rateInterpolate(self, currentPos, targetPos):
        dt = globalClock.getDt()
        vec = currentPos - targetPos
        return targetPos + vec * inverse_e ** (dt * self.rate)
예제 #24
0
    def createSector(self, sectorId):
        (sectorX, sectorY) = sectorId
        #    print "creating sector %s" % str(sectorId)
        # init seed depending on quadrant we are currently in
        random.seed(sectorId)

        if self.usingLod:
            plantLodNpChilds = [NodePath("lod-0-%s" % str(sectorId)), NodePath("lod-1-%s" % str(sectorId))]
        else:
            tileNode = self.plantClassNp.attachNewNode("tileNode-%s" % str(sectorId))
            tempTileNode = NodePath("tempTileNode-%s" % str(sectorId))

        # create each plant with the given chance in the sector
        for (
            plantName,
            [plantChance, plantModel, plantMinScale, plantScaleVariance, [noiseFunc, distFunc, distParams]],
        ) in self.plantModelDict.items():
            # maximum number of plants of this type
            averagePlantCount = (plantChance / 100.0) * self.sizeOfTile ** 2
            # well use ceil, if not some plants may never be generated
            plantCount = math.ceil(averagePlantCount)

            distFuncResultAccumulated = 0.0
            # print "planning to create %i plants" % plantCount  [commented by Finn]
            # creating plantCount number of plants
            placedPlantCounter = 0
            for plantId in xrange(int(plantCount)):
                # select position the plant will have
                posX = random.randint(0, self.sizeOfTile) + (sectorX * self.sizeOfTile)
                posY = random.randint(0, self.sizeOfTile) + (sectorY * self.sizeOfTile)
                # get z position of ground
                posZ = self.heightfield.get_elevation([posX, posY])
                # the absolue world position of the plant
                absoluteWorldPosition = Vec3(posX, posY, posZ)

                # decide if we want to place this plant based on the noise function
                noiseFuncResult = noiseFunc(posX, posY)
                distFuncResult = distFunc(noiseFuncResult, *distParams)
                # make sure the plants are placed evenly
                distFuncResultAccumulated += distFuncResult

                if distFuncResultAccumulated > 1.0:
                    placedPlantCounter += 1
                    # print "plant"
                    # place a plant
                    distFuncResultAccumulated -= 1.0

                    # select scale & rotation of plant
                    scale = random.random()
                    rotation = random.randint(0, 360)

                    # load model
                    if self.usingLod:
                        # save that we are using lod, we cant flatten if we are
                        # usingLod = True
                        # setup lod nodepath
                        # plantLodNp = NodePath(FadeLODNode('lod'))
                        # plantLodNp.reparentTo(self.plantClassNp)
                        i = 0
                        for [maxLodDist, minLodDistance, lodModelName] in plantModel:
                            # print "creating lod %i of plant %s" % (i, plantName)  [commented by Finn]
                            tempPlantNp = loader.loadModel(lodModelName + ".egg")
                            plantNp = NodePath("model-%s" % str(absoluteWorldPosition))
                            tempPlantNp.getChildren().reparentTo(plantNp)
                            # flatten the nodepath
                            # plantNp.flattenStrong()
                            # set position of plant
                            plantNp.setPos(absoluteWorldPosition)
                            plantNp.setHpr(rotation, 0, 0)
                            finalScale = plantMinScale + scale * plantScaleVariance
                            plantNp.setScale(finalScale)
                            # add plant to tile
                            plantNp.reparentTo(plantLodNpChilds[i])
                            #
                            i += 1
                    else:
                        # plantNp = loader.loadModelCopy( plantModel+".egg" )
                        # plantNp.reparentTo( tileNode )
                        tempPlantNp = loader.loadModelCopy(plantModel + ".egg")
                        plantNp = NodePath("model-%s" % str(absoluteWorldPosition))
                        tempPlantNp.getChildren().reparentTo(plantNp)
                        tempPlantNp.removeNode()
                        # flatten the nodepath
                        # plantNp.flattenStrong()
                        # add plant to tile
                        plantNp.reparentTo(tempTileNode)

                        # set position of plant
                        plantNp.setPos(absoluteWorldPosition)
                        plantNp.setHpr(rotation, 0, 0)
                        finalScale = plantMinScale + scale * plantScaleVariance
                        plantNp.setScale(finalScale)

            # print "planted %i plants" % placedPlantCounter

        # flatten the tile if not using lod
        if self.usingLod:
            plantLodNpChilds[0].flattenStrong()
            plantLodNpChilds[1].flattenStrong()

            fadeLodNode = FadeLODNode("lod-%s" % str(sectorId))
            absolutePosX = (sectorX * self.sizeOfTile) + self.sizeOfTile / 2.0
            absolutePosY = (sectorY * self.sizeOfTile) + self.sizeOfTile / 2.0
            absolutePosZ = self.heightfield.get_elevation([absolutePosX, absolutePosY])
            fadeLodNode.setCenter(Point3(absolutePosX, absolutePosY, absolutePosZ))

            plantLodNp = NodePath(fadeLodNode)
            # plantLodNp = NodePath('lod-%s' % str(sectorId))

            plantLodNpChilds[0].reparentTo(plantLodNp)
            plantLodNp.node().addSwitch(9999, self.sizeOfTile * 2.0)

            plantLodNpChilds[1].reparentTo(plantLodNp)
            plantLodNp.node().addSwitch(self.sizeOfTile * 2.0, 0)

            self.tileDict[sectorId] = plantLodNp
            plantLodNp.reparentTo(self.plantClassNp)
            if FADEIN:
                self.makeFadeIn(plantLodNp)
        else:
            # reassign plants to sectorNode
            tempTileNode.getChildren().reparentTo(tileNode)
            tempTileNode.removeNode()
            tempTileNode = None
            # tileNode.flattenMedium()
            tileNode.flattenStrong()
            tileNode.reparentTo(self.plantClassNp)
            self.tileDict[sectorId] = tileNode
            if FADEIN:
                self.makeFadeIn(tileNode)
class CogdoExecutiveSuiteIntro(CogdoGameMovie):
    notify = DirectNotifyGlobal.directNotify.newCategory('CogdoExecutiveSuiteIntro')
    introDuration = 7
    cameraMoveDuration = 3

    def __init__(self, shopOwner):
        CogdoGameMovie.__init__(self)
        self._shopOwner = shopOwner
        self._lookAtCamTarget = False
        self._camTarget = None
        self._camHelperNode = None
        self._toonDialogueSfx = None
        self.toonHead = None
        self.frame = None
        return

    def displayLine(self, text):
        self.notify.debug('displayLine')
        self._dialogueLabel.node().setText(text)
        self.toonHead.reparentTo(aspect2d)
        self._toonDialogueSfx.play()
        self.toonHead.setClipPlane(self.clipPlane)

    def makeSuit(self, suitType):
        self.notify.debug('makeSuit()')
        suit = Suit.Suit()
        dna = SuitDNA.SuitDNA()
        dna.newSuit(suitType)
        suit.setStyle(dna)
        suit.isDisguised = 1
        suit.generateSuit()
        suit.setScale(1.05, 1.05, 2.05)
        suit.setPos(0, 0, -4.4)
        suit.reparentTo(self.toonHead)
        for part in suit.getHeadParts():
            part.hide()

        suit.loop('neutral')

    def load(self):
        self.notify.debug('load()')
        CogdoGameMovie.load(self)
        backgroundGui = loader.loadModel('phase_5/models/cogdominium/tt_m_gui_csa_flyThru')
        self.bg = backgroundGui.find('**/background')
        self.chatBubble = backgroundGui.find('**/chatBubble')
        self.chatBubble.setScale(6.5, 6.5, 7.3)
        self.chatBubble.setPos(0.32, 0, -0.78)
        self.bg.setScale(5.2)
        self.bg.setPos(0.14, 0, -0.6667)
        self.bg.reparentTo(aspect2d)
        self.chatBubble.reparentTo(aspect2d)
        self.frame = DirectFrame(geom=self.bg, relief=None, pos=(0.2, 0, -0.6667))
        self.bg.wrtReparentTo(self.frame)
        self.gameTitleText = DirectLabel(parent=self.frame, text=TTLocalizer.CogdoExecutiveSuiteTitle, scale=TTLocalizer.MRPgameTitleText * 0.8, text_align=TextNode.ACenter, text_font=getSignFont(), text_fg=(1.0, 0.33, 0.33, 1.0), pos=TTLocalizer.MRgameTitleTextPos, relief=None)
        self.chatBubble.wrtReparentTo(self.frame)
        self.frame.hide()
        backgroundGui.removeNode()
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14, 0)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        self._toonDialogueSfx = loader.loadSfx('phase_3.5/audio/dial/AV_dog_long.ogg')
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoExecutiveSuiteIntroMessage

        def start():
            self.frame.show()
            base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 0)

        def showShopOwner():
            self._setCamTarget(self._shopOwner, -10, offset=Point3(0, 0, 5))

        def end():
            self._dialogueLabel.reparentTo(hidden)
            self.toonHead.reparentTo(hidden)
            self.frame.hide()
            base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 1)
            self._stopUpdateTask()

        self._ival = Sequence(Func(start), Func(self.displayLine, dialogue), Func(showShopOwner), ParallelEndTogether(camera.posInterval(self.cameraMoveDuration, Point3(8, 0, 13), blendType='easeInOut'), camera.hprInterval(0.5, self._camHelperNode.getHpr(), blendType='easeInOut')), Wait(self.introDuration), Func(end))
        self._startUpdateTask()
        return

    def _setCamTarget(self, targetNP, distance, offset = Point3(0, 0, 0), angle = Point3(0, 0, 0)):
        camera.wrtReparentTo(render)
        self._camTarget = targetNP
        self._camOffset = offset
        self._camAngle = angle
        self._camDistance = distance
        self._camHelperNode.setPos(self._camTarget, self._camOffset)
        self._camHelperNode.setHpr(self._camTarget, 180 + self._camAngle[0], self._camAngle[1], self._camAngle[2])
        self._camHelperNode.setPos(self._camHelperNode, 0, self._camDistance, 0)

    def _updateTask(self, task):
        dt = globalClock.getDt()
        return task.cont

    def unload(self):
        self._shopOwner = None
        self._camTarget = None
        if hasattr(self, '_camHelperNode') and self._camHelperNode:
            self._camHelperNode.removeNode()
            del self._camHelperNode
        self.frame.destroy()
        del self.frame
        self.bg.removeNode()
        del self.bg
        self.chatBubble.removeNode()
        del self.chatBubble
        self.toonHead.stopBlink()
        self.toonHead.stop()
        self.toonHead.removeNode()
        self.toonHead.delete()
        del self.toonHead
        CogdoGameMovie.unload(self)
        return
class DistributedParty(DistributedObject.DistributedObject):
    notify = directNotify.newCategory('DistributedParty')
    generatedEvent = 'distributedPartyGenerated'

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.partyDoneEvent = 'partyDone'
        self.load()
        self.avIdsAtParty = []
        base.distributedParty = self
        self.titleText = ''
        self.isPartyEnding = False

    def setPartyState(self, partyState):
        self.isPartyEnding = partyState
        messenger.send('partyStateChanged', [partyState])

    def getPartyState(self):
        return self.isPartyEnding

    def setPartyClockInfo(self, x, y, h):
        x = PartyUtils.convertDistanceFromPartyGrid(x, 0)
        y = PartyUtils.convertDistanceFromPartyGrid(y, 1)
        h = PartyUtils.convertDegreesFromPartyGrid(h)
        self.partyClockInfo = (x, y, h)
        self.loadPartyCountdownTimer()

    def setInviteeIds(self, inviteeIds):
        self.inviteeIds = inviteeIds

    def setPartyInfoTuple(self, partyInfoTuple):
        self.partyInfo = PartyInfo(*partyInfoTuple)
        self.loadDecorations()
        allActIds = [ x.activityId for x in self.partyInfo.activityList ]
        base.partyHasJukebox = PartyGlobals.ActivityIds.PartyJukebox in allActIds or PartyGlobals.ActivityIds.PartyJukebox40 in allActIds
        self.grid = [[False,
          False,
          False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False],
         [False,
          False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False],
         [False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False],
         [False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False],
         [False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False],
         [False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True],
         [False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False,
          False],
         [False,
          False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False,
          False,
          False],
         [False,
          False,
          False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False,
          False,
          False,
          False],
         [False,
          False,
          False,
          False,
          False,
          False,
          True,
          True,
          True,
          True,
          True,
          False,
          False,
          False,
          False,
          False,
          False,
          False]]

        def fillGrid(x, y, size):
            for i in xrange(-size[1] / 2 + 1, size[1] / 2 + 1):
                for j in xrange(-size[0] / 2 + 1, size[0] / 2 + 1):
                    self.grid[i + y][j + x] = False

        for activityBase in self.partyInfo.activityList:
            fillGrid(activityBase.x, activityBase.y, PartyGlobals.ActivityInformationDict[activityBase.activityId]['gridsize'])

        for decorBase in self.partyInfo.decors:
            fillGrid(decorBase.x, decorBase.y, PartyGlobals.DecorationInformationDict[decorBase.decorId]['gridsize'])

        self.loadGrass()

    def setPartyStartedTime(self, startedTime):
        stime = time.strptime(startedTime, '%Y-%m-%d %H:%M:%S')
        self.partyStartedTime = datetime.datetime(year=stime.tm_year, month=stime.tm_mon, day=stime.tm_mday, hour=stime.tm_hour, minute=stime.tm_min, second=stime.tm_sec, tzinfo=base.cr.toontownTimeManager.getCurServerDateTime().tzinfo)

    def disable(self):
        self.notify.debug('disable')
        DistributedObject.DistributedObject.disable(self)
        base.localAvatar.chatMgr.chatInputSpeedChat.removeInsidePartiesMenu()

    def delete(self):
        self.notify.debug('delete')
        self.unload()
        if hasattr(base, 'distributedParty'):
            del base.distributedParty
        DistributedObject.DistributedObject.delete(self)

    def load(self):
        Toon.loadMinigameAnims()
        self.defaultSignModel = loader.loadModel('phase_13/models/parties/eventSign')
        self.activityIconsModel = loader.loadModel('phase_4/models/parties/eventSignIcons')
        model = loader.loadModel('phase_4/models/parties/partyStickerbook')
        self.partyHat = model.find('**/Stickerbook_PartyIcon')
        self.partyHat.setPos(0.0, 0.1, 2.5)
        self.partyHat.setHpr(0.0, 0.0, -50.0)
        self.partyHat.setScale(4.0)
        self.partyHat.setBillboardAxis()
        self.partyHat.reparentTo(hidden)
        model.removeNode()
        self.defaultLeverModel = loader.loadModel('phase_13/models/parties/partyLeverBase')
        self.defaultStickModel = loader.loadModel('phase_13/models/parties/partyLeverStick')

    def loadGrass(self):
        self.grassRoot = NodePath('GrassRoot')
        self.grassRoot.reparentTo(base.cr.playGame.hood.loader.geom)
        grass = loader.loadModel('phase_13/models/parties/grass')
        clearPositions = self.getClearSquarePositions()
        numTufts = min(len(clearPositions) * 3, PartyGlobals.TuftsOfGrass)
        for i in xrange(numTufts):
            g = grass.copyTo(self.grassRoot)
            pos = random.choice(clearPositions)
            g.setPos(pos[0] + random.randint(-8, 8), pos[1] + random.randint(-8, 8), 0.0)

    def loadDecorations(self):
        self.decorationsList = []
        for decorBase in self.partyInfo.decors:
            self.decorationsList.append(Decoration(PartyGlobals.DecorationIds.getString(decorBase.decorId), PartyUtils.convertDistanceFromPartyGrid(decorBase.x, 0), PartyUtils.convertDistanceFromPartyGrid(decorBase.y, 1), PartyUtils.convertDegreesFromPartyGrid(decorBase.h)))

    def unload(self):
        if hasattr(self, 'decorationsList') and self.decorationsList:
            for decor in self.decorationsList:
                decor.unload()

            del self.decorationsList
        self.stopPartyClock()
        self.grassRoot.removeNode()
        del self.grassRoot
        if hasattr(self, 'testGrid'):
            self.testGrid.removeNode()
            del self.testGrid
        self.ignoreAll()
        Toon.unloadMinigameAnims()
        self.partyHat.removeNode()
        del self.partyHat
        if hasattr(base, 'partyHasJukebox'):
            del base.partyHasJukebox

    def announceGenerate(self):
        #TODO - for some reason this is getting called hundreds of times when there are multiple districts
        DistributedObject.DistributedObject.announceGenerate(self)
        self.sendUpdate('enteredParty', [])
        globalClock.syncFrameTime()
        self.startPartyClock()
        base.localAvatar.chatMgr.chatInputSpeedChat.addInsidePartiesMenu()
        self.spawnTitleText()
        messenger.send(self.generatedEvent)
        if config.GetBool('show-debug-party-grid', 0):
            self.testGrid = NodePath('test_grid')
            self.testGrid.reparentTo(base.cr.playGame.hood.loader.geom)
            for i in xrange(len(self.grid)):
                for j in xrange(len(self.grid[i])):
                    cm = CardMaker('gridsquare')
                    np = NodePath(cm.generate())
                    np.setScale(12)
                    np.setP(-90.0)
                    np.setPos(PartyUtils.convertDistanceFromPartyGrid(j, 0) - 6.0, PartyUtils.convertDistanceFromPartyGrid(i, 1) - 6.0, 0.1)
                    np.reparentTo(self.testGrid)
                    if self.grid[i][j]:
                        np.setColorScale(0.0, 1.0, 0.0, 1.0)
                    else:
                        np.setColorScale(1.0, 0.0, 0.0, 1.0)

    def getClearSquarePos(self):
        clearPositions = self.getClearSquarePositions()
        if len(clearPositions) == 0:
            raise StandardError, 'Party %s has no empty grid squares.' % self.doId
        return random.choice(clearPositions)

    def getClearSquarePositions(self):
        clearPositions = []
        for y in xrange(len(self.grid)):
            for x in xrange(len(self.grid[0])):
                if self.grid[y][x]:
                    pos = (PartyUtils.convertDistanceFromPartyGrid(x, 0), PartyUtils.convertDistanceFromPartyGrid(y, 1), 0.1)
                    clearPositions.append(pos)

        return clearPositions

    def startPartyClock(self):
        self.partyClockModel.reparentTo(base.cr.playGame.hood.loader.geom)
        curServerTime = base.cr.toontownTimeManager.getCurServerDateTime()
        timePartyWillEnd = self.partyStartedTime + datetime.timedelta(hours=PartyGlobals.DefaultPartyDuration)
        timeLeftInParty = timePartyWillEnd - curServerTime
        if curServerTime < timePartyWillEnd:
            self.secondsLeftInParty = timeLeftInParty.seconds
        else:
            self.secondsLeftInParty = 0
        taskMgr.doMethodLater(0.5, self.partyClockTask, 'UpdatePartyClock')
        self.partyClockSignFront = self.partyClockModel.find('**/signFrontText_locator')
        self.partyClockSignBack = self.partyClockModel.find('**/signBackText_locator')
        self.attachHostNameToSign(self.partyClockSignFront)
        self.attachHostNameToSign(self.partyClockSignBack)

    def attachHostNameToSign(self, locator):
        if self.hostName == '':
            return
        nameText = TextNode('nameText')
        nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        nameText.setCardDecal(True)
        nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
        r = 232.0 / 255.0
        g = 169.0 / 255.0
        b = 23.0 / 255.0
        nameText.setTextColor(r, g, b, 1)
        nameText.setAlign(nameText.ACenter)
        nameText.setFont(ToontownGlobals.getBuildingNametagFont())
        nameText.setShadowColor(0, 0, 0, 1)
        nameText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
        nameWordWrap = 11.0
        nameText.setWordwrap(nameWordWrap)
        scaleMult = 0.48
        houseName = self.hostName
        nameText.setText(houseName)
        textWidth = nameText.getWidth()
        xScale = 1.0 * scaleMult
        if textWidth > nameWordWrap:
            xScale = nameWordWrap / textWidth * scaleMult
        sign_origin = locator
        namePlate = sign_origin.attachNewNode(nameText)
        namePlate.setDepthWrite(0)
        namePlate.setPos(0, 0, 0)
        namePlate.setScale(xScale)

    def stopPartyClock(self):
        self.partyClockModel.removeNode()
        taskMgr.remove('UpdatePartyClock')

    def partyClockTask(self, task):
        self.secondsLeftInParty -= 0.5
        if self.secondsLeftInParty < 0:
            self.frontTimer['minute']['text'] = '--'
            self.backTimer['minute']['text'] = '--'
            self.frontTimer['second']['text'] = '--'
            self.backTimer['second']['text'] = '--'
            return
        if self.frontTimer['colon'].isStashed():
            self.frontTimer['colon'].unstash()
            self.backTimer['colon'].unstash()
        else:
            self.frontTimer['colon'].stash()
            self.backTimer['colon'].stash()
        minutesLeft = int(int(self.secondsLeftInParty / 60) % 60)
        if minutesLeft < 10:
            minutesLeft = '0%d' % minutesLeft
        else:
            minutesLeft = '%d' % minutesLeft
        secondsLeft = int(self.secondsLeftInParty % 60)
        if secondsLeft < 10:
            secondsLeft = '0%d' % secondsLeft
        else:
            secondsLeft = '%d' % secondsLeft
        self.frontTimer['minute']['text'] = minutesLeft
        self.backTimer['minute']['text'] = minutesLeft
        self.frontTimer['second']['text'] = secondsLeft
        self.backTimer['second']['text'] = secondsLeft
        taskMgr.doMethodLater(0.5, self.partyClockTask, 'UpdatePartyClock')
        if self.secondsLeftInParty != int(self.secondsLeftInParty):
            self.partyClockModel.find('**/middleRotateFront_grp').setR(-6.0 * (self.secondsLeftInParty % 60))
            self.partyClockModel.find('**/middleRotateBack_grp').setR(6.0 * (self.secondsLeftInParty % 60))

    def getAvIdsAtParty(self):
        return self.avIdsAtParty

    def setAvIdsAtParty(self, avIdsAtParty):
        self.avIdsAtParty = avIdsAtParty

    def loadPartyCountdownTimer(self):
        self.partyClockModel = loader.loadModel('phase_13/models/parties/partyClock')
        self.partyClockModel.setPos(self.partyClockInfo[0], self.partyClockInfo[1], 0.0)
        self.partyClockModel.setH(self.partyClockInfo[2])
        self.partyClockModel.reparentTo(base.cr.playGame.hood.loader.geom)
        self.partyClockModel.find('**/frontText_locator').setY(-1.1)
        self.partyClockModel.find('**/backText_locator').setY(0.633)
        self.frontTimer = self.getTimer(self.partyClockModel.find('**/frontText_locator'))
        base.frontTimerLoc = self.partyClockModel.find('**/frontText_locator')
        base.backTimerLoc = self.partyClockModel.find('**/backText_locator')
        self.backTimer = self.getTimer(self.partyClockModel.find('**/backText_locator'))
        self.partyClockModel.stash()

    def getTimer(self, parent):
        timeFont = ToontownGlobals.getMinnieFont()
        timer = {}
        timer['minute'] = DirectLabel(parent=parent, pos=TTLocalizer.DPtimerMinutePos, relief=None, text='59', text_align=TextNode.ACenter, text_font=timeFont, text_fg=(0.7, 0.3, 0.3, 1.0), scale=TTLocalizer.DPtimerMinute)
        timer['colon'] = DirectLabel(parent=parent, pos=TTLocalizer.DPtimerColonPos, relief=None, text=':', text_align=TextNode.ACenter, text_font=timeFont, text_fg=(0.7, 0.3, 0.3, 1.0), scale=TTLocalizer.DPtimerColon)
        timer['second'] = DirectLabel(parent=parent, relief=None, pos=TTLocalizer.DPtimerSecondPos, text='14', text_align=TextNode.ACenter, text_font=timeFont, text_fg=(0.7, 0.3, 0.3, 1.0), scale=TTLocalizer.DPtimerSecond)
        timer['textLabel'] = DirectLabel(parent=parent, relief=None, pos=(0.0, 0.0, 1.15), text=TTLocalizer.PartyCountdownClockText, text_font=timeFont, text_fg=(0.7, 0.3, 0.3, 1.0), scale=TTLocalizer.DPtimerTextLabel)
        return timer

    def setHostName(self, hostName):
        self.hostName = hostName
        if hasattr(self, 'partyClockSignFront'):
            self.attachHostNameToSign(self.partyClockSignFront)
        if hasattr(self, 'partyClockSignBack'):
            self.attachHostNameToSign(self.partyClockSignBack)

    def spawnTitleText(self):
        if not self.hostName:
            return
        partyText = TTLocalizer.PartyTitleText % TTLocalizer.GetPossesive(self.hostName)
        self.doSpawnTitleText(partyText)

    def doSpawnTitleText(self, text):
        return
        self.titleColor = (1.0, 0.5, 0.4, 1.0)
        self.titleText = OnscreenText.OnscreenText(text, fg=self.titleColor, font=ToontownGlobals.getSignFont(), pos=(0, -0.5), scale=0.16, drawOrder=0, mayChange=1, wordwrap=16)
        self.titleText.setText(text)
        self.titleText.show()
        self.titleText.setColor(Vec4(*self.titleColor))
        self.titleText.clearColorScale()
        self.titleText.setFg(self.titleColor)
        seq = Sequence(Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Task(self.hideTitleText))
        seq.start()

    def hideTitleText(self):
        if self.titleText:
            self.titleText.hide()
 def destroy(self):
     NodePath.removeNode(self)
예제 #28
0
class DistributedPartyActivity(DistributedObject.DistributedObject):
    deferFor = 1

    def __init__(self,
                 cr,
                 activityId,
                 activityType,
                 wantLever=False,
                 wantRewardGui=False):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.activityId = activityId
        self.activityName = PartyGlobals.ActivityIds.getString(self.activityId)
        self.activityType = activityType
        self.wantLever = wantLever
        self.wantRewardGui = wantRewardGui
        self.messageGui = None
        self.rewardGui = None
        self.toonIds = []
        self._toonId2ror = {}
        childName = '%s' % self
        childName = childName[childName.rfind('.DistributedParty') +
                              len('.DistributedParty'):childName.
                              rfind('Activity instance')]
        if not hasattr(base, 'partyActivityDict'):
            base.partyActivityDict = {}
        base.partyActivityDict[childName] = self
        self.root = NodePath('root')
        self.rulesDoneEvent = 'rulesDone'
        self.modelCount = 500
        self.cleanupActions = []
        self.usesSmoothing = 0
        self.usesLookAround = 0
        self.difficultyOverride = None
        self.trolleyZoneOverride = None
        self._localToonRequestStatus = None
        #self.root.setPos(self.x, self.y, self.z)
        return

    def localToonExiting(self):
        self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Exiting

    def localToonJoining(self):
        self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Joining

    def d_toonJoinRequest(self):
        if self._localToonRequestStatus is None:
            self.localToonJoining()
            self.sendUpdate('toonJoinRequest')
        return

    def d_toonExitRequest(self):
        if self._localToonRequestStatus is None:
            self.localToonExiting()
            self.sendUpdate('toonExitRequest')
        return

    def d_toonExitDemand(self):
        self.localToonExiting()
        self.sendUpdate('toonExitDemand')

    def joinRequestDenied(self, reason):
        self._localToonRequestStatus = None
        return

    def exitRequestDenied(self, reason):
        self._localToonRequestStatus = None
        return

    def handleToonJoined(self, toonId):
        self.notify.error('BASE: handleToonJoined should be overridden %s' %
                          self.activityName)

    def handleToonExited(self, toonId):
        self.notify.error('BASE: handleToonExited should be overridden %s' %
                          self.activityName)

    def handleToonDisabled(self, toonId):
        self.notify.error('BASE: handleToonDisabled should be overridden %s' %
                          self.activityName)

    def setToonsPlaying(self, toonIds):
        exitedToons, joinedToons = self.getToonsPlayingChanges(
            self.toonIds, toonIds)
        self.setToonIds(toonIds)
        self._processExitedToons(exitedToons)
        self._processJoinedToons(joinedToons)

    def _processExitedToons(self, exitedToons):
        for toonId in exitedToons:
            if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(
                    PartyGlobals.ActivityRequestStatus.Exiting):
                toon = self.getAvatar(toonId)
                if toon is not None:
                    self.ignore(toon.uniqueName('disable'))
                self.handleToonExited(toonId)
                if toonId == base.localAvatar.doId:
                    self._localToonRequestStatus = None
                if toonId in self._toonId2ror:
                    self.cr.relatedObjectMgr.abortRequest(
                        self._toonId2ror[toonId])
                    del self._toonId2ror[toonId]

        return

    def _processJoinedToons(self, joinedToons):
        for toonId in joinedToons:
            if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(
                    PartyGlobals.ActivityRequestStatus.Joining):
                if toonId not in self._toonId2ror:
                    request = self.cr.relatedObjectMgr.requestObjects(
                        [toonId], allCallback=self._handlePlayerPresent)
                    if toonId in self._toonId2ror:
                        del self._toonId2ror[toonId]
                    else:
                        self._toonId2ror[toonId] = request

    def _handlePlayerPresent(self, toons):
        toon = toons[0]
        toonId = toon.doId
        if toonId in self._toonId2ror:
            del self._toonId2ror[toonId]
        else:
            self._toonId2ror[toonId] = None
        self._enableHandleToonDisabled(toonId)
        self.handleToonJoined(toonId)
        if toonId == base.localAvatar.doId:
            self._localToonRequestStatus = None
        return

    def _enableHandleToonDisabled(self, toonId):
        toon = self.getAvatar(toonId)
        if toon is not None:
            self.acceptOnce(toon.uniqueName('disable'),
                            self.handleToonDisabled, [toonId])
        else:
            self.notify.warning(
                'BASE: unable to get handle to toon with toonId:%d. Hook for handleToonDisabled not set.'
                % toonId)
        return

    def isLocalToonRequestStatus(self, requestStatus):
        return self._localToonRequestStatus == requestStatus

    def setToonIds(self, toonIds):
        self.toonIds = toonIds

    def getToonsPlayingChanges(self, oldToonIds, newToonIds):
        oldToons = set(oldToonIds)
        newToons = set(newToonIds)
        exitedToons = oldToons.difference(newToons)
        joinedToons = newToons.difference(oldToons)
        return (list(exitedToons), list(joinedToons))

    def setUsesSmoothing(self):
        self.usesSmoothing = True

    def setUsesLookAround(self):
        self.usesLookAround = True

    def getInstructions(self):
        return TTLocalizer.DefaultPartyActivityInstructions

    def getParentNodePath(self):
        if hasattr(base.cr.playGame,
                   'hood') and base.cr.playGame.hood and hasattr(
                       base.cr.playGame.hood,
                       'loader') and base.cr.playGame.hood.loader and hasattr(
                           base.cr.playGame.hood.loader,
                           'geom') and base.cr.playGame.hood.loader.geom:
            return base.cr.playGame.hood.loader.geom
        else:
            self.notify.warning(
                'Hood or loader not created, defaulting to render')
            return render

    def __createRandomNumGen(self):
        self.notify.debug('BASE: self.doId=0x%08X' % self.doId)
        self.randomNumGen = RandomNumGen.RandomNumGen(self.doId)

        def destroy(self=self):
            self.notify.debug('BASE: destroying random num gen')
            del self.randomNumGen

        self.cleanupActions.append(destroy)

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        self.notify.debug('BASE: generate, %s' % self.getTitle())
        self.__createRandomNumGen()

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.notify.debug('BASE: announceGenerate %s' % self.activityName)
        self.root.setName(self.activityName + 'Root')
        centeredX, centeredY = getCenterPosFromGridSize(
            self.x, self.y,
            PartyGlobals.ActivityInformationDict[self.activityId]['gridsize'])
        self.root.setPos(centeredX, centeredY, 0.0)
        self.root.setH(self.h)
        self.root.setZ(self.z)
        self.normalExit = True
        if self.wantLever:
            self.leverTriggerEvent = self.uniqueName('leverTriggerEvent')
        self.load()

        def cleanup(self=self):
            self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit)
            base.cr.renderFrame()
            if self.normalExit:
                self.sendUpdate('toonExitRequest')

        self.cleanupActions.append(cleanup)

    def disable(self):
        self.notify.debug('BASE: disable')
        DistributedObject.DistributedObject.disable(self)
        rorToonIds = self._toonId2ror.keys()
        for toonId in rorToonIds:
            self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId])
            del self._toonId2ror[toonId]

        self.ignore(self.messageDoneEvent)
        if self.messageGui is not None and not self.messageGui.isEmpty():
            self.messageGui.cleanup()
            self.messageGui = None
        return

    def delete(self):
        self.notify.debug('BASE: delete')
        self.unload()
        self.ignoreAll()
        DistributedObject.DistributedObject.delete(self)

    def load(self):
        self.notify.debug('BASE: load')
        self.loadSign()
        if self.wantLever:
            self.loadLever()
        if self.wantRewardGui:
            self.showRewardDoneEvent = self.uniqueName('showRewardDoneEvent')
            self.rewardGui = JellybeanRewardGui(self.showRewardDoneEvent)
        self.messageDoneEvent = self.uniqueName('messageDoneEvent')
        self.root.reparentTo(self.getParentNodePath())
        self._enableCollisions()

    def loadSign(self):
        actNameForSign = self.activityName
        if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40:
            actNameForSign = PartyGlobals.ActivityIds.getString(
                PartyGlobals.ActivityIds.PartyJukebox)
        elif self.activityId == PartyGlobals.ActivityIds.PartyDance20:
            actNameForSign = PartyGlobals.ActivityIds.getString(
                PartyGlobals.ActivityIds.PartyDance)
        self.sign = self.root.attachNewNode('%sSign' % self.activityName)
        self.signModel = self.party.defaultSignModel.copyTo(self.sign)
        self.signFlat = self.signModel.find('**/sign_flat')
        self.signFlatWithNote = self.signModel.find('**/sign_withNote')
        self.signTextLocator = self.signModel.find('**/signText_locator')
        textureNodePath = getPartyActivityIcon(self.party.activityIconsModel,
                                               actNameForSign)
        textureNodePath.setPos(0.0, -0.02, 2.2)
        textureNodePath.setScale(2.35)
        textureNodePath.copyTo(self.signFlat)
        textureNodePath.copyTo(self.signFlatWithNote)
        text = TextNode('noteText')
        text.setTextColor(0.2, 0.1, 0.7, 1.0)
        text.setAlign(TextNode.ACenter)
        text.setFont(OTPGlobals.getInterfaceFont())
        text.setWordwrap(10.0)
        text.setText('')
        self.noteText = self.signFlatWithNote.attachNewNode(text)
        self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0,
                                0.0)
        self.noteText.setScale(0.2)
        self.signFlatWithNote.stash()
        self.signTextLocator.stash()

    def loadLever(self):
        self.lever = self.root.attachNewNode('%sLever' % self.activityName)
        self.leverModel = self.party.defaultLeverModel.copyTo(self.lever)
        self.controlColumn = NodePath('cc')
        column = self.leverModel.find('**/column')
        column.getChildren().reparentTo(self.controlColumn)
        self.controlColumn.reparentTo(column)
        self.stickHinge = self.controlColumn.attachNewNode('stickHinge')
        self.stick = self.party.defaultStickModel.copyTo(self.stickHinge)
        self.stickHinge.setHpr(0.0, 90.0, 0.0)
        self.stick.setHpr(0, -90.0, 0)
        self.stick.flattenLight()
        self.bottom = self.leverModel.find('**/bottom')
        self.bottom.wrtReparentTo(self.controlColumn)
        self.bottomPos = self.bottom.getPos()
        cs = CollisionSphere(0.0, 1.35, 2.0, 1.0)
        cs.setTangible(False)
        cn = CollisionNode(self.leverTriggerEvent)
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.leverTrigger = self.root.attachNewNode(cn)
        self.leverTrigger.reparentTo(self.lever)
        self.leverTrigger.stash()
        cs = CollisionTube(0.0, 2.7, 0.0, 0.0, 2.7, 3.0, 1.2)
        cn = CollisionNode('levertube')
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.leverTube = self.leverModel.attachNewNode(cn)
        host = base.cr.doId2do.get(self.party.partyInfo.hostId)
        if host is None:
            self.notify.debug(
                '%s loadLever : Host has left the game before lever could be created.'
                % self.activityName)
            return
        scale = host.getGeomNode().getChild(0).getSz(render)
        self.leverModel.setScale(scale)
        self.controlColumn.setPos(0, 0, 0)
        host.setPosHpr(self.lever, 0, 0, 0, 0, 0, 0)
        host.pose('leverNeutral', 0)
        host.update()
        pos = host.rightHand.getPos(self.controlColumn)
        self.controlColumn.setPos(pos[0], pos[1], pos[2] - 1)
        self.bottom.setZ(host, 0.0)
        self.bottom.setPos(self.bottomPos[0], self.bottomPos[1],
                           self.bottom.getZ())
        lookAtPoint = Point3(0.3, 0, 0.1)
        lookAtUp = Vec3(0, -1, 0)
        self.stickHinge.lookAt(host.rightHand, lookAtPoint, lookAtUp)
        host.play('walk')
        host.update()
        return

    def unloadLever(self):
        self.lever.removeNode()
        self.leverModel.removeNode()
        self.controlColumn.removeNode()
        self.stickHinge.removeNode()
        self.stick.removeNode()
        self.bottom.removeNode()
        self.leverTrigger.removeNode()
        self.leverTube.removeNode()
        del self.bottomPos
        del self.lever
        del self.leverModel
        del self.controlColumn
        del self.stickHinge
        del self.stick
        del self.bottom
        del self.leverTrigger
        del self.leverTube

    def _enableCollisions(self):
        if self.wantLever:
            self.leverTrigger.unstash()
            self.accept('enter%s' % self.leverTriggerEvent, self._leverPulled)

    def _disableCollisions(self):
        if self.wantLever:
            self.leverTrigger.stash()
            self.ignore('enter%s' % self.leverTriggerEvent)

    def _leverPulled(self, collEntry):
        self.notify.debug('_leverPulled : Someone pulled the lever!!! ')
        if self.activityType == PartyGlobals.ActivityTypes.HostInitiated and base.localAvatar.doId != self.party.partyInfo.hostId:
            return False
        return True

    def getToonPullingLeverInterval(self, toon):
        walkTime = 0.2
        reach = ActorInterval(toon, 'leverReach', playRate=2.0)
        pull = ActorInterval(toon, 'leverPull', startFrame=6)
        origPos = toon.getPos(render)
        origHpr = toon.getHpr(render)
        newPos = self.lever.getPos(render)
        newHpr = self.lever.getHpr(render)
        origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
        toon.setPosHpr(origPos, origHpr)
        reachAndPull = Sequence(
            ActorInterval(toon,
                          'walk',
                          loop=True,
                          duration=walkTime - reach.getDuration()), reach,
            pull)
        leverSeq = Sequence(
            Wait(walkTime + reach.getDuration() - 0.1),
            self.stick.hprInterval(0.55, Point3(0.0, 25.0, 0.0),
                                   Point3(0.0, 0.0, 0.0)), Wait(0.3),
            self.stick.hprInterval(0.4, Point3(0.0, 0.0, 0.0),
                                   Point3(0.0, 25.0, 0.0)))
        returnSeq = Sequence(
            Parallel(toon.posInterval(walkTime, newPos, origPos),
                     toon.hprInterval(walkTime, newHpr, origHpr), leverSeq,
                     reachAndPull))
        return returnSeq

    def showMessage(self, message, endState='walk'):
        base.cr.playGame.getPlace().fsm.request('activity')
        self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(
            doneEvent=self.messageDoneEvent,
            message=message,
            style=TTDialog.Acknowledge)
        self.messageGui.endState = endState

    def __handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        if hasattr(base.cr.playGame.getPlace(), 'fsm'):
            if self.messageGui and hasattr(self.messageGui, 'endState'):
                self.notify.info('__handleMessageDone (endState=%s)' %
                                 self.messageGui.endState)
                base.cr.playGame.getPlace().fsm.request(
                    self.messageGui.endState)
            else:
                self.notify.warning(
                    "messageGui has no endState, defaulting to 'walk'")
                base.cr.playGame.getPlace().fsm.request('walk')
        if self.messageGui is not None and not self.messageGui.isEmpty():
            self.messageGui.cleanup()
            self.messageGui = None
        return

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if not self.isLocalToonInActivity(
        ) or base.localAvatar.doId in self.getToonIdsAsList():
            messenger.send('DistributedPartyActivity-showJellybeanReward')
            base.cr.playGame.getPlace().fsm.request('activity')
            self.acceptOnce(self.showRewardDoneEvent,
                            self.__handleJellybeanRewardDone)
            self.rewardGui.showReward(earnedAmount, jarAmount, message)

    def __handleJellybeanRewardDone(self):
        self.ignore(self.showRewardDoneEvent)
        self.handleRewardDone()

    def handleRewardDone(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(),
                                                   'fsm'):
            base.cr.playGame.getPlace().fsm.request('walk')

    def setSignNote(self, note):
        self.noteText.node().setText(note)
        if len(note.strip()) > 0:
            self.signFlat.stash()
            self.signFlatWithNote.unstash()
            self.signTextLocator.unstash()
        else:
            self.signFlat.unstash()
            self.signFlatWithNote.stash()
            self.signTextLocator.stash()

    def unload(self):
        self.notify.debug('BASE: unload')
        self.finishRules()
        self._disableCollisions()
        self.signModel.removeNode()
        del self.signModel
        self.sign.removeNode()
        del self.sign
        self.ignoreAll()
        if self.wantLever:
            self.unloadLever()
        self.root.removeNode()
        del self.root
        del self.activityId
        del self.activityName
        del self.activityType
        del self.wantLever
        del self.messageGui
        if self.rewardGui is not None:
            self.rewardGui.destroy()
        del self.rewardGui
        if hasattr(self, 'toonIds'):
            del self.toonIds
        del self.rulesDoneEvent
        del self.modelCount
        del self.cleanupActions
        del self.usesSmoothing
        del self.usesLookAround
        del self.difficultyOverride
        del self.trolleyZoneOverride
        if hasattr(base, 'partyActivityDict'):
            del base.partyActivityDict
        return

    def setPartyDoId(self, partyDoId):
        #print base.cr.doId2do
        self.party = base.cr.doId2do[partyDoId]

    def setX(self, x):
        self.x = x

    def setY(self, y):
        self.y = y

    def setZ(self, z):
        self.z = z

    def setH(self, h):
        self.h = h

    def setState(self, newState, timestamp):
        if newState == 'Active':
            self.activityStartTime = globalClockDelta.networkToLocalTime(
                timestamp)

    def turnOffSmoothingOnGuests(self):
        for toonId in self.toonIds:
            avatar = self.getAvatar(toonId)
            if avatar:
                if not self.usesSmoothing:
                    avatar.stopSmooth()
                if not self.usesLookAround:
                    avatar.stopLookAround()

    def getAvatar(self, toonId):
        if self.cr.doId2do.has_key(toonId):
            return self.cr.doId2do[toonId]
        else:
            self.notify.warning(
                'BASE: getAvatar: No avatar in doId2do with id: ' +
                str(toonId))
            return None
        return None

    def getAvatarName(self, toonId):
        avatar = self.getAvatar(toonId)
        if avatar:
            return avatar.getName()
        else:
            return 'Unknown'

    def isLocalToonInActivity(self):
        result = False
        place = base.cr.playGame.getPlace()
        if place and place.__class__.__name__ == 'Party' and hasattr(
                place, 'fsm') and place.fsm:
            result = place.fsm.getCurrentState().getName() == 'activity'
        return result

    def getToonIdsAsList(self):
        return self.toonIds

    def startRules(self, timeout=PartyGlobals.DefaultRulesTimeout):
        self.notify.debug('BASE: startRules')
        self.accept(self.rulesDoneEvent, self.handleRulesDone)
        self.rulesPanel = MinigameRulesPanel('PartyRulesPanel',
                                             self.getTitle(),
                                             self.getInstructions(),
                                             self.rulesDoneEvent, timeout)
        base.setCellsAvailable(
            base.bottomCells + [base.leftCells[0], base.rightCells[1]], False)
        self.rulesPanel.load()
        self.rulesPanel.enter()

    def finishRules(self):
        self.notify.debug('BASE: finishRules')
        self.ignore(self.rulesDoneEvent)
        if hasattr(self, 'rulesPanel'):
            self.rulesPanel.exit()
            self.rulesPanel.unload()
            del self.rulesPanel
            base.setCellsAvailable(
                base.bottomCells + [base.leftCells[0], base.rightCells[1]],
                True)

    def handleRulesDone(self):
        self.notify.error('BASE: handleRulesDone should be overridden')

    def getTitle(self):
        return TTLocalizer.PartyActivityNameDict[self.activityId]['generic']

    def local2ActivityTime(self, timestamp):
        return timestamp - self.activityStartTime

    def activity2LocalTime(self, timestamp):
        return timestamp + self.activityStartTime

    def getCurrentActivityTime(self):
        return self.local2ActivityTime(globalClock.getFrameTime())

    def disableEmotes(self):
        Emote.globalEmote.disableAll(base.localAvatar)

    def enableEmotes(self):
        Emote.globalEmote.releaseAll(base.localAvatar)
class CogdoFlyingGuiManager:
    ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
    EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
    EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
    FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
    PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
    InvulnerableEventName = 'InvulnerableEvent'
    StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'

    def __init__(self, level):
        self._level = level
        self.root = NodePath('CogdoFlyingGui')
        self.root.reparentTo(aspect2d)
        self.root.stash()
        self._initTimer()
        self._initHud()
        self._initMessageDisplay()
        self.sentTimeRunningOutMessage = False
        self._refuelGui = CogdoFlyingFuelGui(self.root)
        self._progressGui = CogdoFlyingProgressGui(self.root, self._level)

    def _initHud(self):
        self._memoGui = CogdoMemoGui(self.root)
        self._memoGui.posNextToLaffMeter()

    def _initTimer(self):
        self._timer = ToontownTimer()
        self._timer.reparentTo(self.root)
        self._timer.posInTopRightCorner()

    def _initMessageDisplay(self):
        audioMgr = base.cogdoGameAudioMgr
        sound = audioMgr.createSfx('popupHelpText')
        self._messageDisplay = CogdoGameMessageDisplay(
            'CogdoFlyingMessageDisplay', self.root, sfx=sound)

    def destroyTimer(self):
        if self._timer is not None:
            self._timer.stop()
            self._timer.destroy()
            self._timer = None
        return

    def onstage(self):
        self.root.unstash()
        self._refuelGui.hide()
        self._progressGui.hide()

    def presentProgressGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._progressGui,
                                                'present_progress_gui'))

    def presentRefuelGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._refuelGui,
                                                'present_fuel_gui'))

    def presentTimerGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._timer,
                                                'present_timer_gui'))

    def presentMemoGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._memoGui,
                                                'present_memo_gui'))

    def offstage(self):
        self.root.stash()
        self._refuelGui.hide()
        self._progressGui.hide()
        self.hideTimer()

    def getTimeLeft(self):
        return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime(
        )

    def isTimeRunningOut(self):
        return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds

    def startTimer(self,
                   duration,
                   timerExpiredCallback=None,
                   keepHidden=False):
        if self._timer is None:
            self._initTimer()
        self._timer.setTime(duration)
        self._timer.countdown(duration, timerExpiredCallback)
        if keepHidden:
            self.hideTimer()
        else:
            self.showTimer()
        return

    def stopTimer(self):
        if hasattr(self, '_timer') and self._timer is not None:
            self.hideTimer()
            self._timer.stop()
        return

    def showTimer(self):
        self._timer.show()

    def hideTimer(self):
        self._timer.hide()

    def forceTimerDone(self):
        if self._timer.countdownTask != None:
            self._timer.countdownTask.duration = 0
        return

    def showRefuelGui(self):
        self._refuelGui.show()

    def hideRefuelGui(self):
        self._refuelGui.hide()

    def setMessage(self, text, color=None, transition='fade'):
        self._messageDisplay.updateMessage(text, color, transition)

    def setTemporaryMessage(self, text, duration=3.0, color=None):
        self._messageDisplay.showMessageTemporarily(text, duration, color)

    def setFuel(self, fuel):
        self._refuelGui.setFuel(fuel)

    def resetBlades(self):
        self._refuelGui.resetBlades()

    def setBlades(self, fuelState):
        self._refuelGui.setBlades(fuelState)

    def bladeLost(self):
        self._refuelGui.bladeLost()

    def setPropellerSpinRate(self, newRate):
        self._refuelGui.setPropellerSpinRate(newRate)

    def setMemoCount(self, score):
        self._memoGui.setCount(score)

    def addToonToProgressMeter(self, toon):
        self._progressGui.addToon(toon)

    def removeToonFromProgressMeter(self, toon):
        self._progressGui.removeToon(toon)

    def update(self):
        if self.isTimeRunningOut() and not self.sentTimeRunningOutMessage:
            messenger.send(
                CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName)
            self.sentTimeRunningOutMessage = True
        self._refuelGui.update()
        self._progressGui.update()

    def destroy(self):
        ToontownIntervals.cleanup('present_fuel_gui')
        ToontownIntervals.cleanup('present_timer_gui')
        ToontownIntervals.cleanup('present_memo_gui')
        ToontownIntervals.cleanup('present_progress_gui')
        self._refuelGui.destroy()
        self._refuelGui = None
        self._memoGui.destroy()
        self._memoGui = None
        self._progressGui.destroy()
        self._progressGui = None
        self.destroyTimer()
        self._messageDisplay.destroy()
        self._messageDisplay = None
        self.root.removeNode()
        self.root = None
        return
class CogdoFlyingCameraManager:
    def __init__(self, cam, parent, player, level):
        self._toon = player.toon
        self._camera = cam
        self._parent = parent
        self._player = player
        self._level = level
        self._enabled = False

    def enable(self):
        if self._enabled:
            return
        self._toon.detachCamera()
        self._prevToonY = 0.0
        levelBounds = self._level.getBounds()
        l = Globals.Camera.LevelBoundsFactor
        self._bounds = (
            (levelBounds[0][0] * l[0], levelBounds[0][1] * l[0]),
            (levelBounds[1][0] * l[1], levelBounds[1][1] * l[1]),
            (levelBounds[2][0] * l[2], levelBounds[2][1] * l[2]),
        )
        self._lookAtZ = self._toon.getHeight() + Globals.Camera.LookAtToonHeightOffset
        self._camParent = NodePath("CamParent")
        self._camParent.reparentTo(self._parent)
        self._camParent.setPos(self._toon, 0, 0, 0)
        self._camParent.setHpr(180, Globals.Camera.Angle, 0)
        self._camera.reparentTo(self._camParent)
        self._camera.setPos(0, Globals.Camera.Distance, 0)
        self._camera.lookAt(self._toon, 0, 0, self._lookAtZ)
        self._cameraLookAtNP = NodePath("CameraLookAt")
        self._cameraLookAtNP.reparentTo(self._camera.getParent())
        self._cameraLookAtNP.setPosHpr(self._camera.getPos(), self._camera.getHpr())
        self._levelBounds = self._level.getBounds()
        self._enabled = True
        self._frozen = False
        self._initCollisions()

    def _initCollisions(self):
        self._camCollRay = CollisionRay()
        camCollNode = CollisionNode("CameraToonRay")
        camCollNode.addSolid(self._camCollRay)
        camCollNode.setFromCollideMask(
            OTPGlobals.WallBitmask
            | OTPGlobals.CameraBitmask
            | ToontownGlobals.FloorEventBitmask
            | ToontownGlobals.CeilingBitmask
        )
        camCollNode.setIntoCollideMask(0)
        self._camCollNP = self._camera.attachNewNode(camCollNode)
        self._camCollNP.show()
        self._collOffset = Vec3(0, 0, 0.5)
        self._collHandler = CollisionHandlerQueue()
        self._collTrav = CollisionTraverser()
        self._collTrav.addCollider(self._camCollNP, self._collHandler)
        self._betweenCamAndToon = {}
        self._transNP = NodePath("trans")
        self._transNP.reparentTo(render)
        self._transNP.setTransparency(True)
        self._transNP.setAlphaScale(Globals.Camera.AlphaBetweenToon)
        self._transNP.setBin("fixed", 10000)

    def _destroyCollisions(self):
        self._collTrav.removeCollider(self._camCollNP)
        self._camCollNP.removeNode()
        del self._camCollNP
        del self._camCollRay
        del self._collHandler
        del self._collOffset
        del self._betweenCamAndToon
        self._transNP.removeNode()
        del self._transNP

    def freeze(self):
        self._frozen = True

    def unfreeze(self):
        self._frozen = False

    def disable(self):
        if not self._enabled:
            return
        self._destroyCollisions()
        self._camera.wrtReparentTo(render)
        self._cameraLookAtNP.removeNode()
        del self._cameraLookAtNP
        self._camParent.removeNode()
        del self._camParent
        del self._prevToonY
        del self._lookAtZ
        del self._bounds
        del self._frozen
        self._enabled = False

    def update(self, dt=0.0):
        self._updateCam(dt)
        self._updateCollisions()

    def _updateCam(self, dt):
        toonPos = self._toon.getPos()
        camPos = self._camParent.getPos()
        x = camPos[0]
        z = camPos[2]
        toonWorldX = self._toon.getX(render)
        maxX = Globals.Camera.MaxSpinX
        toonWorldX = clamp(toonWorldX, -1.0 * maxX, maxX)
        spinAngle = Globals.Camera.MaxSpinAngle * toonWorldX * toonWorldX / (maxX * maxX)
        newH = 180.0 + spinAngle
        self._camParent.setH(newH)
        spinAngle = spinAngle * (pi / 180.0)
        distBehindToon = Globals.Camera.SpinRadius * cos(spinAngle)
        distToRightOfToon = Globals.Camera.SpinRadius * sin(spinAngle)
        d = self._camParent.getX() - clamp(toonPos[0], *self._bounds[0])
        if abs(d) > Globals.Camera.LeewayX:
            if d > Globals.Camera.LeewayX:
                x = toonPos[0] + Globals.Camera.LeewayX
            else:
                x = toonPos[0] - Globals.Camera.LeewayX
        x = self._toon.getX(render) + distToRightOfToon
        boundToonZ = min(toonPos[2], self._bounds[2][1])
        d = z - boundToonZ
        if d > Globals.Camera.MinLeewayZ:
            if self._player.velocity[2] >= 0 and toonPos[1] != self._prevToonY or self._player.velocity[2] > 0:
                z = boundToonZ + d * INVERSE_E ** (dt * Globals.Camera.CatchUpRateZ)
            elif d > Globals.Camera.MaxLeewayZ:
                z = boundToonZ + Globals.Camera.MaxLeewayZ
        elif d < -Globals.Camera.MinLeewayZ:
            z = boundToonZ - Globals.Camera.MinLeewayZ
        if self._frozen:
            y = camPos[1]
        else:
            y = self._toon.getY(render) - distBehindToon
        self._camParent.setPos(x, smooth(camPos[1], y), smooth(camPos[2], z))
        if toonPos[2] < self._bounds[2][1]:
            h = self._cameraLookAtNP.getH()
            if d >= Globals.Camera.MinLeewayZ:
                self._cameraLookAtNP.lookAt(self._toon, 0, 0, self._lookAtZ)
            elif d <= -Globals.Camera.MinLeewayZ:
                self._cameraLookAtNP.lookAt(self._camParent, 0, 0, self._lookAtZ)
            self._cameraLookAtNP.setHpr(h, self._cameraLookAtNP.getP(), 0)
            self._camera.setHpr(smooth(self._camera.getHpr(), self._cameraLookAtNP.getHpr()))
        self._prevToonY = toonPos[1]

    def _updateCollisions(self):
        pos = self._toon.getPos(self._camera) + self._collOffset
        self._camCollRay.setOrigin(pos)
        direction = -Vec3(pos)
        direction.normalize()
        self._camCollRay.setDirection(direction)
        self._collTrav.traverse(render)
        nodesInBetween = {}
        if self._collHandler.getNumEntries() > 0:
            self._collHandler.sortEntries()
            for entry in self._collHandler.getEntries():
                name = entry.getIntoNode().getName()
                if name.find("col_") >= 0:
                    np = entry.getIntoNodePath().getParent()
                    if not nodesInBetween.has_key(np):
                        nodesInBetween[np] = np.getParent()

        for np in nodesInBetween.keys():
            if self._betweenCamAndToon.has_key(np):
                del self._betweenCamAndToon[np]
            else:
                np.setTransparency(True)
                np.wrtReparentTo(self._transNP)
                if np.getName().find("lightFixture") >= 0:
                    if not np.find("**/*floor_mesh").isEmpty():
                        np.find("**/*floor_mesh").hide()
                elif np.getName().find("platform") >= 0:
                    if not np.find("**/*Floor").isEmpty():
                        np.find("**/*Floor").hide()

        for np, parent in self._betweenCamAndToon.items():
            np.wrtReparentTo(parent)
            np.setTransparency(False)
            if np.getName().find("lightFixture") >= 0:
                if not np.find("**/*floor_mesh").isEmpty():
                    np.find("**/*floor_mesh").show()
            elif np.getName().find("platform") >= 0:
                if not np.find("**/*Floor").isEmpty():
                    np.find("**/*Floor").show()

        self._betweenCamAndToon = nodesInBetween
class CogdoFlyingLevelQuadrant:
    notify = directNotify.newCategory('CogdoFlyingLevelQuadrant')

    def __init__(self, serialNum, model, level, parent):
        self.serialNum = serialNum
        self._model = model
        self._level = level
        self._root = NodePath('Quadrant' + `serialNum`)
        self._model.reparentTo(self._root)
        self._root.reparentTo(parent)
        self._visible = True
        self.platforms = {}
        self.gatherables = []
        self.obstacles = []
        self._playing = False
        self._obstaclesRoot = NodePath('obstacles')
        self._obstaclesRoot.reparentTo(self._root)
        self._initObstacles(self._obstaclesRoot)
        self._gatherablesRoot = NodePath('gatherables')
        self._gatherablesRoot.reparentTo(self._root)
        self._initGatherables(self._gatherablesRoot)
        self._platformsRoot = NodePath('platforms')
        self._platformsRoot.reparentTo(self._model)
        self._initPlatforms(self._platformsRoot)
        self._optimize()
        self.place()

    def _optimize(self):
        lightCones = NodePath('lightCones')
        for np in self._platformsRoot.findAllMatches('**/*lightCone*'):
            np.wrtReparentTo(lightCones)

        lightCones.reparentTo(self._model)
        node = self._model.find('**/ducts')
        if not node.isEmpty():
            node.flattenStrong()
            for np in node.getChildren():
                np.wrtReparentTo(self._model)

        node = self._model.find('**/nests')
        if not node.isEmpty():
            for np in node.getChildren():
                np.flattenStrong()
                np.wrtReparentTo(self._model)

        for np in self._model.findAllMatches('**/*LayerStack*'):
            np.wrtReparentTo(self._model)

        if not self._model.find('**/static').isEmpty():
            for np in self._model.find('**/static').getChildren():
                np.wrtReparentTo(self._model)

        self._model.flattenMedium()

    def _initPlatforms(self, parent):
        platformModels = self._model.findAllMatches('**/%s' % Globals.Level.PlatformName)
        for platformModel in platformModels:
            platform = CogdoFlyingPlatform(platformModel, parent=parent)
            self.platforms[platform.getName()] = platform

    def _destroyPlatforms(self):
        for platform in self.platforms.values():
            platform.destroy()

        del self.platforms

    def _initGatherables(self, parent):
        self.generateGatherables(self._model, parent=parent)
        if Globals.Level.SpawnLaffPowerupsInNests:
            self.generateNestPowerups(self._model, parent=parent)

    def generateNestPowerups(self, gatherableModel, parent):
        nests = gatherableModel.findAllMatches('**/%s;+s' % Globals.Level.LegalEagleNestName)
        for nest in nests:
            offset = Globals.Level.LaffPowerupNestOffset
            pickup = self._level.gatherableFactory.createPowerup(Globals.Level.GatherableTypes.LaffPowerup)
            pickup.reparentTo(parent)
            pickup.setPos(parent, nest.getPos(parent) + offset)
            if Globals.Level.AddSparkleToPowerups:
                sparkles = self._level.gatherableFactory.createSparkles(Vec4(1, 1, 1, 1), Vec4(1, 1, 0, 1), 10.0)
                sparkles.reparentTo(pickup)
                sparkles.setPos(0, 0, 1)
                sparkles.start()
            self.gatherables.append(pickup)

    def generateGatherables(self, gatherableModel, parent = None, spread = Globals.Level.GatherablesDefaultSpread):
        parent = parent or self._root
        mopath = Mopath.Mopath(name='gatherables')

        def generateMemos():
            gatherPaths = gatherableModel.findAllMatches('**/%s' % Globals.Level.GatherablesPathName)
            for gatherPath in gatherPaths:
                mopath.loadNodePath(gatherPath)
                t = 0.0
                while t < mopath.getMaxT():
                    pickup = self._level.gatherableFactory.createMemo()
                    pickup.reparentTo(parent)
                    mopath.goTo(pickup, t)
                    self.gatherables.append(pickup)
                    t += spread

                gatherPath.removeNode()

            angleSpread = 360.0 / Globals.Level.NumMemosInRing
            gatherPaths = gatherableModel.findAllMatches('**/%s' % Globals.Level.GatherablesRingName)
            for gatherPath in gatherPaths:
                mopath.loadNodePath(gatherPath)
                t = 0.0
                while t < mopath.getMaxT():
                    angle = 0
                    r = 3
                    while angle < 360.0:
                        pickup = self._level.gatherableFactory.createMemo()
                        pickup.reparentTo(parent)
                        mopath.goTo(pickup, t)
                        pickup.setX(parent, pickup.getX() + r * math.cos(math.radians(angle)))
                        pickup.setZ(parent, pickup.getZ() + r * math.sin(math.radians(angle)))
                        self.gatherables.append(pickup)
                        angle += angleSpread

                    t += spread + 0.5

                gatherPath.removeNode()

        def generatePropellers():
            gatherables = gatherableModel.findAllMatches('**/%s' % Globals.Level.PropellerName)
            for gatherable in gatherables:
                pickup = self._level.gatherableFactory.createPropeller()
                pickup.reparentTo(gatherable.getParent())
                pickup.setPos(parent, gatherable.getPos(parent))
                self.gatherables.append(pickup)
                gatherable.removeNode()

        def generatePowerUps():
            for powerupType, locName in Globals.Level.PowerupType2Loc.iteritems():
                gatherables = gatherableModel.findAllMatches('**/%s' % locName)
                for gatherable in gatherables:
                    pickup = self._level.gatherableFactory.createPowerup(powerupType)
                    pickup.reparentTo(parent)
                    pickup.setPos(parent, gatherable.getPos(parent))
                    if Globals.Level.AddSparkleToPowerups:
                        sparkles = self._level.gatherableFactory.createSparkles(Vec4(1, 1, 1, 1), Vec4(1, 1, 0, 1), 10.0)
                        sparkles.reparentTo(pickup)
                        sparkles.setPos(0, 0, 1)
                        sparkles.start()
                    self.gatherables.append(pickup)
                    gatherable.removeNode()

        generateMemos()
        generatePropellers()
        generatePowerUps()

    def _initObstacles(self, parent):

        def initWhirlwinds():
            obstacles = self._root.findAllMatches('**/%s' % Globals.Level.WhirlwindName)
            for obstacleLoc in obstacles:
                motionPath = self._model.find('**/%s%s' % (obstacleLoc.getName(), Globals.Level.WhirlwindPathName))
                if motionPath.isEmpty():
                    motionPath = None
                obstacle = self._level.obstacleFactory.createWhirlwind(motionPath=motionPath)
                obstacle.model.reparentTo(parent)
                obstacle.model.setPos(parent, obstacleLoc.getPos(parent))
                self.obstacles.append(obstacle)
                obstacleLoc.removeNode()

        def initStreamers():
            obstacles = self._model.findAllMatches('**/%s' % Globals.Level.StreamerName)
            for obstacleLoc in obstacles:
                obstacle = self._level.obstacleFactory.createFan()
                obstacle.model.reparentTo(parent)
                obstacle.model.setPos(parent, obstacleLoc.getPos(parent))
                obstacle.model.setHpr(parent, obstacleLoc.getHpr(parent))
                obstacle.model.setScale(parent, obstacleLoc.getScale(parent))
                obstacle.setBlowDirection()
                if Globals.Level.AddParticlesToStreamers:
                    particles = self._level.obstacleFactory.createStreamerParticles(Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 1), 10.0)
                    particles.reparentTo(obstacle.model)
                    particles.start()
                self.obstacles.append(obstacle)
                obstacleLoc.removeNode()

        def initWalkingMinions():
            motionPaths = self._model.findAllMatches('**/%s' % Globals.Level.MinionWalkingPathName)
            for motionPath in motionPaths:
                obstacle = self._level.obstacleFactory.createWalkingMinion(motionPath=motionPath)
                obstacle.model.reparentTo(parent)
                obstacle.model.setPos(parent, motionPath.getPos(parent))
                self.obstacles.append(obstacle)

        def initFlyingMinions():
            motionPaths = self._model.findAllMatches('**/%s' % Globals.Level.MinionFlyingPathName)
            for motionPath in motionPaths:
                obstacle = self._level.obstacleFactory.createFlyingMinion(motionPath=motionPath)
                obstacle.model.reparentTo(parent)
                obstacle.model.setPos(parent, motionPath.getPos(parent))
                self.obstacles.append(obstacle)

        initWhirlwinds()
        initStreamers()
        initWalkingMinions()
        initFlyingMinions()

    def place(self):
        self._root.setPos(0, self._level.convertQuadNumToY(self.serialNum), 0)

    def destroy(self):
        if self._visible:
            self.offstage()
        self._destroyPlatforms()
        for obstacle in self.obstacles:
            obstacle.destroy()

        for gatherable in self.gatherables:
            gatherable.destroy()

        self._root.removeNode()
        del self._root
        del self._gatherablesRoot
        del self._obstaclesRoot
        del self._platformsRoot
        del self._level

    def onstage(self, elapsedTime = 0.0):
        if self._visible:
            return
        self._root.unstash()
        for obstacle in self.obstacles:
            obstacle.startMoving(elapsedTime)

        for gatherable in self.gatherables:
            gatherable.show()

        self._visible = True

    def offstage(self):
        if not self._visible:
            return
        self._root.stash()
        for obstacle in self.obstacles:
            obstacle.stopMoving()

        for gatherable in self.gatherables:
            gatherable.hide()

        self._visible = False

    def update(self, dt):
        if self._visible:
            for gatherable in self.gatherables:
                gatherable.update(dt)

            for obstacle in self.obstacles:
                obstacle.update(dt)

    def getModel(self):
        return self._root
class CogdoFlyingGuiManager:
    ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
    EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
    EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
    FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
    PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
    InvulnerableEventName = 'InvulnerableEvent'
    StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'

    def __init__(self, level):
        self._level = level
        self.root = NodePath('CogdoFlyingGui')
        self.root.reparentTo(aspect2d)
        self.root.stash()
        self._initTimer()
        self._initHud()
        self._initMessageDisplay()
        self.sentTimeRunningOutMessage = False
        self._refuelGui = CogdoFlyingFuelGui(self.root)
        self._progressGui = CogdoFlyingProgressGui(self.root, self._level)

    def _initHud(self):
        self._memoGui = CogdoMemoGui(self.root)
        self._memoGui.posNextToLaffMeter()

    def _initTimer(self):
        self._timer = ToontownTimer()
        self._timer.reparentTo(self.root)
        self._timer.posInTopRightCorner()

    def _initMessageDisplay(self):
        audioMgr = base.cogdoGameAudioMgr
        sound = audioMgr.createSfx('popupHelpText')
        self._messageDisplay = CogdoGameMessageDisplay('CogdoFlyingMessageDisplay', self.root, sfx=sound)

    def destroyTimer(self):
        if self._timer is not None:
            self._timer.stop()
            self._timer.destroy()
            self._timer = None
        return

    def onstage(self):
        self.root.unstash()
        self._refuelGui.hide()
        self._progressGui.hide()

    def presentProgressGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))

    def presentRefuelGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))

    def presentTimerGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))

    def presentMemoGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))

    def offstage(self):
        self.root.stash()
        self._refuelGui.hide()
        self._progressGui.hide()
        self.hideTimer()

    def getTimeLeft(self):
        return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime()

    def isTimeRunningOut(self):
        return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds

    def startTimer(self, duration, timerExpiredCallback = None, keepHidden = False):
        if self._timer is None:
            self._initTimer()
        self._timer.setTime(duration)
        self._timer.countdown(duration, timerExpiredCallback)
        if keepHidden:
            self.hideTimer()
        else:
            self.showTimer()
        return

    def stopTimer(self):
        if hasattr(self, '_timer') and self._timer is not None:
            self.hideTimer()
            self._timer.stop()
        return

    def showTimer(self):
        self._timer.show()

    def hideTimer(self):
        self._timer.hide()

    def forceTimerDone(self):
        if self._timer.countdownTask != None:
            self._timer.countdownTask.duration = 0
        return

    def showRefuelGui(self):
        self._refuelGui.show()

    def hideRefuelGui(self):
        self._refuelGui.hide()

    def setMessage(self, text, color = None, transition = 'fade'):
        self._messageDisplay.updateMessage(text, color, transition)

    def setTemporaryMessage(self, text, duration = 3.0, color = None):
        self._messageDisplay.showMessageTemporarily(text, duration, color)

    def setFuel(self, fuel):
        self._refuelGui.setFuel(fuel)

    def resetBlades(self):
        self._refuelGui.resetBlades()

    def setBlades(self, fuelState):
        self._refuelGui.setBlades(fuelState)

    def bladeLost(self):
        self._refuelGui.bladeLost()

    def setPropellerSpinRate(self, newRate):
        self._refuelGui.setPropellerSpinRate(newRate)

    def setMemoCount(self, score):
        self._memoGui.setCount(score)

    def addToonToProgressMeter(self, toon):
        self._progressGui.addToon(toon)

    def removeToonFromProgressMeter(self, toon):
        self._progressGui.removeToon(toon)

    def update(self):
        if self.isTimeRunningOut() and not self.sentTimeRunningOutMessage:
            messenger.send(CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName)
            self.sentTimeRunningOutMessage = True
        self._refuelGui.update()
        self._progressGui.update()

    def destroy(self):
        ToontownIntervals.cleanup('present_fuel_gui')
        ToontownIntervals.cleanup('present_timer_gui')
        ToontownIntervals.cleanup('present_memo_gui')
        ToontownIntervals.cleanup('present_progress_gui')
        self._refuelGui.destroy()
        self._refuelGui = None
        self._memoGui.destroy()
        self._memoGui = None
        self._progressGui.destroy()
        self._progressGui = None
        self.destroyTimer()
        self._messageDisplay.destroy()
        self._messageDisplay = None
        self.root.removeNode()
        self.root = None
        return
class RepairPitchingGame(RepairMincroGame):
    __module__ = __name__

    def __init__(self, repairGame):
        self.config = RepairGlobals.Pitching
        RepairMincroGame.__init__(self, repairGame, 'pitching',
                                  PLocalizer.Minigame_Repair_Pitching_Start)

    def _initVars(self):
        RepairMincroGame._initVars(self)
        self.nextSpawnTime = 0.0
        self.inactiveLeaks = set()
        self.activeLeaks = set()
        self.patchedLeaks = set()
        self.locators = []
        self.leakCount = 0
        self.maxLeaks = 0
        self.bucketPouring = False

    def _initAudio(self):
        RepairMincroGame._initAudio(self)
        self.pitchSounds = (loadSfx(
            SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG01),
                            loadSfx(
                                SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG02),
                            loadSfx(
                                SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_PLUG03))
        self.leakSounds = (loadSfx(
            SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK01),
                           loadSfx(
                               SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK02),
                           loadSfx(
                               SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK03),
                           loadSfx(
                               SoundGlobals.SFX_MINIGAME_REPAIR_PITCH_LEAK04))

    def _initVisuals(self):
        RepairMincroGame._initVisuals(self)
        self.model = loader.loadModel('models/gui/pir_m_gui_srp_pitching_main')
        self.board = self.model.find('**/piece_hull')
        self.board.reparentTo(self)
        self.board.setPos(0.0, 0.0, 0.19)
        self.crossHair = self.model.find('**/crosshair')
        self.crossHair.reparentTo(base.a2dBackground)
        self.crossHair.setBin('fixed', 45)
        self.crossHair.setScale(1.0)
        self.crossHair.setColorScale(0.0, 1.0, 0.0, 1.0)
        self.crossHair.stash()
        self.bucketIdle = self.model.find('**/pitchCursor/idle')
        self.bucketIdle.reparentTo(base.a2dBackground)
        self.bucketIdle.setBin('fixed', 45)
        self.bucketIdle.setScale(1.35)
        self.bucketIdle.stash()
        self.bucket = self.bucketIdle.copyTo(NodePath())
        self.bucket.reparentTo(base.a2dBackground)
        self.bucket.setHpr(0, 0, 90)
        self.bucket.setBin('fixed', 45)
        self.bucket.setScale(1.35)
        self.bucket.stash()
        self.missPatch = NodePath('dummy')
        self.missPatchAsset = self.model.find('**/miss')
        self.missPatchAsset.reparentTo(self.missPatch)
        self.missPatch.reparentTo(self)
        self.missPatch.setScale(1.1)
        self.missPatch.stash()
        self.missSeq = None
        index = 1
        while True:
            locator = self.model.find('**/locator_%i' % index)
            if locator.isEmpty():
                break
            self.locators.append(locator)
            index += 1

        return

    def onMouseUp(self):
        self.bucketPouring = False

    def onMouseDown(self):
        self.bucketPouring = True
        if base.mouseWatcherNode.hasMouse():
            mpos = base.mouseWatcherNode.getMouse()
            mpos = Point3(mpos.getX(), mpos.getY(), 0.0)
            mpos = aspect2d.getRelativePoint(render2d, mpos)
            if self.missSeq is not None:
                self.missSeq.finish()
            self.missPatch.unstash()
            self.missPatch.setPos(mpos.getX(), 0.0, mpos.getY() + 0.2)
            self.missPatchAsset.setPos(0.0, 0.0, 0.0)
            self.missSeq = Sequence(
                Parallel(
                    LerpPosInterval(self.missPatch,
                                    duration=1.5,
                                    blendType='easeIn',
                                    pos=(mpos.getX(), 0.0,
                                         mpos.getY() - 0.15)),
                    LerpPosInterval(self.missPatchAsset,
                                    duration=1.5,
                                    blendType='easeOut',
                                    pos=(0.2, 0.0, 0.0)),
                    LerpColorScaleInterval(self.missPatch,
                                           duration=1.5,
                                           blendType='easeIn',
                                           startColorScale=(1.0, 1.0, 1.0,
                                                            1.0),
                                           colorScale=(1.0, 1.0, 1.0, 0.0))),
                Func(self.missPatch.stash))
            self.missSeq.start()
        return

    def reset(self):
        if self.missSeq is not None:
            self.missSeq.finish()
        self.clearLeaks()
        for i in range(self.leakCount):
            self.createLeak('leak%i' % i)

        self.repairGame.gui.setTutorial(self.name)
        self.repairGame.gui.setTitle(self.name)
        self.bucketPouring = False
        return

    def destroy(self):
        RepairMincroGame.destroy(self)
        for leakSet in (self.activeLeaks, self.inactiveLeaks,
                        self.patchedLeaks):
            for i in range(len(leakSet)):
                leak = leakSet.pop()

        del self.activeLeaks
        del self.inactiveLeaks
        del self.patchedLeaks
        for locator in self.locators:
            locator.removeNode()

        del self.locators
        self.board.removeNode()
        del self.board
        self.crossHair.removeNode()
        del self.crossHair
        self.bucket.removeNode()
        del self.bucket
        self.bucketIdle.removeNode()
        del self.bucketIdle
        if self.missSeq is not None:
            self.missSeq.finish()
        del self.missSeq
        self.missPatch.removeNode()
        del self.missPatch
        return

    def setDifficulty(self, difficulty):
        RepairMincroGame.setDifficulty(self, difficulty)
        percent = difficulty / self.repairGame.difficultyMax
        dif = self.config.leakCountRange[1] - self.config.leakCountRange[0]
        self.leakCount = int(
            math.floor(self.config.leakCountRange[0] + dif * percent))
        dif = self.config.maxLeaksRange[1] - self.config.maxLeaksRange[0]
        self.maxLeaks = int(
            math.floor(self.config.maxLeaksRange[0] + dif * percent))
        dif = self.config.spawnDelayRange[1] - self.config.spawnDelayRange[0]
        self.minSpawnTime = self.config.spawnDelayRange[0] + dif * percent
        dif = self.config.spawnDelayRange[3] - self.config.spawnDelayRange[2]
        self.maxSpawnTime = self.config.spawnDelayRange[2] + dif * percent

    def clearLeaks(self):
        for leakSet in (self.activeLeaks, self.inactiveLeaks,
                        self.patchedLeaks):
            for i in range(len(leakSet)):
                leak = leakSet.pop()
                leak.destroy()

    _MIN_DIST = 0.2
    _MAX_TRIES = 10

    def placeLeak(self, leak):
        tooClose = True
        attempts = 0
        while tooClose and attempts < self._MAX_TRIES:
            attempts += 1
            locator = self.locators[random.randint(0, len(self.locators) - 1)]
            relative = self.getRelativePoint(
                self.board, Point3(locator.getX(), 0, locator.getZ()))
            x = relative.getX()
            z = relative.getZ()
            tooClose = False
            for otherLeak in self.activeLeaks:
                dist = math.hypot(otherLeak.getX() - x, otherLeak.getZ() - z)
                if dist < self._MIN_DIST:
                    tooClose = True

            for otherLeak in self.patchedLeaks:
                dist = math.hypot(otherLeak.getX() - x, otherLeak.getZ() - z)
                if dist < self._MIN_DIST:
                    tooClose = True

        leak.repositionTo(x, z)

    def createLeak(self, name):
        scale = random.uniform(self.config.leakScaleRange[0],
                               self.config.leakScaleRange[1])
        leak = RepairLeak(name=name,
                          parent=self,
                          leakscale=scale,
                          command=self.onLeakPressed)
        leak['extraArgs'] = [leak]
        leak.onCleanup = self.cleanupLeak
        self.inactiveLeaks.add(leak)
        leak.request('Idle')

    def cleanupLeak(self, leak):
        if leak in self.patchedLeaks:
            self.patchedLeaks.remove(leak)

    def onLeakPressed(self, leak):
        self.bucketPouring = True
        if leak in self.activeLeaks:
            self.activeLeaks.remove(leak)
            self.patchedLeaks.add(leak)
            leak.request('Patched')
            numLeaks = len(self.activeLeaks)
            remainingLeaks = len(self.inactiveLeaks) + numLeaks
            percent = 100 - int((remainingLeaks + 0.0) / self.leakCount * 100)
            random.choice(self.pitchSounds).play()
            self.repairGame.d_reportMincroGameProgress(
                percent, max(0, min(4, 4 + self.config.ratingGive - numLeaks)))
            self.checkWin()

    def springLeak(self):
        leakSound = random.choice(self.leakSounds)
        if not leakSound.status() == AudioSound.PLAYING:
            leakSound.play()
        newLeak = self.inactiveLeaks.pop()
        self.placeLeak(newLeak)
        self.activeLeaks.add(newLeak)
        newLeak.request('Active')

    def checkWin(self):
        if len(self.inactiveLeaks) == 0:
            if len(self.activeLeaks) == 0:
                self.request('Outro')

    def updateTask(self, task):
        elapsedTime = self.repairGame.repairClock.getTime()
        if len(self.activeLeaks) == 0:
            if len(self.inactiveLeaks) > 0:
                self.springLeak()
        if elapsedTime >= self.nextSpawnTime:
            if len(self.inactiveLeaks) > 0:
                self.nextSpawnTime = elapsedTime + random.uniform(
                    self.minSpawnTime, self.maxSpawnTime)
                if len(self.activeLeaks) < self.maxLeaks:
                    self.springLeak()
            if base.mouseWatcherNode.hasMouse():
                mpos = base.mouseWatcherNode.getMouse()
                mpos = Point3(mpos.getX(), mpos.getY(), 0.0)
                mpos = aspect2d.getRelativePoint(render2d, mpos)
                if self.config.useReticle:
                    activeXOffset = -0.14
                    activeYOffset = 0.02
                    idleXOffset = -0.17
                    idleYOffset = -0.08
                    self.crossHair.unstash()
                    self.crossHair.setPos(mpos.getX(), 0.0, mpos.getY())
                else:
                    activeXOffset = -0.06
                    activeYOffset = 0.07
                    idleXOffset = -0.08
                    idleYOffset = -0.03
                    self.crossHair.stash()
                self.bucketPouring and self.bucketIdle.stash()
                self.bucket.unstash()
                self.bucket.setPos(mpos.getX() + activeXOffset, 0.0,
                                   mpos.getY() + activeYOffset)
            else:
                self.bucketIdle.unstash()
                self.bucket.stash()
                self.bucketIdle.setPos(mpos.getX() + idleXOffset, 0.0,
                                       mpos.getY() + idleYOffset)
        return Task.cont

    def enterGame(self):
        RepairMincroGame.enterGame(self)
        taskMgr.add(self.updateTask, 'RepairPitchingGame.updateTask')
        self.bucketPouring = False
        self.accept('mouse1', self.onMouseDown)
        self.accept('mouse1-up', self.onMouseUp)
        self.nextSpawnTime = 0.0

    def exitGame(self):
        self.bucket.stash()
        self.bucketIdle.stash()
        self.crossHair.stash()
        RepairMincroGame.exitGame(self)
        self.ignore('mouse1')
        self.ignore('mouse1-up')
        taskMgr.remove('RepairPitchingGame.updateTask')
        self.clearLeaks()
        self.bucket.stash()
        self.bucketIdle.stash()

    def enterOutro(self):
        RepairMincroGame.enterOutro(self)
        self.repairGame.d_reportMincroGameScore(150)
class CogdoExecutiveSuiteIntro(CogdoGameMovie):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'CogdoExecutiveSuiteIntro')
    introDuration = 7
    cameraMoveDuration = 3

    def __init__(self, shopOwner):
        CogdoGameMovie.__init__(self)
        self._shopOwner = shopOwner
        self._lookAtCamTarget = False
        self._camTarget = None
        self._camHelperNode = None
        self._toonDialogueSfx = None
        self.toonHead = None
        self.frame = None
        return

    def displayLine(self, text):
        self.notify.debug('displayLine')
        self._dialogueLabel.node().setText(text)
        self.toonHead.reparentTo(aspect2d)
        self._toonDialogueSfx.play()
        self.toonHead.setClipPlane(self.clipPlane)

    def makeSuit(self, suitType):
        self.notify.debug('makeSuit()')
        suit = Suit.Suit()
        dna = SuitDNA.SuitDNA()
        dna.newSuit(suitType)
        suit.setStyle(dna)
        suit.isDisguised = 1
        suit.generateSuit()
        suit.setScale(1, 1, 2)
        suit.setPos(0, 0, -4.4)
        suit.reparentTo(self.toonHead)
        for part in suit.getHeadParts():
            part.hide()

    def load(self):
        self.notify.debug('load()')
        CogdoGameMovie.load(self)
        backgroundGui = loader.loadModel(
            'phase_5/models/cogdominium/tt_m_gui_csa_flyThru')
        self.bg = backgroundGui.find('**/background')
        self.chatBubble = backgroundGui.find('**/chatBubble')
        self.chatBubble.setScale(6.5, 6.5, 7.3)
        self.chatBubble.setPos(0.32, 0, -0.78)
        self.bg.setScale(5.2)
        self.bg.setPos(0.14, 0, -0.6667)
        self.bg.reparentTo(aspect2d)
        self.chatBubble.reparentTo(aspect2d)
        self.frame = DirectFrame(geom=self.bg,
                                 relief=None,
                                 pos=(0.2, 0, -0.6667))
        self.bg.wrtReparentTo(self.frame)
        self.gameTitleText = DirectLabel(
            parent=self.frame,
            text=TTLocalizer.CogdoExecutiveSuiteTitle,
            scale=TTLocalizer.MRPgameTitleText * 0.8,
            text_align=TextNode.ACenter,
            text_font=getSignFont(),
            text_fg=(1.0, 0.33, 0.33, 1.0),
            pos=TTLocalizer.MRgameTitleTextPos,
            relief=None)
        self.chatBubble.wrtReparentTo(self.frame)
        self.frame.hide()
        backgroundGui.removeNode()
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2,
                                           1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18,
                                     0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        self._toonDialogueSfx = loader.loadSfx(
            'phase_3.5/audio/dial/AV_dog_long.ogg')
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoExecutiveSuiteIntroMessage

        def start():
            self.frame.show()
            base.setCellsAvailable(
                base.bottomCells + base.leftCells + base.rightCells, 0)

        def showShopOwner():
            self._setCamTarget(self._shopOwner, -10, offset=Point3(0, 0, 5))

        def end():
            self._dialogueLabel.reparentTo(hidden)
            self.toonHead.reparentTo(hidden)
            self.frame.hide()
            base.setCellsAvailable(
                base.bottomCells + base.leftCells + base.rightCells, 1)
            self._stopUpdateTask()

        self._ival = Sequence(
            Func(start), Func(self.displayLine, dialogue), Func(showShopOwner),
            ParallelEndTogether(
                camera.posInterval(self.cameraMoveDuration,
                                   Point3(8, 0, 13),
                                   blendType='easeInOut'),
                camera.hprInterval(0.5,
                                   self._camHelperNode.getHpr(),
                                   blendType='easeInOut')),
            Wait(self.introDuration), Func(end))
        self._startUpdateTask()
        return

    def _setCamTarget(self,
                      targetNP,
                      distance,
                      offset=Point3(0, 0, 0),
                      angle=Point3(0, 0, 0)):
        camera.wrtReparentTo(render)
        self._camTarget = targetNP
        self._camOffset = offset
        self._camAngle = angle
        self._camDistance = distance
        self._camHelperNode.setPos(self._camTarget, self._camOffset)
        self._camHelperNode.setHpr(self._camTarget, 180 + self._camAngle[0],
                                   self._camAngle[1], self._camAngle[2])
        self._camHelperNode.setPos(self._camHelperNode, 0, self._camDistance,
                                   0)

    def _updateTask(self, task):
        dt = globalClock.getDt()
        return task.cont

    def unload(self):
        self._shopOwner = None
        self._camTarget = None
        if hasattr(self, '_camHelperNode') and self._camHelperNode:
            self._camHelperNode.removeNode()
            del self._camHelperNode
        self.frame.destroy()
        del self.frame
        self.bg.removeNode()
        del self.bg
        self.chatBubble.removeNode()
        del self.chatBubble
        self.toonHead.stopBlink()
        self.toonHead.stop()
        self.toonHead.removeNode()
        self.toonHead.delete()
        del self.toonHead
        CogdoGameMovie.unload(self)
        return
class DistributedButterfly(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedButterfly')
    id = 0
    wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5', 'wings_6')
    yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1))
    whiteColors = (Vec4(0.8, 0, 0.8, 1),
     Vec4(0, 0.8, 0.8, 1),
     Vec4(0.9, 0.4, 0.6, 1),
     Vec4(0.9, 0.4, 0.4, 1),
     Vec4(0.8, 0.5, 0.9, 1),
     Vec4(0.4, 0.1, 0.7, 1))
    paleYellowColors = (Vec4(0.8, 0, 0.8, 1),
     Vec4(0.6, 0.6, 0.9, 1),
     Vec4(0.7, 0.6, 0.9, 1),
     Vec4(0.8, 0.6, 0.9, 1),
     Vec4(0.9, 0.6, 0.9, 1),
     Vec4(1, 0.6, 0.9, 1))
    shadowScaleBig = Point3(0.07, 0.07, 0.07)
    shadowScaleSmall = Point3(0.01, 0.01, 0.01)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [State.State('off', self.enterOff, self.exitOff, ['Flying', 'Landed']), State.State('Flying', self.enterFlying, self.exitFlying, ['Landed']), State.State('Landed', self.enterLanded, self.exitLanded, ['Flying'])], 'off', 'off')
        self.butterfly = None
        self.butterflyNode = None
        self.curIndex = 0
        self.destIndex = 0
        self.time = 0.0
        self.ival = None
        self.fsm.enterInitialState()
        return

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        if self.butterfly:
            return
        self.butterfly = Actor.Actor()
        self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod')
        self.butterfly.loadAnims({'flutter': 'phase_4/models/props/SZ_butterfly-flutter',
         'glide': 'phase_4/models/props/SZ_butterfly-glide',
         'land': 'phase_4/models/props/SZ_butterfly-land'})
        index = self.doId % len(self.wingTypes)
        chosenType = self.wingTypes[index]
        node = self.butterfly.getGeomNode()
        for type in self.wingTypes:
            wing = node.find('**/' + type)
            if type != chosenType:
                wing.removeNode()
            else:
                if index == 0 or index == 1:
                    color = self.yellowColors[self.doId % len(self.yellowColors)]
                elif index == 2 or index == 3:
                    color = self.whiteColors[self.doId % len(self.whiteColors)]
                elif index == 4:
                    color = self.paleYellowColors[self.doId % len(self.paleYellowColors)]
                else:
                    color = Vec4(1, 1, 1, 1)
                wing.setColor(color)

        self.butterfly2 = Actor.Actor(other=self.butterfly)
        self.butterfly.enableBlend(blendType=PartBundle.BTLinear)
        self.butterfly.loop('flutter')
        self.butterfly.loop('land')
        self.butterfly.loop('glide')
        rng = RandomNumGen.RandomNumGen(self.doId)
        playRate = 0.6 + 0.8 * rng.random()
        self.butterfly.setPlayRate(playRate, 'flutter')
        self.butterfly.setPlayRate(playRate, 'land')
        self.butterfly.setPlayRate(playRate, 'glide')
        self.butterfly2.setPlayRate(playRate, 'flutter')
        self.butterfly2.setPlayRate(playRate, 'land')
        self.butterfly2.setPlayRate(playRate, 'glide')
        self.glideWeight = rng.random() * 2
        lodNode = LODNode('butterfly-node')
        lodNode.addSwitch(100, 40)
        lodNode.addSwitch(40, 0)
        self.butterflyNode = NodePath(lodNode)
        self.butterfly2.setH(180.0)
        self.butterfly2.reparentTo(self.butterflyNode)
        self.butterfly.setH(180.0)
        self.butterfly.reparentTo(self.butterflyNode)
        self.__initCollisions()
        self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
        self.dropShadow.setColor(0, 0, 0, 0.3)
        self.dropShadow.setPos(0, 0.1, -0.05)
        self.dropShadow.setScale(self.shadowScaleBig)
        self.dropShadow.reparentTo(self.butterfly)

    def disable(self):
        self.butterflyNode.reparentTo(hidden)
        if self.ival != None:
            self.ival.finish()
        self.__ignoreAvatars()
        DistributedObject.DistributedObject.disable(self)
        return

    def delete(self):
        self.butterfly.cleanup()
        self.butterfly = None
        self.butterfly2.cleanup()
        self.butterfly2 = None
        self.butterflyNode.removeNode()
        self.__deleteCollisions()
        self.ival = None
        del self.fsm
        DistributedObject.DistributedObject.delete(self)
        return

    def uniqueButterflyName(self, name):
        DistributedButterfly.id += 1
        return name + '-%d' % DistributedButterfly.id

    def __detectAvatars(self):
        self.accept('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)

    def __ignoreAvatars(self):
        self.ignore('enter' + self.cSphereNode.getName())

    def __initCollisions(self):
        self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0)
        self.cSphere.setTangible(0)
        self.cSphereNode = CollisionNode(self.uniqueButterflyName('cSphereNode'))
        self.cSphereNode.addSolid(self.cSphere)
        self.cSphereNodePath = self.butterflyNode.attachNewNode(self.cSphereNode)
        self.cSphereNodePath.hide()
        self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)

    def __deleteCollisions(self):
        del self.cSphere
        del self.cSphereNode
        self.cSphereNodePath.removeNode()
        del self.cSphereNodePath

    def __handleCollisionSphereEnter(self, collEntry):
        self.sendUpdate('avatarEnter', [])

    def setArea(self, playground, area):
        self.playground = playground
        self.area = area

    def setState(self, stateIndex, curIndex, destIndex, time, timestamp):
        self.curIndex = curIndex
        self.destIndex = destIndex
        self.time = time
        self.fsm.request(ButterflyGlobals.states[stateIndex], [globalClockDelta.localElapsedTime(timestamp)])

    def enterOff(self, ts = 0.0):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(hidden)
        return

    def exitOff(self):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(render)
        return

    def enterFlying(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
        destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.destIndex]
        flyHeight = max(curPos[2], destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground]
        curPosHigh = Point3(curPos[0], curPos[1], flyHeight)
        destPosHigh = Point3(destPos[0], destPos[1], flyHeight)
        if ts <= self.time:
            flyTime = self.time - (ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] + ButterflyGlobals.BUTTERFLY_LANDING[self.playground])
            self.butterflyNode.setPos(curPos)
            self.dropShadow.show()
            self.dropShadow.setScale(self.shadowScaleBig)
            oldHpr = self.butterflyNode.getHpr()
            self.butterflyNode.headsUp(destPos)
            newHpr = self.butterflyNode.getHpr()
            self.butterflyNode.setHpr(oldHpr)
            takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground]
            landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[self.playground]
            self.butterfly2.loop('flutter')
            self.ival = Sequence(Parallel(LerpPosHprInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], curPosHigh, newHpr), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], 'land', 'flutter'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], None, 'glide', startWeight=0, endWeight=self.glideWeight), Sequence(LerpScaleInterval(self.dropShadow, takeoffShadowT, self.shadowScaleSmall, startScale=self.shadowScaleBig), HideInterval(self.dropShadow))), LerpPosInterval(self.butterflyNode, flyTime, destPosHigh), Parallel(LerpPosInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], destPos), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], 'flutter', 'land'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], None, 'glide', startWeight=self.glideWeight, endWeight=0), Sequence(Wait(ButterflyGlobals.BUTTERFLY_LANDING[self.playground] - landShadowT), ShowInterval(self.dropShadow), LerpScaleInterval(self.dropShadow, landShadowT, self.shadowScaleBig, startScale=self.shadowScaleSmall))), name=self.uniqueName('Butterfly'))
            self.ival.start(ts)
        else:
            self.ival = None
            self.butterflyNode.setPos(destPos)
            self.butterfly.setControlEffect('land', 1.0)
            self.butterfly.setControlEffect('flutter', 0.0)
            self.butterfly.setControlEffect('glide', 0.0)
            self.butterfly2.loop('land')
        return

    def exitFlying(self):
        self.__ignoreAvatars()
        if self.ival != None:
            self.ival.finish()
            self.ival = None
        return

    def enterLanded(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
        self.butterflyNode.setPos(curPos)
        self.dropShadow.show()
        self.dropShadow.setScale(self.shadowScaleBig)
        self.butterfly.setControlEffect('land', 1.0)
        self.butterfly.setControlEffect('flutter', 0.0)
        self.butterfly.setControlEffect('glide', 0.0)
        self.butterfly2.pose('land', random.randrange(self.butterfly2.getNumFrames('land')))
        return None

    def exitLanded(self):
        self.__ignoreAvatars()
        return None
예제 #36
0
class CogdoFlyingLevel(DirectObject):
    notify = directNotify.newCategory('CogdoFlyingLevel')

    def __init__(self, parent, frameModel, startPlatformModel,
                 endPlatformModel, quadLengthUnits, quadVisibilityAhead,
                 quadVisibiltyBehind):
        self.parent = parent
        self.quadLengthUnits = quadLengthUnits
        self._halfQuadLengthUnits = quadLengthUnits / 2.0
        self.quadVisibiltyAhead = quadVisibilityAhead
        self.quadVisibiltyBehind = quadVisibiltyBehind
        self._frameModel = frameModel
        self.root = NodePath('CogdoFlyingLevel')
        self.quadrantRoot = NodePath('QuadrantsRoot')
        self.quadrantRoot.reparentTo(self.root)
        self._startPlatformModel = startPlatformModel
        self._startPlatformModel.reparentTo(self.root)
        self._startPlatformModel.setZ(Globals.Level.StartPlatformHeight)
        self._endPlatformModel = endPlatformModel
        self._endPlatformModel.reparentTo(self.root)
        self._endPlatformModel.setZ(Globals.Level.EndPlatformHeight)
        self.wallR = self._frameModel.find('**/wallR')
        self.wallL = self._frameModel.find('**/wallL')
        self._exit = CogdoGameExit()
        self._exit.reparentTo(self._endPlatformModel)
        loc = self._endPlatformModel.find('**/exit_loc')
        offset = loc.getPos(render)
        self._exit.setPos(render, offset)
        self.quadrants = []
        self.visibleQuadIndices = []
        self._numQuads = 0
        self._currentQuadNum = -1
        self._camera = None
        self._initCollisions()
        self.upLimit = self._frameModel.find('**/limit_up').getZ(render)
        self.downLimit = self._frameModel.find('**/limit_down').getZ(render)
        self.leftLimit = self._frameModel.find('**/limit_left').getX(
            render) - 30.0
        self.rightLimit = self._frameModel.find('**/limit_right').getX(
            render) + 30.0
        self.backLimit = -self.quadLengthUnits
        self.forwardLimit = self.quadLengthUnits * 20
        self._frameModel.flattenStrong()
        self.gatherableFactory = CogdoFlyingGatherableFactory()
        self.obstacleFactory = CogdoFlyingObtacleFactory()
        return

    def getExit(self):
        return self._exit

    def getBounds(self):
        return ((self.leftLimit, self.rightLimit),
                (self.backLimit, self.forwardLimit), (self.downLimit,
                                                      self.upLimit))

    def getGatherable(self, serialNum):
        for quadrant in self.quadrants:
            for gatherable in quadrant.gatherables:
                if gatherable.serialNum == serialNum:
                    return gatherable

        return None

    def ready(self):
        self.gatherableFactory.destroy()
        del self.gatherableFactory
        self.obstacleFactory.destroy()
        del self.obstacleFactory
        self._initStartEndPlatforms()
        self._frameModel.reparentTo(self.root)
        self.root.reparentTo(self.parent)
        self.root.stash()

    def _initStartEndPlatforms(self):
        self.startPlatform = CogdoFlyingPlatform(
            self._startPlatformModel,
            Globals.Level.PlatformTypes.StartPlatform)
        self.endPlatform = CogdoFlyingPlatform(
            self._endPlatformModel, Globals.Level.PlatformTypes.EndPlatform)
        self._endPlatformModel.setY(self.convertQuadNumToY(self._numQuads))
        self.backLimit = self._startPlatformModel.getY(
            render) - Globals.Level.StartPlatformLength * 0.7
        self.forwardLimit = self._endPlatformModel.getY(
            render) + Globals.Level.EndPlatformLength * 0.7

    def _initCollisions(self):
        self.collPlane = CollisionPlane(
            Plane(Vec3(0, 0, 1.0), Point3(0, 0, 10)))
        self.collPlane.setTangible(0)
        self.collNode = CollisionNode('fogPlane')
        self.collNode.setIntoCollideMask(OTPGlobals.FloorBitmask)
        self.collNode.addSolid(self.collPlane)
        self.collNodePath = self.root.attachNewNode(self.collNode)
        self.collNodePath.hide()

    def destroy(self):
        del self.collPlane
        self.collNodePath.removeNode()
        del self.collNodePath
        del self.collNode
        for quadrant in self.quadrants:
            quadrant.destroy()

        self._exit.destroy()
        del self._exit
        self.root.removeNode()
        del self.root

    def onstage(self):
        self.root.unstash()
        self.update(0.0)

    def offstage(self):
        self.root.stash()

    def start(self, startTime=0.0):
        self._startTime = startTime

    def stop(self):
        pass

    def getLength(self):
        return self.quadLengthUnits * self.getNumQuadrants()

    def appendQuadrant(self, model):
        quadrant = CogdoFlyingLevelQuadrant(self._numQuads, model, self,
                                            self.root)
        if self._numQuads == 0:
            quadrant.generateGatherables(self._startPlatformModel)
        quadrant.offstage()
        self.quadrants.append(quadrant)
        self._numQuads = len(self.quadrants)

    def getNumQuadrants(self):
        return self._numQuads

    def setCamera(self, camera):
        self._camera = camera

    def getCameraActualQuadrant(self):
        camY = self._camera.getY(render)
        y = self.root.getY(render)
        return self.convertYToQuadNum(camY - y)

    def update(self, dt=0.0):
        if self._camera is None:
            return
        quadNum = clamp(self.getCameraActualQuadrant(), 0, self._numQuads - 1)
        if quadNum < self._numQuads:
            self.quadrants[quadNum].update(dt)
            if quadNum + 1 < self._numQuads:
                self.quadrants[quadNum + 1].update(dt)
            if quadNum != self._currentQuadNum:
                self._switchToQuadrant(quadNum)
        return

    def _switchToQuadrant(self, quadNum):
        self.visibleQuadIndices = []
        if quadNum >= 0:
            if quadNum > 0:
                self.quadrants[max(quadNum - self.quadVisibiltyBehind,
                                   0)].onstage()
            for i in range(
                    quadNum,
                    min(quadNum + self.quadVisibiltyAhead + 1,
                        self._numQuads)):
                self.quadrants[i].onstage()
                self.visibleQuadIndices.append(i)
                if i == 0:
                    self.startPlatform.onstage()
                elif i == self._numQuads - 1:
                    self.endPlatform.onstage()

        self._currentQuadNum = quadNum
        for i in range(
                0, max(
                    self._currentQuadNum - self.quadVisibiltyBehind,
                    0)) + range(
                        min(self._currentQuadNum + self.quadVisibiltyAhead + 1,
                            self._numQuads), self._numQuads):
            self.quadrants[i].offstage()
            if i == 0:
                self.startPlatform.offstage()
            elif i == self._numQuads - 1:
                self.endPlatform.offstage()

    def convertQuadNumToY(self, quadNum):
        return quadNum * self.quadLengthUnits

    def convertYToQuadNum(self, y):
        return int(y / self.quadLengthUnits)

    def convertCenterYToQuadNum(self, y):
        return self.convertYToQuadNum(y + self._halfQuadLengthUnits)
class CogdoMazeGameIntro(CogdoGameMovie):

    def __init__(self, maze, exit, rng):
        CogdoGameMovie.__init__(self)
        self._maze = maze
        self._exit = exit
        self._rng = RandomNumGen(rng)
        self._camTarget = None
        self._state = 0
        self._suits = []
        return

    def _getRandomLine(self, lineList):
        return CogdoUtil.getRandomDialogueLine(lineList, self._rng)

    def displayLine(self, who, text):
        self._dialogueLabel.node().setText(text)
        if who == 'toon':
            self.toonHead.reparentTo(aspect2d)
            self.cogHead.reparentTo(hidden)
            self._toonDialogueSfx.play()
            self.toonHead.setClipPlane(self.clipPlane)
        else:
            self.toonHead.reparentTo(hidden)
            self.cogHead.reparentTo(aspect2d)
            self._cogDialogueSfx.play()
            self.cogHead.setClipPlane(self.clipPlane)

    def makeSuit(self, suitType):
        suit = Suit.Suit()
        dna = SuitDNA.SuitDNA()
        dna.newSuit(suitType)
        suit.setStyle(dna)
        suit.isDisguised = 1
        suit.generateSuit()
        suit.setScale(1, 1, 2)
        suit.setPos(0, 0, -4.4)
        suit.reparentTo(self.toonHead)
        for part in suit.getHeadParts():
            part.hide()

        suit.loop('neutral')

    def load(self):
        CogdoGameMovie.load(self)
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.cogHead = Suit.Suit()
        self.cogDNA = SuitDNA.SuitDNA()
        self.cogDNA.newSuit('ms')
        self.cogHead.setDNA(self.cogDNA)
        self.cogHead.getGeomNode().setDepthWrite(1)
        self.cogHead.getGeomNode().setDepthTest(1)
        self.cogHead.loop('neutral')
        self.cogHead.setPosHprScale(-0.73, 0, -1.46, 180, 0, 0, 0.14, 0.14, 0.14)
        self.cogHead.reparentTo(hidden)
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        audioMgr = base.cogdoGameAudioMgr
        self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
        self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')
        suitData = Globals.SuitData[Globals.SuitTypes.Boss]
        bossSuit = Suit.Suit()
        d = SuitDNA.SuitDNA()
        d.newSuit(suitData['dnaName'])
        bossSuit.setDNA(d)
        bossSuit.setScale(suitData['scale'])
        bossSuit.loop('neutral')
        bossSuit.reparentTo(render)
        bossSuit.setPos(self._exit, -5, -5, 0)
        bossSuit.lookAt(self._exit)
        self._suits.append(bossSuit)
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoMazeIntroMovieDialogue
        introDuration = Globals.IntroDurationSeconds
        waitDuration = introDuration / len(dialogue)

        def start():
            base.camera.wrtReparentTo(render)
            self._exit.open(animate=False)

        def showBoss():
            self._setCamTarget(bossSuit, 20, offset=Point3(0, 0, 7), angle=Point3(0, 15, 0))
            bossSuit.loop('victory')
            self._state = 1

        def showExit():
            self._setCamTarget(self._exit, 10, offset=Point3(0, 0, 0), angle=Point3(0, 60, 0))
            self._exit.close()
            self._state = 2

        showExitIval = Parallel(base.camera.posInterval(waitDuration * 0.5, (10, -25, 20), other=self._exit, blendType='easeInOut'), Sequence(Wait(waitDuration * 0.25), Func(bossSuit.play, 'effort'), base.camera.hprInterval(waitDuration * 0.25, (30, -30, 0), blendType='easeInOut'), Func(self._exit.close), Wait(waitDuration * 0.5)))

        def showWaterCooler():
            wc = self._maze.getWaterCoolers()[0]
            self._setCamTarget(wc, 25, angle=Point3(-30, 60, 0))
            base.camera.wrtReparentTo(self._camHelperNode)
            self._state = 3

        def end():
            self._stopUpdateTask()

        self._ival = Sequence(Func(start), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[0])), showExitIval, Func(showWaterCooler), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])), Wait(waitDuration), Func(showBoss), bossSuit.hprInterval(1.0, bossSuit.getHpr() + Point3(180, 0, 0), blendType='easeInOut'), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[2])), Wait(waitDuration - 1.0), Func(end))
        self._startUpdateTask()

    def _setCamTarget(self, targetNP, distance, offset = Point3(0, 0, 0), angle = Point3(0, 0, 0)):
        base.camera.wrtReparentTo(render)
        self._camTarget = targetNP
        self._camOffset = offset
        self._camAngle = angle
        self._camDistance = distance
        self._camHelperNode.setPos(self._camTarget, self._camOffset)
        self._camHelperNode.setHpr(self._camTarget, 180 + self._camAngle[0], self._camAngle[1], self._camAngle[2])
        base.camera.setPos(self._camHelperNode, 0, self._camDistance, 0)

    def _updateTask(self, task):
        dt = globalClock.getDt()
        if self._state == 1:
            self._camHelperNode.setPos(self._camTarget.getPos() + self._camOffset)
            base.camera.setPos(self._camHelperNode, 0, self._camDistance, 0)
            base.camera.lookAt(self._camTarget, 0, 0, 4)
        elif self._state == 2:
            base.camera.lookAt(self._camTarget, 0, 0, 5)
        elif self._state == 3:
            self._camHelperNode.setHpr(self._camHelperNode, dt, dt, 0)
            base.camera.setY(camera, 0.8 * dt)
            base.camera.lookAt(self._camTarget, 0, 0, 3)
        return task.cont

    def unload(self):
        self._exit = None
        self._camTarget = None
        self._camHelperNode.removeNode()
        del self._camHelperNode
        for suit in self._suits:
            suit.cleanup()
            suit.removeNode()
            suit.delete()

        self._suits = []
        CogdoGameMovie.unload(self)
        del self._cogDialogueSfx
        del self._toonDialogueSfx
        self.toonHead.stopBlink()
        self.toonHead.stop()
        self.toonHead.removeNode()
        self.toonHead.delete()
        del self.toonHead
        self.cogHead.stop()
        self.cogHead.removeNode()
        self.cogHead.delete()
        del self.cogHead
        return
class LegendaryFishingGameGUI:
    
    def __init__(self, gameObject = None):
        base.loadingScreen.beginStep('LegendaryGameGUI', 4, 20)
        self.gameObject = gameObject
        self.guiImage = loader.loadModel('models/minigames/pir_m_gam_fsh_legendaryGui')
        self.UICompoments = { }
        self.uiBaseNode = NodePath('baseNode')
        self.uiBaseNode.reparentTo(aspect2d)
        self.uiBaseNode.show()
        self.leftBaseNode = NodePath('leftBaseNode')
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)
        self.leftBaseNode.show()
        self.fishActor = None
        self.actorAnim = { }
        self.scaleSize = {
            InventoryType.Collection_Set11_Part1: 0.059999999999999998,
            InventoryType.Collection_Set11_Part2: 0.055,
            InventoryType.Collection_Set11_Part3: 0.12,
            InventoryType.Collection_Set11_Part4: 0.086999999999999994,
            InventoryType.Collection_Set11_Part5: 0.080000000000000002 }
        self.meterFrame = DirectFrame(parent = self.leftBaseNode, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.0, 0.0), frameColor = (1.0, 1.0, 1.0, 0.0), relief = None, state = DGG.DISABLED, pos = (1.0, 0.0, -0.45000000000000001), hpr = (0, 0, 0), scale = (1.3, 0.0, 1.3), image = self.guiImage.find('**/pir_t_gui_fsh_meter'), image_scale = (0.20000000000000001, 0.0, 0.80000000000000004), image_pos = (0, 0, 0), text = '', textMayChange = 1, text_scale = PiratesGuiGlobals.TextScaleTitleLarge, text_pos = (-0.55000000000000004, 0.10000000000000001), text_shadow = PiratesGuiGlobals.TextShadow)
        self.UICompoments['meterFrame'] = self.meterFrame
        self.fishingRod = DirectFrame(parent = self.meterFrame, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.0, 0.0), relief = None, state = DGG.DISABLED, pos = FishingGlobals.fishingRodScreenPosition, image = self.guiImage.find('**/pir_t_gui_fsh_fullRod'), image_scale = (1.0, 0.0, 0.125), image_pos = (0.20000000000000001, 0, 0))
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)
        self.UICompoments['fishingRod'] = self.fishingRod
        base.loadingScreen.tick()
        self.fishingHandleBaseFrame = DirectFrame(parent = self.uiBaseNode, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.5, 1.5), frameColor = (1.0, 1.0, 1.0, 0.0), relief = None, state = DGG.DISABLED, pos = (0.0, 0.0, 0.0), hpr = (0, 0, 0), scale = (0.71999999999999997, 0.0, 0.71999999999999997), image = self.guiImage.find('**/pir_t_gui_fsh_partialRod'), image_scale = (3.7999999999999998, 0.0, 1.8999999999999999), image_pos = (0, 0, 0), image_hpr = (0.0, 0.0, 0))
        self.fishingHandleBaseFrame.hide()
        self.UICompoments['fishingHandleBaseFrame'] = self.fishingHandleBaseFrame
        self.fishingHandle = DirectFrame(parent = self.fishingHandleBaseFrame, frameSize = (-0.080000000000000002, 0.080000000000000002, -0.20000000000000001, 0.20000000000000001), relief = None, state = DGG.DISABLED, pos = (-0.10000000000000001, 0.0, -0.050000000000000003), hpr = (0, 0, 0), image = self.guiImage.find('**/pir_t_gui_fsh_handleArm'), image_scale = (1.0, 0.0, 1.0), image_pos = (-0.042000000000000003, 0, -0.115), image_hpr = (0.0, 0.0, 0))
        self.UICompoments['fishingHandle'] = self.fishingHandle
        self.arrowImage = DirectFrame(parent = self.fishingHandleBaseFrame, frameSize = (-0.40000000000000002, 0.40000000000000002, -0.40000000000000002, 0.40000000000000002), relief = None, state = DGG.DISABLED, pos = (0.0, 0.0, 0.0), hpr = (0, 0, 0), scale = (1.2, 0.0, 1.2), image = self.guiImage.find('**/pir_t_gui_fsh_arrow'), image_scale = (1.0, 0.0, 1.0), image_pos = (0.0, 0, 0.0), image_hpr = (0.0, 0.0, 0.0))
        self.arrowImage.hide()
        self.UICompoments['arrowImage'] = self.arrowImage
        btnGeom = (self.guiImage.find('**/pir_t_gui_fsh_handle'), self.guiImage.find('**/pir_t_gui_fsh_handle'), self.guiImage.find('**/pir_t_gui_fsh_handleOn'))
        self.fishingHandleButton = GuiButton(pos = (-0.29999999999999999, 0, -0.55000000000000004), hpr = (0, 0, 0), scale = 0.45000000000000001, image = btnGeom, image_pos = (0, 0, 0), image_scale = 1.0, sortOrder = 2)
        self.fishingHandleButton.bind(DGG.B1PRESS, self.handleButtonClicked)
        self.fishingHandleButton.reparentTo(self.fishingHandle)
        self.UICompoments['fishingHandleButton'] = self.fishingHandleButton
        self.fishingHandleBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.meterFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.lineOneTransitTextNode = TextNode('lineOneTransitText')
        self.lineOneTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineOneTransitTextNode.setText('')
        self.lineOneTransitTextNode.setAlign(TextNode.ACenter)
        self.lineOneTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineOneTransitTextNodePath = NodePath(self.lineOneTransitTextNode)
        self.lineOneTransitTextNodePath.setPos(0.0, 0.0, -0.80000000000000004)
        self.lineOneTransitTextNodePath.setScale(0.34999999999999998, 0.34999999999999998, 0.34999999999999998)
        self.lineOneTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineOneTransitTextNodePath.hide()
        self.UICompoments['lineOneTransitText'] = self.lineOneTransitTextNodePath
        self.lineTwoTransitTextNode = TextNode('lineTwoTransitText')
        self.lineTwoTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineTwoTransitTextNode.setText('')
        self.lineTwoTransitTextNode.setAlign(TextNode.ACenter)
        self.lineTwoTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineTwoTransitTextNodePath = NodePath(self.lineTwoTransitTextNode)
        self.lineTwoTransitTextNodePath.setPos(-0.40000000000000002, 0.0, -0.94999999999999996)
        self.lineTwoTransitTextNodePath.setScale(0.12, 0.12, 0.12)
        self.lineTwoTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineTwoTransitTextNodePath.hide()
        self.UICompoments['lineTwoTransitText'] = self.lineTwoTransitTextNodePath
        base.loadingScreen.tick()
        self.test_guiImage = loader.loadModel('models/gui/toplevel_gui')
        self.buttonIcon = (self.test_guiImage.find('**/treasure_chest_closed'), self.test_guiImage.find('**/treasure_chest_closed'), self.test_guiImage.find('**/treasure_chest_closed_over'))
        self.winImagePanel = GuiPanel.GuiPanel('', 2.6000000000000001, 1.8999999999999999, True)
        self.winImagePanel.setPos(-1.3, 0.0, -0.94999999999999996)
        self.winImagePanel.reparentTo(self.uiBaseNode)
        self.winImagePanel.background = OnscreenImage(parent = self.winImagePanel, scale = (2.3999999999999999, 0, 1.8), image = self.guiImage.find('**/pir_t_gui_fsh_posterBackground'), hpr = (0, 0, 0), pos = (1.3, 0, 0.94999999999999996))
        self.winImagePanel.setBin('gui-popup', -4)
        self.winTitleTextNode = TextNode('winTitleTextNode')
        self.winTitleTextNode.setText('Congratulations!')
        self.winTitleTextNode.setAlign(TextNode.ACenter)
        self.winTitleTextNode.setFont(PiratesGlobals.getPirateFont())
        self.winTitleTextNode.setTextColor(0.23000000000000001, 0.089999999999999997, 0.029999999999999999, 1.0)
        self.winTitleTextNodePath = NodePath(self.winTitleTextNode)
        self.winTitleTextNodePath.setPos(1.3500000000000001, 0.0, 1.6699999999999999)
        self.winTitleTextNodePath.setScale(0.17999999999999999)
        self.winTitleTextNodePath.reparentTo(self.winImagePanel)
        self.wholeStoryTextNode = TextNode('storyTextNode')
        self.wholeStoryTextNode.setText('')
        self.wholeStoryTextNode.setWordwrap(19.0)
        self.wholeStoryTextNode.setTextColor(0.23000000000000001, 0.089999999999999997, 0.029999999999999999, 1.0)
        self.wholeStoryTextNodePath = NodePath(self.wholeStoryTextNode)
        self.wholeStoryTextNodePath.setPos(0.33000000000000002, 0.0, 1.6399999999999999)
        self.wholeStoryTextNodePath.setScale(0.050000000000000003)
        self.wholeStoryTextNodePath.reparentTo(self.winImagePanel)
        self.winImagePanel.closeButton['command'] = self.closeDialogGotNextState
        self.winImagePanel.closeButton['extraArgs'] = [
            'winImagePanel',
            'FarewellLegendaryFish',
            False]
        self.UICompoments['winImagePanel'] = self.winImagePanel
        self.winImagePanel.hide()
        self.luiCloseDialogSequence = Sequence()
        self.arrowImageRotationInterval = LerpHprInterval(self.arrowImage, 2.2000000000000002, self.arrowImage.getHpr() + Point3(0.0, 0.0, 280.0), self.arrowImage.getHpr())
        self.luiArrowRotatingSequence = Sequence(Func(self.showGui, [
            'arrowImage']), Parallel(Func(self.arrowImageRotationInterval.start), Wait(2.2000000000000002)), Func(self.hideGui, [
            'arrowImage']), Func(self.arrowImage.setHpr, self.arrowImage.getHpr() + Point3(0.0, 0.0, 5.0)), name = self.gameObject.distributedFishingSpot.uniqueName('luiArrowRotatingSequence'))
        self.lineOneColorChange = LerpColorScaleInterval(self.lineOneTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (1.0, 1.0, 1.0, 0.0), (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut')
        self.lineOnePosChange = LerpPosInterval(self.lineOneTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (0.0, 0.0, -0.20000000000000001), (0.0, 0.0, -0.80000000000000004), blendType = 'easeOut')
        self.lineTwoCholorChange = LerpColorScaleInterval(self.lineTwoTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (1.0, 1.0, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut')
        self.lineTwoPosChange = LerpPosInterval(self.lineTwoTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (0.0, 0.0, -0.32000000000000001), (0.0, 0.0, -0.94999999999999996), blendType = 'easeOut')
        self.transitionTextMovingSequence = Sequence(Func(self.lineOneTransitTextNodePath.show), Func(self.lineTwoTransitTextNodePath.show), Parallel(self.lineOnePosChange, self.lineTwoPosChange, self.lineOneColorChange, self.lineTwoCholorChange), Func(self.lineOneTransitTextNodePath.hide), Func(self.lineTwoTransitTextNodePath.hide), name = self.gameObject.distributedFishingSpot.uniqueName('transitionTextMovingSequence'))
        self.meterFadeInInterval = Sequence(Func(self.meterFrame.show), LerpColorScaleInterval(self.meterFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 1.0), startColorScale = (1.0, 1.0, 1.0, 0.0), blendType = 'easeOut'), name = 'FadeInLegendaryMeter')
        self.meterFadeOutInterval = Sequence(LerpColorScaleInterval(self.meterFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 0.0), startColorScale = (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut'), Func(self.meterFrame.hide), name = 'FadeOutLegendaryMeter')
        self.rodFadeInInterval = Sequence(Func(self.fishingHandleBaseFrame.show), LerpColorScaleInterval(self.fishingHandleBaseFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 1.0), startColorScale = (1.0, 1.0, 1.0, 0.0), blendType = 'easeOut'), name = 'FadeInLegendaryRodInterface')
        self.rodFadeOutInterval = Sequence(LerpColorScaleInterval(self.fishingHandleBaseFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 0.0), startColorScale = (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut'), Func(self.fishingHandleBaseFrame.hide), name = 'FadeOutLegendaryRodInterface')
        base.loadingScreen.tick()
        smallScale = self.fishingHandleButton['scale']
        bigScale = self.fishingHandleButton['scale'] * 1.2
        self.buttonGrowUpInterval = LerpScaleInterval(self.fishingHandleButton, 1.0, bigScale, smallScale)
        self.luiFightTransitSequence = Sequence(Parallel(Func(self.fishingHandleBaseFrame.show), Func(self.meterFadeOutInterval.start), Func(self.rodFadeInInterval.start), Func(self.buttonGrowUpInterval.start)), Wait(1.0), Func(self.meterFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiFightTransitSequence'))
        self.luiReelTransitSequence = Sequence(Parallel(Func(self.fishingHandleBaseFrame.show), Func(self.meterFadeOutInterval.start), Func(self.rodFadeInInterval.start)), Wait(1.0), Func(self.meterFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiReelTransitSequence'))
        self.luiStruggleTransitSequence = Sequence(Parallel(Func(self.meterFrame.show), Func(self.resetFishingRod), self.meterFadeInInterval, self.rodFadeOutInterval), Wait(1.0), Func(self.fishingHandleBaseFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiStruggleTransitSequence'))
        self.meterFadeOutInterval.start()
        self.rodFadeOutInterval.start()
        self.hideAllGUI()
        base.loadingScreen.endStep('LegendaryGameGUI')

    
    def hideAllGUI(self):
        self.uiBaseNode.reparentTo(hidden)
        self.leftBaseNode.reparentTo(hidden)

    
    def showAllGUI(self):
        self.uiBaseNode.reparentTo(aspect2d)
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)

    
    def hideGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].hide()
        

    
    def showGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].show()
        

    
    def destroy(self):
        self.arrowImageRotationInterval.pause()
        self.arrowImageRotationInterval.clearToInitial()
        self.luiArrowRotatingSequence.pause()
        self.luiArrowRotatingSequence.clearToInitial()
        self.luiCloseDialogSequence.pause()
        self.luiCloseDialogSequence.clearToInitial()
        totalKey = self.UICompoments.keys()
        for iKey in totalKey:
            del self.UICompoments[iKey]
        
        self.fishingHandle = None
        self.fishingHandleButton = None
        self.fishingRod.removeNode()
        self.leftBaseNode.removeNode()
        self.uiBaseNode.removeNode()
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None
        

    
    def handleButtonClicked(self, mouseKey):
        if self.gameObject.lfgFsm.getCurrentOrNextState() in [
            'CatchIt']:
            self.gameObject.lfgFsm.request('Transition', 'Struggle')
            self.gameObject.sfx['legendaryGreen'].play()
        

    
    def setTransitionText(self, state):
        self.lineOneTransitTextNode.setText(PLocalizer.LegendaryFishingGui[state][0])
        self.lineTwoTransitTextNode.setText(PLocalizer.LegendaryFishingGui[state][1])

    
    def resetInterval(self):
        self.transitionTextMovingSequence.pause()
        self.transitionTextMovingSequence.clearToInitial()
        self.lineOneColorChange.pause()
        self.lineOneColorChange.clearToInitial()
        self.lineOnePosChange.pause()
        self.lineOnePosChange.clearToInitial()
        self.lineTwoCholorChange.pause()
        self.lineTwoCholorChange.clearToInitial()
        self.lineTwoPosChange.pause()
        self.lineTwoPosChange.clearToInitial()
        self.luiReelTransitSequence.pause()
        self.luiReelTransitSequence.clearToInitial()
        self.luiStruggleTransitSequence.pause()
        self.luiStruggleTransitSequence.clearToInitial()
        self.luiFightTransitSequence.pause()
        self.luiFightTransitSequence.clearToInitial()
        self.buttonGrowUpInterval.pause()
        self.buttonGrowUpInterval.clearToInitial()
        self.meterFadeOutInterval.pause()
        self.meterFadeOutInterval.clearToInitial()
        self.rodFadeInInterval.pause()
        self.rodFadeInInterval.clearToInitial()
        self.meterFadeInInterval.pause()
        self.meterFadeInInterval.clearToInitial()
        self.rodFadeOutInterval.pause()
        self.rodFadeOutInterval.clearToInitial()

    
    def fightingTransit(self):
        self.luiFightTransitSequence.start()

    
    def reelTransit(self):
        self.luiReelTransitSequence.start()

    
    def struggleTransit(self):
        self.luiStruggleTransitSequence.start()

    
    def resetFishingRod(self):
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)

    
    def showWinImage(self, fish):
        self.hideGui([
            'meterFrame',
            'fishingHandleBaseFrame'])
        result = fish.myData['name'].split(' ')
        fileName = str(result[0]).capitalize()
        imgName = 'pir_t_gui_fsh_render%s' % fileName
        self.actorAnim['swimIdleOpposite'] = 'models/char/pir_a_gam_fsh_%s_%s.bam' % (fish.myData['model'], 'swimIdleOpposite')
        self.fishActor = BlendActor('models/char/pir_r_gam_fsh_%s.bam' % fish.myData['model'], self.actorAnim, FishingGlobals.defaultFishBlendTime, FishingGlobals.fishBlendTimeDict)
        self.fishActor.setPlayRate(fish.myData['speed'] * fish.myData['swimAnimationMultiplier'], 'swimIdleOpposite')
        self.fishActor.changeAnimationTo('swimIdleOpposite')
        self.fishActor.reparentTo(self.winImagePanel)
        self.fishActor.setScale(self.scaleSize[fish.myData['id']])
        self.fishActor.setPos(1.7, 0, 1.0)
        self.fishActor.setHpr(0, 0, 35)
        self.fishActor.setDepthWrite(True)
        self.fishActor.setDepthTest(True)
        self.wholeStoryTextNode.setText(PLocalizer.LegendSelectionGui['wholeStory'][fish.myData['id']])
        self.winImagePanel.show()

    
    def closeDialogGotNextState(self, object, targetState, ifFadeInAgain):
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None
        
        self.luiCloseDialogSequence = Sequence(Func(self.gameObject.distributedFishingSpot.fadeOut), Wait(0.40000000000000002), Func(self.UICompoments[object].hide), Func(self.gameObject.lfgFsm.request, targetState), name = self.gameObject.distributedFishingSpot.uniqueName('luiCloseDialogSequence'))
        self.luiCloseDialogSequence.start()

    
    def updateStruggleTimerText(self, time, percent):
        self.meterFrame['text'] = str(time)
        self.meterFrame['text_fg'] = (1.0 - percent, percent, 0.0, 1.0)
class DistributedPartyActivity(DistributedObject.DistributedObject):
    deferFor = 1

    def __init__(self, cr, activityId, activityType, wantLever = False, wantRewardGui = False):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.activityId = activityId
        self.activityName = PartyGlobals.ActivityIds.getString(self.activityId)
        self.activityType = activityType
        self.wantLever = wantLever
        self.wantRewardGui = wantRewardGui
        self.messageGui = None
        self.rewardGui = None
        self.toonIds = []
        self._toonId2ror = {}
        childName = '%s' % self
        childName = childName[childName.rfind('.DistributedParty') + len('.DistributedParty'):childName.rfind('Activity instance')]
        if not hasattr(base, 'partyActivityDict'):
            base.partyActivityDict = {}
        base.partyActivityDict[childName] = self
        self.root = NodePath('root')
        self.rulesDoneEvent = 'rulesDone'
        self.modelCount = 500
        self.cleanupActions = []
        self.usesSmoothing = 0
        self.usesLookAround = 0
        self.difficultyOverride = None
        self.trolleyZoneOverride = None
        self._localToonRequestStatus = None
        return

    def localToonExiting(self):
        self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Exiting

    def localToonJoining(self):
        self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Joining

    def d_toonJoinRequest(self):
        if self._localToonRequestStatus is None:
            self.localToonJoining()
            self.sendUpdate('toonJoinRequest')
        return

    def d_toonExitRequest(self):
        if self._localToonRequestStatus is None:
            self.localToonExiting()
            self.sendUpdate('toonExitRequest')
        return

    def d_toonExitDemand(self):
        self.localToonExiting()
        self.sendUpdate('toonExitDemand')

    def joinRequestDenied(self, reason):
        self._localToonRequestStatus = None
        return

    def exitRequestDenied(self, reason):
        self._localToonRequestStatus = None
        return

    def handleToonJoined(self, toonId):
        self.notify.error('BASE: handleToonJoined should be overridden %s' % self.activityName)

    def handleToonExited(self, toonId):
        self.notify.error('BASE: handleToonExited should be overridden %s' % self.activityName)

    def handleToonDisabled(self, toonId):
        self.notify.error('BASE: handleToonDisabled should be overridden %s' % self.activityName)

    def setToonsPlaying(self, toonIds):
        exitedToons, joinedToons = self.getToonsPlayingChanges(self.toonIds, toonIds)
        self.setToonIds(toonIds)
        self._processExitedToons(exitedToons)
        self._processJoinedToons(joinedToons)

    def _processExitedToons(self, exitedToons):
        for toonId in exitedToons:
            if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Exiting):
                toon = self.getAvatar(toonId)
                if toon is not None:
                    self.ignore(toon.uniqueName('disable'))
                self.handleToonExited(toonId)
                if toonId == base.localAvatar.doId:
                    self._localToonRequestStatus = None
                if toonId in self._toonId2ror:
                    self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId])
                    del self._toonId2ror[toonId]

        return

    def _processJoinedToons(self, joinedToons):
        for toonId in joinedToons:
            if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Joining):
                if toonId not in self._toonId2ror:
                    request = self.cr.relatedObjectMgr.requestObjects([toonId], allCallback=self._handlePlayerPresent)
                    if toonId in self._toonId2ror:
                        del self._toonId2ror[toonId]
                    else:
                        self._toonId2ror[toonId] = request

    def _handlePlayerPresent(self, toons):
        toon = toons[0]
        toonId = toon.doId
        if toonId in self._toonId2ror:
            del self._toonId2ror[toonId]
        else:
            self._toonId2ror[toonId] = None
        self._enableHandleToonDisabled(toonId)
        self.handleToonJoined(toonId)
        if toonId == base.localAvatar.doId:
            self._localToonRequestStatus = None
        return

    def _enableHandleToonDisabled(self, toonId):
        toon = self.getAvatar(toonId)
        if toon is not None:
            self.acceptOnce(toon.uniqueName('disable'), self.handleToonDisabled, [toonId])
        else:
            self.notify.warning('BASE: unable to get handle to toon with toonId:%d. Hook for handleToonDisabled not set.' % toonId)
        return

    def isLocalToonRequestStatus(self, requestStatus):
        return self._localToonRequestStatus == requestStatus

    def setToonIds(self, toonIds):
        self.toonIds = toonIds

    def getToonsPlayingChanges(self, oldToonIds, newToonIds):
        oldToons = set(oldToonIds)
        newToons = set(newToonIds)
        exitedToons = oldToons.difference(newToons)
        joinedToons = newToons.difference(oldToons)
        return (list(exitedToons), list(joinedToons))

    def setUsesSmoothing(self):
        self.usesSmoothing = True

    def setUsesLookAround(self):
        self.usesLookAround = True

    def getInstructions(self):
        return TTLocalizer.DefaultPartyActivityInstructions

    def getParentNodePath(self):
        if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr(base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom:
            return base.cr.playGame.hood.loader.geom
        else:
            self.notify.warning('Hood or loader not created, defaulting to render')
            return render

    def __createRandomNumGen(self):
        self.notify.debug('BASE: self.doId=0x%08X' % self.doId)
        self.randomNumGen = RandomNumGen.RandomNumGen(self.doId)

        def destroy(self = self):
            self.notify.debug('BASE: destroying random num gen')
            del self.randomNumGen

        self.cleanupActions.append(destroy)

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        self.notify.debug('BASE: generate, %s' % self.getTitle())
        self.__createRandomNumGen()

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.notify.debug('BASE: announceGenerate %s' % self.activityName)
        self.root.setName(self.activityName + 'Root')
        centeredX, centeredY = getCenterPosFromGridSize(self.x, self.y, PartyGlobals.ActivityInformationDict[self.activityId]['gridsize'])
        self.root.setPos(centeredX, centeredY, 0.0)
        self.root.setH(self.h)
        self.normalExit = True
        if self.wantLever:
            self.leverTriggerEvent = self.uniqueName('leverTriggerEvent')
        self.load()

        def cleanup(self = self):
            self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit)
            base.cr.renderFrame()
            if self.normalExit:
                self.sendUpdate('toonExitRequest')

        self.cleanupActions.append(cleanup)

    def disable(self):
        self.notify.debug('BASE: disable')
        DistributedObject.DistributedObject.disable(self)
        rorToonIds = self._toonId2ror.keys()
        for toonId in rorToonIds:
            self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId])
            del self._toonId2ror[toonId]

        self.ignore(self.messageDoneEvent)
        if self.messageGui is not None and not self.messageGui.isEmpty():
            self.messageGui.cleanup()
            self.messageGui = None
        return

    def delete(self):
        self.notify.debug('BASE: delete')
        self.unload()
        self.ignoreAll()
        DistributedObject.DistributedObject.delete(self)

    def load(self):
        self.notify.debug('BASE: load')
        self.loadSign()
        if self.wantLever:
            self.loadLever()
        if self.wantRewardGui:
            self.showRewardDoneEvent = self.uniqueName('showRewardDoneEvent')
            self.rewardGui = JellybeanRewardGui(self.showRewardDoneEvent)
        self.messageDoneEvent = self.uniqueName('messageDoneEvent')
        self.root.reparentTo(self.getParentNodePath())
        self._enableCollisions()

    def loadSign(self):
        actNameForSign = self.activityName
        if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40:
            actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyJukebox)
        elif self.activityId == PartyGlobals.ActivityIds.PartyDance20:
            actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyDance)
        self.sign = self.root.attachNewNode('%sSign' % self.activityName)
        self.signModel = self.party.defaultSignModel.copyTo(self.sign)
        self.signFlat = self.signModel.find('**/sign_flat')
        self.signFlatWithNote = self.signModel.find('**/sign_withNote')
        self.signTextLocator = self.signModel.find('**/signText_locator')
        textureNodePath = getPartyActivityIcon(self.party.activityIconsModel, actNameForSign)
        textureNodePath.setPos(0.0, -0.02, 2.2)
        textureNodePath.setScale(2.35)
        textureNodePath.copyTo(self.signFlat)
        textureNodePath.copyTo(self.signFlatWithNote)
        text = TextNode('noteText')
        text.setTextColor(0.2, 0.1, 0.7, 1.0)
        text.setAlign(TextNode.ACenter)
        text.setFont(OTPGlobals.getInterfaceFont())
        text.setWordwrap(10.0)
        text.setText('')
        self.noteText = self.signFlatWithNote.attachNewNode(text)
        self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0)
        self.noteText.setScale(0.2)
        self.signFlatWithNote.stash()
        self.signTextLocator.stash()

    def loadLever(self):
        self.lever = self.root.attachNewNode('%sLever' % self.activityName)
        self.leverModel = self.party.defaultLeverModel.copyTo(self.lever)
        self.controlColumn = NodePath('cc')
        column = self.leverModel.find('**/column')
        column.getChildren().reparentTo(self.controlColumn)
        self.controlColumn.reparentTo(column)
        self.stickHinge = self.controlColumn.attachNewNode('stickHinge')
        self.stick = self.party.defaultStickModel.copyTo(self.stickHinge)
        self.stickHinge.setHpr(0.0, 90.0, 0.0)
        self.stick.setHpr(0, -90.0, 0)
        self.stick.flattenLight()
        self.bottom = self.leverModel.find('**/bottom')
        self.bottom.wrtReparentTo(self.controlColumn)
        self.bottomPos = self.bottom.getPos()
        cs = CollisionSphere(0.0, 1.35, 2.0, 1.0)
        cs.setTangible(False)
        cn = CollisionNode(self.leverTriggerEvent)
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.leverTrigger = self.root.attachNewNode(cn)
        self.leverTrigger.reparentTo(self.lever)
        self.leverTrigger.stash()
        cs = CollisionTube(0.0, 2.7, 0.0, 0.0, 2.7, 3.0, 1.2)
        cn = CollisionNode('levertube')
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.leverTube = self.leverModel.attachNewNode(cn)
        host = base.cr.doId2do.get(self.party.partyInfo.hostId)
        if host is None:
            self.notify.debug('%s loadLever : Host has left the game before lever could be created.' % self.activityName)
            return
        scale = host.getGeomNode().getChild(0).getSz(render)
        self.leverModel.setScale(scale)
        self.controlColumn.setPos(0, 0, 0)
        host.setPosHpr(self.lever, 0, 0, 0, 0, 0, 0)
        host.pose('leverNeutral', 0)
        host.update()
        pos = host.rightHand.getPos(self.controlColumn)
        self.controlColumn.setPos(pos[0], pos[1], pos[2] - 1)
        self.bottom.setZ(host, 0.0)
        self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ())
        lookAtPoint = Point3(0.3, 0, 0.1)
        lookAtUp = Vec3(0, -1, 0)
        self.stickHinge.lookAt(host.rightHand, lookAtPoint, lookAtUp)
        host.play('walk')
        host.update()
        return

    def unloadLever(self):
        self.lever.removeNode()
        self.leverModel.removeNode()
        self.controlColumn.removeNode()
        self.stickHinge.removeNode()
        self.stick.removeNode()
        self.bottom.removeNode()
        self.leverTrigger.removeNode()
        self.leverTube.removeNode()
        del self.bottomPos
        del self.lever
        del self.leverModel
        del self.controlColumn
        del self.stickHinge
        del self.stick
        del self.bottom
        del self.leverTrigger
        del self.leverTube

    def _enableCollisions(self):
        if self.wantLever:
            self.leverTrigger.unstash()
            self.accept('enter%s' % self.leverTriggerEvent, self._leverPulled)

    def _disableCollisions(self):
        if self.wantLever:
            self.leverTrigger.stash()
            self.ignore('enter%s' % self.leverTriggerEvent)

    def _leverPulled(self, collEntry):
        self.notify.debug('_leverPulled : Someone pulled the lever!!! ')
        if self.activityType == PartyGlobals.ActivityTypes.HostInitiated and base.localAvatar.doId != self.party.partyInfo.hostId:
            return False
        return True

    def getToonPullingLeverInterval(self, toon):
        walkTime = 0.2
        reach = ActorInterval(toon, 'leverReach', playRate=2.0)
        pull = ActorInterval(toon, 'leverPull', startFrame=6)
        origPos = toon.getPos(render)
        origHpr = toon.getHpr(render)
        newPos = self.lever.getPos(render)
        newHpr = self.lever.getHpr(render)
        origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
        toon.setPosHpr(origPos, origHpr)
        reachAndPull = Sequence(ActorInterval(toon, 'walk', loop=True, duration=walkTime - reach.getDuration()), reach, pull)
        leverSeq = Sequence(Wait(walkTime + reach.getDuration() - 0.1), self.stick.hprInterval(0.55, Point3(0.0, 25.0, 0.0), Point3(0.0, 0.0, 0.0)), Wait(0.3), self.stick.hprInterval(0.4, Point3(0.0, 0.0, 0.0), Point3(0.0, 25.0, 0.0)))
        returnSeq = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), leverSeq, reachAndPull))
        return returnSeq

    def showMessage(self, message, endState = 'walk'):
        base.cr.playGame.getPlace().fsm.request('activity')
        self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
        self.messageGui = TTDialog.TTGlobalDialog(doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge)
        self.messageGui.endState = endState

    def __handleMessageDone(self):
        self.ignore(self.messageDoneEvent)
        if hasattr(base.cr.playGame.getPlace(), 'fsm'):
            if self.messageGui and hasattr(self.messageGui, 'endState'):
                self.notify.info('__handleMessageDone (endState=%s)' % self.messageGui.endState)
                base.cr.playGame.getPlace().fsm.request(self.messageGui.endState)
            else:
                self.notify.warning("messageGui has no endState, defaulting to 'walk'")
                base.cr.playGame.getPlace().fsm.request('walk')
        if self.messageGui is not None and not self.messageGui.isEmpty():
            self.messageGui.cleanup()
            self.messageGui = None
        return

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if not self.isLocalToonInActivity() or base.localAvatar.doId in self.getToonIdsAsList():
            messenger.send('DistributedPartyActivity-showJellybeanReward')
            base.cr.playGame.getPlace().fsm.request('activity')
            self.acceptOnce(self.showRewardDoneEvent, self.__handleJellybeanRewardDone)
            self.rewardGui.showReward(earnedAmount, jarAmount, message)

    def __handleJellybeanRewardDone(self):
        self.ignore(self.showRewardDoneEvent)
        self.handleRewardDone()

    def handleRewardDone(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
            base.cr.playGame.getPlace().fsm.request('walk')

    def setSignNote(self, note):
        self.noteText.node().setText(note)
        if len(note.strip()) > 0:
            self.signFlat.stash()
            self.signFlatWithNote.unstash()
            self.signTextLocator.unstash()
        else:
            self.signFlat.unstash()
            self.signFlatWithNote.stash()
            self.signTextLocator.stash()

    def unload(self):
        self.notify.debug('BASE: unload')
        self.finishRules()
        self._disableCollisions()
        self.signModel.removeNode()
        del self.signModel
        self.sign.removeNode()
        del self.sign
        self.ignoreAll()
        if self.wantLever:
            self.unloadLever()
        self.root.removeNode()
        del self.root
        del self.activityId
        del self.activityName
        del self.activityType
        del self.wantLever
        del self.messageGui
        if self.rewardGui is not None:
            self.rewardGui.destroy()
        del self.rewardGui
        if hasattr(self, 'toonIds'):
            del self.toonIds
        del self.rulesDoneEvent
        del self.modelCount
        del self.cleanupActions
        del self.usesSmoothing
        del self.usesLookAround
        del self.difficultyOverride
        del self.trolleyZoneOverride
        if hasattr(base, 'partyActivityDict'):
            del base.partyActivityDict
        return

    def setPartyDoId(self, partyDoId):
        self.party = base.cr.doId2do[partyDoId]

    def setX(self, x):
        self.x = x

    def setY(self, y):
        self.y = y

    def setH(self, h):
        self.h = h

    def setState(self, newState, timestamp):
        if newState == 'Active':
            self.activityStartTime = globalClockDelta.networkToLocalTime(timestamp)

    def turnOffSmoothingOnGuests(self):
        for toonId in self.toonIds:
            avatar = self.getAvatar(toonId)
            if avatar:
                if not self.usesSmoothing:
                    avatar.stopSmooth()
                if not self.usesLookAround:
                    avatar.stopLookAround()

    def getAvatar(self, toonId):
        if self.cr.doId2do.has_key(toonId):
            return self.cr.doId2do[toonId]
        else:
            self.notify.warning('BASE: getAvatar: No avatar in doId2do with id: ' + str(toonId))
            return None
        return None

    def getAvatarName(self, toonId):
        avatar = self.getAvatar(toonId)
        if avatar:
            return avatar.getName()
        else:
            return 'Unknown'

    def isLocalToonInActivity(self):
        result = False
        place = base.cr.playGame.getPlace()
        if place and place.__class__.__name__ == 'Party' and hasattr(place, 'fsm') and place.fsm:
            result = place.fsm.getCurrentState().getName() == 'activity'
        return result

    def getToonIdsAsList(self):
        return self.toonIds

    def startRules(self, timeout = PartyGlobals.DefaultRulesTimeout):
        self.notify.debug('BASE: startRules')
        self.accept(self.rulesDoneEvent, self.handleRulesDone)
        self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, timeout)
        base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], False)
        self.rulesPanel.load()
        self.rulesPanel.enter()

    def finishRules(self):
        self.notify.debug('BASE: finishRules')
        self.ignore(self.rulesDoneEvent)
        if hasattr(self, 'rulesPanel'):
            self.rulesPanel.exit()
            self.rulesPanel.unload()
            del self.rulesPanel
            base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], True)

    def handleRulesDone(self):
        self.notify.error('BASE: handleRulesDone should be overridden')

    def getTitle(self):
        return TTLocalizer.PartyActivityNameDict[self.activityId]['generic']

    def local2ActivityTime(self, timestamp):
        return timestamp - self.activityStartTime

    def activity2LocalTime(self, timestamp):
        return timestamp + self.activityStartTime

    def getCurrentActivityTime(self):
        return self.local2ActivityTime(globalClock.getFrameTime())

    def disableEmotes(self):
        Emote.globalEmote.disableAll(base.localAvatar)

    def enableEmotes(self):
        Emote.globalEmote.releaseAll(base.localAvatar)
예제 #40
0
class Sprite2d:

	class Cell:
		def __init__(self, col, row):
			self.col = col
			self.row = row

		def __str__(self):
			return "Cell - Col %d, Row %d" % (self.col, self.row)

	class Animation:
		def __init__(self, cells, fps):
			self.cells = cells
			self.fps = fps
			self.playhead = 0

	ALIGN_CENTER = "Center"
	ALIGN_LEFT = "Left"
	ALIGN_RIGHT = "Right"
	ALIGN_BOTTOM = "Bottom"
	ALIGN_TOP = "Top"

	TRANS_ALPHA = TransparencyAttrib.MAlpha
	TRANS_DUAL = TransparencyAttrib.MDual
	# One pixel is divided by this much. If you load a 100x50 image with PIXEL_SCALE of 10.0
	# you get a card that is 1 unit wide, 0.5 units high
	PIXEL_SCALE = 20.0

	def __init__(self, image_path, rowPerFace, name=None,\
				  rows=1, cols=1, scale=1.0,\
				  twoSided=False, alpha=TRANS_ALPHA,\
				  repeatX=1, repeatY=1,\
				  anchorX=ALIGN_CENTER, anchorY=ALIGN_BOTTOM):
		"""
		Create a card textured with an image. The card is sized so that the ratio between the
		card and image is the same.
		"""

		global SpriteId
		self.spriteNum = str(SpriteId)
		SpriteId += 1

		scale *= self.PIXEL_SCALE

		self.animations = {}

		self.scale = scale
		self.repeatX = repeatX
		self.repeatY = repeatY
		self.flip = {'x':False,'y':False}
		self.rows = rows
		self.cols = cols

		self.currentFrame = 0
		self.currentAnim = None
		self.loopAnim = False
		self.frameInterrupt = True

		# Create the NodePath
		if name:
			self.node = NodePath("Sprite2d:%s" % name)
		else:
			self.node = NodePath("Sprite2d:%s" % image_path)

		# Set the attribute for transparency/twosided
		self.node.node().setAttrib(TransparencyAttrib.make(alpha))
		if twoSided:
			self.node.setTwoSided(True)

		# Make a filepath
		self.imgFile = Filename(image_path)
		if self.imgFile.empty():
			raise IOError, "File not found"

		# Instead of loading it outright, check with the PNMImageHeader if we can open
		# the file.
		imgHead = PNMImageHeader()
		if not imgHead.readHeader(self.imgFile):
			raise IOError, "PNMImageHeader could not read file. Try using absolute filepaths"

		# Load the image with a PNMImage
		image = PNMImage()
		image.read(self.imgFile)

		self.sizeX = image.getXSize()
		self.sizeY = image.getYSize()

		# We need to find the power of two size for the another PNMImage
		# so that the texture thats loaded on the geometry won't have artifacts
		textureSizeX = self.nextsize(self.sizeX)
		textureSizeY = self.nextsize(self.sizeY)

		# The actual size of the texture in memory
		self.realSizeX = textureSizeX
		self.realSizeY = textureSizeY

		self.paddedImg = PNMImage(textureSizeX, textureSizeY)
		if image.hasAlpha():
			self.paddedImg.alphaFill(0)
		# Copy the source image to the image we're actually using
		self.paddedImg.blendSubImage(image, 0, 0)
		# We're done with source image, clear it
		image.clear()

		# The pixel sizes for each cell
		self.colSize = self.sizeX/self.cols
		self.rowSize = self.sizeY/self.rows

		# How much padding the texture has
		self.paddingX = textureSizeX - self.sizeX
		self.paddingY = textureSizeY - self.sizeY

		# Set UV padding
		self.uPad = float(self.paddingX)/textureSizeX
		self.vPad = float(self.paddingY)/textureSizeY

		# The UV dimensions for each cell
		self.uSize = (1.0 - self.uPad) / self.cols
		self.vSize = (1.0 - self.vPad) / self.rows
	
		self.cards = []
		self.rowPerFace = rowPerFace
		for i in range(len(rowPerFace)):
			card = CardMaker("Sprite2d-Geom")

			# The positions to create the card at
			if anchorX == self.ALIGN_LEFT:
				posLeft = 0
				posRight = (self.colSize/scale)*repeatX
			elif anchorX == self.ALIGN_CENTER:
				posLeft = -(self.colSize/2.0/scale)*repeatX
				posRight = (self.colSize/2.0/scale)*repeatX
			elif anchorX == self.ALIGN_RIGHT:
				posLeft = -(self.colSize/scale)*repeatX
				posRight = 0

			if anchorY == self.ALIGN_BOTTOM:
				posTop = 0
				posBottom = (self.rowSize/scale)*repeatY
			elif anchorY == self.ALIGN_CENTER:
				posTop = -(self.rowSize/2.0/scale)*repeatY
				posBottom = (self.rowSize/2.0/scale)*repeatY
			elif anchorY == self.ALIGN_TOP:
				posTop = -(self.rowSize/scale)*repeatY
				posBottom = 0

			card.setFrame(posLeft, posRight, posTop, posBottom)
			card.setHasUvs(True)
			self.cards.append(self.node.attachNewNode(card.generate()))
			self.cards[-1].setH(i * 360/len(rowPerFace))

		# Since the texture is padded, we need to set up offsets and scales to make
		# the texture fit the whole card
		self.offsetX = (float(self.colSize)/textureSizeX)
		self.offsetY = (float(self.rowSize)/textureSizeY)

		# self.node.setTexScale(TextureStage.getDefault(), self.offsetX * repeatX, self.offsetY * repeatY)
		# self.node.setTexOffset(TextureStage.getDefault(), 0, 1-self.offsetY)
		
		self.texture = Texture()

		self.texture.setXSize(textureSizeX)
		self.texture.setYSize(textureSizeY)
		self.texture.setZSize(1)

		# Load the padded PNMImage to the texture
		self.texture.load(self.paddedImg)

		self.texture.setMagfilter(Texture.FTNearest)
		self.texture.setMinfilter(Texture.FTNearest)

		#Set up texture clamps according to repeats
		if repeatX > 1:
			self.texture.setWrapU(Texture.WMRepeat)
		else:
			self.texture.setWrapU(Texture.WMClamp)
		if repeatY > 1:
			self.texture.setWrapV(Texture.WMRepeat)
		else:
			self.texture.setWrapV(Texture.WMClamp)

		self.node.setTexture(self.texture)
		self.setFrame(0)

	def nextsize(self, num):
		""" Finds the next power of two size for the given integer. """
		p2x=max(1,log(num,2))
		notP2X=modf(p2x)[0]>0
		return 2**int(notP2X+p2x)

	def setFrame(self, frame=0):
		""" Sets the current sprite to the given frame """
		self.frameInterrupt = True # A flag to tell the animation task to shut it up ur face
		self.currentFrame = frame
		self.flipTexture()

	def playAnim(self, animName, loop=False):
		""" Sets the sprite to animate the given named animation. Booleon to loop animation"""
		if not taskMgr.hasTaskNamed("Animate sprite" + self.spriteNum):
			if hasattr(self, "task"):
					taskMgr.remove("Animate sprite" + self.spriteNum)
					del self.task
			self.frameInterrupt = False # Clear any previous interrupt flags
			self.loopAnim = loop
			self.currentAnim = self.animations[animName]
			self.currentAnim.playhead = 0
			self.task = taskMgr.doMethodLater(1.0/self.currentAnim.fps,self.animPlayer, "Animate sprite" + self.spriteNum)

	def createAnim(self, animName, frameCols, fps=12):
		""" Create a named animation. Takes the animation name and a tuple of frame numbers """
		self.animations[animName] = Sprite2d.Animation(frameCols, fps)
		return self.animations[animName]

	def flipX(self, val=None):
		""" Flip the sprite on X. If no value given, it will invert the current flipping."""
		if val:
			self.flip['x'] = val
		else:
			if self.flip['x']:
				self.flip['x'] = False
			else:
				self.flip['x'] = True
		self.flipTexture()
		return self.flip['x']

	def flipY(self, val=None):
		""" See flipX """
		if val:
			self.flip['y'] = val
		else:
			if self.flip['y']:
				self.flip['y'] = False
			else:
				self.flip['y'] = True
		self.flipTexture()
		return self.flip['y']

	def updateCameraAngle(self, cameraNode):
		baseH =  cameraNode.getH(render) - self.node.getH(render)
		degreesBetweenCards = 360/len(self.cards)
		bestCard = int(((baseH)+degreesBetweenCards/2)%360 / degreesBetweenCards)
		#print baseH, bestCard
		for i in range(len(self.cards)):
			if i == bestCard:
				self.cards[i].show()
			else:
				self.cards[i].hide()

	def flipTexture(self):
		""" Sets the texture coordinates of the texture to the current frame"""
		for i in range(len(self.cards)):
			currentRow = self.rowPerFace[i]

			sU = self.offsetX * self.repeatX
			sV = self.offsetY * self.repeatY
			oU = 0 + self.currentFrame * self.uSize
			#oU = 0 + self.frames[self.currentFrame].col * self.uSize
			#oV = 1 - self.frames[self.currentFrame].row * self.vSize - self.offsetY
			oV = 1 - currentRow * self.vSize - self.offsetY
			if self.flip['x'] ^ i==1: ##hack to fix side view
				#print "flipping, i = ",i
				sU *= -1
				#oU = self.uSize + self.frames[self.currentFrame].col * self.uSize
				oU = self.uSize + self.currentFrame * self.uSize
			if self.flip['y']:
				sV *= -1
				#oV = 1 - self.frames[self.currentFrame].row * self.vSize
				oV = 1 - currentRow * self.vSize
			self.cards[i].setTexScale(TextureStage.getDefault(), sU, sV)
			self.cards[i].setTexOffset(TextureStage.getDefault(), oU, oV)

	def clear(self):
		""" Free up the texture memory being used """
		self.texture.clear()
		self.paddedImg.clear()
		self.node.removeNode()

	def animPlayer(self, task):
		if self.frameInterrupt:
			return task.done
		#print "Playing",self.currentAnim.cells[self.currentAnim.playhead]
		self.currentFrame = self.currentAnim.cells[self.currentAnim.playhead]
		self.flipTexture()
		if self.currentAnim.playhead+1 < len(self.currentAnim.cells):
			self.currentAnim.playhead += 1
			return task.again
		if self.loopAnim:
			self.currentAnim.playhead = 0
			return task.again
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer):

    def __init__(self, activity, position, team, exitActivityCallback = None):
        PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team)
        self.input = PartyCogActivityInput(exitActivityCallback)
        self.gui = PartyCogActivityGui()
        self.throwPiePrevTime = 0
        self.lastMoved = 0
        if base.localAvatar:
            self.prevPos = base.localAvatar.getPos()
        self.cameraManager = None
        self.control = None
        self.consecutiveShortThrows = 0
        return

    def destroy(self):
        if self.enabled:
            self.disable()
        if self.cameraManager is not None:
            self.cameraManager.setEnabled(False)
            self.cameraManager.destroy()
        del self.cameraManager
        del self.gui
        del self.input
        if self.control is not None:
            self.control.destroy()
        del self.control
        PartyCogActivityPlayer.destroy(self)
        return

    def _initOrthoWalk(self):
        orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view.checkOrthoDriveCollision)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def _destroyOrthoWalk(self):
        self.orthoWalk.stop()
        self.orthoWalk.destroy()
        del self.orthoWalk

    def getPieThrowingPower(self, time):
        elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
        w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi
        power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0))
        return power

    def isShortThrow(self, time):
        elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
        return elapsed <= PartyGlobals.CogActivityShortThrowTime

    def checkForThrowSpam(self, time):
        if self.isShortThrow(time):
            self.consecutiveShortThrows += 1
        else:
            self.consecutiveShortThrows = 0
        return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam

    def _startUpdateTask(self):
        task = Task(self._updateTask)
        task.lastPositionBroadcastTime = 0.0
        self.throwPiePrevTime = 0
        taskMgr.add(task, UPDATE_TASK_NAME)

    def _stopUpdateTask(self):
        taskMgr.remove(UPDATE_TASK_NAME)

    def _updateTask(self, task):
        self._update()
        if base.localAvatar.getPos() != self.prevPos:
            self.prevPos = base.localAvatar.getPos()
            self.lastMoved = self.activity.getCurrentActivityTime()
        if max(self.activity.getCurrentActivityTime() - self.lastMoved, 0) > PartyGlobals.ToonMoveIdleThreshold:
            self.gui.showMoveControls()
        if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime, 0) > PartyGlobals.ToonAttackIdleThreshold:
            self.gui.showAttackControls()
        if self.input.throwPieWasReleased:
            if self.checkForThrowSpam(globalClock.getFrameTime()):
                self.gui.showSpamWarning()
            self.input.throwPieWasReleased = False
            self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime()))
        return Task.cont

    def throwPie(self, piePower):
        if not self.activity.isState('Active'):
            return
        if self.activity.getCurrentActivityTime() - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME:
            self.throwPiePrevTime = self.activity.getCurrentActivityTime()
            self.activity.b_pieThrow(self.toon, piePower)

    def _update(self):
        self.control.update()

    def getLookat(self, whosLooking, refNode = None):
        if refNode is None:
            refNode = render
        dist = 5.0
        oldParent = self.tempNP.getParent()
        self.tempNP.reparentTo(whosLooking)
        self.tempNP.setPos(0.0, dist, 0.0)
        pos = self.tempNP.getPos(refNode)
        self.tempNP.reparentTo(oldParent)
        return pos

    def entersActivity(self):
        base.cr.playGame.getPlace().setState('activity')
        PartyCogActivityPlayer.entersActivity(self)
        self.gui.disableToontownHUD()
        self.cameraManager = CameraManager(camera)
        self.tempNP = NodePath('temp')
        self.lookAtMyTeam()
        self.control = StrafingControl(self)

    def exitsActivity(self):
        PartyCogActivityPlayer.exitsActivity(self)
        self.gui.enableToontownHUD()
        self.cameraManager.setEnabled(False)
        self.tempNP.removeNode()
        self.tempNP = None
        if not aspect2d.find('**/JellybeanRewardGui*'):
            base.cr.playGame.getPlace().setState('walk')
        else:
            self.toon.startPosHprBroadcast()
        return

    def getRunToStartPositionIval(self):
        targetH = self.locator.getH()
        travelVec = self.position - self.toon.getPos(self.activity.root)
        duration = travelVec.length() / 9.778
        startH = 0.0
        if travelVec.getY() < 0.0:
            startH = 180.0
        return Sequence(Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, 'run'), Parallel(self.toon.hprInterval(0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root), self.toon.posInterval(duration, self.position, other=self.activity.root)), Func(self.toon.b_setAnimState, 'neutral'), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast))

    def enable(self):
        if self.enabled:
            return
        PartyCogActivityPlayer.enable(self)
        self.toon.b_setAnimState('Happy')
        self._initOrthoWalk()
        self.orthoWalk.start()
        self.orthoWalking = True
        self.input.enable()
        self.gui.disableToontownHUD()
        self.gui.load()
        self.gui.setScore(0)
        self.gui.showScore()
        self.gui.setTeam(self.team)
        self.gui.startTrackingCogs(self.activity.view.cogManager.cogs)
        self.control.enable()
        self._startUpdateTask()

    def disable(self):
        if not self.enabled:
            return
        self._stopUpdateTask()
        self.toon.b_setAnimState('neutral')
        PartyCogActivityPlayer.disable(self)
        self.orthoWalking = False
        self.orthoWalk.stop()
        self._destroyOrthoWalk()
        self.input.disable()
        self._aimMode = False
        self.cameraManager.setEnabled(False)
        self.gui.hide()
        self.gui.stopTrackingCogs()
        self.gui.unload()

    def updateScore(self):
        self.gui.setScore(self.score)

    def b_updateToonPosition(self):
        self.updateToonPosition()
        self.d_updateToonPosition()

    def d_updateToonPosition(self):
        self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ())
        self.toon.d_setH(self.toon.getH())

    def lookAtArena(self):
        self.cameraManager.setEnabled(True)
        self.cameraManager.setTargetPos(self.activity.view.arena.find('**/conclusionCamPos_locator').getPos(render))
        self.cameraManager.setTargetLookAtPos(self.activity.view.arena.find('**/conclusionCamAim_locator').getPos(render))

    def lookAtMyTeam(self):
        activityView = self.activity.view
        arena = activityView.arena
        pos = activityView.teamCamPosLocators[self.team].getPos()
        aim = activityView.teamCamAimLocators[self.team].getPos()
        camera.wrtReparentTo(arena)
        self.cameraManager.setPos(camera.getPos(render))
        self.tempNP.reparentTo(arena)
        self.tempNP.setPos(arena, pos)
        self.cameraManager.setTargetPos(self.tempNP.getPos(render))
        self.cameraManager.setLookAtPos(self.getLookat(camera))
        self.tempNP.reparentTo(arena)
        self.tempNP.setPos(arena, aim)
        self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render))
        self.cameraManager.setEnabled(True)
        camera.setP(0.0)
        camera.setR(0.0)
예제 #42
0
class CogdoMazeGameIntro(CogdoGameMovie):

    def __init__(self, maze, exit, rng):
        CogdoGameMovie.__init__(self)
        self._maze = maze
        self._exit = exit
        self._rng = RandomNumGen(rng)
        self._camTarget = None
        self._state = 0
        self._suits = []

    def _getRandomLine(self, lineList):
        return CogdoUtil.getRandomDialogueLine(lineList, self._rng)

    def displayLine(self, who, text):
        self._dialogueLabel.node().setText(text)
        if who == 'toon':
            self.toonHead.reparentTo(aspect2d)
            self.cogHead.reparentTo(hidden)
            self._toonDialogueSfx.play()
            self.toonHead.setClipPlane(self.clipPlane)
        else:
            self.toonHead.reparentTo(hidden)
            self.cogHead.reparentTo(aspect2d)
            self._cogDialogueSfx.play()
            self.cogHead.setClipPlane(self.clipPlane)

    def makeSuit(self, suitType):
        suit = Suit.Suit()
        dna = SuitDNA.SuitDNA()
        dna.newSuit(suitType)
        suit.setStyle(dna)
        suit.isDisguised = 1
        suit.generateSuit()
        suit.setScale(1, 1, 2)
        suit.setPos(0, 0, -4.4)
        suit.reparentTo(self.toonHead)
        for part in suit.getHeadParts():
            part.hide()

    def load(self):
        CogdoGameMovie.load(self)
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.cogHead = Suit.Suit()
        self.cogDNA = SuitDNA.SuitDNA()
        self.cogDNA.newSuit('ms')
        self.cogHead.setDNA(self.cogDNA)
        self.cogHead.getGeomNode().setDepthWrite(1)
        self.cogHead.getGeomNode().setDepthTest(1)
        self.cogHead.loop('neutral')
        self.cogHead.setPosHprScale(-0.73, 0, -1.46, 180, 0, 0, 0.14, 0.14, 0.14)
        self.cogHead.reparentTo(hidden)
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        audioMgr = base.cogdoGameAudioMgr
        self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
        self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')
        suitData = Globals.SuitData[Globals.SuitTypes.Boss]
        bossSuit = Suit.Suit()
        bossSuit.nametag3d.stash()
        bossSuit.nametag.destroy()
        d = SuitDNA.SuitDNA()
        d.newSuit(suitData['dnaName'])
        bossSuit.setDNA(d)
        bossSuit.setScale(suitData['scale'])
        bossSuit.loop('neutral')
        bossSuit.reparentTo(render)
        bossSuit.setPos(self._exit, -5, -5, 0)
        bossSuit.lookAt(self._exit)
        self._suits.append(bossSuit)
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoMazeIntroMovieDialogue
        introDuration = Globals.IntroDurationSeconds
        waitDuration = introDuration / len(dialogue)

        def start():
            camera.wrtReparentTo(render)
            self._exit.open(animate=False)

        def showBoss():
            self._setCamTarget(bossSuit, 20, offset=Point3(0, 0, 7), angle=Point3(0, 15, 0))
            bossSuit.loop('victory')
            self._state = 1

        def showExit():
            self._setCamTarget(self._exit, 10, offset=Point3(0, 0, 0), angle=Point3(0, 60, 0))
            self._exit.close()
            self._state = 2

        showExitIval = Parallel(camera.posInterval(waitDuration * 0.5, (10, -25, 20), other=self._exit, blendType='easeInOut'), Sequence(Wait(waitDuration * 0.25), Func(bossSuit.play, 'effort'), camera.hprInterval(waitDuration * 0.25, (30, -30, 0), blendType='easeInOut'), Func(self._exit.close), Wait(waitDuration * 0.5)))

        def showWaterCooler():
            wc = self._maze.getWaterCoolers()[0]
            self._setCamTarget(wc, 25, angle=Point3(-30, 60, 0))
            camera.wrtReparentTo(self._camHelperNode)
            self._state = 3

        def end():
            self._stopUpdateTask()

        self._ival = Sequence(Func(start), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[0])), showExitIval, Func(showWaterCooler), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])), Wait(waitDuration), Func(showBoss), bossSuit.hprInterval(1.0, bossSuit.getHpr() + Point3(180, 0, 0), blendType='easeInOut'), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[2])), Wait(waitDuration - 1.0), Func(end))
        self._startUpdateTask()

    def _setCamTarget(self, targetNP, distance, offset = Point3(0, 0, 0), angle = Point3(0, 0, 0)):
        camera.wrtReparentTo(render)
        self._camTarget = targetNP
        self._camOffset = offset
        self._camAngle = angle
        self._camDistance = distance
        self._camHelperNode.setPos(self._camTarget, self._camOffset)
        self._camHelperNode.setHpr(self._camTarget, 180 + self._camAngle[0], self._camAngle[1], self._camAngle[2])
        camera.setPos(self._camHelperNode, 0, self._camDistance, 0)

    def _updateTask(self, task):
        dt = globalClock.getDt()
        if self._state == 1:
            self._camHelperNode.setPos(self._camTarget.getPos() + self._camOffset)
            camera.setPos(self._camHelperNode, 0, self._camDistance, 0)
            camera.lookAt(self._camTarget, 0, 0, 4)
        elif self._state == 2:
            camera.lookAt(self._camTarget, 0, 0, 5)
        elif self._state == 3:
            self._camHelperNode.setHpr(self._camHelperNode, dt, dt, 0)
            camera.setY(camera, 0.8 * dt)
            camera.lookAt(self._camTarget, 0, 0, 3)
        return task.cont

    def unload(self):
        self._exit = None
        self._camTarget = None
        self._camHelperNode.removeNode()
        del self._camHelperNode
        for suit in self._suits:
            suit.cleanup()
            suit.removeNode()
            suit.delete()

        self._suits = []
        CogdoGameMovie.unload(self)
        del self._cogDialogueSfx
        del self._toonDialogueSfx
        self.toonHead.stopBlink()
        self.toonHead.stop()
        self.toonHead.removeNode()
        self.toonHead.delete()
        del self.toonHead
        self.cogHead.stop()
        self.cogHead.removeNode()
        self.cogHead.delete()
        del self.cogHead
예제 #43
0
class Sprite2d:
    class Cell:
        def __init__(self, col, row):
            self.col = col
            self.row = row

        def __str__(self):
            return "Cell - Col %d, Row %d" % (self.col, self.row)

    class Animation:
        def __init__(self, cells, fps):
            self.cells = cells
            self.fps = fps
            self.playhead = 0

    ALIGN_CENTER = "Center"
    ALIGN_LEFT = "Left"
    ALIGN_RIGHT = "Right"
    ALIGN_BOTTOM = "Bottom"
    ALIGN_TOP = "Top"

    TRANS_ALPHA = TransparencyAttrib.MAlpha
    TRANS_DUAL = TransparencyAttrib.MDual
    # One pixel is divided by this much. If you load a 100x50 image with PIXEL_SCALE of 10.0
    # you get a card that is 1 unit wide, 0.5 units high
    PIXEL_SCALE = 20.0

    def __init__(self, image_path, rowPerFace, name=None,\
         rows=1, cols=1, scale=1.0,\
         twoSided=False, alpha=TRANS_ALPHA,\
         repeatX=1, repeatY=1,\
         anchorX=ALIGN_CENTER, anchorY=ALIGN_BOTTOM):
        """
		Create a card textured with an image. The card is sized so that the ratio between the
		card and image is the same.
		"""

        global SpriteId
        self.spriteNum = str(SpriteId)
        SpriteId += 1

        scale *= self.PIXEL_SCALE

        self.animations = {}

        self.scale = scale
        self.repeatX = repeatX
        self.repeatY = repeatY
        self.flip = {'x': False, 'y': False}
        self.rows = rows
        self.cols = cols

        self.currentFrame = 0
        self.currentAnim = None
        self.loopAnim = False
        self.frameInterrupt = True

        # Create the NodePath
        if name:
            self.node = NodePath("Sprite2d:%s" % name)
        else:
            self.node = NodePath("Sprite2d:%s" % image_path)

        # Set the attribute for transparency/twosided
        self.node.node().setAttrib(TransparencyAttrib.make(alpha))
        if twoSided:
            self.node.setTwoSided(True)

        # Make a filepath
        self.imgFile = Filename(image_path)
        if self.imgFile.empty():
            raise IOError, "File not found"

        # Instead of loading it outright, check with the PNMImageHeader if we can open
        # the file.
        imgHead = PNMImageHeader()
        if not imgHead.readHeader(self.imgFile):
            raise IOError, "PNMImageHeader could not read file. Try using absolute filepaths"

        # Load the image with a PNMImage
        image = PNMImage()
        image.read(self.imgFile)

        self.sizeX = image.getXSize()
        self.sizeY = image.getYSize()

        # We need to find the power of two size for the another PNMImage
        # so that the texture thats loaded on the geometry won't have artifacts
        textureSizeX = self.nextsize(self.sizeX)
        textureSizeY = self.nextsize(self.sizeY)

        # The actual size of the texture in memory
        self.realSizeX = textureSizeX
        self.realSizeY = textureSizeY

        self.paddedImg = PNMImage(textureSizeX, textureSizeY)
        if image.hasAlpha():
            self.paddedImg.alphaFill(0)
        # Copy the source image to the image we're actually using
        self.paddedImg.blendSubImage(image, 0, 0)
        # We're done with source image, clear it
        image.clear()

        # The pixel sizes for each cell
        self.colSize = self.sizeX / self.cols
        self.rowSize = self.sizeY / self.rows

        # How much padding the texture has
        self.paddingX = textureSizeX - self.sizeX
        self.paddingY = textureSizeY - self.sizeY

        # Set UV padding
        self.uPad = float(self.paddingX) / textureSizeX
        self.vPad = float(self.paddingY) / textureSizeY

        # The UV dimensions for each cell
        self.uSize = (1.0 - self.uPad) / self.cols
        self.vSize = (1.0 - self.vPad) / self.rows

        self.cards = []
        self.rowPerFace = rowPerFace
        for i in range(len(rowPerFace)):
            card = CardMaker("Sprite2d-Geom")

            # The positions to create the card at
            if anchorX == self.ALIGN_LEFT:
                posLeft = 0
                posRight = (self.colSize / scale) * repeatX
            elif anchorX == self.ALIGN_CENTER:
                posLeft = -(self.colSize / 2.0 / scale) * repeatX
                posRight = (self.colSize / 2.0 / scale) * repeatX
            elif anchorX == self.ALIGN_RIGHT:
                posLeft = -(self.colSize / scale) * repeatX
                posRight = 0

            if anchorY == self.ALIGN_BOTTOM:
                posTop = 0
                posBottom = (self.rowSize / scale) * repeatY
            elif anchorY == self.ALIGN_CENTER:
                posTop = -(self.rowSize / 2.0 / scale) * repeatY
                posBottom = (self.rowSize / 2.0 / scale) * repeatY
            elif anchorY == self.ALIGN_TOP:
                posTop = -(self.rowSize / scale) * repeatY
                posBottom = 0

            card.setFrame(posLeft, posRight, posTop, posBottom)
            card.setHasUvs(True)
            self.cards.append(self.node.attachNewNode(card.generate()))
            self.cards[-1].setH(i * 360 / len(rowPerFace))

        # Since the texture is padded, we need to set up offsets and scales to make
        # the texture fit the whole card
        self.offsetX = (float(self.colSize) / textureSizeX)
        self.offsetY = (float(self.rowSize) / textureSizeY)

        # self.node.setTexScale(TextureStage.getDefault(), self.offsetX * repeatX, self.offsetY * repeatY)
        # self.node.setTexOffset(TextureStage.getDefault(), 0, 1-self.offsetY)

        self.texture = Texture()

        self.texture.setXSize(textureSizeX)
        self.texture.setYSize(textureSizeY)
        self.texture.setZSize(1)

        # Load the padded PNMImage to the texture
        self.texture.load(self.paddedImg)

        self.texture.setMagfilter(Texture.FTNearest)
        self.texture.setMinfilter(Texture.FTNearest)

        #Set up texture clamps according to repeats
        if repeatX > 1:
            self.texture.setWrapU(Texture.WMRepeat)
        else:
            self.texture.setWrapU(Texture.WMClamp)
        if repeatY > 1:
            self.texture.setWrapV(Texture.WMRepeat)
        else:
            self.texture.setWrapV(Texture.WMClamp)

        self.node.setTexture(self.texture)
        self.setFrame(0)

    def nextsize(self, num):
        """ Finds the next power of two size for the given integer. """
        p2x = max(1, log(num, 2))
        notP2X = modf(p2x)[0] > 0
        return 2**int(notP2X + p2x)

    def setFrame(self, frame=0):
        """ Sets the current sprite to the given frame """
        self.frameInterrupt = True  # A flag to tell the animation task to shut it up ur face
        self.currentFrame = frame
        self.flipTexture()

    def playAnim(self, animName, loop=False):
        """ Sets the sprite to animate the given named animation. Booleon to loop animation"""
        if not taskMgr.hasTaskNamed("Animate sprite" + self.spriteNum):
            if hasattr(self, "task"):
                taskMgr.remove("Animate sprite" + self.spriteNum)
                del self.task
            self.frameInterrupt = False  # Clear any previous interrupt flags
            self.loopAnim = loop
            self.currentAnim = self.animations[animName]
            self.currentAnim.playhead = 0
            self.task = taskMgr.doMethodLater(
                1.0 / self.currentAnim.fps, self.animPlayer,
                "Animate sprite" + self.spriteNum)

    def createAnim(self, animName, frameCols, fps=12):
        """ Create a named animation. Takes the animation name and a tuple of frame numbers """
        self.animations[animName] = Sprite2d.Animation(frameCols, fps)
        return self.animations[animName]

    def flipX(self, val=None):
        """ Flip the sprite on X. If no value given, it will invert the current flipping."""
        if val:
            self.flip['x'] = val
        else:
            if self.flip['x']:
                self.flip['x'] = False
            else:
                self.flip['x'] = True
        self.flipTexture()
        return self.flip['x']

    def flipY(self, val=None):
        """ See flipX """
        if val:
            self.flip['y'] = val
        else:
            if self.flip['y']:
                self.flip['y'] = False
            else:
                self.flip['y'] = True
        self.flipTexture()
        return self.flip['y']

    def updateCameraAngle(self, cameraNode):
        baseH = cameraNode.getH(render) - self.node.getH(render)
        degreesBetweenCards = 360 / len(self.cards)
        bestCard = int(
            ((baseH) + degreesBetweenCards / 2) % 360 / degreesBetweenCards)
        #print baseH, bestCard
        for i in range(len(self.cards)):
            if i == bestCard:
                self.cards[i].show()
            else:
                self.cards[i].hide()

    def flipTexture(self):
        """ Sets the texture coordinates of the texture to the current frame"""
        for i in range(len(self.cards)):
            currentRow = self.rowPerFace[i]

            sU = self.offsetX * self.repeatX
            sV = self.offsetY * self.repeatY
            oU = 0 + self.currentFrame * self.uSize
            #oU = 0 + self.frames[self.currentFrame].col * self.uSize
            #oV = 1 - self.frames[self.currentFrame].row * self.vSize - self.offsetY
            oV = 1 - currentRow * self.vSize - self.offsetY
            if self.flip['x'] ^ i == 1:  ##hack to fix side view
                #print "flipping, i = ",i
                sU *= -1
                #oU = self.uSize + self.frames[self.currentFrame].col * self.uSize
                oU = self.uSize + self.currentFrame * self.uSize
            if self.flip['y']:
                sV *= -1
                #oV = 1 - self.frames[self.currentFrame].row * self.vSize
                oV = 1 - currentRow * self.vSize
            self.cards[i].setTexScale(TextureStage.getDefault(), sU, sV)
            self.cards[i].setTexOffset(TextureStage.getDefault(), oU, oV)

    def clear(self):
        """ Free up the texture memory being used """
        self.texture.clear()
        self.paddedImg.clear()
        self.node.removeNode()

    def animPlayer(self, task):
        if self.frameInterrupt:
            return task.done
        #print "Playing",self.currentAnim.cells[self.currentAnim.playhead]
        self.currentFrame = self.currentAnim.cells[self.currentAnim.playhead]
        self.flipTexture()
        if self.currentAnim.playhead + 1 < len(self.currentAnim.cells):
            self.currentAnim.playhead += 1
            return task.again
        if self.loopAnim:
            self.currentAnim.playhead = 0
            return task.again
예제 #44
0
class PartyCog(FSM):
    notify = directNotify.newCategory("PartyCog")

    HpTextGenerator = TextNode("HpTextGenerator")
    hpText = None
    height = 7

    def __init__(self,
                 parentNode,
                 id,
                 bounceSpeed=3,
                 bounceHeight=1,
                 rotateSpeed=1,
                 heightShift=1,
                 xMoveSpeed=0,
                 xMoveDistance=0,
                 bounceOffset=0):
        self.id = id

        FSM.__init__(self, "PartyCogFSM-%d" % self.id)

        self.showFacingStatus = False
        self.xMoveSpeed = xMoveSpeed
        self.xMoveDistance = xMoveDistance
        self.heightShift = heightShift
        self.bounceSpeed = bounceSpeed
        self.bounceHeight = bounceHeight
        self.rotateSpeed = rotateSpeed
        self.parentNode = parentNode
        self.bounceOffset = bounceOffset
        self.hitInterval = None
        self.kaboomTrack = None
        self.resetRollIval = None
        self.netTimeSentToStartByHit = 0

        self.load()
        self.request("Down")

    def load(self):
        self.root = NodePath("PartyCog-%d" % self.id)
        self.root.reparentTo(self.parentNode)

        path = "phase_13/models/parties/cogPinata_"
        self.actor = Actor(
            path + "actor", {
                "idle": path + "idle_anim",
                "down": path + "down_anim",
                "up": path + "up_anim",
                "bodyHitBack": path + "bodyHitBack_anim",
                "bodyHitFront": path + "bodyHitFront_anim",
                "headHitBack": path + "headHitBack_anim",
                "headHitFront": path + "headHitFront_anim",
            })
        self.actor.reparentTo(self.root)

        self.temp_transform = Mat4()
        self.head_locator = self.actor.attachNewNode("temphead")

        self.bodyColl = CollisionTube(0, 0, 1, 0, 0, 5.75, 0.75)
        self.bodyColl.setTangible(1)
        self.bodyCollNode = CollisionNode("PartyCog-%d-Body-Collision" %
                                          self.id)
        self.bodyCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.bodyCollNode.addSolid(self.bodyColl)
        self.bodyCollNodePath = self.root.attachNewNode(self.bodyCollNode)

        self.headColl = CollisionTube(0, 0, 3, 0, 0, 3.0, 1.5)
        self.headColl.setTangible(1)
        self.headCollNode = CollisionNode("PartyCog-%d-Head-Collision" %
                                          self.id)
        self.headCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.headCollNode.addSolid(self.headColl)
        self.headCollNodePath = self.root.attachNewNode(self.headCollNode)

        # Cog's Left Arm
        self.arm1Coll = CollisionSphere(1.65, 0, 3.95, 1.0)
        self.arm1Coll.setTangible(1)
        self.arm1CollNode = CollisionNode("PartyCog-%d-Arm1-Collision" %
                                          self.id)
        self.arm1CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm1CollNode.addSolid(self.arm1Coll)
        self.arm1CollNodePath = self.root.attachNewNode(self.arm1CollNode)

        # Cog's Right Arm
        self.arm2Coll = CollisionSphere(-1.65, 0, 3.45, 1.0)
        self.arm2Coll.setTangible(1)
        self.arm2CollNode = CollisionNode("PartyCog-%d-Arm2-Collision" %
                                          self.id)
        self.arm2CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm2CollNode.addSolid(self.arm2Coll)
        self.arm2CollNodePath = self.root.attachNewNode(self.arm2CollNode)

        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splatType = globalPropPool.getPropType(splatName)

        self.pieHitSound = globalBattleSoundCache.getSound(
            'AA_wholepie_only.mp3')
        self.upSound = globalBattleSoundCache.getSound('AV_jump_to_side.mp3')

        self.hole = loader.loadModel("phase_13/models/parties/cogPinataHole")
        self.hole.setTransparency(True)
        self.hole.setP(-90.0)
        self.hole.setScale(3)
        self.hole.setBin("ground", 3)
        self.hole.reparentTo(self.parentNode)

    def unload(self):
        self.request("Off")
        self.clearHitInterval()

        if self.hole is not None:
            self.hole.removeNode()
            self.hole = None

        if self.actor is not None:
            self.actor.cleanup()
            self.actor.removeNode()
            self.actor = None

        if self.root is not None:
            self.root.removeNode()
            self.root = None

        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.kaboomTrack = None

        if self.resetRollIval is not None and self.resetRollIval.isPlaying():
            self.resetRollIval.finish()
        self.resetRollIval = None

        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.finish()
        self.hitInterval = None

        del self.upSound
        del self.pieHitSound

#===============================================================================
# FSM States
#===============================================================================

    def enterStatic(self):
        pass

    def exitStatic(self):
        pass

    def enterActive(self, startTime):
        self.root.setR(0.0)

        updateTask = Task.Task(self.updateTask)
        updateTask.startTime = startTime

        taskMgr.add(updateTask, "PartyCog.update-%d" % self.id)

    def exitActive(self):
        taskMgr.remove("PartyCog.update-%d" % self.id)
        taskMgr.remove("PartyCog.bounceTask-%d" % self.id)

        self.clearHitInterval()
        self.resetRollIval = self.root.hprInterval(0.5,
                                                   Point3(
                                                       self.root.getH(), 0.0,
                                                       0.0),
                                                   blendType="easeInOut")
        self.resetRollIval.start()

        self.actor.stop()

    def enterDown(self):
        if self.oldState == "Off":
            downAnimControl = self.actor.getAnimControl("down")
            self.actor.pose("down", downAnimControl.getNumFrames() - 1)
            return

        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(
            LerpFunc(self.setAlongSpline,
                     duration=1.0,
                     fromData=self.currentT,
                     toData=0.0),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=endScale,
                              startScale=startScale,
                              blendType="easeIn"),
            Parallel(
                SoundInterval(self.upSound,
                              volume=0.6,
                              node=self.actor,
                              cutOff=PartyGlobals.PARTY_COG_CUTOFF),
                ActorInterval(self.actor, "down", loop=0),
            ),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=Point3(3, 3, 3),
                              startScale=endScale,
                              blendType="easeOut"),
        )
        self.hitInterval.start()

    def exitDown(self):
        self.root.setR(0.0)
        self.root.setH(0.0)
        self.targetDistance = 0.0
        self.targetFacing = 0.0
        self.currentT = 0.0
        self.setAlongSpline(0.0)
        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=endScale,
                              startScale=startScale,
                              blendType="easeIn"),
            Parallel(
                SoundInterval(self.upSound,
                              volume=0.6,
                              node=self.actor,
                              cutOff=PartyGlobals.PARTY_COG_CUTOFF),
                ActorInterval(self.actor, "up", loop=0),
            ),
            Func(self.actor.loop, "idle"),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=Point3(3, 3, 3),
                              startScale=endScale,
                              blendType="easeOut"),
        )
        self.hitInterval.start()

    def filterDown(self, request, args):
        if request == "Down":
            return None
        else:
            return self.defaultFilter(request, args)

#------------------------------------------------------------------------------

    def setEndPoints(self, start, end, amplitude=1.7):
        self.sinAmplitude = amplitude
        self.sinPeriod = (end.getX() - start.getX()) / 2
        self.sinDisplacement = start.getY()
        self.startPoint = start
        self.endPoint = end
        self.currentT = 0.0
        self.targetDistance = 0.0
        self.currentFacing = 0.0
        self.targetFacing = 0.0
        self.setAlongSpline(self.currentT)
        self.hole.setPos(self.root.getPos())
        self.hole.setZ(0.02)

    def rockBackAndForth(self, task):
        t = task.startTime + task.time
        angle = math.sin(t) * 20.0

        self.root.setR(angle)

        #        if self.id == 0:
        #            print angle

        return task.cont

    def updateDistance(self, distance):
        self.targetDistance = clamp(distance, -1.0, 1.0)

    def updateTask(self, task):
        self.rockBackAndForth(task)

        if self.targetDistance > self.currentT:
            self.currentT += min(0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)
        elif self.targetDistance < self.currentT:
            self.currentT += max(-0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)

        if self.currentT < 0.0:
            self.targetFacing = -90.0
        elif self.currentT > 0.0:
            self.targetFacing = 90.0
        else:
            self.targetFacing = 0.0

        if self.targetFacing > self.currentFacing:
            self.currentFacing += min(10,
                                      self.targetFacing - self.currentFacing)
        elif self.targetFacing < self.currentFacing:
            self.currentFacing += max(-10,
                                      self.targetFacing - self.currentFacing)

        self.root.setH(self.currentFacing)

        return task.cont

    def setAlongSpline(self, t):
        t = t + 1.0
        dist = (self.endPoint.getX() - self.startPoint.getX()) / 2.0
        x = self.startPoint.getX() + t * dist
        y = self.startPoint.getY() - math.sin(
            t * 2 * math.pi) * self.sinAmplitude
        self.root.setPos(x, y, 0)

    def startBounce(self):
        taskMgr.add(self.bounce, "PartyCog.bounceTask-%d" % self.id)

    def bounce(self, task):
        #self.root.setH(self.root.getH() - self.rotateSpeed)
        self.root.setZ((math.sin((self.bounceOffset + task.time) *
                                 self.bounceSpeed) * self.bounceHeight) +
                       self.heightShift)

        return task.cont

    def setPos(self, position):
        self.root.setPos(position)

    def respondToPieHit(self, timestamp, position, hot=False, direction=1.0):
        """The toon hit us, react appropriately."""
        assert (self.notify.debugStateCall(self))

        if self.netTimeSentToStartByHit < timestamp:
            self.__showSplat(position, direction, hot)

            if self.netTimeSentToStartByHit < timestamp:
                self.netTimeSentToStartByHit = timestamp
        else:
            #self.notify.debug('localStamp = %s, lastLocalTimeStampFromAI=%s, ignoring respondToPieHit' % (localStamp, self.lastLocalTimeStampFromAI))
            self.notify.debug(
                'respondToPieHit self.netTimeSentToStartByHit = %s' %
                self.netTimeSentToStartByHit)

    def clearHitInterval(self):
        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.clearToInitial()

    def __showSplat(self, position, direction, hot=False):
        """Show the splat graphic and sound."""
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()

        self.clearHitInterval()
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()

        self.splat.reparentTo(render)
        self.splat.setPos(self.root, position)
        self.splat.setAlphaScale(1.0)

        if not direction == 1.0:
            #self.splat.setColorScale(Vec4(0.0, 0.0, 50.0, 1.0))
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[0])
            if self.currentFacing > 0.0:
                facing = "HitFront"
            else:
                facing = "HitBack"
        else:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[1])
            #self.splat.setColorScale(Vec4(1.0, 0.6, 0.08, 1.0))
            if self.currentFacing > 0.0:
                facing = "HitBack"
            else:
                facing = "HitFront"

        if hot:
            targetscale = 0.75
            part = "head"
        else:
            targetscale = 0.5
            part = "body"

        def setSplatAlpha(amount):
            self.splat.setAlphaScale(amount)

        self.hitInterval = Sequence(
            ActorInterval(self.actor, part + facing, loop=0),
            Func(self.actor.loop, "idle"),
        )
        self.hitInterval.start()

        self.kaboomTrack = Parallel(
            SoundInterval(self.pieHitSound,
                          volume=1.0,
                          node=self.actor,
                          cutOff=PartyGlobals.PARTY_COG_CUTOFF),
            Sequence(
                Func(self.splat.showThrough),
                Parallel(
                    Sequence(
                        LerpScaleInterval(self.splat,
                                          duration=0.175,
                                          scale=targetscale,
                                          startScale=Point3(0.1, 0.1, 0.1),
                                          blendType="easeOut"),
                        Wait(0.175),
                    ),
                    Sequence(
                        Wait(0.1),
                        LerpFunc(
                            setSplatAlpha,
                            duration=1.0,  #0.4,
                            fromData=1.0,
                            toData=0.0,
                            blendType="easeOut"))),
                Func(self.splat.cleanup),
                Func(self.splat.removeNode),
            ))
        self.kaboomTrack.start()

    def showHitScore(self, number, scale=1):
        """
        Shows the hit score.
        Borrowed from otp.avatar.DistributedAvatar.showHpText
        """
        if number <= 0:
            return

        # Get rid of the number if it is already there.
        if self.hpText:
            self.hideHitScore()

        # Set the font
        self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())

        # Show both negative and positive signs
        if number < 0:
            self.HpTextGenerator.setText(str(number))
        else:
            self.HpTextGenerator.setText("+" + str(number))

        # No shadow
        self.HpTextGenerator.clearShadow()

        # Center the number
        self.HpTextGenerator.setAlign(TextNode.ACenter)

        # Red, always
        #if number < 0:
        r = 1  #0.9
        g = 1  #0
        b = 0
        a = 1

        self.HpTextGenerator.setTextColor(r, g, b, a)

        self.hpTextNode = self.HpTextGenerator.generate()

        # Put the hpText over the head of the avatar
        self.hpText = render.attachNewNode(self.hpTextNode)
        self.hpText.setScale(scale)
        # Make sure it is a billboard
        self.hpText.setBillboardPointEye()
        # Render it after other things in the scene.
        self.hpText.setBin('fixed', 100)

        # Initial position ... Center of the body... the "tan tien"
        self.hpText.setPos(self.root, 0, 0, self.height / 2)

        # Black magic from the early days of Panda3D, later replaced by a Sequence
        seq = Task.sequence(
            # Fly the number out of the character
            self.hpText.lerpPos(Point3(
                self.root.getX(render), self.root.getY(render),
                self.root.getZ(render) + self.height + 1.0),
                                0.25,
                                blendType='easeOut'),
            Task.pause(0.25),
            # Fade the number
            self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1),
            # Get rid of the number
            Task.Task(self.__hideHitScoreTask))

        taskMgr.add(seq, "PartyCogHpText" + str(self.id))

    def __hideHitScoreTask(self, task):
        self.hideHitScore()

        return Task.done

    def hideHitScore(self):
        if self.hpText:
            taskMgr.remove("PartyCogHpText" + str(self.id))
            self.hpText.removeNode()
            self.hpText = None

    def getHeadLocation(self):
        (self.actor.getJoints(jointName="head")[0]).getNetTransform(
            self.temp_transform)
        self.head_locator.setMat(self.temp_transform)
        #print self.head_locator.getZ()

        return self.head_locator.getZ(self.root)
예제 #45
0
 def destroy(self):
     NodePath.removeNode(self)
예제 #46
0
class CogdoFlyingCameraManager:
    def __init__(self, cam, parent, player, level):
        self._toon = player.toon
        self._camera = cam
        self._parent = parent
        self._player = player
        self._level = level
        self._enabled = False

    def enable(self):
        if self._enabled:
            return
        self._toon.detachCamera()
        self._prevToonY = 0.0
        levelBounds = self._level.getBounds()
        l = Globals.Camera.LevelBoundsFactor
        self._bounds = ((levelBounds[0][0] * l[0], levelBounds[0][1] * l[0]),
                        (levelBounds[1][0] * l[1], levelBounds[1][1] * l[1]),
                        (levelBounds[2][0] * l[2], levelBounds[2][1] * l[2]))
        self._lookAtZ = self._toon.getHeight(
        ) + Globals.Camera.LookAtToonHeightOffset
        self._camParent = NodePath('CamParent')
        self._camParent.reparentTo(self._parent)
        self._camParent.setPos(self._toon, 0, 0, 0)
        self._camParent.setHpr(180, Globals.Camera.Angle, 0)
        self._camera.reparentTo(self._camParent)
        self._camera.setPos(0, Globals.Camera.Distance, 0)
        self._camera.lookAt(self._toon, 0, 0, self._lookAtZ)
        self._cameraLookAtNP = NodePath('CameraLookAt')
        self._cameraLookAtNP.reparentTo(self._camera.getParent())
        self._cameraLookAtNP.setPosHpr(self._camera.getPos(),
                                       self._camera.getHpr())
        self._levelBounds = self._level.getBounds()
        self._enabled = True
        self._frozen = False
        self._initCollisions()

    def _initCollisions(self):
        self._camCollRay = CollisionRay()
        camCollNode = CollisionNode('CameraToonRay')
        camCollNode.addSolid(self._camCollRay)
        camCollNode.setFromCollideMask(OTPGlobals.WallBitmask
                                       | OTPGlobals.CameraBitmask
                                       | ToontownGlobals.FloorEventBitmask
                                       | ToontownGlobals.CeilingBitmask)
        camCollNode.setIntoCollideMask(0)
        self._camCollNP = self._camera.attachNewNode(camCollNode)
        self._camCollNP.show()
        self._collOffset = Vec3(0, 0, 0.5)
        self._collHandler = CollisionHandlerQueue()
        self._collTrav = CollisionTraverser()
        self._collTrav.addCollider(self._camCollNP, self._collHandler)
        self._betweenCamAndToon = {}
        self._transNP = NodePath('trans')
        self._transNP.reparentTo(render)
        self._transNP.setTransparency(True)
        self._transNP.setAlphaScale(Globals.Camera.AlphaBetweenToon)
        self._transNP.setBin('fixed', 10000)

    def _destroyCollisions(self):
        self._collTrav.removeCollider(self._camCollNP)
        self._camCollNP.removeNode()
        del self._camCollNP
        del self._camCollRay
        del self._collHandler
        del self._collOffset
        del self._betweenCamAndToon
        self._transNP.removeNode()
        del self._transNP

    def freeze(self):
        self._frozen = True

    def unfreeze(self):
        self._frozen = False

    def disable(self):
        if not self._enabled:
            return
        self._destroyCollisions()
        self._camera.wrtReparentTo(render)
        self._cameraLookAtNP.removeNode()
        del self._cameraLookAtNP
        self._camParent.removeNode()
        del self._camParent
        del self._prevToonY
        del self._lookAtZ
        del self._bounds
        del self._frozen
        self._enabled = False

    def update(self, dt=0.0):
        self._updateCam(dt)
        self._updateCollisions()

    def _updateCam(self, dt):
        toonPos = self._toon.getPos()
        camPos = self._camParent.getPos()
        x = camPos[0]
        z = camPos[2]
        toonWorldX = self._toon.getX(render)
        maxX = Globals.Camera.MaxSpinX
        toonWorldX = clamp(toonWorldX, -1.0 * maxX, maxX)
        spinAngle = Globals.Camera.MaxSpinAngle * toonWorldX * toonWorldX / (
            maxX * maxX)
        newH = 180.0 + spinAngle
        self._camParent.setH(newH)
        spinAngle = spinAngle * (pi / 180.0)
        distBehindToon = Globals.Camera.SpinRadius * cos(spinAngle)
        distToRightOfToon = Globals.Camera.SpinRadius * sin(spinAngle)
        d = self._camParent.getX() - clamp(toonPos[0], *self._bounds[0])
        if abs(d) > Globals.Camera.LeewayX:
            if d > Globals.Camera.LeewayX:
                x = toonPos[0] + Globals.Camera.LeewayX
            else:
                x = toonPos[0] - Globals.Camera.LeewayX
        x = self._toon.getX(render) + distToRightOfToon
        boundToonZ = min(toonPos[2], self._bounds[2][1])
        d = z - boundToonZ
        if d > Globals.Camera.MinLeewayZ:
            if self._player.velocity[2] >= 0 and toonPos[
                    1] != self._prevToonY or self._player.velocity[2] > 0:
                z = boundToonZ + d * INVERSE_E**(dt *
                                                 Globals.Camera.CatchUpRateZ)
            elif d > Globals.Camera.MaxLeewayZ:
                z = boundToonZ + Globals.Camera.MaxLeewayZ
        elif d < -Globals.Camera.MinLeewayZ:
            z = boundToonZ - Globals.Camera.MinLeewayZ
        if self._frozen:
            y = camPos[1]
        else:
            y = self._toon.getY(render) - distBehindToon
        self._camParent.setPos(x, smooth(camPos[1], y), smooth(camPos[2], z))
        if toonPos[2] < self._bounds[2][1]:
            h = self._cameraLookAtNP.getH()
            if d >= Globals.Camera.MinLeewayZ:
                self._cameraLookAtNP.lookAt(self._toon, 0, 0, self._lookAtZ)
            elif d <= -Globals.Camera.MinLeewayZ:
                self._cameraLookAtNP.lookAt(self._camParent, 0, 0,
                                            self._lookAtZ)
            self._cameraLookAtNP.setHpr(h, self._cameraLookAtNP.getP(), 0)
            self._camera.setHpr(
                smooth(self._camera.getHpr(), self._cameraLookAtNP.getHpr()))
        self._prevToonY = toonPos[1]

    def _updateCollisions(self):
        pos = self._toon.getPos(self._camera) + self._collOffset
        self._camCollRay.setOrigin(pos)
        direction = -Vec3(pos)
        direction.normalize()
        self._camCollRay.setDirection(direction)
        self._collTrav.traverse(render)
        nodesInBetween = {}
        if self._collHandler.getNumEntries() > 0:
            self._collHandler.sortEntries()
            for entry in self._collHandler.getEntries():
                name = entry.getIntoNode().getName()
                if name.find('col_') >= 0:
                    np = entry.getIntoNodePath().getParent()
                    if not np in nodesInBetween:
                        nodesInBetween[np] = np.getParent()

        for np in nodesInBetween.keys():
            if np in self._betweenCamAndToon:
                del self._betweenCamAndToon[np]
            else:
                np.setTransparency(True)
                np.wrtReparentTo(self._transNP)
                if np.getName().find('lightFixture') >= 0:
                    if not np.find('**/*floor_mesh').isEmpty():
                        np.find('**/*floor_mesh').hide()
                elif np.getName().find('platform') >= 0:
                    if not np.find('**/*Floor').isEmpty():
                        np.find('**/*Floor').hide()

        for np, parent in self._betweenCamAndToon.items():
            np.wrtReparentTo(parent)
            np.setTransparency(False)
            if np.getName().find('lightFixture') >= 0:
                if not np.find('**/*floor_mesh').isEmpty():
                    np.find('**/*floor_mesh').show()
            elif np.getName().find('platform') >= 0:
                if not np.find('**/*Floor').isEmpty():
                    np.find('**/*Floor').show()

        self._betweenCamAndToon = nodesInBetween
 def cleanup(self):
     self.arrowButton.destroy()
     NodePath.removeNode(self)
class LegendaryFish(Fish):
    
    def __init__(self, fishManager, myData, index):
        Fish.__init__(self, fishManager, myData, index)
        self.fsm = LegendaryFishFSM(self)
        self.actor.setScale(self.myData['scaleRange'][0])
        self.staminaValue = self.myData['stamina']
        self.aboutToBitingInterval = None
        self.fishChaseLureSequence = Sequence()
        self.lfStruggleSequence = Sequence()
        self.initFishStaminaBar()
        self.lurePosition = None

    
    def initFishStaminaBar(self):
        self.legendaryGui = loader.loadModel('models/minigames/pir_m_gam_fsh_legendaryGui')
        self.iconBaseFrame = DirectFrame(relief = None, state = DGG.DISABLED, pos = (0, 0, 0), sortOrder = 30, image = self.legendaryGui.find('**/pir_t_gui_fsh_fishPortraitFrame'), image_scale = 0.17999999999999999, image_pos = (0, 0, 0))
        self.iconBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.fishUINodePath = NodePath(self.iconBaseFrame)
        self.fishUINodePath.setPos(-0.29999999999999999, 0.0, 0.82999999999999996)
        self.fishUINodePath.reparentTo(hidden)
        self.iconCard = loader.loadModel('models/gui/treasure_gui')
        self.iconBaseFrame.iconImage = OnscreenImage(parent = self.iconBaseFrame, image = self.iconCard.find('**/%s*' % CollectionMap.Assets[self.myData['id']]), scale = 0.34999999999999998, hpr = (0, 0, 0), pos = (0.0, 0, 0.0))
        self.fishNameLabel = TextNode('fishNameLabel')
        name = self.getName().split('_')
        self.fishNameLabel.setText(name[0])
        self.fishNameLabel.setTextColor(1.0, 1.0, 1.0, 1.0)
        self.fishNameLabelNodePath = NodePath(self.fishNameLabel)
        self.fishNameLabelNodePath.setPos(0.29999999999999999, 0, 0.040000000000000001)
        self.fishNameLabelNodePath.setScale(0.044999999999999998)
        self.fishNameLabelNodePath.reparentTo(self.iconBaseFrame)
        self.fishStaminaBar = DirectWaitBar(parent = self.iconBaseFrame, relief = DGG.FLAT, state = DGG.DISABLED, range = 100, value = 0, sortOrder = 20, frameColor = (0, 0, 0, 1.0), pos = (0.070000000000000007, 0.0, -0.014999999999999999), hpr = (0, 0, 0), frameSize = (0, 0.71999999999999997, 0, 0.028000000000000001))
        self.fishStaminaBar['value'] = self.staminaValue
        self.fishStaminaBar['barColor'] = FishingGlobals.fishingStaminaBarColor[int((self.staminaValue / 100.0) * (len(FishingGlobals.fishingStaminaBarColor) - 1))]
        self.fishStaminaValueLabel = TextNode('fishStaminaValueLabel')
        self.fishStaminaValueLabel.setText(str(self.staminaValue) + '//' + str(self.staminaValue))
        self.fishStaminaValueLabel.setTextColor(1.0, 1.0, 1.0, 1.0)
        self.fishStaminaValueLabelNodePath = NodePath(self.fishStaminaValueLabel)
        self.fishStaminaValueLabelNodePath.setPos(0.66000000000000003, 0, -0.059999999999999998)
        self.fishStaminaValueLabelNodePath.setScale(0.044999999999999998)
        self.fishStaminaValueLabelNodePath.reparentTo(self.iconBaseFrame)
        self.fishStaminaBarFrame = DirectLabel(parent = self.iconBaseFrame, relief = None, state = DGG.DISABLED, frameColor = (1, 1, 1, 0.10000000000000001), pos = (0.44, 0.0, 0.0), hpr = (0, 0, 0), sortOrder = 25, image = self.legendaryGui.find('**/pir_t_gui_fsh_staminaBarForeground'), image_scale = (1.0, 0.0, 0.050000000000000003), image_pos = (0.0, 0.0, 0.0), image_hpr = (0.0, 0.0, 0.0))
        self.fishStaminaBarFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.fishStaminaBarFrame.setDepthTest(True)
        self.fishStaminaBarFrame.setDepthWrite(True)

    
    def cleanFishData(self):
        self.staminaValue = self.myData['stamina']
        self.fishStaminaBar['value'] = self.staminaValue
        self.fishStaminaValueLabel.setText(str(int(self.staminaValue)) + ' / ' + str(100))
        self.fishStaminaBar['barColor'] = FishingGlobals.fishingStaminaBarColor[int((self.staminaValue / 100.0) * (len(FishingGlobals.fishingStaminaBarColor) - 1))]
        self.hideStaminaBar()
        taskMgr.remove('updateFishStaminaTask')
        self.lurePosition = None
        self.fishChaseLureSequence.pause()
        self.fishChaseLureSequence.clearToInitial()
        self.lfStruggleSequence.pause()
        self.lfStruggleSequence.clearToInitial()
        if self.aboutToBitingInterval is None:
            return None
        
        self.aboutToBitingInterval.pause()

    
    def destroy(self):
        self.fishUINodePath.removeNode()
        Fish.destroy(self)

    
    def updateFishStaminaTask(self, task = None):
        if self.staminaValue <= 1:
            return Task.done
        
        self.staminaValue = max(1, self.staminaValue - FishingGlobals.staminaReduceValue)
        self.fishStaminaValueLabel.setText(str(int(self.staminaValue)) + ' / ' + str(100))
        self.fishStaminaBar['value'] = self.staminaValue
        self.fishStaminaBar['barColor'] = FishingGlobals.fishingStaminaBarColor[int((self.staminaValue / 100.0) * (len(FishingGlobals.fishingStaminaBarColor) - 1))]
        return Task.cont

    
    def updateFishStaminaBar(self):
        self.fishStaminaBar['value'] = self.staminaValue

    
    def fishStaminaConsume(self):
        taskMgr.add(self.updateFishStaminaTask, 'updateFishStaminaTask')

    
    def staminaPercentage(self):
        return self.staminaValue / self.myData['stamina']

    
    def showStaminaBar(self):
        self.fishUINodePath.reparentTo(aspect2d)

    
    def hideStaminaBar(self):
        self.fishUINodePath.reparentTo(hidden)

    
    def performStraightBehavior(self, lurePos, dt):
        newX = self.getX() + self.velocity[0] * dt + self.accel[0] * dt * dt
        newZ = self.getZ() + self.velocity[2] * dt + self.accel[2] * dt * dt
        return (newX, newZ)
 def removeNode(self):
     self.visual.removeNode()
     del self.visual
     self.resultLabel.destroy()
     NodePath.removeNode(self)
예제 #50
0
 def removeNode(self):
     self.visual.removeNode()
     del self.visual
     self.resultLabel.destroy()
     NodePath.removeNode(self)
예제 #51
0
class DistributedParty(DistributedObject.DistributedObject):
    notify = directNotify.newCategory("DistributedParty")
    generatedEvent = "distributedPartyGenerated"

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.partyDoneEvent = "partyDone"
        self.load()
        self.avIdsAtParty = []
        base.distributedParty = self
        self.titleText = ""
        self.isPartyEnding = False

    def setPartyState(self, partyState):
        self.isPartyEnding = partyState
        messenger.send("partyStateChanged", [partyState])

    def getPartyState(self):
        return self.isPartyEnding

    def setPartyClockInfo(self, x, y, h):
        x = PartyUtils.convertDistanceFromPartyGrid(x, 0)
        y = PartyUtils.convertDistanceFromPartyGrid(y, 1)
        h = PartyUtils.convertDegreesFromPartyGrid(h)
        self.partyClockInfo = (x, y, h)
        self.loadPartyCountdownTimer()

    def setInviteeIds(self, inviteeIds):
        self.inviteeIds = inviteeIds

    def setPartyInfoTuple(self, partyInfoTuple):
        self.partyInfo = PartyInfo(*partyInfoTuple)
        self.loadDecorations()
        allActIds = [x.activityId for x in self.partyInfo.activityList]
        base.partyHasJukebox = (
            PartyGlobals.ActivityIds.PartyJukebox in allActIds or PartyGlobals.ActivityIds.PartyJukebox40 in allActIds
        )
        self.grid = [
            [
                False,
                False,
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
            ],
            [
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
            ],
            [
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
            ],
            [
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
                False,
                False,
                False,
            ],
            [
                False,
                False,
                False,
                False,
                False,
                False,
                True,
                True,
                True,
                True,
                True,
                False,
                False,
                False,
                False,
                False,
                False,
                False,
            ],
        ]

        def fillGrid(x, y, size):
            for i in xrange(-size[1] / 2 + 1, size[1] / 2 + 1):
                for j in xrange(-size[0] / 2 + 1, size[0] / 2 + 1):
                    self.grid[i + y][j + x] = False

        for activityBase in self.partyInfo.activityList:
            fillGrid(
                activityBase.x,
                activityBase.y,
                PartyGlobals.ActivityInformationDict[activityBase.activityId]["gridsize"],
            )

        for decorBase in self.partyInfo.decors:
            fillGrid(decorBase.x, decorBase.y, PartyGlobals.DecorationInformationDict[decorBase.decorId]["gridsize"])

        self.loadGrass()

    def setPartyStartedTime(self, startedTime):
        stime = time.strptime(startedTime, "%Y-%m-%d %H:%M:%S")
        self.partyStartedTime = datetime.datetime(
            year=stime.tm_year,
            month=stime.tm_mon,
            day=stime.tm_mday,
            hour=stime.tm_hour,
            minute=stime.tm_min,
            second=stime.tm_sec,
            tzinfo=base.cr.toontownTimeManager.getCurServerDateTime().tzinfo,
        )

    def disable(self):
        self.notify.debug("disable")
        DistributedObject.DistributedObject.disable(self)
        base.localAvatar.chatMgr.chatInputSpeedChat.removeInsidePartiesMenu()

    def delete(self):
        self.notify.debug("delete")
        self.unload()
        if hasattr(base, "distributedParty"):
            del base.distributedParty
        DistributedObject.DistributedObject.delete(self)

    def load(self):
        Toon.loadMinigameAnims()
        self.defaultSignModel = loader.loadModel("phase_13/models/parties/eventSign")
        self.activityIconsModel = loader.loadModel("phase_4/models/parties/eventSignIcons")
        model = loader.loadModel("phase_4/models/parties/partyStickerbook")
        self.partyHat = model.find("**/Stickerbook_PartyIcon")
        self.partyHat.setPos(0.0, 0.1, 2.5)
        self.partyHat.setHpr(0.0, 0.0, -50.0)
        self.partyHat.setScale(4.0)
        self.partyHat.setBillboardAxis()
        self.partyHat.reparentTo(hidden)
        model.removeNode()
        self.defaultLeverModel = loader.loadModel("phase_13/models/parties/partyLeverBase")
        self.defaultStickModel = loader.loadModel("phase_13/models/parties/partyLeverStick")

    def loadGrass(self):
        self.grassRoot = NodePath("GrassRoot")
        self.grassRoot.reparentTo(base.cr.playGame.hood.loader.geom)
        grass = loader.loadModel("phase_13/models/parties/grass")
        clearPositions = self.getClearSquarePositions()
        numTufts = min(len(clearPositions) * 3, PartyGlobals.TuftsOfGrass)
        for i in xrange(numTufts):
            g = grass.copyTo(self.grassRoot)
            pos = random.choice(clearPositions)
            g.setPos(pos[0] + random.randint(-8, 8), pos[1] + random.randint(-8, 8), 0.0)

    def loadDecorations(self):
        self.decorationsList = []
        for decorBase in self.partyInfo.decors:
            self.decorationsList.append(
                Decoration(
                    PartyGlobals.DecorationIds.getString(decorBase.decorId),
                    PartyUtils.convertDistanceFromPartyGrid(decorBase.x, 0),
                    PartyUtils.convertDistanceFromPartyGrid(decorBase.y, 1),
                    PartyUtils.convertDegreesFromPartyGrid(decorBase.h),
                )
            )

    def unload(self):
        if hasattr(self, "decorationsList") and self.decorationsList:
            for decor in self.decorationsList:
                decor.unload()

            del self.decorationsList
        self.stopPartyClock()
        self.grassRoot.removeNode()
        del self.grassRoot
        if hasattr(self, "testGrid"):
            self.testGrid.removeNode()
            del self.testGrid
        self.ignoreAll()
        Toon.unloadMinigameAnims()
        self.partyHat.removeNode()
        del self.partyHat
        if hasattr(base, "partyHasJukebox"):
            del base.partyHasJukebox

    def announceGenerate(self):
        # TODO - for some reason this is getting called hundreds of times when there are multiple districts
        DistributedObject.DistributedObject.announceGenerate(self)
        self.sendUpdate("enteredParty", [])
        globalClock.syncFrameTime()
        self.startPartyClock()
        base.localAvatar.chatMgr.chatInputSpeedChat.addInsidePartiesMenu()
        self.spawnTitleText()
        messenger.send(self.generatedEvent)
        if config.GetBool("show-debug-party-grid", 0):
            self.testGrid = NodePath("test_grid")
            self.testGrid.reparentTo(base.cr.playGame.hood.loader.geom)
            for i in xrange(len(self.grid)):
                for j in xrange(len(self.grid[i])):
                    cm = CardMaker("gridsquare")
                    np = NodePath(cm.generate())
                    np.setScale(12)
                    np.setP(-90.0)
                    np.setPos(
                        PartyUtils.convertDistanceFromPartyGrid(j, 0) - 6.0,
                        PartyUtils.convertDistanceFromPartyGrid(i, 1) - 6.0,
                        0.1,
                    )
                    np.reparentTo(self.testGrid)
                    if self.grid[i][j]:
                        np.setColorScale(0.0, 1.0, 0.0, 1.0)
                    else:
                        np.setColorScale(1.0, 0.0, 0.0, 1.0)

    def getClearSquarePos(self):
        clearPositions = self.getClearSquarePositions()
        if len(clearPositions) == 0:
            raise StandardError, "Party %s has no empty grid squares." % self.doId
        return random.choice(clearPositions)

    def getClearSquarePositions(self):
        clearPositions = []
        for y in xrange(len(self.grid)):
            for x in xrange(len(self.grid[0])):
                if self.grid[y][x]:
                    pos = (
                        PartyUtils.convertDistanceFromPartyGrid(x, 0),
                        PartyUtils.convertDistanceFromPartyGrid(y, 1),
                        0.1,
                    )
                    clearPositions.append(pos)

        return clearPositions

    def startPartyClock(self):
        self.partyClockModel.reparentTo(base.cr.playGame.hood.loader.geom)
        curServerTime = base.cr.toontownTimeManager.getCurServerDateTime()
        timePartyWillEnd = self.partyStartedTime + datetime.timedelta(hours=PartyGlobals.DefaultPartyDuration)
        timeLeftInParty = timePartyWillEnd - curServerTime
        if curServerTime < timePartyWillEnd:
            self.secondsLeftInParty = timeLeftInParty.seconds
        else:
            self.secondsLeftInParty = 0
        taskMgr.doMethodLater(0.5, self.partyClockTask, "UpdatePartyClock")
        self.partyClockSignFront = self.partyClockModel.find("**/signFrontText_locator")
        self.partyClockSignBack = self.partyClockModel.find("**/signBackText_locator")
        self.attachHostNameToSign(self.partyClockSignFront)
        self.attachHostNameToSign(self.partyClockSignBack)

    def attachHostNameToSign(self, locator):
        if self.hostName == "":
            return
        nameText = TextNode("nameText")
        nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        nameText.setCardDecal(True)
        nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
        r = 232.0 / 255.0
        g = 169.0 / 255.0
        b = 23.0 / 255.0
        nameText.setTextColor(r, g, b, 1)
        nameText.setAlign(nameText.ACenter)
        nameText.setFont(ToontownGlobals.getBuildingNametagFont())
        nameText.setShadowColor(0, 0, 0, 1)
        nameText.setBin("fixed")
        if TTLocalizer.BuildingNametagShadow:
            nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
        nameWordWrap = 11.0
        nameText.setWordwrap(nameWordWrap)
        scaleMult = 0.48
        houseName = self.hostName
        nameText.setText(houseName)
        textWidth = nameText.getWidth()
        xScale = 1.0 * scaleMult
        if textWidth > nameWordWrap:
            xScale = nameWordWrap / textWidth * scaleMult
        sign_origin = locator
        namePlate = sign_origin.attachNewNode(nameText)
        namePlate.setDepthWrite(0)
        namePlate.setPos(0, 0, 0)
        namePlate.setScale(xScale)

    def stopPartyClock(self):
        self.partyClockModel.removeNode()
        taskMgr.remove("UpdatePartyClock")

    def partyClockTask(self, task):
        self.secondsLeftInParty -= 0.5
        if self.secondsLeftInParty < 0:
            self.frontTimer["minute"]["text"] = "--"
            self.backTimer["minute"]["text"] = "--"
            self.frontTimer["second"]["text"] = "--"
            self.backTimer["second"]["text"] = "--"
            return
        if self.frontTimer["colon"].isStashed():
            self.frontTimer["colon"].unstash()
            self.backTimer["colon"].unstash()
        else:
            self.frontTimer["colon"].stash()
            self.backTimer["colon"].stash()
        minutesLeft = int(int(self.secondsLeftInParty / 60) % 60)
        if minutesLeft < 10:
            minutesLeft = "0%d" % minutesLeft
        else:
            minutesLeft = "%d" % minutesLeft
        secondsLeft = int(self.secondsLeftInParty % 60)
        if secondsLeft < 10:
            secondsLeft = "0%d" % secondsLeft
        else:
            secondsLeft = "%d" % secondsLeft
        self.frontTimer["minute"]["text"] = minutesLeft
        self.backTimer["minute"]["text"] = minutesLeft
        self.frontTimer["second"]["text"] = secondsLeft
        self.backTimer["second"]["text"] = secondsLeft
        taskMgr.doMethodLater(0.5, self.partyClockTask, "UpdatePartyClock")
        if self.secondsLeftInParty != int(self.secondsLeftInParty):
            self.partyClockModel.find("**/middleRotateFront_grp").setR(-6.0 * (self.secondsLeftInParty % 60))
            self.partyClockModel.find("**/middleRotateBack_grp").setR(6.0 * (self.secondsLeftInParty % 60))

    def getAvIdsAtParty(self):
        return self.avIdsAtParty

    def setAvIdsAtParty(self, avIdsAtParty):
        self.avIdsAtParty = avIdsAtParty

    def loadPartyCountdownTimer(self):
        self.partyClockModel = loader.loadModel("phase_13/models/parties/partyClock")
        self.partyClockModel.setPos(self.partyClockInfo[0], self.partyClockInfo[1], 0.0)
        self.partyClockModel.setH(self.partyClockInfo[2])
        self.partyClockModel.reparentTo(base.cr.playGame.hood.loader.geom)
        self.partyClockModel.find("**/frontText_locator").setY(-1.1)
        self.partyClockModel.find("**/backText_locator").setY(0.633)
        self.frontTimer = self.getTimer(self.partyClockModel.find("**/frontText_locator"))
        base.frontTimerLoc = self.partyClockModel.find("**/frontText_locator")
        base.backTimerLoc = self.partyClockModel.find("**/backText_locator")
        self.backTimer = self.getTimer(self.partyClockModel.find("**/backText_locator"))
        self.partyClockModel.stash()

    def getTimer(self, parent):
        timeFont = ToontownGlobals.getMinnieFont()
        timer = {}
        timer["minute"] = DirectLabel(
            parent=parent,
            pos=TTLocalizer.DPtimerMinutePos,
            relief=None,
            text="59",
            text_align=TextNode.ACenter,
            text_font=timeFont,
            text_fg=(0.7, 0.3, 0.3, 1.0),
            scale=TTLocalizer.DPtimerMinute,
        )
        timer["colon"] = DirectLabel(
            parent=parent,
            pos=TTLocalizer.DPtimerColonPos,
            relief=None,
            text=":",
            text_align=TextNode.ACenter,
            text_font=timeFont,
            text_fg=(0.7, 0.3, 0.3, 1.0),
            scale=TTLocalizer.DPtimerColon,
        )
        timer["second"] = DirectLabel(
            parent=parent,
            relief=None,
            pos=TTLocalizer.DPtimerSecondPos,
            text="14",
            text_align=TextNode.ACenter,
            text_font=timeFont,
            text_fg=(0.7, 0.3, 0.3, 1.0),
            scale=TTLocalizer.DPtimerSecond,
        )
        timer["textLabel"] = DirectLabel(
            parent=parent,
            relief=None,
            pos=(0.0, 0.0, 1.15),
            text=TTLocalizer.PartyCountdownClockText,
            text_font=timeFont,
            text_fg=(0.7, 0.3, 0.3, 1.0),
            scale=TTLocalizer.DPtimerTextLabel,
        )
        return timer

    def setHostName(self, hostName):
        self.hostName = hostName
        if hasattr(self, "partyClockSignFront"):
            self.attachHostNameToSign(self.partyClockSignFront)
        if hasattr(self, "partyClockSignBack"):
            self.attachHostNameToSign(self.partyClockSignBack)

    def spawnTitleText(self):
        if not self.hostName:
            return
        partyText = TTLocalizer.PartyTitleText % TTLocalizer.GetPossesive(self.hostName)
        self.doSpawnTitleText(partyText)

    def doSpawnTitleText(self, text):
        return
        self.titleColor = (1.0, 0.5, 0.4, 1.0)
        self.titleText = OnscreenText.OnscreenText(
            text,
            fg=self.titleColor,
            font=ToontownGlobals.getSignFont(),
            pos=(0, -0.5),
            scale=0.16,
            drawOrder=0,
            mayChange=1,
            wordwrap=16,
        )
        self.titleText.setText(text)
        self.titleText.show()
        self.titleText.setColor(Vec4(*self.titleColor))
        self.titleText.clearColorScale()
        self.titleText.setFg(self.titleColor)
        seq = Sequence(
            Wait(0.1),
            Wait(6.0),
            self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)),
            Task(self.hideTitleText),
        )
        seq.start()

    def hideTitleText(self):
        if self.titleText:
            self.titleText.hide()
class PartyCog(FSM):
    notify = directNotify.newCategory('PartyCog')
    HpTextGenerator = TextNode('HpTextGenerator')
    hpText = None
    height = 7

    def __init__(self, parentNode, id, bounceSpeed = 3, bounceHeight = 1, rotateSpeed = 1, heightShift = 1, xMoveSpeed = 0, xMoveDistance = 0, bounceOffset = 0):
        self.id = id
        FSM.__init__(self, 'PartyCogFSM-%d' % self.id)
        self.showFacingStatus = False
        self.xMoveSpeed = xMoveSpeed
        self.xMoveDistance = xMoveDistance
        self.heightShift = heightShift
        self.bounceSpeed = bounceSpeed
        self.bounceHeight = bounceHeight
        self.rotateSpeed = rotateSpeed
        self.parentNode = parentNode
        self.bounceOffset = bounceOffset
        self.hitInterval = None
        self.kaboomTrack = None
        self.resetRollIval = None
        self.netTimeSentToStartByHit = 0
        self.load()
        self.request('Down')
        return

    def load(self):
        self.root = NodePath('PartyCog-%d' % self.id)
        self.root.reparentTo(self.parentNode)
        path = 'phase_13/models/parties/cogPinata_'
        self.actor = Actor(path + 'actor', {'idle': path + 'idle_anim',
         'down': path + 'down_anim',
         'up': path + 'up_anim',
         'bodyHitBack': path + 'bodyHitBack_anim',
         'bodyHitFront': path + 'bodyHitFront_anim',
         'headHitBack': path + 'headHitBack_anim',
         'headHitFront': path + 'headHitFront_anim'})
        self.actor.reparentTo(self.root)
        self.temp_transform = Mat4()
        self.head_locator = self.actor.attachNewNode('temphead')
        self.bodyColl = CollisionTube(0, 0, 1, 0, 0, 5.75, 0.75)
        self.bodyColl.setTangible(1)
        self.bodyCollNode = CollisionNode('PartyCog-%d-Body-Collision' % self.id)
        self.bodyCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.bodyCollNode.addSolid(self.bodyColl)
        self.bodyCollNodePath = self.root.attachNewNode(self.bodyCollNode)
        self.headColl = CollisionTube(0, 0, 3, 0, 0, 3.0, 1.5)
        self.headColl.setTangible(1)
        self.headCollNode = CollisionNode('PartyCog-%d-Head-Collision' % self.id)
        self.headCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.headCollNode.addSolid(self.headColl)
        self.headCollNodePath = self.root.attachNewNode(self.headCollNode)
        self.arm1Coll = CollisionSphere(1.65, 0, 3.95, 1.0)
        self.arm1Coll.setTangible(1)
        self.arm1CollNode = CollisionNode('PartyCog-%d-Arm1-Collision' % self.id)
        self.arm1CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm1CollNode.addSolid(self.arm1Coll)
        self.arm1CollNodePath = self.root.attachNewNode(self.arm1CollNode)
        self.arm2Coll = CollisionSphere(-1.65, 0, 3.45, 1.0)
        self.arm2Coll.setTangible(1)
        self.arm2CollNode = CollisionNode('PartyCog-%d-Arm2-Collision' % self.id)
        self.arm2CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm2CollNode.addSolid(self.arm2Coll)
        self.arm2CollNodePath = self.root.attachNewNode(self.arm2CollNode)
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splatType = globalPropPool.getPropType(splatName)
        self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
        self.upSound = globalBattleSoundCache.getSound('AV_jump_to_side.ogg')
        self.hole = loader.loadModel('phase_13/models/parties/cogPinataHole')
        self.hole.setTransparency(True)
        self.hole.setP(-90.0)
        self.hole.setScale(3)
        self.hole.setBin('ground', 3)
        self.hole.reparentTo(self.parentNode)

    def unload(self):
        self.request('Off')
        self.clearHitInterval()
        if self.hole is not None:
            self.hole.removeNode()
            self.hole = None
        if self.actor is not None:
            self.actor.cleanup()
            self.actor.removeNode()
            self.actor = None
        if self.root is not None:
            self.root.removeNode()
            self.root = None
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.kaboomTrack = None
        if self.resetRollIval is not None and self.resetRollIval.isPlaying():
            self.resetRollIval.finish()
        self.resetRollIval = None
        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.finish()
        self.hitInterval = None
        del self.upSound
        del self.pieHitSound
        return

    def enterStatic(self):
        pass

    def exitStatic(self):
        pass

    def enterActive(self, startTime):
        self.root.setR(0.0)
        updateTask = Task.Task(self.updateTask)
        updateTask.startTime = startTime
        taskMgr.add(updateTask, 'PartyCog.update-%d' % self.id)

    def exitActive(self):
        taskMgr.remove('PartyCog.update-%d' % self.id)
        taskMgr.remove('PartyCog.bounceTask-%d' % self.id)
        self.clearHitInterval()
        self.resetRollIval = self.root.hprInterval(0.5, Point3(self.root.getH(), 0.0, 0.0), blendType='easeInOut')
        self.resetRollIval.start()
        self.actor.stop()

    def enterDown(self):
        if self.oldState == 'Off':
            downAnimControl = self.actor.getAnimControl('down')
            self.actor.pose('down', downAnimControl.getNumFrames() - 1)
            return
        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(LerpFunc(self.setAlongSpline, duration=1.0, fromData=self.currentT, toData=0.0), LerpScaleInterval(self.hole, duration=0.175, scale=endScale, startScale=startScale, blendType='easeIn'), Parallel(SoundInterval(self.upSound, volume=0.6, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), ActorInterval(self.actor, 'down', loop=0)), LerpScaleInterval(self.hole, duration=0.175, scale=Point3(3, 3, 3), startScale=endScale, blendType='easeOut'))
        self.hitInterval.start()

    def exitDown(self):
        self.root.setR(0.0)
        self.root.setH(0.0)
        self.targetDistance = 0.0
        self.targetFacing = 0.0
        self.currentT = 0.0
        self.setAlongSpline(0.0)
        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(LerpScaleInterval(self.hole, duration=0.175, scale=endScale, startScale=startScale, blendType='easeIn'), Parallel(SoundInterval(self.upSound, volume=0.6, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), ActorInterval(self.actor, 'up', loop=0)), Func(self.actor.loop, 'idle'), LerpScaleInterval(self.hole, duration=0.175, scale=Point3(3, 3, 3), startScale=endScale, blendType='easeOut'))
        self.hitInterval.start()

    def filterDown(self, request, args):
        if request == 'Down':
            return None
        else:
            return self.defaultFilter(request, args)
        return None

    def setEndPoints(self, start, end, amplitude = 1.7):
        self.sinAmplitude = amplitude
        self.sinPeriod = (end.getX() - start.getX()) / 2
        self.sinDisplacement = start.getY()
        self.startPoint = start
        self.endPoint = end
        self.currentT = 0.0
        self.targetDistance = 0.0
        self.currentFacing = 0.0
        self.targetFacing = 0.0
        self.setAlongSpline(self.currentT)
        self.hole.setPos(self.root.getPos())
        self.hole.setZ(0.02)

    def rockBackAndForth(self, task):
        t = task.startTime + task.time
        angle = math.sin(t) * 20.0
        self.root.setR(angle)
        return task.cont

    def updateDistance(self, distance):
        self.targetDistance = clamp(distance, -1.0, 1.0)

    def updateTask(self, task):
        self.rockBackAndForth(task)
        if self.targetDistance > self.currentT:
            self.currentT += min(0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)
        elif self.targetDistance < self.currentT:
            self.currentT += max(-0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)
        if self.currentT < 0.0:
            self.targetFacing = -90.0
        elif self.currentT > 0.0:
            self.targetFacing = 90.0
        else:
            self.targetFacing = 0.0
        if self.targetFacing > self.currentFacing:
            self.currentFacing += min(10, self.targetFacing - self.currentFacing)
        elif self.targetFacing < self.currentFacing:
            self.currentFacing += max(-10, self.targetFacing - self.currentFacing)
        self.root.setH(self.currentFacing)
        return task.cont

    def setAlongSpline(self, t):
        t = t + 1.0
        dist = (self.endPoint.getX() - self.startPoint.getX()) / 2.0
        x = self.startPoint.getX() + t * dist
        y = self.startPoint.getY() - math.sin(t * 2 * math.pi) * self.sinAmplitude
        self.root.setPos(x, y, 0)

    def startBounce(self):
        taskMgr.add(self.bounce, 'PartyCog.bounceTask-%d' % self.id)

    def bounce(self, task):
        self.root.setZ(math.sin((self.bounceOffset + task.time) * self.bounceSpeed) * self.bounceHeight + self.heightShift)
        return task.cont

    def setPos(self, position):
        self.root.setPos(position)

    def respondToPieHit(self, timestamp, position, hot = False, direction = 1.0):
        if self.netTimeSentToStartByHit < timestamp:
            self.__showSplat(position, direction, hot)
            if self.netTimeSentToStartByHit < timestamp:
                self.netTimeSentToStartByHit = timestamp
        else:
            self.notify.debug('respondToPieHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)

    def clearHitInterval(self):
        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.clearToInitial()
        return

    def __showSplat(self, position, direction, hot = False):
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.clearHitInterval()
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splat.reparentTo(render)
        self.splat.setPos(self.root, position)
        self.splat.setAlphaScale(1.0)
        if not direction == 1.0:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[0])
            if self.currentFacing > 0.0:
                facing = 'HitFront'
            else:
                facing = 'HitBack'
        else:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[1])
            if self.currentFacing > 0.0:
                facing = 'HitBack'
            else:
                facing = 'HitFront'
        if hot:
            targetscale = 0.75
            part = 'head'
        else:
            targetscale = 0.5
            part = 'body'

        def setSplatAlpha(amount):
            self.splat.setAlphaScale(amount)

        self.hitInterval = Sequence(ActorInterval(self.actor, part + facing, loop=0), Func(self.actor.loop, 'idle'))
        self.hitInterval.start()
        self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, volume=1.0, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
        self.kaboomTrack.start()
        return

    def showHitScore(self, number, scale = 1):
        if number <= 0:
            return
        if self.hpText:
            self.hideHitScore()
        self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())
        if number < 0:
            self.HpTextGenerator.setText(str(number))
        else:
            self.HpTextGenerator.setText('+' + str(number))
        self.HpTextGenerator.clearShadow()
        self.HpTextGenerator.setAlign(TextNode.ACenter)
        r = 1
        g = 1
        b = 0
        a = 1
        self.HpTextGenerator.setTextColor(r, g, b, a)
        self.hpTextNode = self.HpTextGenerator.generate()
        self.hpText = render.attachNewNode(self.hpTextNode)
        self.hpText.setScale(scale)
        self.hpText.setBillboardPointEye()
        self.hpText.setBin('fixed', 100)
        self.hpText.setPos(self.root, 0, 0, self.height / 2)
        seq = Sequence(self.hpText.posInterval(0.25, Point3(self.root.getX(render), self.root.getY(render), self.root.getZ(render) + self.height + 1.0), blendType='easeOut'), Wait(0.25), self.hpText.colorInterval(0.1, Vec4(r, g, b, 0)), Func(self.__hideHitScore))
        seq.start()

    def hideHitScore(self):
        if self.hpText:
            taskMgr.remove('PartyCogHpText' + str(self.id))
            self.hpText.removeNode()
            self.hpText = None
        return

    def getHeadLocation(self):
        self.actor.getJoints(jointName='head')[0].getNetTransform(self.temp_transform)
        self.head_locator.setMat(self.temp_transform)
        return self.head_locator.getZ(self.root)
예제 #53
0
class PartyCog(FSM):
    notify = directNotify.newCategory('PartyCog')
    HpTextGenerator = TextNode('HpTextGenerator')
    hpText = None
    height = 7

    def __init__(self,
                 parentNode,
                 id,
                 bounceSpeed=3,
                 bounceHeight=1,
                 rotateSpeed=1,
                 heightShift=1,
                 xMoveSpeed=0,
                 xMoveDistance=0,
                 bounceOffset=0):
        self.id = id
        FSM.__init__(self, 'PartyCogFSM-%d' % self.id)
        self.showFacingStatus = False
        self.xMoveSpeed = xMoveSpeed
        self.xMoveDistance = xMoveDistance
        self.heightShift = heightShift
        self.bounceSpeed = bounceSpeed
        self.bounceHeight = bounceHeight
        self.rotateSpeed = rotateSpeed
        self.parentNode = parentNode
        self.bounceOffset = bounceOffset
        self.hitInterval = None
        self.kaboomTrack = None
        self.resetRollIval = None
        self.netTimeSentToStartByHit = 0
        self.load()
        self.request('Down')
        return

    def load(self):
        self.root = NodePath('PartyCog-%d' % self.id)
        self.root.reparentTo(self.parentNode)
        path = 'phase_13/models/parties/cogPinata_'
        self.actor = Actor(
            path + 'actor', {
                'idle': path + 'idle_anim',
                'down': path + 'down_anim',
                'up': path + 'up_anim',
                'bodyHitBack': path + 'bodyHitBack_anim',
                'bodyHitFront': path + 'bodyHitFront_anim',
                'headHitBack': path + 'headHitBack_anim',
                'headHitFront': path + 'headHitFront_anim'
            })
        self.actor.reparentTo(self.root)
        self.temp_transform = Mat4()
        self.head_locator = self.actor.attachNewNode('temphead')
        self.bodyColl = CollisionTube(0, 0, 1, 0, 0, 5.75, 0.75)
        self.bodyColl.setTangible(1)
        self.bodyCollNode = CollisionNode('PartyCog-%d-Body-Collision' %
                                          self.id)
        self.bodyCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.bodyCollNode.addSolid(self.bodyColl)
        self.bodyCollNodePath = self.root.attachNewNode(self.bodyCollNode)
        self.headColl = CollisionTube(0, 0, 3, 0, 0, 3.0, 1.5)
        self.headColl.setTangible(1)
        self.headCollNode = CollisionNode('PartyCog-%d-Head-Collision' %
                                          self.id)
        self.headCollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.headCollNode.addSolid(self.headColl)
        self.headCollNodePath = self.root.attachNewNode(self.headCollNode)
        self.arm1Coll = CollisionSphere(1.65, 0, 3.95, 1.0)
        self.arm1Coll.setTangible(1)
        self.arm1CollNode = CollisionNode('PartyCog-%d-Arm1-Collision' %
                                          self.id)
        self.arm1CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm1CollNode.addSolid(self.arm1Coll)
        self.arm1CollNodePath = self.root.attachNewNode(self.arm1CollNode)
        self.arm2Coll = CollisionSphere(-1.65, 0, 3.45, 1.0)
        self.arm2Coll.setTangible(1)
        self.arm2CollNode = CollisionNode('PartyCog-%d-Arm2-Collision' %
                                          self.id)
        self.arm2CollNode.setCollideMask(ToontownGlobals.PieBitmask)
        self.arm2CollNode.addSolid(self.arm2Coll)
        self.arm2CollNodePath = self.root.attachNewNode(self.arm2CollNode)
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splatType = globalPropPool.getPropType(splatName)
        self.pieHitSound = globalBattleSoundCache.getSound(
            'AA_wholepie_only.ogg')
        self.upSound = globalBattleSoundCache.getSound('AV_jump_to_side.ogg')
        self.hole = loader.loadModel('phase_13/models/parties/cogPinataHole')
        self.hole.setTransparency(True)
        self.hole.setP(-90.0)
        self.hole.setScale(3)
        self.hole.setBin('ground', 3)
        self.hole.reparentTo(self.parentNode)

    def unload(self):
        self.request('Off')
        self.clearHitInterval()
        if self.hole is not None:
            self.hole.removeNode()
            self.hole = None
        if self.actor is not None:
            self.actor.cleanup()
            self.actor.removeNode()
            self.actor = None
        if self.root is not None:
            self.root.removeNode()
            self.root = None
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.kaboomTrack = None
        if self.resetRollIval is not None and self.resetRollIval.isPlaying():
            self.resetRollIval.finish()
        self.resetRollIval = None
        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.finish()
        self.hitInterval = None
        del self.upSound
        del self.pieHitSound
        return

    def enterStatic(self):
        pass

    def exitStatic(self):
        pass

    def enterActive(self, startTime):
        self.root.setR(0.0)
        updateTask = Task.Task(self.updateTask)
        updateTask.startTime = startTime
        taskMgr.add(updateTask, 'PartyCog.update-%d' % self.id)

    def exitActive(self):
        taskMgr.remove('PartyCog.update-%d' % self.id)
        taskMgr.remove('PartyCog.bounceTask-%d' % self.id)
        self.clearHitInterval()
        self.resetRollIval = self.root.hprInterval(0.5,
                                                   Point3(
                                                       self.root.getH(), 0.0,
                                                       0.0),
                                                   blendType='easeInOut')
        self.resetRollIval.start()
        self.actor.stop()

    def enterDown(self):
        if self.oldState == 'Off':
            downAnimControl = self.actor.getAnimControl('down')
            self.actor.pose('down', downAnimControl.getNumFrames() - 1)
            return
        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(
            LerpFunc(self.setAlongSpline,
                     duration=1.0,
                     fromData=self.currentT,
                     toData=0.0),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=endScale,
                              startScale=startScale,
                              blendType='easeIn'),
            Parallel(
                SoundInterval(self.upSound,
                              volume=0.6,
                              node=self.actor,
                              cutOff=PartyGlobals.PARTY_COG_CUTOFF),
                ActorInterval(self.actor, 'down', loop=0)),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=Point3(3, 3, 3),
                              startScale=endScale,
                              blendType='easeOut'))
        self.hitInterval.start()

    def exitDown(self):
        self.root.setR(0.0)
        self.root.setH(0.0)
        self.targetDistance = 0.0
        self.targetFacing = 0.0
        self.currentT = 0.0
        self.setAlongSpline(0.0)
        self.clearHitInterval()
        startScale = self.hole.getScale()
        endScale = Point3(5, 5, 5)
        self.hitInterval = Sequence(
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=endScale,
                              startScale=startScale,
                              blendType='easeIn'),
            Parallel(
                SoundInterval(self.upSound,
                              volume=0.6,
                              node=self.actor,
                              cutOff=PartyGlobals.PARTY_COG_CUTOFF),
                ActorInterval(self.actor, 'up', loop=0)),
            Func(self.actor.loop, 'idle'),
            LerpScaleInterval(self.hole,
                              duration=0.175,
                              scale=Point3(3, 3, 3),
                              startScale=endScale,
                              blendType='easeOut'))
        self.hitInterval.start()

    def filterDown(self, request, args):
        if request == 'Down':
            return None
        else:
            return self.defaultFilter(request, args)
        return None

    def setEndPoints(self, start, end, amplitude=1.7):
        self.sinAmplitude = amplitude
        self.sinPeriod = (end.getX() - start.getX()) / 2
        self.sinDisplacement = start.getY()
        self.startPoint = start
        self.endPoint = end
        self.currentT = 0.0
        self.targetDistance = 0.0
        self.currentFacing = 0.0
        self.targetFacing = 0.0
        self.setAlongSpline(self.currentT)
        self.hole.setPos(self.root.getPos())
        self.hole.setZ(0.02)

    def rockBackAndForth(self, task):
        t = task.startTime + task.time
        angle = math.sin(t) * 20.0
        self.root.setR(angle)
        return task.cont

    def updateDistance(self, distance):
        self.targetDistance = clamp(distance, -1.0, 1.0)

    def updateTask(self, task):
        self.rockBackAndForth(task)
        if self.targetDistance > self.currentT:
            self.currentT += min(0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)
        elif self.targetDistance < self.currentT:
            self.currentT += max(-0.01, self.targetDistance - self.currentT)
            self.setAlongSpline(self.currentT)
        if self.currentT < 0.0:
            self.targetFacing = -90.0
        elif self.currentT > 0.0:
            self.targetFacing = 90.0
        else:
            self.targetFacing = 0.0
        if self.targetFacing > self.currentFacing:
            self.currentFacing += min(10,
                                      self.targetFacing - self.currentFacing)
        elif self.targetFacing < self.currentFacing:
            self.currentFacing += max(-10,
                                      self.targetFacing - self.currentFacing)
        self.root.setH(self.currentFacing)
        return task.cont

    def setAlongSpline(self, t):
        t = t + 1.0
        dist = (self.endPoint.getX() - self.startPoint.getX()) / 2.0
        x = self.startPoint.getX() + t * dist
        y = self.startPoint.getY() - math.sin(
            t * 2 * math.pi) * self.sinAmplitude
        self.root.setPos(x, y, 0)

    def startBounce(self):
        taskMgr.add(self.bounce, 'PartyCog.bounceTask-%d' % self.id)

    def bounce(self, task):
        self.root.setZ(
            math.sin((self.bounceOffset + task.time) * self.bounceSpeed) *
            self.bounceHeight + self.heightShift)
        return task.cont

    def setPos(self, position):
        self.root.setPos(position)

    def respondToPieHit(self, timestamp, position, hot=False, direction=1.0):
        if self.netTimeSentToStartByHit < timestamp:
            self.__showSplat(position, direction, hot)
            if self.netTimeSentToStartByHit < timestamp:
                self.netTimeSentToStartByHit = timestamp
        else:
            self.notify.debug(
                'respondToPieHit self.netTimeSentToStartByHit = %s' %
                self.netTimeSentToStartByHit)

    def clearHitInterval(self):
        if self.hitInterval is not None and self.hitInterval.isPlaying():
            self.hitInterval.clearToInitial()
        return

    def __showSplat(self, position, direction, hot=False):
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.clearHitInterval()
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splat.reparentTo(render)
        self.splat.setPos(self.root, position)
        self.splat.setAlphaScale(1.0)
        if not direction == 1.0:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[0])
            if self.currentFacing > 0.0:
                facing = 'HitFront'
            else:
                facing = 'HitBack'
        else:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[1])
            if self.currentFacing > 0.0:
                facing = 'HitBack'
            else:
                facing = 'HitFront'
        if hot:
            targetscale = 0.75
            part = 'head'
        else:
            targetscale = 0.5
            part = 'body'

        def setSplatAlpha(amount):
            self.splat.setAlphaScale(amount)

        self.hitInterval = Sequence(
            ActorInterval(self.actor, part + facing, loop=0),
            Func(self.actor.loop, 'idle'))
        self.hitInterval.start()
        self.kaboomTrack = Parallel(
            SoundInterval(self.pieHitSound,
                          volume=1.0,
                          node=self.actor,
                          cutOff=PartyGlobals.PARTY_COG_CUTOFF),
            Sequence(
                Func(self.splat.showThrough),
                Parallel(
                    Sequence(
                        LerpScaleInterval(self.splat,
                                          duration=0.175,
                                          scale=targetscale,
                                          startScale=Point3(0.1, 0.1, 0.1),
                                          blendType='easeOut'), Wait(0.175)),
                    Sequence(
                        Wait(0.1),
                        LerpFunc(setSplatAlpha,
                                 duration=1.0,
                                 fromData=1.0,
                                 toData=0.0,
                                 blendType='easeOut'))),
                Func(self.splat.cleanup), Func(self.splat.removeNode)))
        self.kaboomTrack.start()
        return

    def showHitScore(self, number, scale=1):
        if number <= 0:
            return
        if self.hpText:
            self.hideHitScore()
        self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())
        if number < 0:
            self.HpTextGenerator.setText(str(number))
        else:
            self.HpTextGenerator.setText('+' + str(number))
        self.HpTextGenerator.clearShadow()
        self.HpTextGenerator.setAlign(TextNode.ACenter)
        r = 1
        g = 1
        b = 0
        a = 1
        self.HpTextGenerator.setTextColor(r, g, b, a)
        self.hpTextNode = self.HpTextGenerator.generate()
        self.hpText = render.attachNewNode(self.hpTextNode)
        self.hpText.setScale(scale)
        self.hpText.setBillboardPointEye()
        self.hpText.setBin('fixed', 100)
        self.hpText.setPos(self.root, 0, 0, self.height / 2)
        seq = Task.sequence(
            self.hpText.lerpPos(Point3(
                self.root.getX(render), self.root.getY(render),
                self.root.getZ(render) + self.height + 1.0),
                                0.25,
                                blendType='easeOut'), Task.pause(0.25),
            self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1),
            Task.Task(self.__hideHitScoreTask))
        taskMgr.add(seq, 'PartyCogHpText' + str(self.id))

    def __hideHitScoreTask(self, task):
        self.hideHitScore()
        return Task.done

    def hideHitScore(self):
        if self.hpText:
            taskMgr.remove('PartyCogHpText' + str(self.id))
            self.hpText.removeNode()
            self.hpText = None
        return

    def getHeadLocation(self):
        self.actor.getJoints(jointName='head')[0].getNetTransform(
            self.temp_transform)
        self.head_locator.setMat(self.temp_transform)
        return self.head_locator.getZ(self.root)
예제 #54
0
class CogdoMazeDoor:
    def __init__(self, closedDoorModel, openDoorModel):
        self.model = NodePath("CogdoMazeDoor")
        self.model.setPos(0, 0, 0)
        self.model.reparentTo(render)

        self.closedDoorModel = closedDoorModel
        self.closedDoorModel.reparentTo(self.model)

        self.openDoorModel = openDoorModel
        self.openDoorModel.reparentTo(self.model)
        self.openDoorModel.stash()

        self.lockId2lock = {}
        self._open = False
        self.revealed = False
        self.players = []

        self._initCollisions()

    def setPosition(self, x, y):
        self.model.setPos(x, y, 2.5)

    def _initCollisions(self):
        name = "CogdoMazeDoor"
        collSphere = CollisionSphere(0, 0, 0.0, 0.25)
        collSphere.setTangible(0)
        collNode = CollisionNode(name)
        collNode.setFromCollideMask(ToontownGlobals.CatchGameBitmask)
        collNode.addSolid(collSphere)
        self.collNP = self.model.attachNewNode(collNode)

        self.enterCollisionEventName = "enter" + name

    def destroy(self):
        self.model.removeNode()
        del self.model
        del self.openDoorModel
        del self.closedDoorModel

        for lock in self.lockId2lock.values():
            lock.destroy()
        del self.lockId2lock

    def onstage(self):
        self.model.unstash()

    def offstage(self):
        self.model.stash()

    def open(self):
        self._open = True
        self.closedDoorModel.stash()
        self.openDoorModel.unstash()

    def close(self):
        self._open = False
        self.closedDoorModel.unstash()
        self.openDoorModel.stash()

    def addLock(self, lock):
        self.lockId2lock[lock.id] = lock

    def unlock(self, lockId):
        lock = self.lockId2lock.get(lockId)

        if lock is not None and lock.isLocked():
            lock.unlock()
            return True

        return False

    def getLocks(self):
        return self.lockId2lock.values()

    def getLock(self, lockId):
        return self.lockId2lock.get(lockId)

    def isLocked(self):
        return True in [lock.isLocked() for lock in self.lockId2lock.values()]

    def playerEntersDoor(self, player):
        self.players.append(player)

    def getPlayerCount(self):
        return len(self.players)
예제 #55
0
class DistributedButterfly(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedButterfly')
    id = 0
    wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5',
                 'wings_6')
    yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1))
    whiteColors = (Vec4(0.8, 0, 0.8, 1), Vec4(0, 0.8, 0.8,
                                              1), Vec4(0.9, 0.4, 0.6, 1),
                   Vec4(0.9, 0.4, 0.4, 1), Vec4(0.8, 0.5, 0.9,
                                                1), Vec4(0.4, 0.1, 0.7, 1))
    paleYellowColors = (Vec4(0.8, 0, 0.8, 1), Vec4(0.6, 0.6, 0.9,
                                                   1), Vec4(0.7, 0.6, 0.9, 1),
                        Vec4(0.8, 0.6, 0.9, 1), Vec4(0.9, 0.6, 0.9,
                                                     1), Vec4(1, 0.6, 0.9, 1))
    shadowScaleBig = Point3(0.07, 0.07, 0.07)
    shadowScaleSmall = Point3(0.01, 0.01, 0.01)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [
            State.State('off', self.enterOff, self.exitOff,
                        ['Flying', 'Landed']),
            State.State('Flying', self.enterFlying, self.exitFlying,
                        ['Landed']),
            State.State('Landed', self.enterLanded, self.exitLanded,
                        ['Flying'])
        ], 'off', 'off')
        self.butterfly = None
        self.butterflyNode = None
        self.curIndex = 0
        self.destIndex = 0
        self.time = 0.0
        self.ival = None
        self.fsm.enterInitialState()
        return

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        if self.butterfly:
            return
        self.butterfly = Actor.Actor()
        self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod')
        self.butterfly.loadAnims({
            'flutter':
            'phase_4/models/props/SZ_butterfly-flutter',
            'glide':
            'phase_4/models/props/SZ_butterfly-glide',
            'land':
            'phase_4/models/props/SZ_butterfly-land'
        })
        index = self.doId % len(self.wingTypes)
        chosenType = self.wingTypes[index]
        node = self.butterfly.getGeomNode()
        for type in self.wingTypes:
            wing = node.find('**/' + type)
            if type != chosenType:
                wing.removeNode()
            else:
                if index == 0 or index == 1:
                    color = self.yellowColors[self.doId %
                                              len(self.yellowColors)]
                elif index == 2 or index == 3:
                    color = self.whiteColors[self.doId % len(self.whiteColors)]
                elif index == 4:
                    color = self.paleYellowColors[self.doId %
                                                  len(self.paleYellowColors)]
                else:
                    color = Vec4(1, 1, 1, 1)
                wing.setColor(color)

        self.butterfly2 = Actor.Actor(other=self.butterfly)
        self.butterfly.enableBlend(blendType=PartBundle.BTLinear)
        self.butterfly.loop('flutter')
        self.butterfly.loop('land')
        self.butterfly.loop('glide')
        rng = RandomNumGen.RandomNumGen(self.doId)
        playRate = 0.6 + 0.8 * rng.random()
        self.butterfly.setPlayRate(playRate, 'flutter')
        self.butterfly.setPlayRate(playRate, 'land')
        self.butterfly.setPlayRate(playRate, 'glide')
        self.butterfly2.setPlayRate(playRate, 'flutter')
        self.butterfly2.setPlayRate(playRate, 'land')
        self.butterfly2.setPlayRate(playRate, 'glide')
        self.glideWeight = rng.random() * 2
        lodNode = LODNode('butterfly-node')
        lodNode.addSwitch(100, 40)
        lodNode.addSwitch(40, 0)
        self.butterflyNode = NodePath(lodNode)
        self.butterfly2.setH(180.0)
        self.butterfly2.reparentTo(self.butterflyNode)
        self.butterfly.setH(180.0)
        self.butterfly.reparentTo(self.butterflyNode)
        self.__initCollisions()
        self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
        self.dropShadow.setColor(0, 0, 0, 0.3)
        self.dropShadow.setPos(0, 0.1, -0.05)
        self.dropShadow.setScale(self.shadowScaleBig)
        self.dropShadow.reparentTo(self.butterfly)

    def disable(self):
        self.butterflyNode.reparentTo(hidden)
        if self.ival != None:
            self.ival.finish()
        self.__ignoreAvatars()
        DistributedObject.DistributedObject.disable(self)
        return

    def delete(self):
        self.butterfly.cleanup()
        self.butterfly = None
        self.butterfly2.cleanup()
        self.butterfly2 = None
        self.butterflyNode.removeNode()
        self.__deleteCollisions()
        self.ival = None
        del self.fsm
        DistributedObject.DistributedObject.delete(self)
        return

    def uniqueButterflyName(self, name):
        DistributedButterfly.id += 1
        return name + '-%d' % DistributedButterfly.id

    def __detectAvatars(self):
        self.accept('enter' + self.cSphereNode.getName(),
                    self.__handleCollisionSphereEnter)

    def __ignoreAvatars(self):
        self.ignore('enter' + self.cSphereNode.getName())

    def __initCollisions(self):
        self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0)
        self.cSphere.setTangible(0)
        self.cSphereNode = CollisionNode(
            self.uniqueButterflyName('cSphereNode'))
        self.cSphereNode.addSolid(self.cSphere)
        self.cSphereNodePath = self.butterflyNode.attachNewNode(
            self.cSphereNode)
        self.cSphereNodePath.hide()
        self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)

    def __deleteCollisions(self):
        del self.cSphere
        del self.cSphereNode
        self.cSphereNodePath.removeNode()
        del self.cSphereNodePath

    def __handleCollisionSphereEnter(self, collEntry):
        self.sendUpdate('avatarEnter', [])

    def setArea(self, playground, area):
        self.playground = playground
        self.area = area

    def setState(self, stateIndex, curIndex, destIndex, time, timestamp):
        self.curIndex = curIndex
        self.destIndex = destIndex
        self.time = time
        self.fsm.request(ButterflyGlobals.states[stateIndex],
                         [globalClockDelta.localElapsedTime(timestamp)])

    def enterOff(self, ts=0.0):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(hidden)
        return

    def exitOff(self):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(render)
        return

    def enterFlying(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][
            self.curIndex]
        destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][
            self.destIndex]
        flyHeight = max(
            curPos[2],
            destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground]
        curPosHigh = Point3(curPos[0], curPos[1], flyHeight)
        destPosHigh = Point3(destPos[0], destPos[1], flyHeight)
        if ts <= self.time:
            flyTime = self.time - (
                ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] +
                ButterflyGlobals.BUTTERFLY_LANDING[self.playground])
            self.butterflyNode.setPos(curPos)
            self.dropShadow.show()
            self.dropShadow.setScale(self.shadowScaleBig)
            oldHpr = self.butterflyNode.getHpr()
            self.butterflyNode.headsUp(destPos)
            newHpr = self.butterflyNode.getHpr()
            self.butterflyNode.setHpr(oldHpr)
            takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[
                self.playground]
            landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[
                self.playground]
            self.butterfly2.loop('flutter')
            self.ival = Sequence(
                Parallel(
                    LerpPosHprInterval(
                        self.butterflyNode,
                        ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground],
                        curPosHigh, newHpr),
                    LerpAnimInterval(
                        self.butterfly,
                        ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground],
                        'land', 'flutter'),
                    LerpAnimInterval(
                        self.butterfly,
                        ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground],
                        None,
                        'glide',
                        startWeight=0,
                        endWeight=self.glideWeight),
                    Sequence(
                        LerpScaleInterval(self.dropShadow,
                                          takeoffShadowT,
                                          self.shadowScaleSmall,
                                          startScale=self.shadowScaleBig),
                        HideInterval(self.dropShadow))),
                LerpPosInterval(self.butterflyNode, flyTime, destPosHigh),
                Parallel(
                    LerpPosInterval(
                        self.butterflyNode,
                        ButterflyGlobals.BUTTERFLY_LANDING[self.playground],
                        destPos),
                    LerpAnimInterval(
                        self.butterfly,
                        ButterflyGlobals.BUTTERFLY_LANDING[self.playground],
                        'flutter', 'land'),
                    LerpAnimInterval(
                        self.butterfly,
                        ButterflyGlobals.BUTTERFLY_LANDING[self.playground],
                        None,
                        'glide',
                        startWeight=self.glideWeight,
                        endWeight=0),
                    Sequence(
                        Wait(ButterflyGlobals.BUTTERFLY_LANDING[
                            self.playground] - landShadowT),
                        ShowInterval(self.dropShadow),
                        LerpScaleInterval(self.dropShadow,
                                          landShadowT,
                                          self.shadowScaleBig,
                                          startScale=self.shadowScaleSmall))),
                name=self.uniqueName('Butterfly'))
            self.ival.start(ts)
        else:
            self.ival = None
            self.butterflyNode.setPos(destPos)
            self.butterfly.setControlEffect('land', 1.0)
            self.butterfly.setControlEffect('flutter', 0.0)
            self.butterfly.setControlEffect('glide', 0.0)
            self.butterfly2.loop('land')
        return

    def exitFlying(self):
        self.__ignoreAvatars()
        if self.ival != None:
            self.ival.finish()
            self.ival = None
        return

    def enterLanded(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][
            self.curIndex]
        self.butterflyNode.setPos(curPos)
        self.dropShadow.show()
        self.dropShadow.setScale(self.shadowScaleBig)
        self.butterfly.setControlEffect('land', 1.0)
        self.butterfly.setControlEffect('flutter', 0.0)
        self.butterfly.setControlEffect('glide', 0.0)
        self.butterfly2.pose(
            'land', random.randrange(self.butterfly2.getNumFrames('land')))
        return None

    def exitLanded(self):
        self.__ignoreAvatars()
        return None
예제 #56
0
class CogdoFlyingLevel(DirectObject):
    notify = directNotify.newCategory('CogdoFlyingLevel')

    def __init__(self, parent, frameModel, startPlatformModel, endPlatformModel, quadLengthUnits, quadVisibilityAhead, quadVisibiltyBehind):
        self.parent = parent
        self.quadLengthUnits = quadLengthUnits
        self._halfQuadLengthUnits = quadLengthUnits / 2.0
        self.quadVisibiltyAhead = quadVisibilityAhead
        self.quadVisibiltyBehind = quadVisibiltyBehind
        self._frameModel = frameModel
        self.root = NodePath('CogdoFlyingLevel')
        self.quadrantRoot = NodePath('QuadrantsRoot')
        self.quadrantRoot.reparentTo(self.root)
        self._startPlatformModel = startPlatformModel
        self._startPlatformModel.reparentTo(self.root)
        self._startPlatformModel.setZ(Globals.Level.StartPlatformHeight)
        self._endPlatformModel = endPlatformModel
        self._endPlatformModel.reparentTo(self.root)
        self._endPlatformModel.setZ(Globals.Level.EndPlatformHeight)
        self.wallR = self._frameModel.find('**/wallR')
        self.wallL = self._frameModel.find('**/wallL')
        self._exit = CogdoGameExit()
        self._exit.reparentTo(self._endPlatformModel)
        loc = self._endPlatformModel.find('**/exit_loc')
        offset = loc.getPos(render)
        self._exit.setPos(render, offset)
        self.quadrants = []
        self.visibleQuadIndices = []
        self._numQuads = 0
        self._currentQuadNum = -1
        self._camera = None
        self._initCollisions()
        self.upLimit = self._frameModel.find('**/limit_up').getZ(render)
        self.downLimit = self._frameModel.find('**/limit_down').getZ(render)
        self.leftLimit = self._frameModel.find('**/limit_left').getX(render) - 30.0
        self.rightLimit = self._frameModel.find('**/limit_right').getX(render) + 30.0
        self.backLimit = -self.quadLengthUnits
        self.forwardLimit = self.quadLengthUnits * 20
        self._frameModel.flattenStrong()
        self.gatherableFactory = CogdoFlyingGatherableFactory()
        self.obstacleFactory = CogdoFlyingObstacleFactory()
        return

    def getExit(self):
        return self._exit

    def getBounds(self):
        return ((self.leftLimit, self.rightLimit), (self.backLimit, self.forwardLimit), (self.downLimit, self.upLimit))

    def getGatherable(self, serialNum):
        for quadrant in self.quadrants:
            for gatherable in quadrant.gatherables:
                if gatherable.serialNum == serialNum:
                    return gatherable

        return None

    def ready(self):
        self.gatherableFactory.destroy()
        del self.gatherableFactory
        self.obstacleFactory.destroy()
        del self.obstacleFactory
        self._initStartEndPlatforms()
        self._frameModel.reparentTo(self.root)
        self.root.reparentTo(self.parent)
        self.root.stash()

    def _initStartEndPlatforms(self):
        self.startPlatform = CogdoFlyingPlatform(self._startPlatformModel, Globals.Level.PlatformTypes.StartPlatform)
        self.endPlatform = CogdoFlyingPlatform(self._endPlatformModel, Globals.Level.PlatformTypes.EndPlatform)
        self._endPlatformModel.setY(self.convertQuadNumToY(self._numQuads))
        self.backLimit = self._startPlatformModel.getY(render) - Globals.Level.StartPlatformLength * 0.7
        self.forwardLimit = self._endPlatformModel.getY(render) + Globals.Level.EndPlatformLength * 0.7

    def _initCollisions(self):
        self.collPlane = CollisionPlane(Plane(Vec3(0, 0, 1.0), Point3(0, 0, 10)))
        self.collPlane.setTangible(0)
        self.collNode = CollisionNode('fogPlane')
        self.collNode.setIntoCollideMask(OTPGlobals.FloorBitmask)
        self.collNode.addSolid(self.collPlane)
        self.collNodePath = self.root.attachNewNode(self.collNode)
        self.collNodePath.hide()

    def destroy(self):
        del self.collPlane
        self.collNodePath.removeNode()
        del self.collNodePath
        del self.collNode
        for quadrant in self.quadrants:
            quadrant.destroy()

        self._exit.destroy()
        del self._exit
        self.root.removeNode()
        del self.root

    def onstage(self):
        self.root.unstash()
        self.update(0.0)

    def offstage(self):
        self.root.stash()

    def start(self, startTime = 0.0):
        self._startTime = startTime

    def stop(self):
        pass

    def getLength(self):
        return self.quadLengthUnits * self.getNumQuadrants()

    def appendQuadrant(self, model):
        quadrant = CogdoFlyingLevelQuadrant(self._numQuads, model, self, self.root)
        if self._numQuads == 0:
            quadrant.generateGatherables(self._startPlatformModel)
        quadrant.offstage()
        self.quadrants.append(quadrant)
        self._numQuads = len(self.quadrants)

    def getNumQuadrants(self):
        return self._numQuads

    def setCamera(self, camera):
        self._camera = camera

    def getCameraActualQuadrant(self):
        camY = self._camera.getY(render)
        y = self.root.getY(render)
        return self.convertYToQuadNum(camY - y)

    def update(self, dt = 0.0):
        if self._camera is None:
            return
        else:
            quadNum = clamp(self.getCameraActualQuadrant(), 0, self._numQuads - 1)
            if quadNum < self._numQuads:
                self.quadrants[quadNum].update(dt)
                if quadNum + 1 < self._numQuads:
                    self.quadrants[quadNum + 1].update(dt)
                if quadNum != self._currentQuadNum:
                    self._switchToQuadrant(quadNum)
            return

    def _switchToQuadrant(self, quadNum):
        self.visibleQuadIndices = []
        if quadNum >= 0:
            if quadNum > 0:
                self.quadrants[max(quadNum - self.quadVisibiltyBehind, 0)].onstage()
            for i in xrange(quadNum, min(quadNum + self.quadVisibiltyAhead + 1, self._numQuads)):
                self.quadrants[i].onstage()
                self.visibleQuadIndices.append(i)
                if i == 0:
                    self.startPlatform.onstage()
                elif i == self._numQuads - 1:
                    self.endPlatform.onstage()

        self._currentQuadNum = quadNum
        for i in range(0, max(self._currentQuadNum - self.quadVisibiltyBehind, 0)) + range(min(self._currentQuadNum + self.quadVisibiltyAhead + 1, self._numQuads), self._numQuads):
            self.quadrants[i].offstage()
            if i == 0:
                self.startPlatform.offstage()
            elif i == self._numQuads - 1:
                self.endPlatform.offstage()

    def convertQuadNumToY(self, quadNum):
        return quadNum * self.quadLengthUnits

    def convertYToQuadNum(self, y):
        return int(y / self.quadLengthUnits)

    def convertCenterYToQuadNum(self, y):
        return self.convertYToQuadNum(y + self._halfQuadLengthUnits)
예제 #57
0
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer):
    def __init__(self, activity, position, team, exitActivityCallback=None):
        PartyCogActivityPlayer.__init__(self, activity, base.localAvatar,
                                        position, team)
        self.input = PartyCogActivityInput(exitActivityCallback)
        self.gui = PartyCogActivityGui()
        self.throwPiePrevTime = 0
        self.lastMoved = 0
        if base.localAvatar:
            self.prevPos = base.localAvatar.getPos()
        self.cameraManager = None
        self.control = None
        self.consecutiveShortThrows = 0
        return

    def destroy(self):
        if self.enabled:
            self.disable()
        if self.cameraManager is not None:
            self.cameraManager.setEnabled(False)
            self.cameraManager.destroy()
        del self.cameraManager
        del self.gui
        del self.input
        if self.control is not None:
            self.control.destroy()
        del self.control
        PartyCogActivityPlayer.destroy(self)
        return

    def _initOrthoWalk(self):
        orthoDrive = OrthoDrive(9.778,
                                customCollisionCallback=self.activity.view.
                                checkOrthoDriveCollision)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def _destroyOrthoWalk(self):
        self.orthoWalk.stop()
        self.orthoWalk.destroy()
        del self.orthoWalk

    def getPieThrowingPower(self, time):
        elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
        w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi
        power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0))
        return power

    def isShortThrow(self, time):
        elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
        return elapsed <= PartyGlobals.CogActivityShortThrowTime

    def checkForThrowSpam(self, time):
        if self.isShortThrow(time):
            self.consecutiveShortThrows += 1
        else:
            self.consecutiveShortThrows = 0
        return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam

    def _startUpdateTask(self):
        task = Task(self._updateTask)
        task.lastPositionBroadcastTime = 0.0
        self.throwPiePrevTime = 0
        taskMgr.add(task, UPDATE_TASK_NAME)

    def _stopUpdateTask(self):
        taskMgr.remove(UPDATE_TASK_NAME)

    def _updateTask(self, task):
        self._update()
        if base.localAvatar.getPos() != self.prevPos:
            self.prevPos = base.localAvatar.getPos()
            self.lastMoved = self.activity.getCurrentActivityTime()
        if max(self.activity.getCurrentActivityTime() - self.lastMoved,
               0) > PartyGlobals.ToonMoveIdleThreshold:
            self.gui.showMoveControls()
        if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime,
               0) > PartyGlobals.ToonAttackIdleThreshold:
            self.gui.showAttackControls()
        if self.input.throwPieWasReleased:
            if self.checkForThrowSpam(globalClock.getFrameTime()):
                self.gui.showSpamWarning()
            self.input.throwPieWasReleased = False
            self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime()))
        return Task.cont

    def throwPie(self, piePower):
        if not self.activity.isState('Active'):
            return
        if self.activity.getCurrentActivityTime(
        ) - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME:
            self.throwPiePrevTime = self.activity.getCurrentActivityTime()
            self.activity.b_pieThrow(self.toon, piePower)

    def _update(self):
        self.control.update()

    def getLookat(self, whosLooking, refNode=None):
        if refNode is None:
            refNode = render
        dist = 5.0
        oldParent = self.tempNP.getParent()
        self.tempNP.reparentTo(whosLooking)
        self.tempNP.setPos(0.0, dist, 0.0)
        pos = self.tempNP.getPos(refNode)
        self.tempNP.reparentTo(oldParent)
        return pos

    def entersActivity(self):
        base.cr.playGame.getPlace().setState('activity')
        PartyCogActivityPlayer.entersActivity(self)
        self.gui.disableToontownHUD()
        self.cameraManager = CameraManager(camera)
        self.tempNP = NodePath('temp')
        self.lookAtMyTeam()
        self.control = StrafingControl(self)

    def exitsActivity(self):
        PartyCogActivityPlayer.exitsActivity(self)
        self.gui.enableToontownHUD()
        self.cameraManager.setEnabled(False)
        self.tempNP.removeNode()
        self.tempNP = None
        if not aspect2d.find('**/JellybeanRewardGui*'):
            base.cr.playGame.getPlace().setState('walk')
        else:
            self.toon.startPosHprBroadcast()
        return

    def getRunToStartPositionIval(self):
        targetH = self.locator.getH()
        travelVec = self.position - self.toon.getPos(self.activity.root)
        duration = travelVec.length() / 9.778
        startH = 0.0
        if travelVec.getY() < 0.0:
            startH = 180.0
        return Sequence(
            Func(self.toon.startPosHprBroadcast, 0.1),
            Func(self.toon.b_setAnimState, 'run'),
            Parallel(
                self.toon.hprInterval(0.5,
                                      VBase3(startH, 0.0, 0.0),
                                      other=self.activity.root),
                self.toon.posInterval(duration,
                                      self.position,
                                      other=self.activity.root)),
            Func(self.toon.b_setAnimState, 'neutral'),
            self.toon.hprInterval(0.25,
                                  VBase3(targetH, 0.0, 0.0),
                                  other=self.activity.root),
            Func(self.toon.stopPosHprBroadcast))

    def enable(self):
        if self.enabled:
            return
        PartyCogActivityPlayer.enable(self)
        self.toon.b_setAnimState('Happy')
        self._initOrthoWalk()
        self.orthoWalk.start()
        self.orthoWalking = True
        self.input.enable()
        self.gui.disableToontownHUD()
        self.gui.load()
        self.gui.setScore(0)
        self.gui.showScore()
        self.gui.setTeam(self.team)
        self.gui.startTrackingCogs(self.activity.view.cogManager.cogs)
        self.control.enable()
        self._startUpdateTask()

    def disable(self):
        if not self.enabled:
            return
        self._stopUpdateTask()
        self.toon.b_setAnimState('neutral')
        PartyCogActivityPlayer.disable(self)
        self.orthoWalking = False
        self.orthoWalk.stop()
        self._destroyOrthoWalk()
        self.input.disable()
        self._aimMode = False
        self.cameraManager.setEnabled(False)
        self.gui.hide()
        self.gui.stopTrackingCogs()
        self.gui.unload()

    def updateScore(self):
        self.gui.setScore(self.score)

    def b_updateToonPosition(self):
        self.updateToonPosition()
        self.d_updateToonPosition()

    def d_updateToonPosition(self):
        self.toon.d_setPos(self.toon.getX(), self.toon.getY(),
                           self.toon.getZ())
        self.toon.d_setH(self.toon.getH())

    def lookAtArena(self):
        self.cameraManager.setEnabled(True)
        self.cameraManager.setTargetPos(
            self.activity.view.arena.find(
                '**/conclusionCamPos_locator').getPos(render))
        self.cameraManager.setTargetLookAtPos(
            self.activity.view.arena.find(
                '**/conclusionCamAim_locator').getPos(render))

    def lookAtMyTeam(self):
        activityView = self.activity.view
        arena = activityView.arena
        pos = activityView.teamCamPosLocators[self.team].getPos()
        aim = activityView.teamCamAimLocators[self.team].getPos()
        camera.wrtReparentTo(arena)
        self.cameraManager.setPos(camera.getPos(render))
        self.tempNP.reparentTo(arena)
        self.tempNP.setPos(arena, pos)
        self.cameraManager.setTargetPos(self.tempNP.getPos(render))
        self.cameraManager.setLookAtPos(self.getLookat(camera))
        self.tempNP.reparentTo(arena)
        self.tempNP.setPos(arena, aim)
        self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render))
        self.cameraManager.setEnabled(True)
        camera.setP(0.0)
        camera.setR(0.0)
예제 #58
0
class DistributedPartyTrampolineActivity(DistributedPartyActivity):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyTrampolineActivity')

    def __init__(self, cr, doJellyBeans = True, doTricks = False, texture = None):
        DistributedPartyTrampolineActivity.notify.debug('__init__')
        DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever=False, wantRewardGui=True)
        self.doJellyBeans = doJellyBeans
        self.doTricks = doTricks
        self.texture = texture
        self.toon = None
        self.trampHeight = 3.6
        self.trampK = 400.0
        self.normalTrampB = 2.5
        self.leavingTrampB = 8.0
        self.trampB = self.normalTrampB
        self.g = -32.0
        self.jumpBoost = 330.0
        self.beginningBoost = 500.0
        self.beginningBoostThreshold = self.trampHeight + 1.5
        self.earlyJumpThreshold = 75.0
        self.boingThreshold = 300.0
        self.turnFactor = 120.0
        self.stepDT = 0.001
        self.targetCameraPos = Point3(0.0, 40.0, 10.0)
        self.cameraSpeed = 2.0
        self.hopOffPos = Point3(16.0, 0.0, 0.0)
        self.indicatorFactor = 0.0095
        self.dropShadowCutoff = 15.0
        self.minHeightForText = 15.0
        self.heightTextOffset = -0.065
        self.beanOffset = 0.5
        self.guiBeanOffset = -0.02
        self.jumpTextShown = False
        self.toonJumped = False
        self.turnLeft = False
        self.turnRight = False
        self.leavingTrampoline = False
        self.toonVelocity = 0.0
        self.topHeight = 0.0
        self.lastPeak = 0.0
        self.beginRoundInterval = None
        self.hopOnAnim = None
        self.hopOffAnim = None
        self.flashTextInterval = None
        self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans
        self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus
        self.jellyBeanStartHeight = 20.0
        self.jellyBeanStopHeight = 90.0
        self.jellyBeanColors = [VBase4(1.0, 0.5, 0.5, 1.0),
         VBase4(0.5, 1.0, 0.5, 1.0),
         VBase4(0.5, 1.0, 1.0, 1.0),
         VBase4(1.0, 1.0, 0.4, 1.0),
         VBase4(0.4, 0.4, 1.0, 1.0),
         VBase4(1.0, 0.5, 1.0, 1.0)]
        delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1)
        self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in range(self.numJellyBeans) ]
        self.doSimulateStep = False
        return

    def load(self):
        DistributedPartyTrampolineActivity.notify.debug('load')
        DistributedPartyActivity.load(self)
        self.loadModels()
        self.loadCollision()
        self.loadGUI()
        self.loadSounds()
        self.loadIntervals()
        self.activityFSM = TrampolineActivityFSM(self)
        self.activityFSM.request('Idle')
        self.animFSM = TrampolineAnimFSM(self)
        self.setBestHeightInfo('', 0)

    def loadModels(self):
        self.tramp = self.root.attachNewNode(self.uniqueName('tramp'))
        self.screenPlaneElements = NodePath(self.uniqueName('screenPlane'))
        self.trampActor = Actor('phase_13/models/parties/trampoline_model', {'emptyAnim': 'phase_13/models/parties/trampoline_anim'})
        self.trampActor.reparentTo(self.tramp)
        if self.texture:
            reskinNode = self.tramp.find('**/trampoline/__Actor_modelRoot/-GeomNode')
            reskinNode.setTexture(loader.loadTexture(self.texture), 100)
        self.surface = NodePath(self.uniqueName('trampSurface'))
        self.surface.reparentTo(self.tramp)
        self.surface.setZ(self.trampHeight)
        self.trampActor.controlJoint(self.surface, 'modelRoot', 'trampoline_joint1')
        self.sign.setPos(PartyGlobals.TrampolineSignOffset)
        self.beans = [ loader.loadModelCopy('phase_4/models/props/jellybean4') for i in range(self.numJellyBeans) ]
        for bean in self.beans:
            bean.find('**/jellybean').setP(-35.0)
            bean.setScale(3.0)
            bean.setTransparency(True)
            bean.reparentTo(self.tramp)
            bean.stash()

        self.beans[-1].setScale(8.0)

    def loadCollision(self):
        collTube = CollisionTube(0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 5.4)
        collTube.setTangible(True)
        self.trampolineCollision = CollisionNode(self.uniqueName('TrampolineCollision'))
        self.trampolineCollision.addSolid(collTube)
        self.trampolineCollision.setCollideMask(OTPGlobals.CameraBitmask | OTPGlobals.WallBitmask)
        self.trampolineCollisionNP = self.tramp.attachNewNode(self.trampolineCollision)
        collSphere = CollisionSphere(0.0, 0.0, 0.0, 7.0)
        collSphere.setTangible(False)
        self.trampolineTrigger = CollisionNode(self.uniqueName('TrampolineTrigger'))
        self.trampolineTrigger.addSolid(collSphere)
        self.trampolineTrigger.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.trampolineTriggerNP = self.tramp.attachNewNode(self.trampolineTrigger)
        self.accept('enter%s' % self.uniqueName('TrampolineTrigger'), self.onTrampolineTrigger)

    def loadGUI(self):
        self.gui = loader.loadModel('phase_13/models/parties/trampolineGUI')
        self.gui.setX(-1.15)
        self.gui.reparentTo(self.screenPlaneElements)
        self.toonIndicator = self.gui.find('**/trampolineGUI_MovingBar')
        jumpLineLocator = self.gui.find('**/jumpLine_locator')
        guiBean = self.gui.find('**/trampolineGUI_GreenJellyBean')
        self.gui.find('**/trampolineGUI_GreenJellyBean').stash()
        self.guiBeans = [ guiBean.instanceUnderNode(jumpLineLocator, self.uniqueName('guiBean%d' % i)) for i in range(self.numJellyBeans) ]
        self.guiBeans[-1].setScale(1.5)
        heightTextNode = TextNode(self.uniqueName('TrampolineActivity.heightTextNode'))
        heightTextNode.setFont(ToontownGlobals.getSignFont())
        heightTextNode.setAlign(TextNode.ALeft)
        heightTextNode.setText('0.0')
        heightTextNode.setShadow(0.05, 0.05)
        heightTextNode.setShadowColor(0.0, 0.0, 0.0, 1.0)
        heightTextNode.setTextColor(1.0, 1.0, 1.0, 1.0)
        self.heightText = jumpLineLocator.attachNewNode(heightTextNode)
        self.heightText.setX(0.15)
        self.heightText.setScale(0.1)
        self.heightText.setAlphaScale(0.0)
        self.quitEarlyButtonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
        quitEarlyUp = self.quitEarlyButtonModels.find('**//InventoryButtonUp')
        quitEarlyDown = self.quitEarlyButtonModels.find('**/InventoryButtonDown')
        quitEarlyRollover = self.quitEarlyButtonModels.find('**/InventoryButtonRollover')
        self.quitEarlyButton = DirectButton(parent=self.screenPlaneElements, relief=None, text=TTLocalizer.PartyTrampolineQuitEarlyButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.7, image=(quitEarlyUp, quitEarlyDown, quitEarlyRollover), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(1.15, 0, 0.6), scale=0.09, command=self.leaveTrampoline)
        self.quitEarlyButton.stash()
        self.flashText = OnscreenText(text='', pos=(0.0, -0.45), scale=0.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True)
        self.timer = PartyUtils.getNewToontownTimer()
        self.timer.reparentTo(self.screenPlaneElements)
        return

    def loadSounds(self):
        self.jellyBeanSound = base.loader.loadSfx('phase_4/audio/sfx/sparkly.ogg')
        self.boingSound = base.loader.loadSfx('phase_4/audio/sfx/target_trampoline_2.ogg')
        self.whistleSound = base.loader.loadSfx('phase_4/audio/sfx/AA_sound_whistle.ogg')

    def loadIntervals(self):

        def prepareHeightText():
            self.heightText.node().setText(TTLocalizer.PartyTrampolineGetHeight % int(self.toon.getZ()))
            self.heightText.setZ(self.indicatorFactor * self.toon.getZ() + self.heightTextOffset)

        self.heightTextInterval = Sequence(Func(prepareHeightText), LerpFunc(self.heightText.setAlphaScale, fromData=1.0, toData=0.0, duration=1.0))

    def unload(self):
        DistributedPartyTrampolineActivity.notify.debug('unload')
        if self.hopOnAnim and self.hopOnAnim.isPlaying():
            self.hopOnAnim.finish()
        if self.hopOffAnim and self.hopOffAnim.isPlaying():
            self.hopOffAnim.finish()
        if self.beginRoundInterval and self.beginRoundInterval.isPlaying():
            self.beginRoundInterval.finish()
        if self.flashTextInterval and self.flashTextInterval.isPlaying():
            self.flashTextInterval.finish()
        if self.heightTextInterval and self.heightTextInterval.isPlaying():
            self.heightTextInterval.finish()
        self.timer.stop()
        DistributedPartyActivity.unload(self)
        taskMgr.remove(self.uniqueName('TrampolineActivity.updateTask'))
        taskMgr.remove(self.uniqueName('TrampolineActivity.remoteUpdateTask'))
        self.ignoreAll()
        del self.heightTextInterval
        del self.beginRoundInterval
        del self.hopOnAnim
        del self.hopOffAnim
        del self.flashTextInterval
        if hasattr(self, 'beanAnims'):
            self.cleanupJellyBeans()
        self.quitEarlyButton.destroy()
        del self.quitEarlyButton
        if self.screenPlaneElements:
            self.screenPlaneElements.removeNode()
            self.screenPlaneElements = None
        del self.activityFSM
        del self.animFSM
        return

    def setBestHeightInfo(self, toonName, height):
        self.bestHeightInfo = (toonName, height)
        DistributedPartyTrampolineActivity.notify.debug('%s has the best height of %d' % (toonName, height))
        if height > 0:
            self.setSignNote(TTLocalizer.PartyTrampolineBestHeight % self.bestHeightInfo)
        else:
            self.setSignNote(TTLocalizer.PartyTrampolineNoHeightYet)

    def leaveTrampoline(self):
        if self.toon != None and self.toon.doId == base.localAvatar.doId:
            self._showFlashMessage(TTLocalizer.PartyTrampolineTimesUp)
            self.leavingTrampoline = True
            self.timer.reset()
            self.trampB = self.leavingTrampB
            self.ignore('control')
            self.quitEarlyButton.stash()
        return

    def requestAnim(self, request):
        self.animFSM.request(request)

    def b_requestAnim(self, request):
        self.requestAnim(request)
        self.sendUpdate('requestAnim', [request])

    def requestAnimEcho(self, request):
        if self.toon != None and self.toon.doId != base.localAvatar.doId:
            self.requestAnim(request)
        return

    def removeBeans(self, beansToRemove):
        for i in beansToRemove:
            height, bean, guiBean, beanAnim = self.beanDetails[i]
            guiBean.stash()
            if i in self.beansToCollect:
                self.beansToCollect.remove(i)
            else:
                self.notify.warning('removeBeans avoided a crash, %d not in self.beansToCollect' % i)
            self.poofBean(bean, beanAnim)

    def b_removeBeans(self, beansToRemove):
        self.removeBeans(beansToRemove)
        self.sendUpdate('removeBeans', [beansToRemove])

    def removeBeansEcho(self, beansToRemove):
        if self.toon != None and self.toon.doId != base.localAvatar.doId:
            self.removeBeans(beansToRemove)
        return

    def joinRequestDenied(self, reason):
        DistributedPartyActivity.joinRequestDenied(self, reason)
        self.showMessage(TTLocalizer.PartyActivityDefaultJoinDeny)
        base.cr.playGame.getPlace().fsm.request('walk')

    def exitRequestDenied(self, reason):
        DistributedPartyActivity.exitRequestDenied(self, reason)
        self.showMessage(TTLocalizer.PartyActivityDefaultExitDeny)

    def setState(self, newState, timestamp):
        DistributedPartyTrampolineActivity.notify.debug('setState( newState=%s, ... )' % newState)
        DistributedPartyActivity.setState(self, newState, timestamp)
        self.activityFSM.request(newState)

    def startIdle(self):
        DistributedPartyTrampolineActivity.notify.debug('startIdle')

    def finishIdle(self):
        DistributedPartyTrampolineActivity.notify.debug('finishIdle')

    def startRules(self):
        DistributedPartyTrampolineActivity.notify.debug('startRules')
        if self.doJellyBeans:
            self.setupJellyBeans()
        if self.toon != None and self.toon.doId == base.localAvatar.doId:
            self.acquireToon()
        return

    def startActive(self):
        DistributedPartyTrampolineActivity.notify.debug('startActive')
        if self.toon != None and self.toon.doId == base.localAvatar.doId:
            base.setCellsAvailable(base.bottomCells, True)
            self.accept('arrow_left', self.onLeft)
            self.accept('arrow_left-up', self.onLeftUp)
            self.accept('arrow_right', self.onRight)
            self.accept('arrow_right-up', self.onRightUp)
            self.beginRoundInterval = Sequence(Func(self._showFlashMessage, TTLocalizer.PartyTrampolineReady), Wait(1.2), Func(self.flashMessage, TTLocalizer.PartyTrampolineGo), Func(self.beginRound))
            self.beginRoundInterval.start()
        return

    def finishActive(self):
        DistributedPartyTrampolineActivity.notify.debug('finishActive')
        if self.doJellyBeans:
            self.cleanupJellyBeans()

    def setupJellyBeans(self):
        self.beanAnims = []
        self.beansToCollect = []
        self.beanDetails = []
        self.numBeansCollected = 0
        for i in range(self.numJellyBeans):
            bean = self.beans[i]
            guiBean = self.guiBeans[i]
            height = self.jellyBeanPositions[i]
            color = random.choice(self.jellyBeanColors)
            bean.find('**/jellybean').setColor(color)
            if self.toon.doId == base.localAvatar.doId:
                bean.setAlphaScale(1.0)
            else:
                bean.setAlphaScale(0.5)
            guiBean.setColor(color)
            bean.setZ(height + self.toon.getHeight() + self.beanOffset)
            guiBean.setZ(height * self.indicatorFactor + self.guiBeanOffset)
            bean.setH(0.0)
            bean.unstash()
            guiBean.unstash()
            beanAnim = bean.hprInterval(1.5, VBase3((i % 2 * 2 - 1) * 360.0, 0.0, 0.0))
            beanAnim.loop()
            self.beanAnims.append(beanAnim)
            self.beanDetails.append((height,
             bean,
             guiBean,
             beanAnim))

        self.beansToCollect = list(range(self.numJellyBeans))

    def cleanupJellyBeans(self):
        for bean in self.beans:
            bean.stash()

        for guiBean in self.guiBeans:
            guiBean.stash()

        if hasattr(self, 'beanAnims'):
            for beanAnim in self.beanAnims:
                beanAnim.finish()

            del self.beanAnims
            del self.beansToCollect

    def beginRound(self):
        base.playSfx(self.whistleSound)
        self.timer.setTime(PartyGlobals.TrampolineDuration)
        self.timer.countdown(PartyGlobals.TrampolineDuration)
        self.timer.show()
        self.quitEarlyButton.unstash()
        self.notify.debug('Accepting contorl')
        self.accept('control', self.onJump)
        self.notify.debug('setting simulate step to true')
        self.doSimulateStep = True

    def acquireToon(self):
        self.toon.disableSmartCameraViews()
        self.toon.stopUpdateSmartCamera()
        camera.wrtReparentTo(render)
        self.toon.dropShadow.reparentTo(hidden)
        self.toon.startPosHprBroadcast(period=0.2)
        self.toonAcceleration = 0.0
        self.toonVelocity = 0.0
        self.topHeight = 0.0
        self.trampB = self.normalTrampB
        self.leavingTrampoline = False
        self.hopOnAnim = Sequence(Func(self.toon.b_setAnimState, 'jump', 1.0), Wait(0.4), PartyUtils.arcPosInterval(0.75, self.toon, Point3(0.0, 0.0, self.trampHeight), 5.0, self.tramp), Func(self.postHopOn))
        self.hopOnAnim.start()

    def postHopOn(self):
        self.toon.setH(self.toon.getH() + 90.0)
        self.toon.dropShadow.reparentTo(self.surface)
        self.screenPlaneElements.reparentTo(aspect2d)
        self.timeLeftToSimulate = 0.0
        self.doSimulateStep = False
        taskMgr.add(self.updateTask, self.uniqueName('TrampolineActivity.updateTask'))
        base.setCellsAvailable(base.leftCells, False)
        base.setCellsAvailable(base.bottomCells, False)
        DistributedPartyActivity.startRules(self)

    def releaseToon(self):
        self._hideFlashMessage()
        self.ignore('arrow_left')
        self.ignore('arrow_left-up')
        self.ignore('arrow_right')
        self.ignore('arrow_right-up')
        taskMgr.remove(self.uniqueName('TrampolineActivity.updateTask'))
        self.hopOffAnim = Sequence(self.toon.hprInterval(0.5, VBase3(-90.0, 0.0, 0.0), other=self.tramp), Func(self.toon.b_setAnimState, 'jump', 1.0), Func(self.toon.dropShadow.reparentTo, hidden), Wait(0.4), PartyUtils.arcPosInterval(0.75, self.toon, self.hopOffPos, 5.0, self.tramp), Func(self.postHopOff))
        self.hopOffAnim.start()

    def postHopOff(self):
        self.screenPlaneElements.reparentTo(hidden)
        base.setCellsAvailable(base.leftCells, True)
        self.timer.stop()
        self.timer.hide()
        self.toon.dropShadow.reparentTo(self.toon.getShadowJoint())
        self.toon.dropShadow.setAlphaScale(1.0)
        self.toon.dropShadow.setScale(1.0)
        self.b_requestAnim('Off')
        camera.reparentTo(base.localAvatar)
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.enableSmartCameraViews()
        base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
        place = base.cr.playGame.getPlace()
        if self.doJellyBeans:
            self.sendUpdate('awardBeans', [self.numBeansCollected, int(self.topHeight)])
            if int(self.topHeight) > self.bestHeightInfo[1]:
                self.sendUpdate('reportHeightInformation', [int(self.topHeight)])
        self.d_toonExitDemand()

    def onTrampolineTrigger(self, collEntry):
        if self.activityFSM.state == 'Idle' and self.toon == None and base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'walk':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        else:
            self.flashMessage(TTLocalizer.PartyTrampolineActivityOccupied, duration=2.0)
        return

    def onJump(self):
        self.notify.debug('got onJump')
        if self.toon != None and self.toon.getZ() < self.trampHeight:
            self.toonJumped = True
            self.b_requestAnim('Jump')
        else:
            self.notify.debug('z is less than tramp height')
        return

    def onLeft(self):
        self.turnLeft = True

    def onLeftUp(self):
        self.turnLeft = False

    def onRight(self):
        self.turnRight = True

    def onRightUp(self):
        self.turnRight = False

    def handleToonJoined(self, toonId):
        DistributedPartyTrampolineActivity.notify.debug('handleToonJoined')
        self.toon = self.getAvatar(toonId)
        if self.toon != None and not self.toon.isEmpty():
            self.oldJumpSquatPlayRate = self.toon.getPlayRate('jump-squat')
            self.oldJumpLandPlayRate = self.toon.getPlayRate('jump-land')
            self.toon.setPlayRate(2.5, 'jump-squat')
            self.toon.setPlayRate(2.0, 'jump-land')
            self.turnLeft = False
            self.turnRight = False
            self.activityFSM.request('Rules')
            if self.toon.doId != base.localAvatar.doId:
                taskMgr.add(self.remoteUpdateTask, self.uniqueName('TrampolineActivity.remoteUpdateTask'))
        else:
            self.notify.warning('handleToonJoined could not get toon %d' % toonId)
        return

    def handleToonExited(self, toonId):
        DistributedPartyTrampolineActivity.notify.debug('handleToonExited')
        if self.toon != None:
            if self.toon.doId != base.localAvatar.doId:
                taskMgr.remove(self.uniqueName('TrampolineActivity.remoteUpdateTask'))
            self.surface.setZ(self.trampHeight)
            self.toon.setPlayRate(self.oldJumpSquatPlayRate, 'jump-squat')
            self.toon.setPlayRate(self.oldJumpLandPlayRate, 'jump-land')
            self.toon = None
        return

    def handleToonDisabled(self, toonId):
        DistributedPartyTrampolineActivity.notify.debug('handleToonDisabled')
        DistributedPartyTrampolineActivity.notify.debug('avatar ' + str(toonId) + ' disabled')
        if base.localAvatar.doId == toonId:
            self.releaseToon()

    def handleRulesDone(self):
        self.sendUpdate('toonReady')
        self.finishRules()

    def getTitle(self):
        if self.doJellyBeans:
            return TTLocalizer.PartyTrampolineJellyBeanTitle
        elif self.doTricks:
            return TTLocalizer.PartyTrampolineTricksTitle
        else:
            return DistributedPartyActivity.getTitle(self)

    def getInstructions(self):
        return TTLocalizer.PartyTrampolineActivityInstructions

    def updateTask(self, task):
        z = self.toon.getZ()
        dt = globalClock.getDt()
        if self.doSimulateStep:
            self.timeLeftToSimulate += dt
            while self.timeLeftToSimulate >= self.stepDT:
                z, a = self.simulateStep(z)
                self.timeLeftToSimulate -= self.stepDT

        self.toon.setZ(z)
        if z <= self.trampHeight:
            self.surface.setZ(z)
        else:
            self.surface.setZ(self.trampHeight)
        self.toonIndicator.setZ((z - self.trampHeight) * self.indicatorFactor)
        if self.turnLeft:
            self.toon.setH(self.toon.getH() + self.turnFactor * dt)
        if self.turnRight:
            self.toon.setH(self.toon.getH() - self.turnFactor * dt)
        currentPos = base.camera.getPos(self.toon)
        vec = self.targetCameraPos - currentPos
        newPos = currentPos + vec * (dt * self.cameraSpeed)
        base.camera.setPos(self.toon, newPos)
        base.camera.lookAt(self.toon)
        if z > self.trampHeight:
            heightFactor = 1.0 - min(1.0, (z - self.trampHeight) / self.dropShadowCutoff)
            self.toon.dropShadow.setAlphaScale(heightFactor)
            self.toon.dropShadow.setScale(max(0.1, heightFactor))
        else:
            self.toon.dropShadow.setAlphaScale(1.0)
            self.toon.dropShadow.setScale(1.0)
        if self.leavingTrampoline and z < self.trampHeight and abs(a) < 0.1:
            self.releaseToon()
        return Task.cont

    def simulateStep(self, z):
        if z >= self.trampHeight:
            a = self.g
            self.toonJumped = False
        else:
            a = self.g + self.trampK * (self.trampHeight - z) - self.trampB * self.toonVelocity
            if self.toonJumped:
                if self.lastPeak > self.earlyJumpThreshold or self.toonVelocity >= -300000.0:
                    a += self.jumpBoost
                    if self.lastPeak < self.beginningBoostThreshold:
                        a += self.beginningBoost
        lastVelocity = self.toonVelocity
        self.toonVelocity += a * self.stepDT
        if lastVelocity > 0.0 and self.toonVelocity <= 0.0:
            topOfJump = True
            bottomOfJump = False
        elif lastVelocity < 0.0 and self.toonVelocity >= 0.0:
            topOfJump = False
            bottomOfJump = True
        else:
            topOfJump = False
            bottomOfJump = False
        newZ = z + self.toonVelocity * self.stepDT
        if newZ > self.topHeight:
            self.topHeight = newZ
            if self.doJellyBeans:
                self.collectJellyBeans(newZ)
        if topOfJump:
            self.lastPeak = newZ
            if newZ >= self.minHeightForText:
                self.heightTextInterval.start()
        if topOfJump:
            if newZ > self.trampHeight + 20.0:
                self.b_requestAnim('Falling')
            elif self.animFSM.state == 'Jump':
                self.b_requestAnim('Falling')
        if newZ <= self.trampHeight and z > self.trampHeight:
            if self.animFSM.state == 'Falling':
                self.b_requestAnim('Land')
            elif self.animFSM.state != 'Neutral':
                self.b_requestAnim('Neutral')
        if bottomOfJump and a > self.boingThreshold:
            base.playSfx(self.boingSound)
        return (newZ, a)

    def collectJellyBeans(self, z):
        beansToRemove = []
        for i in self.beansToCollect:
            height = self.beanDetails[i][0]
            if height <= z:
                beansToRemove.append(i)

        if len(beansToRemove) > 0:
            base.playSfx(self.jellyBeanSound)
            self.numBeansCollected += len(beansToRemove)
            self.b_removeBeans(beansToRemove)

    def remoteUpdateTask(self, task):
        if self.toon != None and not self.toon.isEmpty():
            z = self.toon.getZ()
            if z <= self.trampHeight:
                self.surface.setZ(z)
            else:
                self.surface.setZ(self.trampHeight)
        return Task.cont

    def poofBean(self, bean, beanAnim):
        if bean == None:
            self.notify.warning('poofBean, returning immediately as bean is None')
            return
        if bean.isEmpty():
            self.notify.warning('poofBean, returning immediately as bean is empty')
            return
        currentAlpha = bean.getColorScale()[3]
        currentScale = bean.getScale()
        poofAnim = Sequence(Parallel(LerpFunc(bean.setAlphaScale, fromData=currentAlpha, toData=0.0, duration=0.25), LerpFunc(bean.setScale, fromData=currentScale, toData=currentScale * 5.0, duration=0.25)), Func(bean.stash), Func(beanAnim.finish), Func(bean.setAlphaScale, currentAlpha), Func(bean.setScale, currentScale))
        poofAnim.start()
        return

    def _showFlashMessage(self, message):
        if self.isDisabled():
            return
        if self.flashTextInterval is not None and self.flashTextInterval.isPlaying():
            self.flashTextInterval.finish()
        self.flashText.setText(message)
        self.flashText.setAlphaScale(1.0)
        self.flashText.unstash()
        return

    def _hideFlashMessage(self, duration = 0.0):
        if self.isDisabled():
            pass
        self.flashTextInterval = Sequence(Wait(duration), LerpFunc(self.flashText.setAlphaScale, fromData=1.0, toData=0.0, duration=1.0), Func(self.flashText.stash))
        self.flashTextInterval.start()

    def flashMessage(self, message, duration = 0.5):
        self._showFlashMessage(message)
        self._hideFlashMessage(duration)