def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Vourk Ver\'Zremp') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_opening_santos.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vourk', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName("Matilda Carson") mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_noble_human_female_02.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("matildacarson", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Lt. Akal Colzet') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.OnLeave) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A demoralized imperial soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') templates.add('object/mobile/shared_dark_trooper.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A disabled AT-XT') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_atxt.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('gcw_atst_attack_tower') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_invasion_disabled_atxt', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("") mobileTemplate.setCustomName("Gate Keeper Seik") mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup("nightsister") mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("meleehit") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a Commoner') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add( 'object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff' ) templates.add( 'object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_human_male_05.iff') templates.add( 'object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_human_male_08.iff') templates.add( 'object/mobile/shared_dressed_commoner_tatooine_aqualish_male_09.iff') templates.add( 'object/mobile/shared_dressed_commoner_tatooine_nikto_male_04.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_human_male_06.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_moncal_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_naboo_zabrak_female_02.iff') templates.add( 'object/mobile/shared_dressed_commoner_tatooine_devaronian_male_01.iff' ) templates.add( 'object/mobile/shared_dressed_commoner_tatooine_aqualish_female_01.iff' ) templates.add( 'object/mobile/shared_dressed_commoner_naboo_zabrak_female_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('commoner', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('') mobileTemplate.setCustomName('Gethzerion') mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add( 'object/mobile/shared_dressed_dathomir_nightsister_rancor_tamer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('gethzerion', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Kuhyofl Plizaquaz (an artisan)') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_artisan_trainer_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kuhyofl_plizaquaz', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a Patron') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff') templates.add('object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff') templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff') templates.add('object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff') templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff') templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_05.iff') templates.add('object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff') templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff') templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('patron', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('miner') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_mand_miner_hum_03.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('miner', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Commander Barrezz') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.OnLeave) templates = Vector() templates.add('object/mobile/shared_dressed_dressed_legacy_barrezz.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('barezz', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a Stormtrooper Squad Leader') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_stormtrooper_groupleader.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('staticstorml', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Captain Jasha') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_bestinejobs_jasha.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('jasha', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a chassis broker') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_space_chassis_broker_01.iff') templates.add('object/mobile/shared_space_chassis_broker_02.iff') templates.add('object/mobile/shared_space_chassis_broker_03.iff') templates.add('object/mobile/shared_space_chassis_broker_04.iff') templates.add('object/mobile/shared_space_chassis_broker_05.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName("Errik Darksider") mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_herald_tatooine_01.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("errikdarksider", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName("Doikk Na'ts") mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/tatooine_npc/shared_figrin_dan.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("doikknats", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a Businessman') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_businessman_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_commoner_tatooine_trandoshan_male_02.iff' ) mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('businessman', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a chassis broker') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_space_chassis_broker_01.iff') templates.add('object/mobile/shared_space_chassis_broker_02.iff') templates.add('object/mobile/shared_space_chassis_broker_03.iff') templates.add('object/mobile/shared_space_chassis_broker_04.iff') templates.add('object/mobile/shared_space_chassis_broker_05.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('') mobileTemplate.setCustomName('Baritha') mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_dathomir_nightsister_spellweaver.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('baritha', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Tech M\'or') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/tatooine_npc/shared_figrin_dan.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('techmor', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() #mobileTemplate.setCreatureName('') mobileTemplate.setCustomName('sprywing (a mountain spineflap)') mobileTemplate.setLevel(41) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(10) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(5) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(3) mobileTemplate.setSocialGroup("capper spineflap") mobileTemplate.setAssistRange(8) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_capper_spineflap.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_wing_buffet_2') mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('sprywing', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A disabled AT-ST') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_atst.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector( ) # object/weapon/ranged/turret/shared_turret_heat.iff object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff weapontemplate = WeaponTemplate( 'object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 2.0, 55, 'energy') #weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack( 'gcw_atst_attack_tower') #gcw_atst_attack_tower #rangedShot mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_disabled_atst', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('elder gualama') mobileTemplate.setLevel(13) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Wild Meat") mobileTemplate.setMeatAmount(200) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(150) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(90) mobileTemplate.setSocialGroup("gualama") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_gualama.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_3') attacks.add('bm_defensive_3') attacks.add('bm_kick_3') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('elder_gualama', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A gurk') mobileTemplate.setLevel(79) mobileTemplate.setMinLevel(79) mobileTemplate.setMaxLevel(80) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1450) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setSocialGroup("kimogila") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_voritor_dasher.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('lok_gurk', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A demoralized imperial soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') templates.add('object/mobile/shared_dark_trooper.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() #mobileTemplate.setCreatureName('') mobileTemplate.setCustomName('enraged kaadu stampeeder') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(120) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(85) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(70) mobileTemplate.setSocialGroup("kaadu") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_kaadu.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_1') attacks.add('bm_kick_1') attacks.add('bm_spit_1') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('enraged_kaadu_stampeeder', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A gurk') mobileTemplate.setLevel(79) mobileTemplate.setMinLevel(79) mobileTemplate.setMaxLevel(80) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1450) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setSocialGroup("kimogila") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_voritor_dasher.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('lok_gurk', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Lutin Nightstalker') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_general_moncal_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('lutin_nightstalker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Gallura Handerin (a government aide)') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE) templates = Vector() templates.add('object/mobile/shared_dressed_noble_human_female_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('corellia_gallura_handerin', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Jesseb Convorr (the Coronet starport master)') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE) templates = Vector() templates.add('object/mobile/shared_dressed_corellia_jesseb_convorr.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('jesseb_convorr', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('FA-2PO') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_3po_protocol_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fa2po', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Ral Mundi') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE) templates = Vector() templates.add('object/mobile/shared_dressed_noble_fat_twilek_male_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('ral_mundi', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Vourk Ver\'Zremp') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_opening_santos.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vourk', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('a CLL-8 Binary Load Lifter') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_cll8_binary_load_lifter.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('cll8binarylifter', mobileTemplate) return