예제 #1
0
파일: Strat.py 프로젝트: jordanupmc/projet
 def __init__(self):
     BaseStrategy.__init__(self, "QStrategy")
     try:
         f=open('dico.pkl','rb')
         self.qlearn=cPickle.load(f)
         f.close()
     except IOError:
         self.qlearn=None
예제 #2
0
파일: tmesolo.py 프로젝트: luluperet/2I013
	def __init__(self,state,id_team,id_player):
	        AS.__init__(self,"PassStrategy")
	        self.state=state
		self.id_team=id_team
		self.id_player=id_player
		if id_team==1:
		    self._autre=2
		elif id_team==2:
		    self._autre=1
		self.moi=self.config=state.player(id_team,id_player)
		self.ma_position=self.moi.position
		self.ma_vitesse=self.moi.vitesse
		self.can_shoot=0
예제 #3
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 def __init__(self,id_team,id_player,state,clever):
     AS.__init__(self,"goal_one_to_one")
     self.va_au_goal=1
     self.id_team=id_team
     self.id_player=id_player
     self.player=0
     if id_team==1:
         self.goal=GOAL1
         self.sens=T2_SENS
         self.autre=2
     elif id_team==2:
         self.goal=GOAL2
         self.sens=T2_SENS
         self.autre=1
     self.clever=clever
     self.config=state.player(id_team,id_player)
     self.state=state
     self.ball=state.ball.position
     self.goal_zone=self.goal + V2D(ZONE_GOAL*self.sens,0)
     self.autre_player=state.player(self.autre,self.player)
예제 #4
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 def __init__(self, id_team, id_player, state, clever):
     AS.__init__(self, "goal_one_to_one")
     self.va_au_goal = 1
     self.id_team = id_team
     self.id_player = id_player
     self.player = 0
     if id_team == 1:
         self.goal = GOAL1
         self.sens = T2_SENS
         self.autre = 2
     elif id_team == 2:
         self.goal = GOAL2
         self.sens = T2_SENS
         self.autre = 1
     self.clever = clever
     self.config = state.player(id_team, id_player)
     self.state = state
     self.ball = state.ball.position
     self.goal_zone = self.goal + V2D(ZONE_GOAL * self.sens, 0)
     self.autre_player = state.player(self.autre, self.player)
예제 #5
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 def __init__(self,state):
     AS.__init__(self,"goal_one_to_one")
     self.state=state
예제 #6
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 def __init__(self):
     AS.__init__(self, "Gardiola")
     self._bl = False
예제 #7
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 def __init__(self, comportement, name):
     BaseStrategy.__init__(self, name)
     self.comportement = comportement
예제 #8
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 def __init__(self,decideur):
     BaseStrategy.__init__(self,decideur.__name__)
     self.decideur = decideur
예제 #9
0
파일: Strat.py 프로젝트: jordanupmc/projet
 def __init__(self):
     BaseStrategy.__init__(self, "Gardien")
예제 #10
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 def __init__(self):
    BaseStrategy.__init__(self, "Drible")
예제 #11
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	def __init__(self):
		BaseStrategy.__init__(self, "Renvoyeur")
예제 #12
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 def __init__(self):
     BaseStrategy.__init__(self, "Aleatoire")
예제 #13
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	def __init__(self):
		BaseStrategy.__init__(self, "Polyvalent")
예제 #14
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 def __init__(self):
     BaseStrategy.__init__(self,"QuickFollow")
예제 #15
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 def __init__(self):
     BaseStrategy.__init__(self,"QuickCatch2v2")
예제 #16
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 def __init__(self,state):
     AS.__init__(self,"forceur_one_to_one")
     self.state=state
예제 #17
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 def __init__(self,tree,dic,gen_feat):
     BaseStrategy.__init__(self,"Tree Strategy")
     self.dic = dic
     self.tree = tree
     self.gen_feat= gen_feat
예제 #18
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 def __init__(self):
    BaseStrategy.__init__(self, "Foncer")
예제 #19
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 def __init__(self):
     BaseStrategy.__init__(self,"Fonceur")
예제 #20
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 def __init__(self):
    BaseStrategy.__init__(self, "Passe")
예제 #21
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 def __init__(self):
     AS.__init__(self, "forceur_one_to_one")
예제 #22
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 def __init__(self):
     BaseStrategy.__init__(self, "Random")
예제 #23
0
파일: Strat.py 프로젝트: jordanupmc/projet
 def __init__(self):
     BaseStrategy.__init__(self, "OnevOne")
     self.shoot=0
예제 #24
0
파일: pda.py 프로젝트: luluperet/2I013
 def __init__(self,id=0):
     AS.__init__(self,"illumination")
     self.id=id
예제 #25
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	def __init__(self):
        	BaseStrategy.__init__(self, "Aleatoire")
예제 #26
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 def __init__(self):
     BaseStrategy.__init__(self,"MilieuStrategy")
예제 #27
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 def __init__(self):
    BaseStrategy.__init__(self, "")
예제 #28
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 def __init__(self):
     BaseStrategy.__init__(self,"GoalStrategy")
예제 #29
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 def __init__(self,comportement):
     BaseStrategy.__init__(self,comportement.__name__)
     self.comportement = comportement
예제 #30
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 def __init__(self):
     AS.__init__(self, "Gardiola")
예제 #31
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 def __init__(self):
     BaseStrategy.__init__(self,"Campeur")
예제 #32
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 def __init__(self):
     AS.__init__(self, 'Mourinho')
     self.tri = 0
     self.coi = 0
예제 #33
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 def __init__(self):
     BaseStrategy.__init__(self,"Utilitaire")
예제 #34
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 def __init__(self):
     AS.__init__(self,"ia") 
예제 #35
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 def __init__(self,fichier):
    BaseStrategy.__init__(self,"Monte_Carlo")
    #on initialise L'IA avec le dictionnaire stoquer dans dico_apprentissage
    self.dico = ouvre_dico(fichier)
예제 #36
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 def __init__(self,name="ma strategie"):
                  BaseStrategy.__init__(self,name)
예제 #37
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 def __init__(self, decid):
     BaseStrategy.__init__(self,decid.__name__)
     self.decideur = decid
     self.info = dict()
예제 #38
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 def __init__(self):
    BaseStrategy.__init__(self, "Marquer")
예제 #39
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파일: strats.py 프로젝트: 3408247/MonProj
 def __init__(self, sous_strat):
     BaseStrategy.__init__(self, sous_strat.__name__)
     self.strat = sous_strat
예제 #40
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 def __init__(self):
    BaseStrategy.__init__(self, "DefenseD")
예제 #41
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 def __init__(self, comportement):
     BaseStrategy.__init__(self, comportement.__name__)
     self.comportement = comportement
예제 #42
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 def __init__(self):
    BaseStrategy.__init__(self, "Random")
예제 #43
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 def __init__(self, id=0):
     AS.__init__(self, "illumijnation")
     self.id = id
예제 #44
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 def __init__(self, tree, dic, gen_feat):
     BaseStrategy.__init__(self, "Tree Strategy")
     self.dic = dic
     self.tree = tree
     self.gen_feat = gen_feat
예제 #45
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 def __init__(self, state):
     AS.__init__(self, "goal_one_to_one")
     self.state = state
예제 #46
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	def __init__(self):
		BaseStrategy.__init__(self,"Defenseur")
예제 #47
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 def __init__(self):
     AS.__init__(self, "ia")
예제 #48
0
파일: pda.py 프로젝트: luluperet/2I013
 def __init__(self):
     AS.__init__(self, "Fonceur")
예제 #49
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 def __init__(self, state):
     AS.__init__(self, "forceur_one_to_one")
     self.state = state
예제 #50
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 def __init__(self, decid):
     BaseStrategy.__init__(self, decid.__name__)
     self.decideur = decid
     self.info = dict()
예제 #51
0
파일: strategie.py 프로젝트: redxrdx/2iO13
 def __init__(self,comportement,name):
     BaseStrategy.__init__(self,name)
     self.comportement = comportement