def __init__(self, cur, wb): Table.sheet_name = u'guildtecheffect(联盟科技效果)' Table.sql = 'select * from guildtecheffect' Table.titles = (u'ID', u'科技ID', u'科技等级', u'科技名称', u'效果名称', u'效果描述', u'图片路径', u'联盟Con', u'升次数', u'升级荣誉', u'依赖建筑', u'依赖建筑等级', u'依赖联盟等级', u'效果ID', u'参数1', u'参数2', u'参数3') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'guildbuieffect(联盟建筑效果)' Table.sql = 'select * from guildbuieffect' Table.titles = (u'ID', u'建筑ID', u'建筑等级', u'建筑名称', u'效果名称', u'效果描述', u'图片路径', u'建筑Con', u'升级次数', u'升级荣誉', u'依赖建筑ID', u'依赖建筑等级', u'依赖联盟等级', u'效果ID', u'参数1', u'参数2', u'参数3') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'boxaward(宝箱奖励)' Table.sql = 'select * from boxaward' Table.titles = (u'ID', u'宝箱ID', u'宝箱名称', u'奖励名称', u'类型', u'对象ID', u'对象数量', u'重量', u'图标路径', u'是否需要将消息发送到世界频道(1,需要;0,不需要)', u'发送至世界频道的消息') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'guide(引导)' Table.sql = 'select * from guide' Table.titles = (u'引导ID', u'下一引导ID', u'回复1', u'回复2', u'回复脚本1', u'回复脚本2', u'场景名称', u'显示类型', u'图片地址', u'X', u'Y', u'点', u'关闭条件', u'关闭引导ID', u'内容', u'标题', u'位置') Table.__init__(self, cur, wb)
def __init__(self, ticketpaths): self.table_name = 'analizer_paths' Database.__init__(self, database.Services) Operations.__init__(self) self.dataframe = self.paths_dataframe() self.ticpaths = ticketpaths Table.__init__(self, database.Services, self.table_name, self.tb_paths())
def __init__(self, cur, wb): Table.sheet_name = u'itemeffect(物品效果)' Table.sql = 'select * from itemeffect' Table.titles = (u'ID', u'beanName', u'para1', u'para2', u'para3', u'效果名称', u'效果描述', u'效果等级', u'图标路径', u'效果类型', u'子类类型', u'buffName') Table.__init__(self, cur, wb)
def __init__(self): Table.__init__(self) csc_info = info.csc() self.endcaps = csc_info["endcaps"] self.disks = csc_info["disks"] self.rings = csc_info["rings"] self.nRows = 3
def __init__(self, cur, wb): Table.sheet_name = u'actionmission(活动任务)' Table.sql = 'select * from actionmission' Table.titles = (u'任务ID', u'名称', u'活动时间(|分隔开始和结束时间)', u'活动描述', u'规则', u'目标描述(描述1|描述2|描述3)', u'参数1', u'参数2', u'参数3', u'脚本名', u'奖励道具(道具ID,数量;道具ID,数量;)', u'是否展现(0-不展现,1-展现', u'任务面板内显示的任务名') Table.__init__(self, cur, wb)
def __init__(self, master=None): super().__init__(master) Table.__init__(self) self.master = master self.master.title = "Periodic table guessing game by SynneK1337" self.score = 0 self.create_widgets() seed()
def __init__(self): Table.__init__(self) dt_info = info.dt() self.wheels = dt_info["wheels"] self.stations = dt_info["stations"] self.sectors = dt_info["sectors"] self.sectors4 = dt_info["sectors4"] self.nRows = 2
def __init__(self, cur, wb): Table.sheet_name = u'army(军队)' Table.sql = 'select * from army' Table.titles = (u'ID', u'名称', u'描述', u'类型', u'图标路径', u'攻击', u'防御', u'敏捷', u'hp', u'等级', u'攻击类型', u'护甲类型', u'移动力,战场上每回合最远的移动距离', u'机动力,每回合兵种行动的先后顺序', u'搬运力,每个兵能携带的资源量', u'命中率', u'闪避率', u'暴击率', u'连击率', u'反击率', u'最大攻击距离,最小是1', u'进食') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'dailymission(每日任务)' Table.sql = 'select * from dailymission' Table.titles = (u'序号', u'图标路径', u'名称', u'任务描述', u'详情', u'需要用户属性', u'需要用户值', u'需要活跃值', u'活动时间', u'增加用户荣誉', u'增加用户点数最小值', u'增加用户点数中间值', u'增加用户点数最大值', u'粮食', u'金钱', u'空闲Pop', u'新军队', u'塔兵数量', u'掉落包裹ID', u'成果最小', u'成果适中', u'成果最大', u'冷却时间', u'rank id') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'luckevent(运气事件)' Table.sql = 'select * from luckevent' Table.titles = (u'事件ID', u'事件等级', u'事件类型', u'事件名称', u'事件描述', u'第一步', u'第二步', u'needResId', u'needResNum', u'奖励食物', u'奖励木材', u'奖励青铜', u'奖励金钱', u'awardPop', u'awardNewArmy', u'奖励荣誉', u'奖励经验值', u'awardProPoint', u'awardCasRange', u'奖励石料', u'图标路径', u'结果坏', u'结果一般', u'结果好', u'结果很好', u'是否在重建状态恢复繁荣度(0,否;1,是)') Table.__init__(self, cur, wb)
def __init__(self): ''' Constructor ''' #super(ChildB, self).__init__() Table.__init__(self, key = 'No', columns = ['No', 'Ref', 'V', 'B-V']) #super(Record, self).__init__() #self.key = 'No' self.columns = ['No', 'Ref', 'V', 'B-V'] #self.table= [] self._load()
def __init__(self, cur, wb): Table.sheet_name = u'item(物品)' Table.sql = 'select * from item' Table.titles = (u'ID', u'名称', u'描述', u'图标路径', u'类型', u'效果ID', u'可叠加', u'bandAble', u'可丢弃throwAble', u'可使用', u'最多使用数', u'子类型', u'等级', u'颜色', u'卖价格', u'买价格', u'购买荣誉', u'购买联盟', u'荣誉类型', u'dropAble', u'instDesc', u'instCur', u'instMax', u'任务ID', u'time', u'gemValue', u'gemNeedNum(宝石)', u'nextGemLevelEntId', u'userHasMaxNum', u'useContent') Table.__init__(self, cur, wb)
def __init__(self, v, cpt = None, isAdjustable=False): Distribution.__init__(self, v, isAdjustable=isAdjustable) self.distribution_type = "Multinomial" assert(na.alltrue([v.discrete for v in self.family])), \ 'All nodes in family '+ str(self.names_list)+ ' must be discrete !!!' self.sizes = [v.nvalues for v in self.family] # initialize the cpt Table.__init__(self, self.names_list, self.sizes, cpt) #Used for Learning self.counts = None
def __init__(self, v, cpt=None, isAdjustable=True, ignoreFamily=False): Distribution.__init__(self, v, isAdjustable=isAdjustable, \ ignoreFamily=ignoreFamily) self.distribution_type = "Multinomial" assert(numpy.alltrue([v.discrete for v in self.family])), \ 'All nodes in family '+ str(self.names_list) + ' must be discrete !!!' self.sizes = [v.nvalues for v in self.family] # initialize the cpt Table.__init__(self, self.names_list, self.sizes, cpt) #Used for Learning self.counts = None self.augmented = None
def __init__(self,value=None,**params): params.setdefault('cls','select') Table.__init__(self,**params) label = Label(" ",cls=self.cls+".option.label") self.top_selected = Button(label, cls=self.cls+".selected") Table.add(self,self.top_selected) #,hexpand=1,vexpand=1)#,0,0) self.top_arrow = Button(Image(self.style.arrow), cls=self.cls+".arrow") Table.add(self,self.top_arrow) #,hexpand=1,vexpand=1) #,1,0) self.options = Table(cls=self.cls+".options") self.options.connect(BLUR,self._close,None) self.options.name = "pulldown-table" self.values = [] self.value = value
def __init__(self, vertex, cpt=None, is_adjustable=True, ignore_family=False): Distribution.__init__(self, vertex, is_adjustable=is_adjustable, \ ignore_family=ignore_family) self.distribution_type = "Multinomial" assert(numpy.alltrue([vertex.discrete for vertex in self.family])), \ 'All nodes in family ' + str(self.names_list) + \ ' must be discrete !!!' self.sizes = [vertex.nvalues for vertex in self.family] # initialize the cpt Table.__init__(self, self.names_list, self.sizes, cpt) #Used for Learning self.counts = None self.augmented = None
def __init__(self): Table.__init__(self) dt_info = info.dt() self.wheels = dt_info["wheels"] self.stations = dt_info["stations"] self.sectors = dt_info["sectors"] self.sectors4 = dt_info["sectors4"] for wheel in self.wheels: self.data.append([]) for station in self.stations: self.data[wheel+2].append([]) if station!=4: for sector in self.sectors: self.data[wheel+2][station-1].append(None) else: for sector in self.sectors4: self.data[wheel+2][station-1].append(None)
def __init__(self): Table.__init__(self) csc_info = info.csc() self.endcaps = csc_info["endcaps"] self.disks = csc_info["disks"] self.rings = csc_info["rings"] for endcap in self.endcaps: self.data.append([]) for disk in self.disks: self.data[endcap - 1].append([]) rings = self.rings[disk] for ring in rings: self.data[endcap - 1][disk - 1].append([]) chambers = range(18) if (disk != 1 and ring == 1) else range(36) for chamber in chambers: self.data[endcap - 1][disk - 1][ring - 1].append(None)
def __init__(self, cur, wb): Table.sheet_name = u'entitycapacity(建筑容量)' Table.sql = 'select * from entitycapacity' Table.titles = (u'编号', u'等级', u'容量', u'描述', u'参数1', u'参数2', u'图标路径', u'类型1', u'类型2') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'armyattackorder(军队攻击顺序)' Table.sql = 'select * from armyattackorder' Table.titles = (u'ID', u'攻击部队类型', u'防守部队类型', u'顺序') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'achieve(声望)' Table.sql = 'select * from achieve' Table.titles = (u'序号', u'名称', u'详情', u'类型', u'子类型', u'声望值', u'参数1', u'参数2', u'参数3', u'等级(成就在某一子类型中的等级)') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'helpmenu(帮助菜单)' Table.sql = 'select * from helpmenu' Table.titles = (u'ID', u'名称', u'uri', u'父ID', u'关键字') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'actiontip(活动提示)' Table.sql = 'select * from actiontip' Table.titles = (u'名称', u'显示名称', u'活动描述', u'奖励描述', u'类型', u'战斗类型') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'effect(效果)' Table.sql = 'select * from effect' Table.titles = (u'效果ID', u'效果名称', u'效果说明', u'显示标志', u'装备效果图顺序') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'guildbui(联盟建筑)' Table.sql = 'select * from guildbui' Table.titles = (u'建筑ID', u'名称', u'描述', u'最高等级', u'图片路径') Table.__init__(self ,cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'awardluckfactor(奖励运气因子)' Table.sql = 'select * from awardluckfactor' Table.titles = (u'ID', u'运气名称', u'运气描述', u'因子', u'提示信息', u'图标') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'armyovercome(军队相克参数)' Table.sql = 'select * from armyovercome' Table.titles = (u'ID', u'攻击军队类型', u'防守军队类型', u'因子') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'herobattlestage(英雄战斗场景)' Table.sql = 'select * from herobattlestage' Table.titles = (u'ID', u'战斗ID', u'场景顺序', u'名称', u'isBoss', u'场景描述', u'难度', u'pveCastleID') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'herobattle(英雄战斗)' Table.sql = 'select * from herobattle' Table.titles = (u'ID', u'名称', u'描述', u'recomLevel', u'打开条件', u'地点') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'career(职业)' Table.sql = 'select * from career' Table.titles = (u'职业ID', u'职业名称', u'职业能力名称', u'步兵', u'工兵', u'车兵', u'骑兵', u'器械') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'heroxuanyan(英雄宣言)' Table.sql = 'select * from heroxuanyan' Table.titles = (u'ID', u'chartr', u'内容', u'类型') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'herobattlescore(英雄战斗得分)' Table.sql = 'select * from herobattlescore' Table.titles = (u'分数', u'描述', u'itemNum') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'helpinfo(帮助信息)' Table.sql = 'select * from helpinfo' Table.titles = (u'ID', u'菜单ID', u'preOrder', u'内容', u'pic1', u'pic2', u'pic3', u'标题') Table.__init__(self, cur, wb)
def __init__(self, connection, *args, **kwargs): Table.__init__(self, connection) self._db_metrics = kwargs.get('metrics_db')
def __init__(self, cur, wb): Table.sheet_name = u'enumer(枚举)' Table.sql = 'select * from enumer' Table.titles = (u'编号', u'所属组', u'值', u'描述', u'顺序') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'activityaddpoint(活跃度计算)' Table.sql = 'select * from activityaddpoint' Table.titles = (u'序号', u'活跃度计算项目', u'增加数量描述(5+10+15)', u'完成次数', u'增加数量') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'event(事件)' Table.sql = 'select * from event' Table.titles = (u'事件ID', u'actNum', u'发送邮件', u'邮件标题', u'邮件内容', u'发送聊天消息', u'消息内容', u'频道', u'子频道', u'sendWin', u'winStartId', u'sendPChat', u'chatP内容', u'chatPChannel', u'chatPChildChannel') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'activitybox(声望宝箱)' Table.sql = 'select * from activitybox' Table.titles = (u'序号', u'宝箱ID', u'宝箱数量', u'需求的活跃度') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'dialogset(对话框设置)' Table.sql = 'select * from dialogset' Table.titles = (u'对话框ID', u'内容') Table.__init__(self, cur, wb)
def __init__(self, cur, wb): Table.sheet_name = u'building(建筑)' Table.sql = 'select * from building' Table.titles = (u'建筑ID', u'名称', u'描述', u'图标路径', u'数量限制', u'最高等级', u'属性', u'建筑类型') Table.__init__(self, cur, wb)