Exemplo n.º 1
0
    # events list
    for e in events:
        if e.type == pygame.QUIT:
            done = True
        if e.type == pygame.KEYDOWN:
            if e.key == pygame.K_ESCAPE:
                done = True
            if e.key == pygame.K_a:
                moveL = 1  #True
            if e.key == pygame.K_d:
                moveR = 1  #True
            if e.key == pygame.K_w:
                moveU = 1  #True
            if e.key == pygame.K_SPACE:
                player.FireBullet()
        if e.type == pygame.KEYUP:
            if e.key == pygame.K_a:
                moveL = 0  #False
            if e.key == pygame.K_d:
                moveR = 0  #False
            if e.key == pygame.K_w:
                moveU = 0  #False
    # Movement
    if (moveL):
        player.direction += 1
    if (moveR):
        player.direction -= 1
    if (moveU):
        player.Addvel(dt)