cx=Controller() playing=True print "Space Clear! \nStarting Level 1" #Prueba nuevos enemigos aqui :D #UltraShooter(stage,enems,enemBuls) while playing and nave.alive(): #EVENT phase for event in pygame.event.get(): if(event.type==pygame.QUIT): playing=False elif(event.type==pygame.MOUSEBUTTONDOWN): nave.fire=True elif(event.type==pygame.MOUSEBUTTONUP): nave.fire=False elif(event.type==pygame.KEYDOWN): if(event.key==pygame.K_z): nave.changeBul() #STEP phase cx.step() for enem in enems: enem.step() for bul in enemBuls: bul.step()