Exemplo n.º 1
0
#Prueba nuevos enemigos aqui :D
#UltraShooter(stage,enems,enemBuls)

while playing and nave.alive():

	#EVENT phase
	for event in pygame.event.get():
		if(event.type==pygame.QUIT):
			playing=False
		elif(event.type==pygame.MOUSEBUTTONDOWN):
			nave.fire=True
		elif(event.type==pygame.MOUSEBUTTONUP):
			nave.fire=False
		elif(event.type==pygame.KEYDOWN):
			if(event.key==pygame.K_z):
				nave.changeBul()
	

	#STEP phase
	cx.step()

	for enem in enems:
		enem.step()

	for bul in enemBuls:
		bul.step()

	for coin in coins:
		coin.step()
		coin.ship=nave