Exemplo n.º 1
0
start = 'MENU'

#LOOP DO JOGO
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    keys = pygame.key.get_pressed()

    # ---------------------MAIN SCREEN --------------------------------------------------

    if (start == 'MENU'):  #ESTADO DE MENU
        main_screen.draw(screen, BLACK)

        PONG = myfont_main.render('PONG-PY', True, WHITE)
        START_m = myfont2.render('APERTE \'E\' PARA INICIAR', True, WHITE)
        START_mp = myfont2.render('APERTE \'P\' PARA PAUSAR', True, WHITE)

        screen.blit(PONG, (width / 2 - 120, height / 2 - 120))
        screen.blit(START_mp, (width / 2 - 120, height / 2 - 30))
        screen.blit(START_m, (width / 2 - 120, height / 2 - 52))
        ball2.draw(screen, color)
        ball2.move_ball_menu(width, height)

    if (start == 'PAUSE'):
        pause1 = myfont.render('PAUSADO', True, WHITE)
        pause2 = myfont2.render('APERTE \'E\' PARA RETOMAR', True, WHITE)
        black_rec.draw(screen, BLACK)
Exemplo n.º 2
0
	def draw(self, player=None):
		if player is None:
			player = self
		return Object.draw(self, player)