Exemplo n.º 1
0
    keys = pygame.key.get_pressed()

    # ---------------------MAIN SCREEN --------------------------------------------------

    if (start == 'MENU'):  #ESTADO DE MENU
        main_screen.draw(screen, BLACK)

        PONG = myfont_main.render('PONG-PY', True, WHITE)
        START_m = myfont2.render('APERTE \'E\' PARA INICIAR', True, WHITE)
        START_mp = myfont2.render('APERTE \'P\' PARA PAUSAR', True, WHITE)

        screen.blit(PONG, (width / 2 - 120, height / 2 - 120))
        screen.blit(START_mp, (width / 2 - 120, height / 2 - 30))
        screen.blit(START_m, (width / 2 - 120, height / 2 - 52))
        ball2.draw(screen, color)
        ball2.move_ball_menu(width, height)

    if (start == 'PAUSE'):
        pause1 = myfont.render('PAUSADO', True, WHITE)
        pause2 = myfont2.render('APERTE \'E\' PARA RETOMAR', True, WHITE)
        black_rec.draw(screen, BLACK)
        screen.blit(pause1, (width / 2 - 80, height / 2))
        screen.blit(pause2, (width / 2 - 130, height / 2 + 35))
        main_song_stop()

    if (keys[pygame.K_e]):  #SE TECLAR 'E' O JOGO INICIA(OU RETOMA)
        start = 'GAME'

    if (start == 'GAME'):
        screen.fill(BLACK)