Exemplo n.º 1
0
	def __init__(self, parent):
		CraftItemAction.__init__(self, parent, tr('Runebook'), 0x22c5, '22c5')
		self.markable = True
		self.runes = 8
		
		# Add the other requirements
		self.materials.append([['1f60'], 1, tr('Gate Travel Scrolls')])
		self.materials.append([['1f4c'], 1, tr('Recall Scrolls')])
		self.skills[INSCRIPTION] = [450, 1250, 250]
Exemplo n.º 2
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
Exemplo n.º 3
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
Exemplo n.º 4
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All masonry items are not markable
Exemplo n.º 5
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
Exemplo n.º 6
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All carpentry items are markable
     self.stackable = 0
     self.retaincolor = 1
Exemplo n.º 7
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All alchemy items are not markable
		self.bottled = True # Whatever we produce comes in bottles
		self.successmessage = 500279 # Custom Success Message
		self.failmessage = 500287 # Custom Fail Message
Exemplo n.º 8
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
Exemplo n.º 9
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
Exemplo n.º 10
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All masonry items are not markable
Exemplo n.º 11
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.requiretool = True # Require a tool
		self.needheat = False
		self.needoven = False
		self.water = False
Exemplo n.º 12
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = True
     self.stackable = False
Exemplo n.º 13
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All alchemy items are not markable
     self.bottled = True  # Whatever we produce comes in bottles
     self.successmessage = 500279  # Custom Success Message
     self.failmessage = 500287  # Custom Fail Message
Exemplo n.º 14
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
		self.stackable = 0
Exemplo n.º 15
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
Exemplo n.º 16
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
		self.cloth = 0 # How many cloth this part is using (Special processing because of color)
		self.requiretool = True
Exemplo n.º 17
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
		self.retaincolor = 1
Exemplo n.º 18
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.mana = 0
		self.spellid = 0
Exemplo n.º 19
0
 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All tailoring items are markable
     self.cloth = 0  # How many cloth this part is using (Special processing because of color)
Exemplo n.º 20
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.requiretool = True # But Scrolls require a valid tool
		self.mana = 0
		self.spellid = 0
Exemplo n.º 21
0
 def __init__(self, parent, title, itemid, definition):
   CraftItemAction.__init__(self, parent, title, itemid, definition)
   self.markable = 1
   self.stackable = 0
Exemplo n.º 22
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All glassblowing items are not markable
Exemplo n.º 23
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
Exemplo n.º 24
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All carpentry items are not markable
		self.stackable = 0
Exemplo n.º 25
0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All alchemy items are not markable