示例#1
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	def __init__(self, parent):
		CraftItemAction.__init__(self, parent, tr('Runebook'), 0x22c5, '22c5')
		self.markable = True
		self.runes = 8
		
		# Add the other requirements
		self.materials.append([['1f60'], 1, tr('Gate Travel Scrolls')])
		self.materials.append([['1f4c'], 1, tr('Recall Scrolls')])
		self.skills[INSCRIPTION] = [450, 1250, 250]
示例#2
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
示例#3
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
示例#4
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All masonry items are not markable
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
示例#6
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All carpentry items are markable
     self.stackable = 0
     self.retaincolor = 1
示例#7
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All alchemy items are not markable
		self.bottled = True # Whatever we produce comes in bottles
		self.successmessage = 500279 # Custom Success Message
		self.failmessage = 500287 # Custom Fail Message
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
示例#9
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
示例#10
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All masonry items are not markable
示例#11
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.requiretool = True # Require a tool
		self.needheat = False
		self.needoven = False
		self.water = False
示例#12
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = True
     self.stackable = False
示例#13
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All alchemy items are not markable
     self.bottled = True  # Whatever we produce comes in bottles
     self.successmessage = 500279  # Custom Success Message
     self.failmessage = 500287  # Custom Fail Message
示例#14
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
		self.stackable = 0
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
示例#16
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
		self.cloth = 0 # How many cloth this part is using (Special processing because of color)
		self.requiretool = True
示例#17
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
		self.retaincolor = 1
示例#18
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.mana = 0
		self.spellid = 0
示例#19
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All tailoring items are markable
     self.cloth = 0  # How many cloth this part is using (Special processing because of color)
	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.requiretool = True # But Scrolls require a valid tool
		self.mana = 0
		self.spellid = 0
示例#21
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 def __init__(self, parent, title, itemid, definition):
   CraftItemAction.__init__(self, parent, title, itemid, definition)
   self.markable = 1
   self.stackable = 0
示例#22
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All glassblowing items are not markable
示例#23
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
示例#24
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All carpentry items are not markable
		self.stackable = 0
示例#25
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All alchemy items are not markable