Пример #1
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	def __init__(self, parent):
		CraftItemAction.__init__(self, parent, tr('Runebook'), 0x22c5, '22c5')
		self.markable = True
		self.runes = 8
		
		# Add the other requirements
		self.materials.append([['1f60'], 1, tr('Gate Travel Scrolls')])
		self.materials.append([['1f4c'], 1, tr('Recall Scrolls')])
		self.skills[INSCRIPTION] = [450, 1250, 250]
Пример #2
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
Пример #3
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.needheat = False
     self.needoven = False
     self.water = False
     self.useallres = False
     self.flour = False
     self.flouramount = 0
     self.markable = 1  # All cooking items are markable, exceptions handled through <nomark /> tag
Пример #4
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All masonry items are not markable
Пример #5
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
Пример #6
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All carpentry items are markable
     self.stackable = 0
     self.retaincolor = 1
Пример #7
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All alchemy items are not markable
		self.bottled = True # Whatever we produce comes in bottles
		self.successmessage = 500279 # Custom Success Message
		self.failmessage = 500287 # Custom Fail Message
Пример #8
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
Пример #9
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
Пример #10
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All masonry items are not markable
Пример #11
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.requiretool = True # Require a tool
		self.needheat = False
		self.needoven = False
		self.water = False
Пример #12
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = True
     self.stackable = False
Пример #13
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 0  # All alchemy items are not markable
     self.bottled = True  # Whatever we produce comes in bottles
     self.successmessage = 500279  # Custom Success Message
     self.failmessage = 500287  # Custom Fail Message
Пример #14
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
		self.stackable = 0
Пример #15
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
Пример #16
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All tailoring items are markable
		self.cloth = 0 # How many cloth this part is using (Special processing because of color)
		self.requiretool = True
Пример #17
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All blacksmith items are markable
		self.retaincolor = 1
Пример #18
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.mana = 0
		self.spellid = 0
Пример #19
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 def __init__(self, parent, title, itemid, definition):
     CraftItemAction.__init__(self, parent, title, itemid, definition)
     self.markable = 1  # All tailoring items are markable
     self.cloth = 0  # How many cloth this part is using (Special processing because of color)
Пример #20
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = False # Scrolls aren't markable
		self.requiretool = True # But Scrolls require a valid tool
		self.mana = 0
		self.spellid = 0
Пример #21
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 def __init__(self, parent, title, itemid, definition):
   CraftItemAction.__init__(self, parent, title, itemid, definition)
   self.markable = 1
   self.stackable = 0
Пример #22
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 0 # All glassblowing items are not markable
Пример #23
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1
		self.retaincolor = 0
Пример #24
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All carpentry items are not markable
		self.stackable = 0
Пример #25
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	def __init__(self, parent, title, itemid, definition):
		CraftItemAction.__init__(self, parent, title, itemid, definition)
		self.markable = 1 # All alchemy items are not markable