Пример #1
0
 def execute(self):        
     ##
     ## Initialize agents
     ##
     pDisease = {Constant.BETA: 1 - math.exp(-self.disease[Constant.BETA]),
                 Constant.RHO: self.disease[Constant.RHO],
                 Constant.GAMMA: 1 - math.exp(-self.disease[Constant.GAMMA])}
     
     self.decision = 1 - math.exp(-self.decision)
             
     N = 0
     agents = []
     infected = []
     for state in self.nAgents:            
         for x in range(self.nAgents[state]):
             agent = Agent(N, state, pDisease, self.fear, self.timeHorizon, self.payoffs)
             agents.append(agent)
             
             if (state == State.I):
                 infected.append(agent)
             
             N += 1
     ##
     ## Output variables
     ##
     num = []
     num.append([0,
                 self.nAgents[State.S],
                 self.nAgents[State.P],
                 0,
                 self.nAgents[State.I],
                 0,
                 0,
                 self.nAgents[State.R],
                 0,
                 0,
                 self.nAgents[State.S] * self.payoffs[State.S],
                 self.nAgents[State.P] * self.payoffs[State.P],
                 self.nAgents[State.I] * self.payoffs[State.I],
                 self.nAgents[State.R] * self.payoffs[State.R]])
     
     ##
     ## Run the simulation
     ##
     t = 1
     i = self.nAgents[State.I] / float(N)
     
     while ((t < self.timeSteps) and (i > 0)):
         numagents = [0, 0, 0, 0]
         
         ##
         ## Interaction
         ##
         shuffle(agents)
         
         n = N
         infected = []
         while(n > 1):
             a1 = agents[n - 1]
             a2 = agents[n - 2]
             
             a1State = a1.getState()
             a2State = a2.getState()
             
             a1S = a1State
             a2S = a2State
             
             if (a1State == State.I):
                 infected.append(a1)
                 a2S = a2.interact(a1State)
                 
             if (a2State == State.I):
                 infected.append(a2)
                 a1S = a1.interact(a2State)
             
             numagents[a1S] += 1
             numagents[a2S] += 1
             
             n = n - 2
         
         ##
         ## Decision
         ##
         for agent in agents:
             if (uniform(0.0, 1.0) < self.decision):
                 
                 state = agent.getState()
                 numagents[state] -= 1
                 
                 state = agent.decide(i)
                 numagents[state] += 1
         
         ##
         ## Recover
         ##
         for agent in infected:
             if (agent.recover() == State.R):
                 numagents[State.I] -= 1
                 numagents[State.R] += 1
         
         num.append([t,
                     numagents[State.S],
                     numagents[State.P],
                     0,
                     numagents[State.I],
                     0,
                     0,
                     numagents[State.R],
                     0,
                     0,
                     numagents[State.S] * self.payoffs[State.S],
                     numagents[State.P] * self.payoffs[State.P],
                     numagents[State.I] * self.payoffs[State.I],
                     numagents[State.R] * self.payoffs[State.R]])
         
         i = numagents[State.I] / float(N)
         t += 1
     
     return num