Пример #1
0
def qrect_aligned_to(
        rect_a: QRectF, rect_b: QRectF, alignment: Qt.Alignment) -> QRectF:
    res = QRectF(rect_a)
    valign = alignment & Qt.AlignVertical_Mask
    halign = alignment & Qt.AlignHorizontal_Mask
    if valign == Qt.AlignTop:
        res.moveTop(rect_b.top())
    if valign == Qt.AlignVCenter:
        res.moveCenter(QPointF(res.center().x(), rect_b.center().y()))
    if valign == Qt.AlignBottom:
        res.moveBottom(rect_b.bottom())

    if halign == Qt.AlignLeft:
        res.moveLeft(rect_b.left())
    if halign == Qt.AlignHCenter:
        res.moveCenter(QPointF(rect_b.center().x(), res.center().y()))
    if halign == Qt.AlignRight:
        res.moveRight(rect_b.right())
    return res
Пример #2
0
def grab_svg(scene):
    # type: (QGraphicsScene) -> str
    """
    Return a SVG rendering of the scene contents.

    Parameters
    ----------
    scene : :class:`CanvasScene`

    """
    svg_buffer = QBuffer()
    gen = _QSvgGenerator()
    gen.setOutputDevice(svg_buffer)

    items_rect = scene.itemsBoundingRect().adjusted(-10, -10, 10, 10)

    if items_rect.isNull():
        items_rect = QRectF(0, 0, 10, 10)

    width, height = items_rect.width(), items_rect.height()
    rect_ratio = float(width) / height

    # Keep a fixed aspect ratio.
    aspect_ratio = 1.618
    if rect_ratio > aspect_ratio:
        height = int(height * rect_ratio / aspect_ratio)
    else:
        width = int(width * aspect_ratio / rect_ratio)

    target_rect = QRectF(0, 0, width, height)
    source_rect = QRectF(0, 0, width, height)
    source_rect.moveCenter(items_rect.center())

    gen.setSize(target_rect.size().toSize())
    gen.setViewBox(target_rect)

    painter = QPainter(gen)

    # Draw background.
    painter.setPen(Qt.NoPen)
    painter.setBrush(scene.palette().base())
    painter.drawRect(target_rect)

    # Render the scene
    scene.render(painter, target_rect, source_rect)
    painter.end()

    buffer_str = bytes(svg_buffer.buffer())
    return buffer_str.decode("utf-8")
Пример #3
0
def grab_svg(scene):
    """
    Return a SVG rendering of the scene contents.

    Parameters
    ----------
    scene : :class:`CanvasScene`

    """
    from AnyQt.QtSvg import QSvgGenerator
    svg_buffer = QBuffer()
    gen = QSvgGenerator()
    gen.setOutputDevice(svg_buffer)

    items_rect = scene.itemsBoundingRect().adjusted(-10, -10, 10, 10)

    if items_rect.isNull():
        items_rect = QRectF(0, 0, 10, 10)

    width, height = items_rect.width(), items_rect.height()
    rect_ratio = float(width) / height

    # Keep a fixed aspect ratio.
    aspect_ratio = 1.618
    if rect_ratio > aspect_ratio:
        height = int(height * rect_ratio / aspect_ratio)
    else:
        width = int(width * aspect_ratio / rect_ratio)

    target_rect = QRectF(0, 0, width, height)
    source_rect = QRectF(0, 0, width, height)
    source_rect.moveCenter(items_rect.center())

    gen.setSize(target_rect.size().toSize())
    gen.setViewBox(target_rect)

    painter = QPainter(gen)

    # Draw background.
    painter.setBrush(QBrush(Qt.white))
    painter.drawRect(target_rect)

    # Render the scene
    scene.render(painter, target_rect, source_rect)
    painter.end()

    buffer_str = bytes(svg_buffer.buffer())
    return buffer_str.decode("utf-8")