def hoodie_cancel_behavior(target: Player): target.subtract_resists(Resists(0.25, 0.25, 0.25, 0.25))
def mantle_behavior(target: Player): target.add_resists(Resists(0.5, 0.5, 0.5, 0.5))
def tee_cancel_behavior(target: Player): target.subtract_resists(Resists(0.15, 0.15, 0.15, 0.15))
def hoodie_behavior(target: Player): target.add_resists(Resists(0.25, 0.25, 0.25, 0.25))
def card_cancel_behavior(target: Player): for i in range(len(target.get_abilities())): target.get_abilities()[i].set_cooldown_effect(0)
def tee_behavior(target: Player): target.add_resists(Resists(0.15, 0.15, 0.15, 0.15))
def hat_behavior(target: Player): target.add_resists(Resists(0.2, 0, 0.2, 0))
def hat_cancel_behavior(target: Player): target.subtract_resists(Resists(0.2, 0, 0.2, 0))
def band_cancel_behavior(target: Player): target.subtract_resists(Resists(0, 0.2, 0, 0.2))
def band_behavior(target: Player): target.add_resists(Resists(0, 0.2, 0, 0.2))
def crow_cancel_behavior(target: Player): target.subtract_resists(Resists(1, 0, 0, 0))
def crow_behavior(target: Player): target.add_resists(Resists(1, 0, 0, 0))
def mantle_cancel_behavior(target: Player): target.subtract_resists(Resists(0.5, 0.5, 0.5, 0.5))