示例#1
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def hoodie_cancel_behavior(target: Player):
    target.subtract_resists(Resists(0.25, 0.25, 0.25, 0.25))
示例#2
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def mantle_behavior(target: Player):
    target.add_resists(Resists(0.5, 0.5, 0.5, 0.5))
示例#3
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def tee_cancel_behavior(target: Player):
    target.subtract_resists(Resists(0.15, 0.15, 0.15, 0.15))
示例#4
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def hoodie_behavior(target: Player):
    target.add_resists(Resists(0.25, 0.25, 0.25, 0.25))
示例#5
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def card_cancel_behavior(target: Player):
    for i in range(len(target.get_abilities())):
        target.get_abilities()[i].set_cooldown_effect(0)
示例#6
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def tee_behavior(target: Player):
    target.add_resists(Resists(0.15, 0.15, 0.15, 0.15))
示例#7
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def hat_behavior(target: Player):
    target.add_resists(Resists(0.2, 0, 0.2, 0))
示例#8
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def hat_cancel_behavior(target: Player):
    target.subtract_resists(Resists(0.2, 0, 0.2, 0))
示例#9
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def band_cancel_behavior(target: Player):
    target.subtract_resists(Resists(0, 0.2, 0, 0.2))
示例#10
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def band_behavior(target: Player):
    target.add_resists(Resists(0, 0.2, 0, 0.2))
示例#11
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def crow_cancel_behavior(target: Player):
    target.subtract_resists(Resists(1, 0, 0, 0))
示例#12
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def crow_behavior(target: Player):
    target.add_resists(Resists(1, 0, 0, 0))
示例#13
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def mantle_cancel_behavior(target: Player):
    target.subtract_resists(Resists(0.5, 0.5, 0.5, 0.5))