class Wall: #------------------------------------------------------------------------------------------------------- def __init__( self ): self.bg_one = Texture( "wall/14.png" ) self.bg_two = Texture( "wall/14.png" ) #------------------------------------------------------------------------------------------------------- def load( self ): self.bg_two.setX( self.bg_two.getWidth() ) #------------------------------------------------------------------------------------------------------- def draw( self, window, move = True, vel = 2 ): if self.bg_one.getAlpha() == 255 and move: self.bg_one.setX( self.bg_one.getLeft() - vel ) self.bg_two.setX( self.bg_two.getLeft() - vel ) if self.bg_one.getLeft() <= -self.bg_one.getWidth(): self.bg_one.setX( self.bg_one.getWidth() ) elif self.bg_two.getLeft() <= -self.bg_two.getWidth(): self.bg_two.setX( self.bg_two.getWidth() ) self.bg_one.draw( window ) self.bg_two.draw( window ) #------------------------------------------------------------------------------------------------------- def getAlpha( self ): return self.bg_two.getAlpha() #------------------------------------------------------------------------------------------------------- def fadein( self, i = 1, m = 255 ): self.bg_one.fadein( i, m ) self.bg_two.fadein( i, m ) #------------------------------------------------------------------------------------------------------- def fadeout( self, i = 1, m = 0 ): self.bg_one.fadeout( i, m ) self.bg_two.fadeout( i, m )
class Engine: #------------------------------------------------------------------------------------------------------- def __init__( self ): self.core = Core( 60, 1024, 768, "Ninja" ) self.intro = Intro() self.menu_background = Texture( "menu/background.png" ) self.menu_title = Menu_title() self.menu_play_button = Menu_play_button() self.menu_git_button = Menu_link_button( "menu/git.png", "https://github.com/Adriqun" ) self.menu_google_button = Menu_link_button( "menu/google.png", "https://en.wikipedia.org/wiki/Ninja" ) self.menu_facebook_button = Menu_link_button( "menu/facebook.png", "nothing", True ) self.menu_twitter_button = Menu_link_button( "menu/twitter.png", "nothing", True ) self.menu_music_button = Menu_music_button( "menu/music.png" ) self.menu_chunk_button = Menu_music_button( "menu/chunk.png", 1 ) self.menu_exit_log = Menu_exit_log() self.menu_author_log = Menu_author_log() self.menu_game_log = Menu_link_button( "menu/game.png", "nothing", True ) self.menu_settings_log = Menu_link_button( "menu/settings.png", "nothing", True ) self.menu_score_log = Menu_score_log() self.menu_music = Menu_music( "menu/Rayman Legends OST - Moving Ground.mp3" ) self.wall = Wall() self.hero = Hero() self.menu_log = Menu_log() self.map = Map() #------------------------------------------------------------------------------------------------------- def load( self ): self.core.setState( -1 ) self.intro.load( self.core.getWidth(), self.core.getHeight() ) self.menu_title.load( self.core.getWidth() ) self.menu_play_button.load( self.core.getWidth(), self.core.getHeight() ) self.menu_git_button.load( self.core.getWidth(), 10 ) self.menu_google_button.load( self.core.getWidth(), self.menu_git_button.getBot() ) self.menu_facebook_button.load( self.core.getWidth(), self.menu_google_button.getBot() ) self.menu_twitter_button.load( self.core.getWidth(), self.menu_facebook_button.getBot() ) self.menu_music_button.load( 10 ) self.menu_chunk_button.load( self.menu_music_button.getBot() ) self.menu_exit_log.load( self.core.getWidth(), self.core.getHeight() ) self.menu_author_log.load( self.menu_play_button.getLeft()+5, self.core.getWidth(), self.menu_title.getBot() +150, self.menu_play_button.getBot() ) self.menu_game_log.load( self.menu_author_log.getRight(), self.menu_play_button.getBot() +10, True ) self.menu_settings_log.load( self.menu_game_log.getRight(), self.menu_play_button.getBot() +10, True ) self.menu_score_log.load( self.menu_settings_log.getRight(), self.core.getWidth(), self.menu_title.getBot() +150, self.menu_play_button.getBot() ) self.wall.load() self.hero.load( self.core.getWidth(), self.core.getHeight() ) self.menu_log.load( self.core.getWidth(), self.core.getHeight() ) self.map.load() #------------------------------------------------------------------------------------------------------- def handle( self ): for event in pygame.event.get(): if event.type == pygame.QUIT: self.core.setQuit() #------------------------------------------------------------------------------------------------------- if self.core.getState() == 0: if self.menu_play_button.getState() == 0: self.menu_exit_log.handle( event ) #HANDLE IF AUTHOR BUTTON == OFF AND SCORE BUTTON == OFF if self.menu_author_log.getState() == 0 and self.menu_score_log.getState() == 0: self.menu_play_button.handle( event ) self.menu_git_button.handle( event ) self.menu_google_button.handle( event ) self.menu_music_button.handle( event ) self.menu_chunk_button.handle( event ) if self.menu_score_log.getState() == 0: self.menu_author_log.handle( event ) if self.menu_author_log.getState() == 0: self.menu_score_log.handle( event ) #------------------------------------------------------------------------------------------------------- if self.core.getState() == 1: self.menu_log.handle( event ) #HANDLE IF MENU_LOG == OFF if self.menu_log.getState() == 0: self.hero.handle( event ) #------------------------------------------------------------------------------------------------------- def states( self ): #-------------------------------------------------------------------------------------------------------STATE -1 if self.core.getState() == -1: self.intro.draw( self.core.getWindow() ) if self.intro.getQuit(): self.intro.free() del self.intro self.menu_music.play()#MENU MUSIC self.core.setState( 0 ) #-------------------------------------------------------------------------------------------------------STATE 0 if self.core.getState() == 0: #FADE IN if self.menu_play_button.getState() != 1 and self.menu_exit_log.getState() == 0: self.menu_background.fadein( 5 ) self.menu_title.fadein( 5 ) self.menu_play_button.fadein( 5 ) self.menu_git_button.fadein( 5 ) self.menu_google_button.fadein( 5 ) self.menu_facebook_button.fadein( 5 ) self.menu_twitter_button.fadein( 5 ) self.menu_music_button.fadein( 5 ) self.menu_chunk_button.fadein( 5 ) self.menu_author_log.fadein( 5 ) self.menu_game_log.fadein( 5 ) self.menu_settings_log.fadein( 5 ) self.menu_score_log.fadein( 5 ) self.menu_music.setVolume( 1.0 ) #DRAW ALWAYS IN MENU STATE self.menu_background.draw( self.core.getWindow() ) self.menu_title.draw( self.core.getWindow() ) self.menu_exit_log.draw( self.core.getWindow() ) #DRAW IF AUTHOR BUTTON == OFF AND SCORE BUTTON == OFF if self.menu_author_log.getState() == 0 and self.menu_score_log.getState() == 0: self.menu_git_button.draw( self.core.getWindow() ) self.menu_google_button.draw( self.core.getWindow() ) self.menu_facebook_button.draw( self.core.getWindow() ) self.menu_twitter_button.draw( self.core.getWindow() ) self.menu_play_button.draw( self.core.getWindow() ) self.menu_music_button.draw( self.core.getWindow() ) self.menu_chunk_button.draw( self.core.getWindow() ) self.menu_game_log.draw( self.core.getWindow() ) self.menu_settings_log.draw( self.core.getWindow() ) if self.menu_score_log.getState() == 0: self.menu_author_log.draw( self.core.getWindow() ) if self.menu_author_log.getState() == 0: self.menu_score_log.draw( self.core.getWindow() ) #IF USER TURN ON/OFF CHUNKS if self.menu_chunk_button.getState(): self.menu_play_button.setState() self.menu_git_button.setState() self.menu_google_button.setState() self.menu_music_button.setState() self.menu_chunk_button.setState() self.menu_author_log.setState() self.menu_score_log.setState() #IF USER TURN ON/OFF MUSIC if self.menu_music_button.getState(): self.menu_music.pause() #IF USER PRESS Q - EXIT if self.menu_exit_log.getState() == 1: self.menu_background.fadeout( 6, 120 ) self.menu_title.fadeout( 6, 120 ) self.menu_play_button.fadeout( 6, 120 ) self.menu_git_button.fadeout( 6, 120 ) self.menu_google_button.fadeout( 6, 120 ) self.menu_facebook_button.fadeout( 6, 120 ) self.menu_twitter_button.fadeout( 6, 120 ) self.menu_music_button.fadeout( 6, 120 ) self.menu_chunk_button.fadeout( 6, 120 ) self.menu_author_log.fadeout( 6, 120 ) self.menu_game_log.fadeout( 6, 120 ) self.menu_settings_log.fadeout( 6, 120 ) self.menu_score_log.fadeout( 6, 120 ) self.menu_music.setVolume( 0.3 ) elif self.menu_exit_log.getState() == 2: self.menu_background.fadeout( 6 ) self.menu_title.fadeout( 6 ) self.menu_play_button.fadeout( 6 ) self.menu_git_button.fadeout( 6 ) self.menu_google_button.fadeout( 6 ) self.menu_facebook_button.fadeout( 6 ) self.menu_twitter_button.fadeout( 6 ) self.menu_music_button.fadeout( 6 ) self.menu_chunk_button.fadeout( 6 ) self.menu_author_log.fadeout( 6 ) self.menu_game_log.fadeout( 6 ) self.menu_settings_log.fadeout( 6 ) self.menu_score_log.fadeout( 6 ) if self.menu_exit_log.getState() == 2 and self.menu_background.getAlpha() == 0: self.core.setQuit() #IF USER CLICK PLAY BUTTON if self.menu_play_button.getState() == 1: self.menu_background.fadeout( 6 ) self.menu_title.fadeout( 6 ) self.menu_play_button.fadeout( 6 ) self.menu_git_button.fadeout( 6 ) self.menu_google_button.fadeout( 6 ) self.menu_facebook_button.fadeout( 6 ) self.menu_twitter_button.fadeout( 6 ) self.menu_music_button.fadeout( 6 ) self.menu_chunk_button.fadeout( 6 ) self.menu_author_log.fadeout( 6 ) self.menu_game_log.fadeout( 6 ) self.menu_settings_log.fadeout( 6 ) self.menu_score_log.fadeout( 6 ) if self.menu_music.isPaused() == False: self.menu_music.fadeOut() if self.menu_play_button.getAlpha() == 0: self.menu_play_button.setNext( 0 ) self.core.setState( 1 ) #-------------------------------------------------------------------------------------------------------STATE 1 if self.core.getState() == 1: #FADE IN IF PAUSE BUTTON == OFF AND MENU_LOG == OFF if self.menu_log.getState() == 0: self.wall.fadein( 5 ) self.hero.fadein( 5 ) self.map.fadein( 5 ) elif self.menu_log.getState() == 1: self.wall.fadeout( 6, 130 ) self.hero.fadeout( 6, 130 ) self.map.fadeout( 6, 130 ) elif self.menu_log.getState() == 2: self.wall.fadeout( 6 ) self.hero.fadeout( 6 ) self.map.fadeout( 6 ) if self.wall.getAlpha() == 0: self.menu_log.setState( 0 ) if self.menu_music.isPaused() == False: self.menu_music.play() self.core.setState( 0 ) #Back to menu #DRAW self.wall.draw( self.core.getWindow() ) self.hero.draw( self.core.getWindow() ) self.menu_log.draw( self.core.getWindow() ) self.map.draw( self.core.getWindow() ) def loop( self ): while not self.core.isQuit(): self.handle() self.core.fillDisplay() self.states() self.core.tickClock() pygame.display.update() def quit( self ): pygame.quit()