def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color=None): if smooth == 0: PathLog.info(" No smoothing requested") return [bone.lastCommand, outChord.g1Command(bone.F)] d = 'in' refPoint = inChord.Start if smooth == Smooth.Out: d = 'out' refPoint = outChord.End if DraftGeomUtils.areColinear(inChord.asEdge(), outChord.asEdge()): PathLog.info(" straight edge %s" % d) return [outChord.g1Command(bone.F)] pivot = None pivotDistance = 0 PathLog.info("smooth: (%.2f, %.2f)-(%.2f, %.2f)" % (edge.Vertexes[0].Point.x, edge.Vertexes[0].Point.y, edge.Vertexes[1].Point.x, edge.Vertexes[1].Point.y)) for e in wire.Edges: self.dbg.append(e) if type(e.Curve) == Part.LineSegment or type(e.Curve) == Part.Line: PathLog.debug(" (%.2f, %.2f)-(%.2f, %.2f)" % (e.Vertexes[0].Point.x, e.Vertexes[0].Point.y, e.Vertexes[1].Point.x, e.Vertexes[1].Point.y)) else: PathLog.debug(" (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius)) for pt in DraftGeomUtils.findIntersection(edge, e, True, findAll=True): if not PathGeom.pointsCoincide(pt, corner) and self.pointIsOnEdge(pt, e): # debugMarker(pt, "candidate-%d-%s" % (self.boneId, d), color, 0.05) PathLog.debug(" -> candidate") distance = (pt - refPoint).Length if not pivot or pivotDistance > distance: pivot = pt pivotDistance = distance else: PathLog.debug(" -> corner intersect") if pivot: # debugCircle(pivot, self.toolRadius, "pivot.%d-%s" % (self.boneId, d), color) pivotEdge = Part.Edge(Part.Circle(pivot, FreeCAD.Vector(0, 0, 1), self.toolRadius)) t1 = self.findPivotIntersection(pivot, pivotEdge, inChord.asEdge(), inChord.End, d, color) t2 = self.findPivotIntersection(pivot, pivotEdge, outChord.asEdge(), inChord.End, d, color) commands = [] if not PathGeom.pointsCoincide(t1, inChord.Start): PathLog.debug(" add lead in") commands.append(Chord(inChord.Start, t1).g1Command(bone.F)) if bone.obj.Side == Side.Left: PathLog.debug(" add g3 command") commands.append(Chord(t1, t2).g3Command(pivot, bone.F)) else: PathLog.debug(" add g2 command center=(%.2f, %.2f) -> from (%2f, %.2f) to (%.2f, %.2f" % (pivot.x, pivot.y, t1.x, t1.y, t2.x, t2.y)) commands.append(Chord(t1, t2).g2Command(pivot, bone.F)) if not PathGeom.pointsCoincide(t2, outChord.End): PathLog.debug(" add lead out") commands.append(Chord(t2, outChord.End).g1Command(bone.F)) # debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2) # debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1) # debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1) return commands PathLog.info(" no pivot found - straight command") return [inChord.g1Command(bone.F), outChord.g1Command(bone.F)]
def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color=None): if smooth == 0: PathLog.info(" No smoothing requested") return [bone.lastCommand, outChord.g1Command()] d = 'in' refPoint = inChord.Start if smooth == Smooth.Out: d = 'out' refPoint = outChord.End if DraftGeomUtils.areColinear(inChord.asEdge(), outChord.asEdge()): PathLog.info(" straight edge %s" % d) return [outChord.g1Command()] pivot = None pivotDistance = 0 PathLog.info("smooth: (%.2f, %.2f)-(%.2f, %.2f)" % (edge.Vertexes[0].Point.x, edge.Vertexes[0].Point.y, edge.Vertexes[1].Point.x, edge.Vertexes[1].Point.y)) for e in wire.Edges: self.dbg.append(e) if type(e.Curve) == Part.LineSegment or type(e.Curve) == Part.Line: PathLog.debug(" (%.2f, %.2f)-(%.2f, %.2f)" % (e.Vertexes[0].Point.x, e.Vertexes[0].Point.y, e.Vertexes[1].Point.x, e.Vertexes[1].Point.y)) else: PathLog.debug( " (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius)) for pt in DraftGeomUtils.findIntersection(edge, e, True, findAll=True): if not PathGeom.pointsCoincide( pt, corner) and self.pointIsOnEdge(pt, e): #debugMarker(pt, "candidate-%d-%s" % (self.boneId, d), color, 0.05) PathLog.debug(" -> candidate") distance = (pt - refPoint).Length if not pivot or pivotDistance > distance: pivot = pt pivotDistance = distance else: PathLog.debug(" -> corner intersect") if pivot: #debugCircle(pivot, self.toolRadius, "pivot.%d-%s" % (self.boneId, d), color) pivotEdge = Part.Edge( Part.Circle(pivot, FreeCAD.Vector(0, 0, 1), self.toolRadius)) t1 = self.findPivotIntersection(pivot, pivotEdge, inChord.asEdge(), inChord.End, d, color) t2 = self.findPivotIntersection(pivot, pivotEdge, outChord.asEdge(), inChord.End, d, color) commands = [] if not PathGeom.pointsCoincide(t1, inChord.Start): PathLog.debug(" add lead in") commands.append(Chord(inChord.Start, t1).g1Command()) if bone.obj.Side == Side.Left: PathLog.debug(" add g3 command") commands.append(Chord(t1, t2).g3Command(pivot)) else: PathLog.debug( " add g2 command center=(%.2f, %.2f) -> from (%2f, %.2f) to (%.2f, %.2f" % (pivot.x, pivot.y, t1.x, t1.y, t2.x, t2.y)) commands.append(Chord(t1, t2).g2Command(pivot)) if not PathGeom.pointsCoincide(t2, outChord.End): PathLog.debug(" add lead out") commands.append(Chord(t2, outChord.End).g1Command()) #debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2) #debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1) #debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1) return commands PathLog.info(" no pivot found - straight command") return [inChord.g1Command(), outChord.g1Command()]