示例#1
0
    def action(self, arg):
        """Handle the 3D scene events.

        This is installed as an EventCallback in the Inventor view.

        Parameters
        ----------
        arg: dict
            Dictionary with strings that indicates the type of event received
            from the 3D view.
        """
        if arg["Type"] == "SoKeyboardEvent":
            if arg["Key"] == "ESCAPE":
                self.finish()
        elif arg["Type"] == "SoLocation2Event":  # mouse movement detection
            import DraftGeomUtils
            shift = gui_tool_utils.hasMod(arg, gui_tool_utils.MODCONSTRAIN)
            if self.arcmode or self.point2:
                gui_tool_utils.setMod(arg, gui_tool_utils.MODCONSTRAIN, False)
            (self.point, ctrlPoint, self.info) = gui_tool_utils.getPoint(
                self, arg, noTracker=(len(self.node) > 0))
            if (gui_tool_utils.hasMod(arg, gui_tool_utils.MODALT)
                    or self.selectmode) and (len(self.node) < 3):
                self.dimtrack.off()
                if not self.altdown:
                    self.altdown = True
                    self.ui.switchUi(True)
                    if hasattr(Gui, "Snapper"):
                        Gui.Snapper.setSelectMode(True)
                snapped = self.view.getObjectInfo(
                    (arg["Position"][0], arg["Position"][1]))
                if snapped:
                    ob = self.doc.getObject(snapped['Object'])
                    if "Edge" in snapped['Component']:
                        num = int(snapped['Component'].lstrip('Edge')) - 1
                        ed = ob.Shape.Edges[num]
                        v1 = ed.Vertexes[0].Point
                        v2 = ed.Vertexes[-1].Point
                        self.dimtrack.update([v1, v2, self.cont])
            else:
                if self.node and (len(self.edges) < 2):
                    self.dimtrack.on()
                if len(self.edges) == 2:
                    # angular dimension
                    self.dimtrack.off()
                    r = self.point.sub(self.center)
                    self.arctrack.setRadius(r.Length)
                    a = self.arctrack.getAngle(self.point)
                    pair = DraftGeomUtils.getBoundaryAngles(a, self.pts)
                    if not (pair[0] < a < pair[1]):
                        self.angledata = [
                            4 * math.pi - pair[0], 2 * math.pi - pair[1]
                        ]
                    else:
                        self.angledata = [
                            2 * math.pi - pair[0], 2 * math.pi - pair[1]
                        ]
                    self.arctrack.setStartAngle(self.angledata[0])
                    self.arctrack.setEndAngle(self.angledata[1])
                if self.altdown:
                    self.altdown = False
                    self.ui.switchUi(False)
                    if hasattr(Gui, "Snapper"):
                        Gui.Snapper.setSelectMode(False)
                if self.dir:
                    _p = DraftVecUtils.project(self.point.sub(self.node[0]),
                                               self.dir)
                    self.point = self.node[0].add(_p)
                if len(self.node) == 2:
                    if self.arcmode and self.edges:
                        cen = self.edges[0].Curve.Center
                        rad = self.edges[0].Curve.Radius
                        baseray = self.point.sub(cen)
                        v2 = DraftVecUtils.scaleTo(baseray, rad)
                        v1 = v2.negative()
                        if shift:
                            self.node = [cen, cen.add(v2)]
                            self.arcmode = "radius"
                        else:
                            self.node = [cen.add(v1), cen.add(v2)]
                            self.arcmode = "diameter"
                        self.dimtrack.update(self.node)
                # Draw constraint tracker line.
                if shift and (not self.arcmode):
                    if len(self.node) == 2:
                        if not self.point2:
                            self.point2 = self.node[1]
                        else:
                            self.node[1] = self.point2
                        if not self.force:
                            _p = self.point.sub(self.node[0])
                            a = abs(_p.getAngle(App.DraftWorkingPlane.u))
                            if (a > math.pi / 4) and (a <= 0.75 * math.pi):
                                self.force = 1
                            else:
                                self.force = 2
                        if self.force == 1:
                            self.node[1] = App.Vector(self.node[0].x,
                                                      self.node[1].y,
                                                      self.node[0].z)
                        elif self.force == 2:
                            self.node[1] = App.Vector(self.node[1].x,
                                                      self.node[0].y,
                                                      self.node[0].z)
                else:
                    self.force = None
                    if self.point2 and (len(self.node) > 1):
                        self.node[1] = self.point2
                        self.point2 = None
                # update the dimline
                if self.node and not self.arcmode:
                    self.dimtrack.update(self.node + [self.point] +
                                         [self.cont])
            gui_tool_utils.redraw3DView()
        elif arg["Type"] == "SoMouseButtonEvent":
            if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"):
                import DraftGeomUtils
                if self.point:
                    self.ui.redraw()
                    if (not self.node) and (not self.support):
                        gui_tool_utils.getSupport(arg)
                    if (gui_tool_utils.hasMod(arg, gui_tool_utils.MODALT)
                            or self.selectmode) and (len(self.node) < 3):
                        # print("snapped: ",self.info)
                        if self.info:
                            ob = self.doc.getObject(self.info['Object'])
                            if 'Edge' in self.info['Component']:
                                num = int(
                                    self.info['Component'].lstrip('Edge')) - 1
                                ed = ob.Shape.Edges[num]
                                v1 = ed.Vertexes[0].Point
                                v2 = ed.Vertexes[-1].Point
                                i1 = i2 = None
                                for i in range(len(ob.Shape.Vertexes)):
                                    if v1 == ob.Shape.Vertexes[i].Point:
                                        i1 = i
                                    if v2 == ob.Shape.Vertexes[i].Point:
                                        i2 = i
                                if (i1 is not None) and (i2 is not None):
                                    self.indices.append(num)
                                    if not self.edges:
                                        # nothing snapped yet, we treat it
                                        # as a normal edge-snapped dimension
                                        self.node = [v1, v2]
                                        self.link = [ob, i1, i2]
                                        self.edges.append(ed)
                                        if DraftGeomUtils.geomType(
                                                ed) == "Circle":
                                            # snapped edge is an arc
                                            self.arcmode = "diameter"
                                            self.link = [ob, num]
                                    else:
                                        # there is already a snapped edge,
                                        # so we start angular dimension
                                        self.edges.append(ed)
                                        # self.node now has the 4 endpoints
                                        self.node.extend([v1, v2])
                                        c = DraftGeomUtils.findIntersection(
                                            self.node[0], self.node[1],
                                            self.node[2], self.node[3], True,
                                            True)
                                        if c:
                                            # print("centers:",c)
                                            self.center = c[0]
                                            self.arctrack.setCenter(
                                                self.center)
                                            self.arctrack.on()
                                            for e in self.edges:
                                                for v in e.Vertexes:
                                                    self.pts.append(
                                                        self.arctrack.getAngle(
                                                            v.Point))
                                            self.link = [self.link[0], ob]
                                        else:
                                            _msg(
                                                translate(
                                                    "draft",
                                                    "Edges don't intersect!"))
                                            self.finish()
                                            return
                                self.dimtrack.on()
                    else:
                        self.node.append(self.point)
                    self.selectmode = False
                    # print("node", self.node)
                    self.dimtrack.update(self.node)
                    if len(self.node) == 2:
                        self.point2 = self.node[1]
                    if len(self.node) == 1:
                        self.dimtrack.on()
                        if self.planetrack:
                            self.planetrack.set(self.node[0])
                    elif len(self.node) == 2 and self.cont:
                        self.node.append(self.cont)
                        self.createObject()
                        if not self.cont:
                            self.finish()
                    elif len(self.node) == 3:
                        # for unlinked arc mode:
                        # if self.arcmode:
                        #     v = self.node[1].sub(self.node[0])
                        #     v.multiply(0.5)
                        #     cen = self.node[0].add(v)
                        #     self.node = [self.node[0], self.node[1], cen]
                        self.createObject()
                        if not self.cont:
                            self.finish()
                    elif self.angledata:
                        self.node.append(self.point)
                        self.createObject()
                        self.finish()