def slrProjectMapBlendUpdate():
	return 1.0 + WorldEditor.projectMapAlpha() * 99.0
Esempio n. 2
0
def slrProjectMapBlendUpdate():
    return 1.0 + WorldEditor.projectMapAlpha() * 99.0
def slrProjectMapBlendAdjust( value, min, max ):
	WorldEditor.projectMapAlpha( (value-min) / (max-min) )
Esempio n. 4
0
def slrProjectMapBlendAdjust(value, min, max):
    WorldEditor.projectMapAlpha((value - min) / (max - min))