示例#1
0
running = True
i = 0

print(bcolors.FAIL + bcolors.BOLD + "AN ENEMY ATTACKS" + bcolors.ENDC)

while running:
    print("=========================")
    player.choose_action()
    choice = input("Choose action: ")
    index = int(choice) - 1

    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You Attacked for ", dmg, "points of damage.", enemy.get_hp())

    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic: ")) - 1

        if magic_choice == -1:
            continue

        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()
        if spell.cost > current_mp:
            print(bcolors.FAIL + "\n Not enough MP" + bcolors.ENDC)
            continue
示例#2
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        player.choose_item()
        item_choice = int(input("choose item:")) - 1
        if item_choice == -1:
            continue
        item = player.items[item_choice]
        if item.type == "potion":
            player.heal(item.prop)
            print(
                Bcolors.OKGREEN + "\n" + item.name +
                "you have been healed for:", str(item.prop),
                "hp" + Bcolors.ENDC)
    enemy_choice = 1
    enemy_dmg = enemy.generate_damage()
    player.take_damage(enemy_dmg)
    print("enemy attacks for", enemy_dmg)
    print("-----------------")
    print(
        "enemy hp:", Bcolors.FAIL + str(enemy.get_hp()) + "/" +
        str(enemy.get_max_hp()) + Bcolors.ENDC + "\n")
    print("your hp:" + Bcolors.OKGREEN + str(player.get_hp()) + "/" +
          str(player.get_max_hp()) + "/" + Bcolors.ENDC)
    print("your mp:" + Bcolors.OKBLUE + str(player.get_mp()) + "/" +
          str(player.get_max_mp()) + "/" + Bcolors.ENDC + "\n")

    if enemy.get_hp() == 0:
        print(Bcolors.OKGREEN + "you win!" + Bcolors.ENDC)
        running = False
    elif player.get_hp() == 0:
        print(Bcolors.FAIL + "your enemy has defeated you!" + Bcolors.ENDC)
        running = False
示例#3
0
            elif item.type == "elixir":
                player.hp = player.maxhp
                player.mp = player.maxmp
                print(item.name, "fully restored your HP/MP.", "Your HP: ",
                      str(player.hp) + ",", " Your MP:", str(player.mp),
                      "Your HP:",
                      str(player.hp) + "/" + str(player.maxhp))
            elif item.type == "attack":
                enemy.damage_intake(item.property)
                print(colors.failure + "You attacked the enemy with",
                      item.name, "for:", str(item.property),
                      "HP." + colors.end)

        enemy_choice = 1
        target = random.randrange(0, 2)
        enemy_dmg = enemy.damage_generator()
        players[target].damage_intake(enemy_dmg)
        print("Enemy attacked you for", enemy_dmg, "points of damage.")

        print("###################")
        print(
            "Enemy Health:", colors.failure + str(enemy.get_hp()) + "/" +
            str(enemy.get_max_hp()) + colors.end)

    if enemy.get_hp() == 0:
        print(colors.okgreen + "You win!" + colors.end)
        res = False

    elif player.get_hp() == 0:
        print(colors.failure + "You died! Enemy won!" + colors.end)
示例#4
0
}, {
    "item": elixir,
    "quantity": 1
}]

# enemy inventory
enemy_bag = []

# instantiating the players
player = Person(100, 100, 40, 30, player_magic, player_bag)
enemy = Person(200, 200, 20, 50, enemy_magic, enemy_bag)

print(bgcolor.BOLD +
      "NAME              HP                                  MP" +
      bgcolor.ENDC)
print(bgcolor.BOLD + "SAM:       " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)
print(bgcolor.BOLD + "NIKHIL:    " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)
print(bgcolor.BOLD + "SID:       " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)
示例#5
0
          "*\nRound #", round_count,"\n")

    # Choose action to take
    player.choose_action()
    choice = input("Choose action:")

    if choice == "quit":
        break

    index = int(choice) - 1

    # Attack physically
    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You attacked for", dmg, "damage.\nEnemy HP:", enemy.get_hp())
    # Attack with magic
    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic:")) - 1

        if magic_choice == -1:
            continue

        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()

        if spell.cost > current_mp:
            dmg = player.generate_damage(disad=2)
示例#6
0
i=0
##PLAYER CHOICE FOR ATTACK##
print(colored("ATTACK", "red"))
while running:
    print("*************************************")
    #Allowing player to choose between attack and magic 
    player.choose_action()
    #minus 1 as indexing starts from 0
    choice=int(input("Choose action:"))-1
    print("You choose {}".format(player.actions[int(choice)]))
    
    #Attack choosen
    if choice == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You attaked with force ", dmg , " making your Enemy HP:", enemy.get_hp())
    else:
    #Magic choosen
    #Allowing Player to choose Spell
        player.choose_magic()
        print("Your mp is:", player.get_mp())
        magic_choice = int(input("Choose magic: "))-1
        
        # magic_dmg =player.generate_spell_damage(magic_choice)
        # spell = player.get_spell_name(magic_choice)
        # cost = player.get_spell_mp_cost(magic_choice)
        
        spell=player.magic[magic_choice]
        magic_dmg=spell.generate_damage()
        current_mp= player.get_mp()
示例#7
0
        item = player.items[item_choice]

        if item.type == "potion":
            player.heal(item.prop)
            print(bcolors.OKGREEN + "\n" + item.name + " heals for",
                  str(item.prop), "HP" + bcolors.END)

    enemy_choice = 1

    enemy_dmg = enemy.generate_damage()
    player.take_damage(enemy_dmg)
    print("Enemy attacks for", enemy_dmg)

    print("----------------------------")
    print(
        "Enemy HP:", bcolors.FAIL + str(enemy.get_hp()) + "/" +
        str(enemy.get_max_hp()) + bcolors.END + "\n")

    print(
        "Your HP:", bcolors.OKBLUE + str(player.get_hp()) + "/" +
        str(player.get_max_hp()) + bcolors.END + "\n")
    print(
        "Your MP:", bcolors.OKBLUE + str(player.get_mp()) + "/" +
        str(player.get_max_mp()) + bcolors.END)

    if enemy.get_hp() == 0:
        print(bcolors.OKGREEN + "You win!!" + bcolors.END)

    elif player.get_hp() == 0:
        print(bcolors.FAIL + "Your enemy has defeated you!" + bcolors.END)
        running = False
示例#8
0
from Classes.game import Person, bcolors
from Classes.magic import Spell
import random
fire = Spell("Fire", 10, 100, "black")
thunder = Spell("Thunder", 12, 124, "black")
blizzard = Spell("Blizzard", 10, 100, "black")
meteor = Spell("meteor", 20, 200, "black")
quake = Spell("quake", 14, 140, "black")
cure = Spell("Cure", 12, 120, "white")
cura = Spell("Cura", 18, 200, "white")

player = Person(460, 65, 60, 34, [fire, thunder, blizzard, meteor, cure, cura])
enemy = Person(1200, 65, 45, 25, [fire, thunder, quake])

print(bcolors.FAIL + bcolors.BOLD + "An Enemy Attacks!" + bcolors.ENDC)
while player.get_hp() > 0:
    print("=============================")

    player.choose_action()
    choice = input("Your turn\nChoose action:")
    while (choice != '1') and (choice != '2'):
        choice = input("Choose valid action:")

    if choice is '1' and player.get_mp() <= 0:
        choice = '1'

    if choice is '1':
        print("You chose to attack")
        dmg = player.generate_dmg()
        enemy.take_dmg(dmg)
        print("You attacked for " + str(dmg) + " points of damage.   Enemy HP at " + str(enemy.get_hp()))