示例#1
0
    choice = input("choose action:")
    index = int(choice) - 1

    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("you attacked for ", dmg, "points of damage")
    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic!")) - 1
        if magic_choice == -1:
            continue
        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()
        if spell.cost > current_mp:
            print(Bcolors.FAIL + "\n Not enough MP \n" + Bcolors.ENDC)
            continue
        player.reduce_mp(spell.cost)
        if spell.type == "white":
            player.heal(magic_dmg)
            print(Bcolors.OKGREEN + "\n" + spell.name + "heals for:",
                  str(magic_dmg), "HP." + Bcolors.ENDC)
        elif spell.type == "black":
            enemy.take_damage(magic_dmg)
            print(Bcolors.OKBLUE + "\n" + spell.name + "deals", str(magic_dmg),
                  "points of damage" + Bcolors.ENDC)

    elif index == 2:
        player.choose_item()
示例#2
0
    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You Attacked for ", dmg, "points of damage.", enemy.get_hp())

    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic: ")) - 1

        if magic_choice == -1:
            continue

        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()
        if spell.cost > current_mp:
            print(bcolors.FAIL + "\n Not enough MP" + bcolors.ENDC)
            continue

        player.reduce_mp(spell.cost)

        if spell.type == "white":
            player.heal(magic_dmg)
            print(bcolors.OKBLUE + "\n" + spell.name + " heals for", str(magic_dmg), "HP." + bcolors.ENDC)
        elif spell.type == "black":
            enemy.take_damage(magic_dmg)
            print(bcolors.OKBLUE + "\n" + spell.name + " deals", str(magic_dmg), "points of damage" + bcolors.ENDC + "\n")

    elif index == 2:
        player.choose_item()
示例#3
0
}]

# enemy inventory
enemy_bag = []

# instantiating the players
player = Person(100, 100, 40, 30, player_magic, player_bag)
enemy = Person(200, 200, 20, 50, enemy_magic, enemy_bag)

print(bgcolor.BOLD +
      "NAME              HP                                  MP" +
      bgcolor.ENDC)
print(bgcolor.BOLD + "SAM:       " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)
print(bgcolor.BOLD + "NIKHIL:    " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)
print(bgcolor.BOLD + "SID:       " + str(player.get_hp()) + "/" +
      str(player.get_max_hp()) + bgcolor.ENDC + bgcolor.OKLIGHTGREEN +
      "|█████████████████████████|" + bgcolor.ENDC + "  " + bgcolor.BOLD +
      str(player.get_mp()) + "/" + str(player.get_max_hp()) + bgcolor.OKBLUE +
      "|█████|" + bgcolor.ENDC)

print(bgcolor.FAIL + bgcolor.BOLD + "AN ENEMY IS ABOUT TO ATTACK" +
      bgcolor.ENDC)
print("====================================")
示例#4
0
    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You attacked for", dmg, "damage.\nEnemy HP:", enemy.get_hp())
    # Attack with magic
    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic:")) - 1

        if magic_choice == -1:
            continue

        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()

        if spell.cost > current_mp:
            dmg = player.generate_damage(disad=2)
            enemy.take_damage(dmg)
            print("Not enough MP!\nYou attack at a disadvantage doing half melee damage\n"
                  "You inflict", dmg, "damage. Enemy HP is now", enemy.get_hp())

        elif spell.cost <= current_mp:
            if spell.type == "Life":
                player.heal(magic_dmg)
                print("You have healed yourself with", spell.name, "for", magic_dmg, "HP")
            else:
                enemy.take_damage(magic_dmg)
                player.reduce_mp(spell.cost)
                print("You attack with", spell.name, "for", magic_dmg, "damage.\nYou have", player.get_mp(),
示例#5
0
    #Allowing player to choose between attack and magic 
    player.choose_action()
    #minus 1 as indexing starts from 0
    choice=int(input("Choose action:"))-1
    print("You choose {}".format(player.actions[int(choice)]))
    
    #Attack choosen
    if choice == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You attaked with force ", dmg , " making your Enemy HP:", enemy.get_hp())
    else:
    #Magic choosen
    #Allowing Player to choose Spell
        player.choose_magic()
        print("Your mp is:", player.get_mp())
        magic_choice = int(input("Choose magic: "))-1
        
        # magic_dmg =player.generate_spell_damage(magic_choice)
        # spell = player.get_spell_name(magic_choice)
        # cost = player.get_spell_mp_cost(magic_choice)
        
        spell=player.magic[magic_choice]
        magic_dmg=spell.generate_damage()
        current_mp= player.get_mp()

        if spell.cost > current_mp:
            print("ALERT!!!!  Not enough MP")
            continue

        player.reduce_mp(spell.cost)
示例#6
0
    if index == 0:
        dmg = player.generate_damage()
        enemy.take_damage(dmg)
        print("You attacked for", dmg, "points of damage.")

    elif index == 1:
        player.choose_magic()
        magic_choice = int(input("Choose magic: ")) - 1

        if magic_choice == -1:
            continue

        spell = player.magic[magic_choice]
        magic_dmg = spell.generate_damage()

        current_mp = player.get_mp()
        if spell.cost > current_mp:
            print(bcolors.FAIL + "\n NOT ENOUGH MP\n" + bcolors.END)
            continue

        player.reduce_mp(spell.cost)

        if spell.type == "white":
            player.heal(magic_dmg)
            print(bcolors.OKBLUE + "\n" + spell.name + " heals for",
                  str(magic_dmg), "HP." + bcolors.END)

        elif spell.type == "black":
            enemy.take_damage(magic_dmg)
            print(bcolors.OKBLUE + "\n" + spell.name + " deals",
                  str(magic_dmg), "points of damage" + bcolors.END)
示例#7
0
cure = Spell("Cure", 12, 120, "white")
cura = Spell("Cura", 18, 200, "white")

player = Person(460, 65, 60, 34, [fire, thunder, blizzard, meteor, cure, cura])
enemy = Person(1200, 65, 45, 25, [fire, thunder, quake])

print(bcolors.FAIL + bcolors.BOLD + "An Enemy Attacks!" + bcolors.ENDC)
while player.get_hp() > 0:
    print("=============================")

    player.choose_action()
    choice = input("Your turn\nChoose action:")
    while (choice != '1') and (choice != '2'):
        choice = input("Choose valid action:")

    if choice is '1' and player.get_mp() <= 0:
        choice = '1'

    if choice is '1':
        print("You chose to attack")
        dmg = player.generate_dmg()
        enemy.take_dmg(dmg)
        print("You attacked for " + str(dmg) + " points of damage.   Enemy HP at " + str(enemy.get_hp()))
    else:
        player.choose_magic()
        if player.get_mp() < player.lowest_cost():
            print("You do not have enough mp to use magic, attacking...")
            dmg = player.generate_dmg()
            enemy.take_dmg(dmg)
            print("You attacked for " + str(dmg) + " points of damage.   Enemy HP at " + str(enemy.get_hp()))
        else: