示例#1
0
            player.heal(item.prop)
            print(bcolors.OKGREEN + "\n" + item.name + " heals for", str(item.prop), "HP" + bcolors.ENDC)

        elif item.type == "greatpotion":
            player.heal(item.prop)
            print(bcolors.OKGREEN + "\n" + item.name + " heals for", str(item.prop), "HP" + bcolors.ENDC)

        elif item.type == "bomb":
            enemy.take_damage(item.prop)
            print(bcolors.FAIL + "\n" + item.name + " takes damage", str(item.prop), "HP" + bcolors.ENDC)



    enemy_choice = 1

    enemy_dmg = enemy.generate_damage()
    player.take_damage(enemy_dmg)
    print("Enemy attacks for ", enemy_dmg, "Player HP ", player.get_hp())

    print("-------------------")

    print("ENEMY HP:", bcolors.FAIL + str(enemy.get_hp()) + "/" + str(enemy.get_max_hp()) + bcolors.ENDC)
    print("YOUR HP", bcolors.OKGREEN + str(player.get_hp()) + "/" + str(player.get_max_hp()) + bcolors.ENDC)
    print("YOUR MP", bcolors.OKBLUE + str(player.get_mp()) + "/" + str(player.get_max_mp()) + bcolors.ENDC)
    if enemy.get_hp() == 0:
        print(bcolors.OKGREEN + "YOU WIN" + bcolors.ENDC)
        running = False
    elif player.get_hp() == 0:
        print(bcolors.FAIL + "YOU LOSE!" + bcolors.ENDC)
        running = False
示例#2
0
    Enemy_hp_per_bar=int((Enemy_hp_per/100)*26)
    for i in range(Enemy_hp_per_bar):
        E_HP+="█"
    for i in range(26-Enemy_hp_per_bar):
        E_HP+=" "    
        
    P_HP=""
    Player_hp_per=(player.get_hp()/player.get_max_hp())*100
    Player_hp_per_bar=int((Player_hp_per/100)*26)
    for i in range(Player_hp_per_bar):
        P_HP+="█"
    for i in range(26-Player_hp_per_bar):
        P_HP+=" "

    P_MP=""
    Player_mp_per=(player.get_mp()/player.get_max_mp())*100
    Player_mp_per_bar=int((Player_mp_per/100)*26)
    for i in range(Player_mp_per_bar):
        P_MP+="█"
    for i in range(26-Player_mp_per_bar):
        P_MP+=" "

    
    #print(E_HP,Enemy_hp_per_bar)
    #print(P_HP,Player_hp_per_bar)

    print("**************************************")
    print("Player")
    print()
    print("Enemy HP:", str(enemy.get_hp())+ "/"+ str(enemy.get_max_hp()),"     |{}|".format(E_HP))
    
示例#3
0
        player.choose_item()
        item_choice = int(input("choose item:")) - 1
        if item_choice == -1:
            continue
        item = player.items[item_choice]
        if item.type == "potion":
            player.heal(item.prop)
            print(
                Bcolors.OKGREEN + "\n" + item.name +
                "you have been healed for:", str(item.prop),
                "hp" + Bcolors.ENDC)
    enemy_choice = 1
    enemy_dmg = enemy.generate_damage()
    player.take_damage(enemy_dmg)
    print("enemy attacks for", enemy_dmg)
    print("-----------------")
    print(
        "enemy hp:", Bcolors.FAIL + str(enemy.get_hp()) + "/" +
        str(enemy.get_max_hp()) + Bcolors.ENDC + "\n")
    print("your hp:" + Bcolors.OKGREEN + str(player.get_hp()) + "/" +
          str(player.get_max_hp()) + "/" + Bcolors.ENDC)
    print("your mp:" + Bcolors.OKBLUE + str(player.get_mp()) + "/" +
          str(player.get_max_mp()) + "/" + Bcolors.ENDC + "\n")

    if enemy.get_hp() == 0:
        print(Bcolors.OKGREEN + "you win!" + Bcolors.ENDC)
        running = False
    elif player.get_hp() == 0:
        print(Bcolors.FAIL + "your enemy has defeated you!" + Bcolors.ENDC)
        running = False
示例#4
0
        if item.type == "potion":
            player.heal(item.prop)
            print(bcolors.OKGREEN + "\n" + item.name + " heals for",
                  str(item.prop), "HP" + bcolors.END)

    enemy_choice = 1

    enemy_dmg = enemy.generate_damage()
    player.take_damage(enemy_dmg)
    print("Enemy attacks for", enemy_dmg)

    print("----------------------------")
    print(
        "Enemy HP:", bcolors.FAIL + str(enemy.get_hp()) + "/" +
        str(enemy.get_max_hp()) + bcolors.END + "\n")

    print(
        "Your HP:", bcolors.OKBLUE + str(player.get_hp()) + "/" +
        str(player.get_max_hp()) + bcolors.END + "\n")
    print(
        "Your MP:", bcolors.OKBLUE + str(player.get_mp()) + "/" +
        str(player.get_max_mp()) + bcolors.END)

    if enemy.get_hp() == 0:
        print(bcolors.OKGREEN + "You win!!" + bcolors.END)

    elif player.get_hp() == 0:
        print(bcolors.FAIL + "Your enemy has defeated you!" + bcolors.END)
        running = False