示例#1
0
 def _drawMesh(self):
     alpha = 1.0 - self._configuration['common']['transparency']
     if alpha < 0:
         alpha = 0
     elif alpha >= 1.0:
         alpha = 255
     else:
         alpha = int(255 * alpha)
     self.pixmap[:, 3] = alpha
     shape = self._imageData.shape
     self._imageData.shape = -1,1
     if DRAW_MODES[self._configuration['common']['mode']] == "POINT":
         if False:
             Object3DCTools.drawXYZPoints(self.vertices,
                                      self.pixmap)
         else:
             Object3DCTools.draw2DGridPoints(self._xValues,
                        self._yValues,
                        self._zValues,
                        self.pixmap)
     elif DRAW_MODES[self._configuration['common']['mode']] == "WIRE":
         Object3DCTools.draw2DGridLines(self._xValues,
                        self._yValues,
                        self._zValues,
                        self.pixmap)
     elif DRAW_MODES[self._configuration['common']['mode']] == "SURFACE":
         Object3DCTools.draw2DGridQuads(self._xValues,
                        self._yValues,
                        self._zValues,
                        self.pixmap)
     self._imageData.shape = shape
示例#2
0
 def _drawMesh(self):
     alpha = 1.0 - self._configuration['common']['transparency']
     if alpha < 0:
         alpha = 0
     elif alpha >= 1.0:
         alpha = 255
     else:
         alpha = int(255 * alpha)
     self.pixmap[:, 3] = alpha
     shape = self._imageData.shape
     self._imageData.shape = -1, 1
     if DRAW_MODES[self._configuration['common']['mode']] == "POINT":
         if False:
             Object3DCTools.drawXYZPoints(self.vertices, self.pixmap)
         else:
             Object3DCTools.draw2DGridPoints(self._xValues, self._yValues,
                                             self._zValues, self.pixmap)
     elif DRAW_MODES[self._configuration['common']['mode']] == "WIRE":
         Object3DCTools.draw2DGridLines(self._xValues, self._yValues,
                                        self._zValues, self.pixmap)
     elif DRAW_MODES[self._configuration['common']['mode']] == "SURFACE":
         Object3DCTools.draw2DGridQuads(self._xValues, self._yValues,
                                        self._zValues, self.pixmap)
     self._imageData.shape = shape
示例#3
0
    def drawObject(self):
        if self.values is None:
            return
        GL.glPushAttrib(GL.GL_ALL_ATTRIB_BITS)
        GL.glShadeModel(GL.GL_FLAT)
        if DEBUG:
            t0 = time.time()
        if self.drawMode == 'NONE':
            pass
        elif (GL.glGetIntegerv(GL.GL_RENDER_MODE) == GL.GL_SELECT) or \
           self._vertexSelectionMode:
            GL.glPointSize(self._configuration['common']['pointsize'])
            if self._xyz:
                self.buildPointListXYZ(selection=True)
            else:
                self.buildPointList(selection=True)
        elif self.drawMode == 'POINT':
            GL.glShadeModel(GL.GL_FLAT)
            GL.glPointSize(self._configuration['common']['pointsize'])
            if self._xyz:
                self.buildPointListXYZ(selection=False)
            else:
                self.buildPointList(selection=False)
        elif self.drawMode == 'POINT_SELECTION':
            GL.glShadeModel(GL.GL_FLAT)
            GL.glPointSize(self._configuration['common']['pointsize'])
            self.buildPointList(selection=True)
        elif self.drawMode in ['LINES', 'WIRE']:
            GL.glLineWidth(self._configuration['common']['linewidth'])
            GL.glShadeModel(GL.GL_SMOOTH)
            if self._xyz:
                if self.facets is None:
                    self._getFacets()
                Object3DCTools.drawXYZLines(
                    self.vertices, self.vertexColors, self.values, self.facets,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])
                #sys.exit(1)
            elif self.__flat:
                Object3DCTools.draw3DGridLines(
                    self._x, self._y, self._z, self.vertexColors, self.values,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])
            else:
                Object3DCTools.draw2DGridLines(
                    self._x, self._y, self._z, self.vertexColors, self.values,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])
        elif self.drawMode == "SURFACE":
            GL.glShadeModel(GL.GL_SMOOTH)
            if self._xyz:
                if self.facets is None:
                    self._getFacets()
                Object3DCTools.drawXYZTriangles(
                    self.vertices, self.vertexColors, self.values, self.facets,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])

            elif self.__flat:
                Object3DCTools.draw3DGridQuads(
                    self._x, self._y, self._z, self.vertexColors, self.values,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])
            else:
                Object3DCTools.draw2DGridQuads(
                    self._x, self._y, self._z, self.vertexColors, self.values,
                    self._configuration['private']['colorfilter'],
                    self._configuration['private']['useminmax'])
        else:
            print("UNSUPPORTED MODE")
        GL.glPopAttrib()
        if DEBUG:
            print("Drawing takes ", time.time() - t0)
示例#4
0
    def drawObject(self):
        if self.values is None:
            return
        GL.glPushAttrib(GL.GL_ALL_ATTRIB_BITS)
        GL.glShadeModel(GL.GL_FLAT)
        if DEBUG:
            t0=time.time()
        if self.drawMode == 'NONE':
            pass
        elif (GL.glGetIntegerv(GL.GL_RENDER_MODE) == GL.GL_SELECT) or \
           self._vertexSelectionMode:
            GL.glPointSize(self._configuration['common']['pointsize'])
            if self._xyz:
                self.buildPointListXYZ(selection=True)
            else:
                self.buildPointList(selection=True)
        elif self.drawMode == 'POINT':
            GL.glShadeModel(GL.GL_FLAT)
            GL.glPointSize(self._configuration['common']['pointsize'])
            if self._xyz:
                self.buildPointListXYZ(selection=False)
            else:
                self.buildPointList(selection=False)
        elif self.drawMode == 'POINT_SELECTION':
            GL.glShadeModel(GL.GL_FLAT)
            GL.glPointSize(self._configuration['common']['pointsize'])
            self.buildPointList(selection=True)
        elif self.drawMode in ['LINES', 'WIRE']:
            GL.glLineWidth(self._configuration['common']['linewidth'])
            GL.glShadeModel(GL.GL_SMOOTH)
            if self._xyz:
                if self.facets is None:
                    self._getFacets()
                Object3DCTools.drawXYZLines(self.vertices,
                             self.vertexColors,
                             self.values,
                             self.facets,
                             self._configuration['private']['colorfilter'],
                             self._configuration['private']['useminmax'])
                #sys.exit(1)
            elif self.__flat:
                Object3DCTools.draw3DGridLines(self._x,
                                self._y,
                                self._z,
                                self.vertexColors,
                                self.values,
                                self._configuration['private']['colorfilter'],
                                self._configuration['private']['useminmax'])
            else:
                Object3DCTools.draw2DGridLines(self._x,
                                self._y,
                                self._z,
                                self.vertexColors,
                                self.values,
                                self._configuration['private']['colorfilter'],
                                self._configuration['private']['useminmax'])
        elif self.drawMode == "SURFACE":
            GL.glShadeModel(GL.GL_SMOOTH)
            if self._xyz:
                if self.facets is None:
                    self._getFacets()
                Object3DCTools.drawXYZTriangles(self.vertices,
                             self.vertexColors,
                             self.values,
                             self.facets,
                             self._configuration['private']['colorfilter'],
                             self._configuration['private']['useminmax'])

            elif self.__flat:
                Object3DCTools.draw3DGridQuads(self._x,
                            self._y,
                            self._z,
                            self.vertexColors,
                            self.values,
                            self._configuration['private']['colorfilter'],
                            self._configuration['private']['useminmax'])
            else:
                Object3DCTools.draw2DGridQuads(self._x,
                            self._y,
                            self._z,
                            self.vertexColors,
                            self.values,
                            self._configuration['private']['colorfilter'],
                            self._configuration['private']['useminmax'])
        else:
            print("UNSUPPORTED MODE")
        GL.glPopAttrib()
        if DEBUG:
            print("Drawing takes ", time.time() - t0)