class Player(Turtle): def __init__(self, maxMana, maxHealth, shapeNumber, canvas, x, y): RawTurtle.__init__(self, canvas) self.speed(0) self.penup() self.goto(x, y) self.mana = maxMana self.health = maxHealth self.weapon = Weapon(canvas, 50, 200, 30, 5, 1, self.xcor(), self.ycor()) #self.shape("Player" + str(shapeNumber)) def decreaseHealth(self, damage): self.health = self.health - damage def attack(self): if self.weapon.canActivate(self.mana): self.weapon.disaMove(self.xcor(), self.ycor()) self.weapon.activate() self.addMana(-self.weapon.getManaCost()) def addMana(self, manaAdd): self.mana += manaAdd def getWeapon(self): return self.weapon def goUp(self): if self.ycor() + 5 > 500: return self.goto(self.xcor(), self.ycor() + 5) if not self.weapon.isActivated(): self.weapon.disaMove(self.xcor(), self.ycor()) def goDown(self): if self.ycor() - 5 < 0: return self.goto(self.xcor(), self.ycor() - 5) if not self.weapon.isActivated(): self.weapon.disaMove(self.xcor(), self.ycor()) def goLeft(self): if self.xcor() - 5 < 0: return self.goto(self.xcor() - 5, self.ycor()) if not self.weapon.isActivated(): self.weapon.disaMove(self.xcor(), self.ycor()) def goRight(self): if self.xcor() + 5 > 500: return self.goto(self.xcor() + 5, self.ycor()) if not self.weapon.isActivated(): self.weapon.disaMove(self.xcor(), self.ycor())