def details(self): print(self, ' (' + self.wclass + ')') print("") if self.wclass in Ammos.thrown_amclasses: weapon = Weapon.make_weapon(self.base_string, self.game) print("Base damage:", self.damage + weapon.damage) print("Range:", weapon.range) else: print("Base damage:", self.damage) print("You are carrying " + str(self.number) + ".") print("") print(Descriptions.wclass[self.wclass]) if self.brand is not None: print("") print(Descriptions.brand[self.brand])