示例#1
0
文件: gametest.py 项目: pestunov/game
bricksList = []
wallGroup, prixGroup, enemyGroup = worldCreate(levels[0])

# Цикл игры
game = True
while game:
    # Keep tempo
    clock.tick(FPS)
    # check for events
    for e in pg.event.get():
        # check for closing window
        if e.type == pg.QUIT or (e.type == pg.KEYDOWN
                                 and e.key == pg.K_ESCAPE):
            game = False
        if e.type == pg.KEYDOWN and e.key == pg.K_LEFT:
            player1.goLeft = True
        elif e.type == pg.KEYUP and e.key == pg.K_LEFT:
            player1.goLeft = False
        elif e.type == pg.KEYDOWN and e.key == pg.K_RIGHT:
            player1.goRight = True
        elif e.type == pg.KEYUP and e.key == pg.K_RIGHT:
            player1.goRight = False
        elif e.type == pg.KEYDOWN and e.key == pg.K_UP:
            player1.goUp = True
        elif e.type == pg.KEYUP and e.key == pg.K_UP:
            player1.goUp = False
        elif e.type == pg.KEYDOWN and e.key == pg.K_DOWN:
            player1.goDown = True
        elif e.type == pg.KEYUP and e.key == pg.K_DOWN:
            player1.goDown = False