示例#1
0
文件: host.py 项目: zcmyth/GameDriver
def main():
    game = Game(create(), debug=True, idle_time=45)
    common.handle_common_interruption(game, False)
    game.addAction(ok_invite)
    game.addAction(begin)
    game.idle = idle
    game.start()
示例#2
0
文件: task.py 项目: zcmyth/GameDriver
def main():
    game = Game(create(), idle_time=3)
    game.addAction(task)
    game.addAction(buy)
    for image in ['use', 'submit', 'ok']:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click(ACTION)
    game.start()
示例#3
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def main():
    game = Game(create())
    game.addAction(SimpleAction(['task', 'ghost', 'ghost']))
    game.addAction(SimpleAction(['ok', 'cancel']))
    for image in LOGIN:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click('ghost')
    game.start()
示例#4
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def main():
    game = Game(create(), idle_time=20, debug=True)
    common.handle_common_interruption(game)
    game.addAction(SimpleAction('ok'))
    game.addAction(common.finish(False))
    game.addAction(fight)
    game.addAction(box)
    game.addAction(SimpleAction('boss'))
    game.addAction(isfighting)
    game.idle = move
    game.start()
示例#5
0
文件: huan.py 项目: zcmyth/GameDriver
def main():
    device = (Builder().with_device(AdbDevice)
              .with_limit(1)  # one action per second
              .with_blur(5)   # random change click point
              .build())
    game = Game(device)
    game.addAction(choose)
    game.addAction(guaji_if_no_money)
    game.addAction(buy)
    for image in COMMON:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click('huan')
    game.start()
示例#6
0
def main():
    game = Game(create(rate_limit=2, blur=0.005), debug=True)
    game.addAction(ok_accept)
    common.handle_common_interruption(game, False)
    game.idle = double_yuhun
    game.start()