import pygame from gameManager import GameManager pygame.init() screenSize = (640, 640) surface = pygame.display.set_mode(screenSize) theGame = GameManager(surface) clock = pygame.time.Clock() while True: clock.tick(30) theGame.draw() theGame.doTurn()
import pygame from gameManager import GameManager pygame.init() screenSize = (400, 400) surface = pygame.display.set_mode(screenSize) theGame = GameManager(surface) clock = pygame.time.Clock() while True: clock.tick(30) theGame.draw() theGame.doTurn()
''' Created on April 12, 2014 @author: Clayton ''' import pygame pygame.init() screenSize = (320, 318) surface = pygame.display.set_mode(screenSize) from display import Display from gameManager import GameManager gameManager = GameManager() display = Display(gameManager) clock = pygame.time.Clock() winner = None while winner is None: clock.tick(30) winner = gameManager.doTurn() display.draw(surface) if winner: print "You Won!" else: print 'You Lost!'