示例#1
0
    sys.exit()


forceExit = False
while gameRunning:
    start = millis()
    if forceExit:
        closeAll()
    for event in pygame.event.get():
        if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN
                                         and event.key == pygame.K_ESCAPE):
            closeAll()
    renderer.tick()
    now = millis()
    if now - lastTick >= 200:
        manager.tick(now - lastTick)
        lastTick = now
    end = millis()
    rtime = end - start
    if rtime > maxRenderTime:
        if rtime > 1000:
            timesOver1s += 1
        else:
            maxRenderTime = rtime
        print("!! NEW MAXIMUM RENDER TIME: " + str(maxRenderTime) + "ms")
    # print("Took " + str(end - start) + "ms (max (<1000ms) = " + str(maxRenderTime) + "ms, times over 1s = " + str(timesOver1s) + ") to do game loop. Sleeping for 100ms...")
    sleep(0.1)

    # check for shutdown buttons
    if (GPIO.input(config.buttons.btn1_pin) == 1):
        print("Shutdown button pressed, forcing exit on next loop")
示例#2
0
    scoreTracker.close()
    print("Exiting...")
    sys.exit()

forceExit = False
while gameRunning:
    start = millis()
    if forceExit:
        closeAll()
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            closeAll()
    renderer.tick()
    now = millis()
    if now - lastTick >= 200:
        manager.tick(now - lastTick)
        lastTick = now
    end = millis()
    rtime = end - start
    if rtime > maxRenderTime:
        if rtime > 1000:
            timesOver1s += 1
        else:
            maxRenderTime = rtime
        print("!! NEW MAXIMUM RENDER TIME: " + str(maxRenderTime) + "ms")
    # print("Took " + str(end - start) + "ms (max (<1000ms) = " + str(maxRenderTime) + "ms, times over 1s = " + str(timesOver1s) + ") to do game loop. Sleeping for 100ms...")
    sleep(0.1)

    # check for shutdown buttons
    if(GPIO.input(config.buttons.btn1_pin) == 1):
        print("Shutdown button pressed, forcing exit on next loop")