# main loop while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False print(event) t = pygame.time.get_ticks() deltaTime = (t - getTicksLastFrame) / 1000.0 getTicksLastFrame = t gameDisplay.fill(WARM_WHITE) bgPosy += deltaTime * 200 bgPosy2 += deltaTime * 200 if bgPosy > height: bgPosy = -600 if bgPosy2 > height: bgPosy2 = -600 gameDisplay.blit(backgroundClouds, (0, bgPosy)) gameDisplay.blit(backgroundClouds, (0, bgPosy2)) game_manager.draw(gameDisplay) game_manager.update(deltaTime) message_display( 'Health', (48, 22), ) pygame.display.update() clock.tick(60)